Compare commits

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14 Commits

Author SHA1 Message Date
Juanpe Catalán 36a863b557 feat: Bump cocoapod version 2018-10-02 11:37:25 +02:00
Juanpe Catalán 3b83b85249 feat: Upgrade swift version 2018-10-02 11:33:55 +02:00
Juanpe Catalán afbb10d785 Update .travis.yml 2018-10-02 11:25:06 +02:00
Juanpe Catalán 99ccd1e640 Update .travis.yml 2018-10-02 11:15:02 +02:00
Juanpe Catalán e6834d1296 Merge pull request #99 from mohpor/master
Updated to Swift 4.2
2018-10-02 11:12:14 +02:00
Mohammad Porooshani 89cb6f4116 Updated to Swift 4.2
Signed-off-by: Mohammad Porooshani <porooshani@gmail.com>
2018-09-15 11:36:30 +04:30
Juanpe Catalán b74592e6be feat: Change guide image 2018-09-04 09:16:10 +02:00
Juanpe Catalán 5f79708f03 feat: Update thumbnail guide 2018-09-04 02:49:10 +02:00
Juanpe Catalán a83e1a00bf feat: Add guides section in README file 2018-09-04 00:52:14 +02:00
Juanpe Catalán 61e98b26ad Merge pull request #95 from arn00s/fix/demoProjectSettings
Fix/demo project settings
2018-08-20 23:48:30 +02:00
Arnaud 0ec754dfc5 use safe area for iPhone X 2018-08-20 17:22:09 +02:00
Arnaud 78b4b7b31c fix info.plist path 2018-08-20 17:17:51 +02:00
Juanpe Catalán e3ddc4fe98 Merge pull request #89 from brunomunizaf/translate-readme-brazil-portuguese
Translate readme file to Brazilian Portuguese
2018-08-13 11:23:34 +02:00
Bruno Muniz 13485e61f7 Translate readme file to Brazilian Portuguese 2018-08-13 11:11:23 +02:00
18 changed files with 542 additions and 89 deletions
+1 -1
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@@ -1 +1 @@
4.1
4.2
+4 -4
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@@ -1,7 +1,7 @@
language: objective-c
osx_image: xcode9.3
osx_image: xcode10
script:
- xcodebuild -project SkeletonView.xcodeproj -target SkeletonView-iOS -sdk iphonesimulator -destination 'platform=iOS Simulator,name=iPhone 7,OS=11'
- xcodebuild -project SkeletonView.xcodeproj -target SkeletonView-tvOS -sdk appletvsimulator -destination 'platform=tvOS Simulator,name=Apple TV,OS=11'
- xcodebuild -project SkeletonView.xcodeproj -target SkeletonViewExample -sdk iphonesimulator -destination 'platform=iOS Simulator,name=iPhone 7,OS=11'
- xcodebuild -project SkeletonView.xcodeproj -target SkeletonView-iOS -sdk iphonesimulator -destination 'platform=iOS Simulator,name=iPhone 7,OS=12'
- xcodebuild -project SkeletonView.xcodeproj -target SkeletonView-tvOS -sdk appletvsimulator -destination 'platform=tvOS Simulator,name=Apple TV,OS=12'
- xcodebuild -project SkeletonView.xcodeproj -target SkeletonViewExample -sdk iphonesimulator -destination 'platform=iOS Simulator,name=iPhone 7,OS=12'
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+52 -51
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@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13771" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="irH-dz-xqL">
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="14113" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="irH-dz-xqL">
<device id="retina4_7" orientation="portrait">
<adaptation id="fullscreen"/>
</device>
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13772"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="14088"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
@@ -13,13 +13,60 @@
<!--View Controller-->
<scene sceneID="qda-qV-vJk">
<objects>
<viewController id="irH-dz-xqL" customClass="ViewController" customModule="SkeletonView" customModuleProvider="target" sceneMemberID="viewController">
<viewController id="irH-dz-xqL" customClass="ViewController" customModule="SkeletonViewExampleUICollectionView" customModuleProvider="target" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Fso-nq-n6t">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<view contentMode="scaleToFill" translatesAutoresizingMaskIntoConstraints="NO" id="eHI-ka-8vS">
<rect key="frame" x="0.0" y="20" width="375" height="243"/>
<subviews>
<textView clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="scaleToFill" textAlignment="natural" translatesAutoresizingMaskIntoConstraints="NO" id="obr-b6-dib">
<rect key="frame" x="45" y="142" width="287" height="78"/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
<constraints>
<constraint firstAttribute="height" constant="78" id="jx6-c1-U0j"/>
</constraints>
<string key="text">Lorem ipsum dolor sit er elit lamet, consectetaur cillium adipisicing pecu, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. </string>
<fontDescription key="fontDescription" type="system" pointSize="14"/>
<textInputTraits key="textInputTraits" autocapitalizationType="sentences"/>
<userDefinedRuntimeAttributes>
<userDefinedRuntimeAttribute type="boolean" keyPath="isSkeletonable" value="YES"/>
<userDefinedRuntimeAttribute type="number" keyPath="lastLineFillPercent">
<integer key="value" value="40"/>
</userDefinedRuntimeAttribute>
</userDefinedRuntimeAttributes>
</textView>
<imageView clipsSubviews="YES" userInteractionEnabled="NO" contentMode="scaleAspectFit" horizontalHuggingPriority="251" verticalHuggingPriority="251" image="avatar" translatesAutoresizingMaskIntoConstraints="NO" id="Ql9-Jy-aWM">
<rect key="frame" x="141" y="20" width="93" height="93"/>
