Files
SwiftUI-LifeGame/iOS/Screen/MainGame/ControlView.swift
T

103 lines
3.0 KiB
Swift

//
// ControlView.swift
// LifeGameApp
//
// Created by Yusuke Hosonuma on 2020/08/02.
//
import SwiftUI
import Combine
import Core
// FIXME: 暫定対処(現状では開放されることがないので ObservableObject などに移す)
private var cancellables: Set<AnyCancellable> = []
struct ControlView: View {
@EnvironmentObject var gameManager: GameManager
@EnvironmentObject var setting: SettingEnvironment
@EnvironmentObject var authentication: Authentication
@EnvironmentObject var network: NetworkMonitor
@EnvironmentObject var applicationRouter: ApplicationRouter
@State var presentedSheetSelect = false
// MARK: View
var body: some View {
VStack(spacing: 16) {
// Speed / Scale
HStack {
SpeedControlView(speed: $gameManager.speed, onEditingChanged: gameManager.speedChanged)
.padding(.trailing, 40)
ScaleChangeButton(scale: $gameManager.scale)
}
// Play/Stop, Next, Menus
HStack {
if gameManager.state == .stop {
playButton()
} else {
stopButton()
}
nextButton()
Spacer()
SheetButton(by: $presentedSheetSelect) {
Image(systemName: "list.bullet")
} content: {
PatternSelectSheetView(presented: $presentedSheetSelect)
.environmentObject(gameManager)
.environmentObject(authentication)
}
ActionMenuButton {
Button(action: {}) {
Image(systemName: "ellipsis")
}
}
}
.buttonStyle(ButtonStyleCircle())
}
.onReceive(applicationRouter.$didOpenPatteenURL.compactMap { $0 }, perform: didOpenPatternURL)
}
private func didOpenPatternURL(url: URL) {
gameManager.setPattern(from: url)
.sink {
self.presentedSheetSelect = false
}
.store(in: &cancellables)
}
private func playButton() -> some View {
Button(action: gameManager.play) {
Image(systemName: "play.fill")
}
.enabled(gameManager.state.canPlay)
}
private func stopButton() -> some View {
Button(action: gameManager.stop) {
Image(systemName: "stop.fill")
}
.buttonStyle(ButtonStyleCircle(color: .orange))
.enabled(gameManager.state.canStop)
}
private func nextButton() -> some View {
Button(action: gameManager.next) {
Image(systemName: "arrow.right.to.line.alt")
}
.enabled(gameManager.state.canNext)
}
}
//struct ControlView_Previews: PreviewProvider {
// static var previews: some View {
// ControlView(viewModel: MainGameViewModel())
// .previewLayout(.sizeThatFits)
// }
//}