103 lines
3.0 KiB
Swift
103 lines
3.0 KiB
Swift
//
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// ControlView.swift
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// LifeGameApp
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//
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// Created by Yusuke Hosonuma on 2020/08/02.
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//
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import SwiftUI
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import Combine
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import Core
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// FIXME: 暫定対処(現状では開放されることがないので ObservableObject などに移す)
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private var cancellables: Set<AnyCancellable> = []
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struct ControlView: View {
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@EnvironmentObject var gameManager: GameManager
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@EnvironmentObject var setting: SettingEnvironment
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@EnvironmentObject var authentication: Authentication
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@EnvironmentObject var network: NetworkMonitor
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@EnvironmentObject var applicationRouter: ApplicationRouter
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@State var presentedSheetSelect = false
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// MARK: View
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var body: some View {
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VStack(spacing: 16) {
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// Speed / Scale
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HStack {
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SpeedControlView(speed: $gameManager.speed, onEditingChanged: gameManager.speedChanged)
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.padding(.trailing, 40)
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ScaleChangeButton(scale: $gameManager.scale)
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}
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// Play/Stop, Next, Menus
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HStack {
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if gameManager.state == .stop {
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playButton()
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} else {
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stopButton()
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}
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nextButton()
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Spacer()
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SheetButton(by: $presentedSheetSelect) {
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Image(systemName: "list.bullet")
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} content: {
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PatternSelectSheetView(presented: $presentedSheetSelect)
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.environmentObject(gameManager)
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.environmentObject(authentication)
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}
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ActionMenuButton {
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Button(action: {}) {
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Image(systemName: "ellipsis")
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}
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}
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}
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.buttonStyle(ButtonStyleCircle())
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}
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.onReceive(applicationRouter.$didOpenPatteenURL.compactMap { $0 }, perform: didOpenPatternURL)
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}
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private func didOpenPatternURL(url: URL) {
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gameManager.setPattern(from: url)
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.sink {
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self.presentedSheetSelect = false
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}
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.store(in: &cancellables)
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}
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private func playButton() -> some View {
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Button(action: gameManager.play) {
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Image(systemName: "play.fill")
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}
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.enabled(gameManager.state.canPlay)
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}
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private func stopButton() -> some View {
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Button(action: gameManager.stop) {
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Image(systemName: "stop.fill")
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}
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.buttonStyle(ButtonStyleCircle(color: .orange))
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.enabled(gameManager.state.canStop)
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}
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private func nextButton() -> some View {
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Button(action: gameManager.next) {
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Image(systemName: "arrow.right.to.line.alt")
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}
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.enabled(gameManager.state.canNext)
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}
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}
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//struct ControlView_Previews: PreviewProvider {
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// static var previews: some View {
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// ControlView(viewModel: MainGameViewModel())
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// .previewLayout(.sizeThatFits)
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// }
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//}
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