<color key="backgroundColor" red="0.56078431370000004" green="0.59607843140000005" blue="0.7843137255" alpha="0.90709546230000004" colorSpace="calibratedRGB"/>
<constraints>
<constraint firstAttribute="height" constant="93" id="jlG-7K-wMd"/>
<constraint firstAttribute="width" constant="93" id="xHX-Y1-dvi"/>
</constraints>
<userDefinedRuntimeAttributes>
<userDefinedRuntimeAttribute type="boolean" keyPath="isSkeletonable" value="YES"/>
</userDefinedRuntimeAttributes>
</imageView>
</subviews>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
<constraints>
<constraint firstAttribute="height" relation="greaterThanOrEqual" constant="243" id="0g6-3g-uII"/>
<constraint firstAttribute="trailing" secondItem="obr-b6-dib" secondAttribute="trailing" constant="43" id="3ms-Wk-qcn"/>
<constraint firstItem="obr-b6-dib" firstAttribute="centerX" secondItem="eHI-ka-8vS" secondAttribute="centerX" constant="1" id="B5s-DM-eR8"/>
<constraint firstAttribute="height" constant="243" id="GX5-3W-tUt"/>
<constraint firstItem="Ql9-Jy-aWM" firstAttribute="centerX" secondItem="eHI-ka-8vS" secondAttribute="centerX" id="HsA-ID-oSK"/>
<constraint firstItem="Ql9-Jy-aWM" firstAttribute="top" secondItem="eHI-ka-8vS" secondAttribute="top" constant="20" id="Hxu-ae-hXQ"/>
<constraint firstItem="obr-b6-dib" firstAttribute="leading" secondItem="eHI-ka-8vS" secondAttribute="leading" constant="45" id="eop-Gq-7mO"/>
<constraint firstItem="obr-b6-dib" firstAttribute="top" secondItem="eHI-ka-8vS" secondAttribute="top" constant="142" id="inJ-75-hGX"/>
</constraints>
<viewLayoutGuide key="safeArea" id="36i-gK-pIa"/>
<userDefinedRuntimeAttributes>
<userDefinedRuntimeAttribute type="boolean" keyPath="isSkeletonable" value="YES"/>
</userDefinedRuntimeAttributes>
</view>
<collectionView clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="scaleToFill" dataMode="prototypes" translatesAutoresizingMaskIntoConstraints="NO" id="HKL-L0-T2w">
<rect key="frame" x="0.0" y="243" width="375" height="284"/>
<rect key="frame" x="0.0" y="263" width="375" height="264"/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
<collectionViewFlowLayout key="collectionViewLayout" minimumLineSpacing="10" minimumInteritemSpacing="10" id="mGU-kn-rfE">
<size key="itemSize" width="50" height="50"/>
@@ -86,52 +133,6 @@
<constraint firstAttribute="height" relation="greaterThanOrEqual" constant="140" id="qR5-cz-YAm"/>
</constraints>
</view>
<view contentMode="scaleToFill" translatesAutoresizingMaskIntoConstraints="NO" id="eHI-ka-8vS">
<rect key="frame" x="0.0" y="0.0" width="375" height="243"/>
<subviews>
<textView clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="scaleToFill" textAlignment="natural" translatesAutoresizingMaskIntoConstraints="NO" id="obr-b6-dib">
<rect key="frame" x="45" y="142" width="287" height="78"/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
<constraints>
<constraint firstAttribute="height" constant="78" id="jx6-c1-U0j"/>
</constraints>
<string key="text">Lorem ipsum dolor sit er elit lamet, consectetaur cillium adipisicing pecu, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. </string>
<fontDescription key="fontDescription" type="system" pointSize="14"/>
<textInputTraits key="textInputTraits" autocapitalizationType="sentences"/>
<userDefinedRuntimeAttributes>
<userDefinedRuntimeAttribute type="boolean" keyPath="isSkeletonable" value="YES"/>
<userDefinedRuntimeAttribute type="number" keyPath="lastLineFillPercent">
<integer key="value" value="40"/>
</userDefinedRuntimeAttribute>
</userDefinedRuntimeAttributes>
</textView>
<imageView clipsSubviews="YES" userInteractionEnabled="NO" contentMode="scaleAspectFit" horizontalHuggingPriority="251" verticalHuggingPriority="251" image="avatar" translatesAutoresizingMaskIntoConstraints="NO" id="Ql9-Jy-aWM">
<rect key="frame" x="141" y="20" width="93" height="93"/>
<color key="backgroundColor" red="0.56078431370000004" green="0.59607843140000005" blue="0.7843137255" alpha="0.90709546230000004" colorSpace="calibratedRGB"/>
<constraints>
<constraint firstAttribute="height" constant="93" id="jlG-7K-wMd"/>
<constraint firstAttribute="width" constant="93" id="xHX-Y1-dvi"/>
</constraints>
<userDefinedRuntimeAttributes>
<userDefinedRuntimeAttribute type="boolean" keyPath="isSkeletonable" value="YES"/>
</userDefinedRuntimeAttributes>
</imageView>
</subviews>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
<constraints>
<constraint firstAttribute="height" relation="greaterThanOrEqual" constant="243" id="0g6-3g-uII"/>
<constraint firstAttribute="trailing" secondItem="obr-b6-dib" secondAttribute="trailing" constant="43" id="3ms-Wk-qcn"/>
<constraint firstItem="obr-b6-dib" firstAttribute="centerX" secondItem="eHI-ka-8vS" secondAttribute="centerX" constant="1" id="B5s-DM-eR8"/>
<constraint firstAttribute="height" constant="243" id="GX5-3W-tUt"/>
<constraint firstItem="Ql9-Jy-aWM" firstAttribute="centerX" secondItem="eHI-ka-8vS" secondAttribute="centerX" id="HsA-ID-oSK"/>
<constraint firstItem="Ql9-Jy-aWM" firstAttribute="top" secondItem="eHI-ka-8vS" secondAttribute="top" constant="20" id="Hxu-ae-hXQ"/>
<constraint firstItem="obr-b6-dib" firstAttribute="leading" secondItem="eHI-ka-8vS" secondAttribute="leading" constant="45" id="eop-Gq-7mO"/>
