* ASTextNode2 rendering corrections.
ASTextNode2 was only setting truncationMode (lineBreakMode) on existing paragraph styles in attributedString (thus having no effect for the two non-truncating modes if there were not any existing paragraph style runs).
ASTextLayout (essentially YYTextLayout) was not rendering the two non-tail truncation lineBreakModes correctly. There's not much history on github but it appears to me that it was set up correctly at one time and then some additional code was added for unclear reasons that assumed any truncation was at the end of the string.
This commit corrects both issues.
* Update CHANGELOG.md
* fix SIMULATE_WEB_RESPONSE not imported #449
* Fix to make rangeMode update in right time
* remove uncessary assert
* Fix collection cell editing bug for iOS 9 & 10
* Revert "Fix collection cell editing bug for iOS 9 & 10"
This reverts commit 06e18a1059.
* Only test when photo library is enabled.
It will fail to build if photo library is disabled cause the test is
depending on it.
* Add ChangeLog.
* set default tuning parameters for collection/table node
* add change log
* Move to framework private.
* Apply to tableNode
* trigger ci
* fix directory
* fix file link
* Apply recommended warnings
* Squelch designated initializer warning in ASViewController
* Remove unused compiler flag
clang: warning: argument unused during compilation: '-fno-objc-arc-exceptions' [-Wunused-command-line-argument]
* Fix warning about overriding an instance variable within a category
Instance method 'methodOverrides' in category from _ASDisplayView.o overrides method from class in ASDisplayNode.o
* Remove use of NSHashTable for interface state delegates #trivial
* Stray line
* One more case
* Add code to let people have more delegates
* Do it more
- Fix typos in ASEditableTextNode.h and ASDisplayNode+FrameworkPrivate.h.
- Remove unnecessary declaration for ASPINRemoteImageDownloader's sharedDownloader class property.
- Remove unnecessary empty lines in ASPINRemoteImageDownloader.m and ASEditableTextNode.h.
* fix SIMULATE_WEB_RESPONSE not imported #449
* Fix to make rangeMode update in right time
* remove uncessary assert
* Fix collection cell editing bug for iOS 9 & 10
* Revert "Fix collection cell editing bug for iOS 9 & 10"
This reverts commit 06e18a1059.
* Fix interface state not update correctly during layer thrash
* add change log
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)
With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.
After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.
* [License] Update all Texture source files to be pure Apache 2.
* Changelog entry for Apache 2 license update.
* Revert "[License] Update all Texture source files to be pure Apache 2."
This reverts commit ffa0fbbba9.
* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.
* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
* Remove copying in text stack, make text container have an optional immutable mode
* Changelog
* Comment
* Update CHANGELOG.md
* Use new name
* Import header
* Add an experimental framesetter cache in ASTextNode2, and stop keeping framesetters around
* Update configuration schema
* Fix imports
* Fix import again and remove set statement
* Remove objc association & weak proxy from node -> controller relationship
* Rename ASNodeController+Beta.m to ASNodeControllerx+Beta.mm
Currently we can't import ASDisplayNodeInternal from C
* Update project pointers
* Rename ASNodeControllerx+Beta.mm to ASNodeController+Beta.mm
Doing so may trigger `-layer:didChangeBoundsWithOldValue:newValue:` on the layer's delegate (i.e `ASCALayerExtendedDelegate`) which then runs other operations that require the lock to be free.
- Rename `ASDisplayNodeAssertLockUnownedByCurrentThread` to `ASAssertUnlocked`, and `ASDisplayNodeAssertLockOwnedByCurrentThread` to `ASAssertLocked` -> shorter and hopefully easier to distinguish between the two.
- Add assertions to `_locked_` and `_u_` (i.e "unlocked") methods.
- Turn `CHECK_LOCKING_SAFETY` flag on by default. After #1022 and #1023, we're in a good shape to actually enforce locked/unlocked requirements of internal methods. Our test suite passed, and we'll test more at Pinterest after the sync this week.
- Fix ASVideoNode to avoid calling `play` while holding the lock. That method inserts a subnode and must be called lock free.
- Simplify `_loaded(node)` to only nil-check `_layer` because regardless of whether the node is view or layer backed, the layer should always be set if loaded. Use it throughout.
- Other minor changes.
* Add move detection and support to ASLayoutTransition
...and NSArray+Diffing.
Add some tests.
* Update CHANGELOG.md
* Update CHANGELOG.md
* Update ASLayout+IGListKit.h
* Update ASLayout+IGListKit.mm
* Use std collections to avoid NSNumber boxing
* Update ASLayoutTransition.mm
* Code review updates.
* Use `unordered_multimap` on stack instead of unordered_map<id,queue> on heap
* Remove notFound BOOL (use NSNotFound sentinel value) and put some vars inside the if (insertions/moves) loop
* Don't copy defaultCompare block (redundant under ARC)
* Whitespace
* Remove unneeded mutableCopy-s in ArrayDiffingTests
* Code review updates.
