Files
SwiftUI-LifeGame/iOS/Screen/MainGame/ControlView.swift
T
2020-09-18 09:54:02 +09:00

101 lines
3.2 KiB
Swift

//
// ControlView.swift
// LifeGameApp
//
// Created by Yusuke Hosonuma on 2020/08/02.
//
import SwiftUI
struct ControlView: View {
@EnvironmentObject var gameManager: GameManager
// Note:
// 仕様かバグか判断がつかないので暫定対処(beta 6)❗
// https://qiita.com/usk2000/items/1f8038dedf633a31dd78
@EnvironmentObject var setting: SettingEnvironment
@EnvironmentObject var authentication: Authentication
@EnvironmentObject var network: NetworkMonitor
@EnvironmentObject var boardStore: BoardStore
@State var isPresentedListSheet = false
// MARK: View
var body: some View {
VStack(spacing: 16) {
// Speed / Scale
HStack {
SpeedControlView(speed: $gameManager.speed, onEditingChanged: gameManager.speedChanged)
.padding(.trailing, 40)
ScaleChangeButton(scale: $gameManager.scale)
}
// Play/Stop, Next, Menus
HStack {
if gameManager.state == .stop {
playButton()
} else {
stopButton()
}
nextButton()
Spacer()
SheetButton(by: $isPresentedListSheet) {
Image(systemName: "list.bullet")
} content: {
PatternSelectSheetView(presented: $isPresentedListSheet)
//AllPatternView(presented: $isPresentedListSheet)
.environmentObject(gameManager)
.environmentObject(authentication)
.environmentObject(boardStore)
// PatterndGridView(url: URL(string: "https://lifegame-dev.web.app/pattern/$rats.json")!)
// BoardSelectView(boardStore: boardStore, isPresented: $isPresentedListSheet)
// .environmentObject(setting)
// .environmentObject(authentication)
// .environmentObject(network)
// .environmentObject(boardStore)
}
ActionMenuButton {
Button(action: {}) {
Image(systemName: "ellipsis")
}
}
}
.buttonStyle(ButtonStyleCircle())
}
}
private func playButton() -> some View {
Button(action: gameManager.play) {
Image(systemName: "play.fill")
}
.enabled(gameManager.state.canPlay)
}
private func stopButton() -> some View {
Button(action: gameManager.stop) {
Image(systemName: "stop.fill")
}
.buttonStyle(ButtonStyleCircle(color: .orange))
.enabled(gameManager.state.canStop)
}
private func nextButton() -> some View {
Button(action: gameManager.next) {
Image(systemName: "arrow.right.to.line.alt")
}
.enabled(gameManager.state.canNext)
}
}
//struct ControlView_Previews: PreviewProvider {
// static var previews: some View {
// ControlView(viewModel: MainGameViewModel())
// .previewLayout(.sizeThatFits)
// }
//}