<constraint firstItem="obr-b6-dib" firstAttribute="top" secondItem="eHI-ka-8vS" secondAttribute="top" constant="142" id="inJ-75-hGX"/>
</constraints>
<userDefinedRuntimeAttributes>
<userDefinedRuntimeAttribute type="boolean" keyPath="isSkeletonable" value="YES"/>
</userDefinedRuntimeAttributes>
</view>
</subviews>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
<constraints>
@@ -141,10 +142,10 @@
<constraint firstItem="JjA-MK-YzZ" firstAttribute="bottom" secondItem="2Gq-Y8-1TU" secondAttribute="bottom" id="AAr-ke-R7M"/>
<constraint firstItem="JjA-MK-YzZ" firstAttribute="trailing" secondItem="2Gq-Y8-1TU" secondAttribute="trailing" id="DtS-9c-zBC"/>
<constraint firstItem="HKL-L0-T2w" firstAttribute="top" secondItem="eHI-ka-8vS" secondAttribute="bottom" id="Jgf-jS-PLT"/>
<constraint firstItem="eHI-ka-8vS" firstAttribute="top" secondItem="2Gq-Y8-1TU" secondAttribute="top" id="Ux2-GF-HLK"/>
<constraint firstItem="JjA-MK-YzZ" firstAttribute="top" secondItem="HKL-L0-T2w" secondAttribute="bottom" id="XEd-Gf-KFI"/>
<constraint firstItem="2Gq-Y8-1TU" firstAttribute="trailing" secondItem="HKL-L0-T2w" secondAttribute="trailing" id="bNo-98-pE4"/>
<constraint firstItem="HKL-L0-T2w" firstAttribute="leading" secondItem="2Gq-Y8-1TU" secondAttribute="leading" id="iIq-cx-paX"/>
<constraint firstItem="eHI-ka-8vS" firstAttribute="top" secondItem="Fso-nq-n6t" secondAttribute="top" id="tlZ-Wl-lvE"/>
</constraints>
<viewLayoutGuide key="safeArea" id="2Gq-Y8-1TU"/>
</view>
+1 -1
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@@ -14,7 +14,7 @@ class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
+1 -1
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@@ -13,7 +13,7 @@ class ViewController: UIViewController {
@IBOutlet weak var tableview: UITableView! {
didSet {
tableview.rowHeight = UITableViewAutomaticDimension
tableview.rowHeight = UITableView.automaticDimension
tableview.estimatedRowHeight = 120.0
}
}
+8 -1
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@@ -31,7 +31,9 @@
</a>
</p>
🌎 Translations: [ [🇨🇳](https://github.com/Juanpe/SkeletonView/blob/master/README_zh.md) by [@WhatsXie](https://twitter.com/WhatsXie) ]
🌎 Translations: </br>
[🇨🇳](https://github.com/Juanpe/SkeletonView/blob/master/README_zh.md) by [@WhatsXie](https://twitter.com/WhatsXie) </br>
[🇧🇷](https://github.com/Juanpe/SkeletonView/blob/master/README_pt-br.md) by [@brunomunizaf](https://twitter.com/brunomuniz_af)
Today almost all apps have async processes, such as Api requests, long running processes, etc. And while the processes are working, usually developers place a loading view to show users that something is going on.
@@ -41,6 +43,7 @@ Enjoy it! 🙂
* [Features](#-features)
* [Requirements](#-supported-os--sdk-versions)
* [Guides](#-guides)
* [Example Project](#-example)
* [Installation](#-installation)
* [Cocoapods](#using-cocoapods)
@@ -77,6 +80,10 @@ Enjoy it! 🙂
* tvOS 9.0+
* Swift 4
### 🎬 Guides
[<img src="Assets/thumb_getting_started.png">](https://youtu.be/75kgOhWsPNA)
### 🔮 Example
To run the example project, clone the repo and run `SkeletonViewExample` target.
+446
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@@ -0,0 +1,446 @@
![](Assets/header2.jpg)
<p align="center">
<a href="https://travis-ci.org/Juanpe/SkeletonView">
<img src="https://img.shields.io/travis/Juanpe/SkeletonView.svg">
</a>
<a href="https://instagram.github.io/IGListKit/">
<img src="https://img.shields.io/cocoapods/p/SkeletonView.svg" alt="Platforms">
</a>
<img src="https://img.shields.io/badge/Swift-4.1-orange.svg" />
<a href="https://cocoapods.org/pods/SkeletonView">
<img src="https://img.shields.io/cocoapods/v/SkeletonView.svg" alt="CocoaPods" />
</a>
<a href="https://github.com/Carthage/Carthage">
<img src="https://img.shields.io/badge/carthage-compatible-4BC51D.svg?style=flat" alt="Carthage" />
</a>
<a href="https://cocoapods.org/pods/SkeletonView">
<img src="https://img.shields.io/cocoapods/dt/SkeletonView.svg?style=flat" alt="CocoaPods downloads" />
</a>
<a href="https://twitter.com/JuanpeCatalan">
<img src="https://img.shields.io/badge/contact-@JuanpeCatalan-blue.svg?style=flat" alt="Twitter: @JuanpeCatalan" />
</a>
<a href="https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=MJ4Y2D9DEX6FL&lc=ES&item_name=SkeletonView&currency_code=EUR&bn=PP%2dDonationsBF%3abtn_donate_SM%2egif%3aNonHosted">
<img src="https://img.shields.io/badge/Donate-PayPal-green.svg" alt="Paypal" />
</a>
<a href="https://twitter.com/intent/tweet?text=Wow%20This%20library%20is%20awesome:&url=https%3A%2F%2Fgithub.com%2FJuanpe%2FSkeletonView">
<img src="https://img.shields.io/twitter/url/https/github.com/Juanpe/SkeletonView.svg?style=social" alt="License" />
</a>
<a href="https://twitter.com/JuanpeCatalan">
<img src="https://img.shields.io/twitter/follow/JuanpeCatalan.svg?style=social&label=Follow" alt="Twitter" />
</a>
</p>
🌎 Traduções: </br>
[Original](https://github.com/Juanpe/SkeletonView) </br>
[🇨🇳](https://github.com/Juanpe/SkeletonView/blob/master/README_zh.md) por [@WhatsXie](https://twitter.com/WhatsXie) </br>
Hoje, quase todos os apps têm processos assíncronos, como requisições de API, processos longos, etc. E enquanto os processos estão ocorrendo, normalmente os desenvolvedores usam uma view que mostra os usuarios que algo está ocorrendo.