* Type _subnodeMoves pair.first to ASDisplayNode * instead of id
* C++ enumeration
* unowned refs for adding previousLayout nodes to _subnodeMoves
* Remove unreleated ASDynamicCast that is probably right though
* Add commentary to NSArray+Diffing.h; make multimap elements unowned
* Use std::make_pair, optimize ASLayout+IGListKit
* Oops I thought I had added these headers but nope
* Simplify simplify
* Diff subnodes instead of sublayouts
* Another randomized test with actual ASLayouts
* Adds support for having multiple interface state delegates.
Hopefully in a performant way.
* Switch to respondsToSelector for int del instead of separate object
* Add CHANGELOG
* Make ASDisplayNode+InterfaceState.h public
* Huy's comments
* Don't even bother removing since it's a weak hash table.
Fixed removing node from supernode after layout transition when automaticallyManagesSubnodes is disabled. In case if developer prefer to manage subnodes by himself then he wants to be sure that stack will not change automatically.
* fix SIMULATE_WEB_RESPONSE not imported #449
* Fix to make rangeMode update in right time
* Renew supplementary node on relayout.
* Add support for layoutDelegate (ASCollectionLayout).
* revert space
* Update change log
* fix build error
* refactor
* set default size
* return early when can delegate
* [Issue 838] Update ASCeilPixelValue and ASRoundPixelValue
Layouts can come back for 3x devices as a repeating decimal. Floats/doubles have a hard time representing these values and often the last digit or two will be garbage. This garbage can result in unexpected values from `ceil` or `round`. I try to fix this by subtracting `FLT_EPSILON` from the value before calling `ceil` or `round`
https://github.com/TextureGroup/Texture/issues/838
* addressed comments on the pr
* Introduce ASRecursiveUnfairLock and tests
* Document it and put underscores to scare people away
* Increment changelog
* Integrate it with ASDN::Mutex behind experiment
* Rename the experiment
* Love these license headers oh so much
* Move internal header because we have to
* Address Jon's feedback
* [ASDisplayNode] Add safeAreaInsets, layoutMargins and related properties to ASDisplayNode
* Add layoutMargins bridged to the underlying view
* Add safeAreaInsets bridged to the underlying view
* Add fallback calculation of safeAreaInsets for old iOS versions
* Add automaticallyRelayoutOnSafeAreaChanges and automaticallyRelayoutOnLayoutMarginsChanges properties
* Add additionalSafeAreaInsets property to ASViewController for compatibility with old iOS versions
* Provide safeAreaInsets for layer-backed nodes.
This also fixes tests.
* Fix crash when insetsLayoutMarginsFromSafeArea is set from a background thread
* Changes requested at code review:
* Update documentation for layoutMargins and safeAreaInsets properties. Suggest that users set the automaticallyRelayout* flags to ensure that their layout is synchronized to the margin's values.
* Fix accessing ASDisplayNode internal structures without a lock.
* Add shortcut in -[ASDisplayNode _fallbackUpdateSafeAreaOnChildren] to skip a child when possible.
* Add shortcut in ASViewController to avoid fallback safe area insets recalculation in iOS 11. Fix fallback safe area insets recalculation when the additionalSafeAreaInsets are set.
* Add debug check that a view controller's node is never reused without its view controller, so the viewControllerRoot flag value is always consistent.
* Use getters instead of reading ivars directly in -layoutMarginsDidChange and -safeAreaInsetsDidChange.
* Minor change in CHANGELOG
* Minor change in ASDisplayNodeTests.mm
* Update the dangerfile
* Make a trivial change to test new dangerfile
* Try out the new value with another trivial change
* Add a configuration API to make a unified place for pulling config from clients safely
* Specify properties for delegate
* Finish removing text experiment global enable
* Generate the config file
* Clean up configuration to fix tests
* Work on making it serializable
* Finish it up
* Fix example code
* Update sample project
* Clean up a few things
* Align with new project order
* Make it faster and update license header
* Add an option to specify your config at compile time
* Update another license header
* Add a version field, and bring interface state coalescing into configuration
* Update CA queue code
* Update CATransactionQueue tests
* Turn transaction queue on by default (for now, see comment)
* Update the tests
* Update the tests AGAIN
* Remove unused ordered set
* Make display node, layout spec, and style conform to NSLocking so that users/subclasses can access their locks
* Update the changelog
* Align slashes
* Put it back, when we're in ASDisplayNode
* Go a little further
* Put back the changes I didn't mean to commit
* Kick the CI
* Fix yoga build
* Put back non-locking change
* Address comments from Scott
* - [ASWrapperCellNode] Introduce a new class allowing more control of UIKit passthrough cells.
A few minor fixes to Collections behavior as well, including a new isSynchronized
API. The difference from processingUpdates is that after Synchronized, all animations
have also completed (or runloop turn if animations disabled, so .collectionViewLayout
can be relied on being fully in sync).
More upstreaming to come after this can land...
* Fix -[ASDataController clearData] to take no action before initial data loading.
* Empty commit to kick CI
* Spacing change to kick CI (since an empty commit doesn't work...)
* Tweak ASDataController changes to handle an edge case in _editingTransactionQueueCount management.
* Avoid excess cyclic calls to onDidFinishProcessingUpdates: by avoiding ASMainSerialQueue.
* Reverting my initial change as it wasn't the right approach, following the real fix before this.