```SkeletonView``` foi criado para essa necessidade, um jeito elegante de mostrar aos usuários que algo está acontecendo e já prepará-los para qual conteúdo será carregado.
Aproveite! 🙂
* [Features](#-features)
* [Requerimentos](#-supported-os--sdk-versions)
* [Projeto de exemplo](#-example)
* [Instalação](#-installation)
* [Cocoapods](#using-cocoapods)
* [Carthage](#using-carthage)
* [Como usar](#-how-to-use)
* [Coleções](#-collections)
* [Texto em várias linhas](#-multiline-text)
* [Cores customizadas](#-custom-colors)
* [Aparência](#-appearance)
* [Animaçōes customizadas](#-custom-animations)
* [Hierarquia](#-hierarchy)
* [Documentação](#-documentation)
* [Próximos passos](#-next-steps)
* [Contribuindo](#-contributing)
* [Menções](#-mentions)
* [Autor](#-author)
* [Licença](#-license)
## 🌟 Features
- [x] Fácil de usar
- [x] Todas as UIViews são skeletonables
- [x] Completamente customizável
- [x] Universal (iPhone & iPad)
- [x] Interface Builder friendly
- [x] Sintaxe simples em Swift
- [x] Código leve e legível
### 📋 Versões do SDK e OS suportados
* iOS 9.0+
* tvOS 9.0+
* Swift 4
### 🔮 Exemplo
Para rodar o projeto de exemplo, clone o repositório e use o target `SkeletonViewExample`.
## 📲 Instalação
#### Usando [CocoaPods](https://cocoapods.org)
Edite seu `Podfile` e especifíque a dependência:
```ruby
pod "SkeletonView"
```
#### Usando [Carthage](https://github.com/carthage)
Edite seu `Cartfile` e especifíque a dependência:
```bash
github "Juanpe/SkeletonView"
```
## 🐒 Como usar
Apenas **3** passos necessários para usar `SkeletonView`:
**1.** Importe SkeletonView no lugar desejado.
```swift
import SkeletonView
```
**2.** Agora, especifíque quais views serão `skeletonables`. Você consegue fazer isso de duas formas:
**Usando código:**
```swift
avatarImageView.isSkeletonable = true
```
**Usando IB/Storyboards:**
![](Assets/storyboard.png)
**3.** Uma vez que você setou as views, você pode mostrar o **skeleton**. Para fazê-lo, você tem **4** escolhas:
```swift
(1) view.showSkeleton() // Solid
(2) view.showGradientSkeleton() // Gradient
(3) view.showAnimatedSkeleton() // Solid animated
(4) view.showAnimatedGradientSkeleton() // Gradient animated
```
**Pré-visualização**
<table>
<tr>
<td width="25%">
<center>Solid</center>
</td>
<td width="25%">
<center>Gradient</center>
</td>
<td width="25%">
<center>Solid Animated</center>
</td>
<td width="25%">
<center>Gradient Animated</center>
</td>
</tr>
<tr>
<td width="25%">
<img src="Assets/solid.png"></img>
</td>
<td width="25%">
<img src="Assets/gradient.png"></img>
</td>
<td width="25%">
<img src="Assets/solid_animated.gif"></img>
</td>
<td width="25%">
<img src="Assets/gradient_animated.gif"></img>
</td>
</tr>
</table>
> **IMPORTANTE!**
>>```SkeletonView``` é recursivo, então se você quer mostrar o esqueleto em todas as views skeletonables, você só precisa chamar o método na main container view. Por exemplo, com UIViewControllers
### 🌿 Coleções
```SkeletonView``` é compatível com ```UITableView``` e ```UICollectionView```.
###### UITableView
Se você quer mostrar o skeleton em uma ```UITableView```, você precisa conformar com o protocolo ```SkeletonTableViewDataSource```.
``` swift
public protocol SkeletonTableViewDataSource: UITableViewDataSource {
func numSections(in collectionSkeletonView: UITableView) -> Int
func collectionSkeletonView(_ skeletonView: UITableView, numberOfRowsInSection section: Int) -> Int
func collectionSkeletonView(_ skeletonView: UITableView, cellIdentifierForRowAt indexPath: IndexPath) -> ReusableCellIdentifier
}
```
Como você pode ver, esse protocolo herda de ```UITableViewDataSource```, então você pode substituir esse protocolo com o protocolo do skeleton.
Esse protocolo tem uma implementação padrão:
``` swift
func numSections(in collectionSkeletonView: UITableView) -> Int
// Default: 1
```
``` swift
func collectionSkeletonView(_ skeletonView: UITableView, numberOfRowsInSection section: Int) -> Int
// Default:
// It calculates how many cells need to populate whole tableview
```
Esse é o único método que você precisa implementar para informar o skeleton sobre o cell identifier. Esse método não possui uma implementação padrão:
``` swift
func collectionSkeletonView(_ skeletonView: UITableView, cellIdentifierForRowAt indexPath: IndexPath) -> ReusableCellIdentifier
```
**Exemplo**
``` swift
func collectionSkeletonView(_ skeletonView: UITableView, cellIdentifierForRowAt indexPath: IndexPath) -> ReusableCellIdentifier {
return "CellIdentifier"
}
```
> **IMPORTANTE!**
> Se você está usando resizable cells (`tableView.rowHeight = UITableViewAutomaticDimension` ), é obrigatório definir a `estimatedRowHeight`.
###### UICollectionView
Para ```UICollectionView```, você precisa conformar com o protocolo ```SkeletonCollectionViewDataSource```.
``` swift
public protocol SkeletonCollectionViewDataSource: UICollectionViewDataSource {
func numSections(in collectionSkeletonView: UICollectionView) -> Int
func collectionSkeletonView(_ skeletonView: UICollectionView, numberOfItemsInSection section: Int) -> Int
func collectionSkeletonView(_ skeletonView: UICollectionView, cellIdentifierForItemAt indexPath: IndexPath) -> ReusableCellIdentifier
}
```
O resto do processo é o mesmo da ```UITableView```
### 📰 Texto de várias linhas
![](Assets/multilines2.png)
Quando você usar elementos com texto, ```SkeletonView``` desenha linhas para simular o texto.
Além disso, você pode decidir quantas linhas você quer. Se ```numberOfLines``` está setado para zero (0), haverá um cálculo para saber quantas linhas são necessárias para preencher o skeleton inteiro e será desenhado. Caso contrário, se você setar para um (1) ou qualquer outro número maior que zero, só serão desenhadas aquele número de linhas.
##### 🎛 Customização
Você pode setar algumas propriedades para elementos de várias linhas.
| Property | Values | Default | Preview
| ------- | ------- |------- | -------
| **Filling percent** of the last line. | `0...100` | `70%` | ![](Assets/multiline_lastline.png)
| **Corner radius** of lines. (**NEW**) | `0...10` | `0` | ![](Assets/multiline_corner.png)
Para modificar a percentagem ou o raio **usando código**, especifique as propriedades:
```swift
descriptionTextView.lastLineFillPercent = 50
descriptionTextView.linesCornerRadius = 5
```
Ou, se você preferir use **IB/Storyboard**:
![](Assets/multiline_customize.png)
### 🎨 Cores customizadas
Você pode decidir que cor o skeleton esta pintado. Você só precisa parametrizar a cor e o gradiente que deseja.
**Usando cores sólidas**
``` swift
view.showSkeleton(usingColor: UIColor.gray) // Solid
// or
view.showSkeleton(usingColor: UIColor(red: 25.0, green: 30.0, blue: 255.0, alpha: 1.0))
```
**Usando gradientes**
``` swift
let gradient = SkeletonGradient(baseColor: UIColor.midnightBlue)
view.showGradientSkeleton(usingGradient: gradient) // Gradient
```
Além do mais, ```SkeletonView``` tem 20 cores flat 🤙🏼
```UIColor.turquoise, UIColor.greenSea, UIColor.sunFlower, UIColor.flatOrange ...```
![](Assets/flatcolors.png)
###### Imagem capturada do site [https://flatuicolors.com](https://flatuicolors.com)
### 🦋 Aparência
**NOVIDADE** Os skeletons tem uma aparência padrão. Então, quando você não especifíca a cor, gradiente ou propriedades de várias linhas, `SkeletonView` usa os valores padrões.
Valores padrões:
- **tintColor**: UIColor
- *default: .clouds*
- **gradient**: SkeletonGradient
- *default: SkeletonGradient(baseColor: .clouds)*
- **multilineHeight**: CGFloat
- *default: 15*
- **multilineSpacing**: CGFloat
- *default: 10*
- **multilineLastLineFillPercent**: Int
- *default: 70*
- **multilineCornerRadius**: Int
- *default: 0*
Para obter esses valores padrões você pode usar `SkeletonAppearance.default`. Usando essa propriedade você pode declarar os valores também:
```Swift
SkeletonAppearance.default.multilineHeight = 20
SkeletonAppearance.default.tintColor = .green
```
### 🤓 Animações customizadas
```SkeletonView``` tem duas animações pré-definidas, *pulse* para skeletons solidos e *sliding* para gradientes.
Além disso, se você quiser fazer suas próprias animações no skeleton, é muito fácil.
Skeleton disponibiliza a função `showAnimatedSkeleton` que tem o closure ```SkeletonLayerAnimation``` onde você pode definir sua animação customizada.
```swift
public typealias SkeletonLayerAnimation = (CALayer) -> CAAnimation
```
Você pode chamar esta função assim:
```swift
view.showAnimatedSkeleton { (layer) -> CAAnimation in
let animation = CAAnimation()
// Customize here your animation
return animation
}
```
Está disponível ```SkeletonAnimationBuilder```. É um construtor para ```SkeletonLayerAnimation```.
Hoje, você pode criar **sliding animations** para gradientes, decidindo a **direction** e setando a **duration** da animaçāo (padrão = 1.5s).
```swift
// func makeSlidingAnimation(withDirection direction: GradientDirection, duration: CFTimeInterval = 1.5) -> SkeletonLayerAnimation
let animation = SkeletonAnimationBuilder().makeSlidingAnimation(withDirection: .leftToRight)
view.showAnimatedGradientSkeleton(usingGradient: gradient, animation: animation)
```
```GradientDirection``` é um enum, com os seguintes cases:
| Direction | Preview
|------- | -------
| .leftRight | ![](Assets/sliding_left_to_right.gif)
| .rightLeft | ![](Assets/sliding_right_to_left.gif)
| .topBottom | ![](Assets/sliding_top_to_bottom.gif)
| .bottomTop | ![](Assets/sliding_bottom_to_top.gif)
| .topLeftBottomRight | ![](Assets/sliding_topLeft_to_bottomRight.gif)
| .bottomRightTopLeft | ![](Assets/sliding_bottomRight_to_topLeft.gif)
> **😉 TRUQUE!**
Existe outra forma de criar sliding animations, apenas usando este atalho:
>>```let animation = GradientDirection.leftToRight.slidingAnimation()```
### 👨‍👧‍👦 Hierarquia
Já que ```SkeletonView``` é recursiva, e queremos que o skeleton seja muito eficiente, queremos parar a recursão assim que possível. Por este motivo, você deve setar a container view como `Skeletonable`, porque o Skeleton vai parar de procurar por subviews `skeletonable` assim que a view não for mais skeletonable, quebrando a recursão.
Porque uma imagem vale mais que mil palavras:
> ```ìsSkeletonable```= ☠️
| Configuration | Result
|------- | -------
|![](Assets/no_skeletonable.png) | ![](Assets/no_skeletonables_result.png)
|![](Assets/container_no_skeletonable.png) | ![](Assets/no_skeletonables_result.png)
|![](Assets/container_skeletonable.png) | ![](Assets/container_skeletonable_result.png)
|![](Assets/all_skeletonables.png) | ![](Assets/all_skeletonables_result.png)
### 📚 Documentação
Em breve...😅
## 📬 Próximos passos
* [x] Setar o percentual de preenchimento da última linha em elementos de várias linhas
* [x] Adicionar mais animações de gradiente
* [x] Suporte para resizable cells
* [x] Compatível com CollectionView
* [x] Compatível com tvOS
* [x] Adicionar recovery state
* [x] Aparência padrão customizável
* [ ] Compatível com coleções customizáveis
* [ ] Adicionar animações quando mostra/esconde os skeletons
* [ ] Compatível com MacOS e WatchOS
## ❤️ Contribuindo
Este é um projeto de código aberto, então sinta-se a vontade para contribuir. Como?
- Abra uma [issue](https://github.com/Juanpe/SkeletonView/issues/new).
- Envie feedback por [email](mailto://juanpecatalan.com).
- Proponha seus próprios fixes, sugestões e abra um pull request com as alterações.
Ver [todos os contribuidores](https://github.com/Juanpe/SkeletonView/graphs/contributors)
###### Projeto gerado com [SwiftPlate](https://github.com/JohnSundell/SwiftPlate)
## 📢 Menções
- [iOS Dev Weekly #327](https://iosdevweekly.com/issues/327#start)
- [Hacking with Swift Articles](https://www.hackingwithswift.com/articles/40/skeletonview-makes-loading-content-beautiful)
- [Top 10 Swift Articles November](https://medium.mybridge.co/swift-top-10-articles-for-the-past-month-v-nov-2017-dfed7861cd65)
- [30 Amazing iOS Swift Libraries (v2018)](https://medium.mybridge.co/30-amazing-ios-swift-libraries-for-the-past-year-v-2018-7cf15027eee9)
- [AppCoda Weekly #44](http://digest.appcoda.com/issues/appcoda-weekly-issue-44-81899)
- [iOS Cookies Newsletter #103](https://us11.campaign-archive.com/?u=cd1f3ed33c6527331d82107ba&id=48131a516d)
- [Swift Developments Newsletter #113](https://andybargh.com/swiftdevelopments-113/)
- [iOS Goodies #204](http://ios-goodies.com/post/167557280951/week-204)
- [Swift Weekly #96](http://digest.swiftweekly.com/issues/swift-weekly-issue-96-81759)
- [CocoaControls](https://www.cocoacontrols.com/controls/skeletonview)
- [Awesome iOS Newsletter #74](https://ios.libhunt.com/newsletter/74)
## 👨🏻‍💻 Autor
[1.1]: http://i.imgur.com/tXSoThF.png
[1]: http://www.twitter.com/JuanpeCatalan
* Juanpe Catalán [![alt text][1.1]][1]
<a class="bmc-button" target="_blank" href="https://www.buymeacoffee.com/CDou4xtIK"><img src="https://www.buymeacoffee.com/assets/img/custom_images/orange_img.png" alt="Buy me a coffee" style="height: 41px !important;width: 174px !important;box-shadow: 0px 3px 2px 0px rgba(190, 190, 190, 0.5) !important;-webkit-box-shadow: 0px 3px 2px 0px rgba(190, 190, 190, 0.5) !important;"><span style="margin-left:5px"></span></a>
## 👮🏻 Licença
```
MIT License
Copyright (c) 2017 Juanpe Catalán
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
```
+3 -1
View File
@@ -31,7 +31,9 @@
</a>
</p>
🌎 翻译: [ [原版的](https://github.com/Juanpe/SkeletonView) ]
🌎 翻译: [ [原版的](https://github.com/Juanpe/SkeletonView) ] </br>
[🇧🇷](https://github.com/Juanpe/SkeletonView/blob/master/README_pt-br.md) [@brunomunizaf](https://twitter.com/brunomuniz_af)
今天,几乎所有的应用程序都有异步流程,例如:Api请求、长时间运行的流程等。虽然流程正在运行,但通常开发人员会设置一个加载视图来向用户显示正在发生的事情。
+1 -1
View File
@@ -1,6 +1,6 @@
Pod::Spec.new do |s|
s.name = "SkeletonView"
s.version = "1.4"
s.version = "1.4.1"
s.summary = "An elegant way to show users that something is happening and also prepare them to which contents he is waiting"
s.description = <<-DESC
Today almost all apps have async processes, as API requests, long runing processes, etc. And while the processes are working, usually developers place a loading view to show users that something is going on.
+15 -18
View File
@@ -38,7 +38,6 @@
42ABD07A210B54E200BEEFF4 /* Assets.xcassets in Resources */ = {isa = PBXBuildFile; fileRef = 42ABD072210B54E100BEEFF4 /* Assets.xcassets */; };
42ABD07B210B54E200BEEFF4 /* ViewController.swift in Sources */ = {isa = PBXBuildFile; fileRef = 42ABD073210B54E100BEEFF4 /* ViewController.swift */; };
42ABD07C210B54E200BEEFF4 /* Base.lproj in Resources */ = {isa = PBXBuildFile; fileRef = 42ABD074210B54E100BEEFF4 /* Base.lproj */; };
42ABD07E210B54E200BEEFF4 /* SkeletonViewExampleCollectionview-Info.plist in Resources */ = {isa = PBXBuildFile; fileRef = 42ABD076210B54E200BEEFF4 /* SkeletonViewExampleCollectionview-Info.plist */; };
42ABD07F210B54E200BEEFF4 /* CollectionViewCell.swift in Sources */ = {isa = PBXBuildFile; fileRef = 42ABD077210B54E200BEEFF4 /* CollectionViewCell.swift */; };
8748240D20C6A88A00E92179 /* UIView+IBInspectable.swift in Headers */ = {isa = PBXBuildFile; fileRef = F5F899CF1FAA6A4D002E8FDA /* UIView+IBInspectable.swift */; settings = {ATTRIBUTES = (Public, ); }; };
8748240E20C6A88E00E92179 /* ContainsMultilineText.swift in Headers */ = {isa = PBXBuildFile; fileRef = F5307E3A1FB123C100EE67C5 /* ContainsMultilineText.swift */; settings = {ATTRIBUTES = (Public, ); }; };
@@ -524,7 +523,7 @@
isa = PBXProject;
attributes = {
LastSwiftUpdateCheck = 0910;
LastUpgradeCheck = 0930;
LastUpgradeCheck = 1000;
ORGANIZATIONNAME = SkeletonView;
TargetAttributes = {
17DD0DFF207FB27400C56334 = {
@@ -532,17 +531,16 @@
ProvisioningStyle = Automatic;
};
42ABD05A210B548200BEEFF4 = {
DevelopmentTeam = KWEMDK92F4;
LastSwiftMigration = 0940;
ProvisioningStyle = Automatic;
};
52D6D97B1BEFF229002C0205 = {
CreatedOnToolsVersion = 7.1;
LastSwiftMigration = 0800;
LastSwiftMigration = 1000;
};
F5F899F11FABA607002E8FDA = {
CreatedOnToolsVersion = 9.1;
DevelopmentTeam = KWEMDK92F4;
LastSwiftMigration = 1000;
ProvisioningStyle = Automatic;
};
};
@@ -580,7 +578,6 @@
isa = PBXResourcesBuildPhase;
buildActionMask = 2147483647;
files = (
42ABD07E210B54E200BEEFF4 /* SkeletonViewExampleCollectionview-Info.plist in Resources */,
42ABD07A210B54E200BEEFF4 /* Assets.xcassets in Resources */,
42ABD07C210B54E200BEEFF4 /* Base.lproj in Resources */,
42ABD079210B54E200BEEFF4 /* Main.storyboard in Resources */,
@@ -764,7 +761,7 @@
SDKROOT = appletvos;
SKIP_INSTALL = YES;
SWIFT_ACTIVE_COMPILATION_CONDITIONS = DEBUG;
SWIFT_VERSION = 4.0;
SWIFT_VERSION = 4.2;
TARGETED_DEVICE_FAMILY = 3;
TVOS_DEPLOYMENT_TARGET = 9.0;
};
@@ -796,7 +793,7 @@
SDKROOT = appletvos;
SKIP_INSTALL = YES;
SWIFT_OPTIMIZATION_LEVEL = "-Owholemodule";
SWIFT_VERSION = 4.0;
SWIFT_VERSION = 4.2;
TARGETED_DEVICE_FAMILY = 3;
TVOS_DEPLOYMENT_TARGET = 9.0;
};
@@ -815,9 +812,9 @@
CLANG_WARN_UNGUARDED_AVAILABILITY = YES_AGGRESSIVE;
CODE_SIGN_IDENTITY = "iPhone Developer";
CODE_SIGN_STYLE = Automatic;
DEVELOPMENT_TEAM = KWEMDK92F4;
DEVELOPMENT_TEAM = "";
GCC_C_LANGUAGE_STANDARD = gnu11;
INFOPLIST_FILE = "SkeletonViewExample copy-Info.plist";
INFOPLIST_FILE = "Configs/SkeletonViewExampleCollectionview-Info.plist";
IPHONEOS_DEPLOYMENT_TARGET = 9.0;
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks";
PRODUCT_BUNDLE_IDENTIFIER = com.juanpecatalan.SkeletonViewExample;
@@ -842,9 +839,9 @@
CLANG_WARN_UNGUARDED_AVAILABILITY = YES_AGGRESSIVE;
CODE_SIGN_IDENTITY = "iPhone Developer";
CODE_SIGN_STYLE = Automatic;
DEVELOPMENT_TEAM = KWEMDK92F4;
DEVELOPMENT_TEAM = "";
GCC_C_LANGUAGE_STANDARD = gnu11;
INFOPLIST_FILE = "SkeletonViewExample copy-Info.plist";
INFOPLIST_FILE = "Configs/SkeletonViewExampleCollectionview-Info.plist";
IPHONEOS_DEPLOYMENT_TARGET = 9.0;
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks";
PRODUCT_BUNDLE_IDENTIFIER = com.juanpecatalan.SkeletonViewExample;
@@ -987,7 +984,7 @@
PRODUCT_NAME = SkeletonView;
SKIP_INSTALL = YES;
SWIFT_OPTIMIZATION_LEVEL = "-Onone";
SWIFT_VERSION = 4.0;
SWIFT_VERSION = 4.2;
};
name = Debug;
};
@@ -1011,7 +1008,7 @@
PRODUCT_NAME = SkeletonView;
SKIP_INSTALL = YES;
SWIFT_OPTIMIZATION_LEVEL = "-Owholemodule";
SWIFT_VERSION = 4.0;
SWIFT_VERSION = 4.2;
};
name = Release;
};
@@ -1027,7 +1024,7 @@
CLANG_WARN_UNGUARDED_AVAILABILITY = YES_AGGRESSIVE;
CODE_SIGN_IDENTITY = "iPhone Developer";
CODE_SIGN_STYLE = Automatic;
DEVELOPMENT_TEAM = KWEMDK92F4;
DEVELOPMENT_TEAM = "";
GCC_C_LANGUAGE_STANDARD = gnu11;
INFOPLIST_FILE = "$(SRCROOT)/Configs/SkeletonViewExampleInfo.plist";
IPHONEOS_DEPLOYMENT_TARGET = 9.0;
@@ -1035,7 +1032,7 @@
PRODUCT_BUNDLE_IDENTIFIER = com.juanpecatalan.SkeletonViewExample;
PRODUCT_NAME = "$(TARGET_NAME)";
SWIFT_ACTIVE_COMPILATION_CONDITIONS = DEBUG;
SWIFT_VERSION = 4.0;
SWIFT_VERSION = 4.2;
TARGETED_DEVICE_FAMILY = "1,2";
};
name = Debug;
@@ -1052,7 +1049,7 @@
CLANG_WARN_UNGUARDED_AVAILABILITY = YES_AGGRESSIVE;
CODE_SIGN_IDENTITY = "iPhone Developer";
CODE_SIGN_STYLE = Automatic;
DEVELOPMENT_TEAM = KWEMDK92F4;
DEVELOPMENT_TEAM = "";
GCC_C_LANGUAGE_STANDARD = gnu11;
INFOPLIST_FILE = "$(SRCROOT)/Configs/SkeletonViewExampleInfo.plist";
IPHONEOS_DEPLOYMENT_TARGET = 9.0;
@@ -1060,7 +1057,7 @@
PRODUCT_BUNDLE_IDENTIFIER = com.juanpecatalan.SkeletonViewExample;
PRODUCT_NAME = "$(TARGET_NAME)";
SWIFT_OPTIMIZATION_LEVEL = "-Owholemodule";
SWIFT_VERSION = 4.0;
SWIFT_VERSION = 4.2;
TARGETED_DEVICE_FAMILY = "1,2";
};
name = Release;
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0930"
LastUpgradeVersion = "1000"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0930"
LastUpgradeVersion = "1000"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
@@ -53,7 +53,7 @@ extension UITableView: CollectionSkeleton {
}
private func calculateRowHeight() -> CGFloat {
guard rowHeight == UITableViewAutomaticDimension else { return rowHeight }
guard rowHeight == UITableView.automaticDimension else { return rowHeight }
rowHeight = estimatedRowHeight
return estimatedRowHeight
}
+2 -2
View File
@@ -68,7 +68,7 @@ public extension CALayer {
pulseAnimation.fromValue = backgroundColor
pulseAnimation.toValue = UIColor(cgColor: backgroundColor!).complementaryColor.cgColor
pulseAnimation.duration = 1
pulseAnimation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
pulseAnimation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeInEaseOut)
pulseAnimation.autoreverses = true
pulseAnimation.repeatCount = .infinity
return pulseAnimation
@@ -86,7 +86,7 @@ public extension CALayer {
let animGroup = CAAnimationGroup()
animGroup.animations = [startPointAnim, endPointAnim]
animGroup.duration = 1.5
animGroup.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseIn)
animGroup.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeIn)
animGroup.repeatCount = .infinity
return animGroup
+2 -2
View File
@@ -32,12 +32,12 @@ extension UIView {
}
var maxWidthEstimated: CGFloat {
let constraintsWidth = nonContentSizeLayoutConstraints.filter({ $0.firstAttribute == NSLayoutAttribute.width })
let constraintsWidth = nonContentSizeLayoutConstraints.filter({ $0.firstAttribute == NSLayoutConstraint.Attribute.width })
return max(between: frame.size.width, andContantsOf: constraintsWidth)
}
var maxHeightEstimated: CGFloat {
let constraintsHeight = nonContentSizeLayoutConstraints.filter({ $0.firstAttribute == NSLayoutAttribute.height })
let constraintsHeight = nonContentSizeLayoutConstraints.filter({ $0.firstAttribute == NSLayoutConstraint.Attribute.height })
return max(between: frame.size.height, andContantsOf: constraintsHeight)
}
@@ -11,8 +11,8 @@ import UIKit
extension UIView {
enum Constants {
static let becomeActiveNotification = NSNotification.Name.UIApplicationDidBecomeActive
static let enterForegroundNotification = NSNotification.Name.UIApplicationDidEnterBackground
static let becomeActiveNotification = UIApplication.didBecomeActiveNotification
static let enterForegroundNotification = UIApplication.didEnterBackgroundNotification
static let needAnimatedSkeletonKey = "needAnimateSkeleton"
}
+1 -1
View File
@@ -76,7 +76,7 @@ public class SkeletonAnimationBuilder {
let animGroup = CAAnimationGroup()
animGroup.animations = [startPointAnim, endPointAnim]
animGroup.duration = duration
animGroup.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseIn)
animGroup.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeIn)
animGroup.repeatCount = .infinity
return animGroup