Compare commits
31 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 739a4f5d78 | |||
| 0058d510a9 | |||
| 6a51bc8cc0 | |||
| b6b0fc894c | |||
| cb4d48d603 | |||
| 6604aae989 | |||
| ca7d2edcee | |||
| 3688549eb8 | |||
| f27a4f69ff | |||
| 2ac515b97e | |||
| 969f068480 | |||
| fbc2e6f8d2 | |||
| 8be6c81729 | |||
| 87c4706be8 | |||
| b4d6dc2602 | |||
| f859d197f3 | |||
| 3a11e233c7 | |||
| ddd4fdbb1f | |||
| 00394e0b9f | |||
| daea88df8f | |||
| b640c1d8ee | |||
| 2eaf72ed0e | |||
| 9e61ff3a85 | |||
| 204b871f17 | |||
| ecb41f1885 | |||
| dffbd8cbfd | |||
| 458e5fc29b | |||
| a6f335df01 | |||
| 106692fbfb | |||
| cb4dcfd07a | |||
| 419172104d |
@@ -1,10 +0,0 @@
|
||||
daysUntilStale: 7
|
||||
daysUntilClose: 7
|
||||
onlyLabels:
|
||||
- awaiting user input
|
||||
staleLabel: given up
|
||||
markComment: >
|
||||
🤖 This issue has been automatically marked as stale because it has not had
|
||||
recent activity. It will be closed if no further activity occurs. Thank you
|
||||
for your contributions 🙂
|
||||
closeComment: false
|
||||
@@ -12,8 +12,10 @@ jobs:
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
|
||||
- name: Setup fastlane
|
||||
run: brew install fastlane
|
||||
- name: Setup Environment
|
||||
run: |
|
||||
brew install fastlane
|
||||
brew install cocoapods
|
||||
|
||||
- name: Publish release
|
||||
id: publish_release
|
||||
@@ -39,19 +41,10 @@ jobs:
|
||||
env:
|
||||
COCOAPODS_TRUNK_TOKEN: ${{ secrets.COCOAPODS_TRUNK_TOKEN }}
|
||||
run: |
|
||||
gem install cocoapods
|
||||
set -eo pipefail
|
||||
pod lib lint --allow-warnings
|
||||
pod trunk push --allow-warnings
|
||||
|
||||
- name: Communicate on PR released
|
||||
uses: unsplash/comment-on-pr@master
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
msg: |
|
||||
Congratulations! 🎉 This was released as part of [SkeletonView ${{ steps.publish_release.outputs.tag_name }}](${{ steps.publish_release.outputs.html_url }}) 🚀
|
||||
|
||||
- name: Tweet the release
|
||||
uses: ethomson/send-tweet-action@v1
|
||||
with:
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
name: Issue Needs Attention
|
||||
# This workflow is triggered on issue comments.
|
||||
on:
|
||||
issue_comment:
|
||||
types: created
|
||||
|
||||
jobs:
|
||||
applyNeedsAttentionLabel:
|
||||
name: Apply Needs Attention Label
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: Apply Needs Attention Label
|
||||
uses: hramos/needs-attention@v1
|
||||
with:
|
||||
repo-token: ${{ secrets.GITHUB_TOKEN }}
|
||||
response-required-label: 'awaiting user info'
|
||||
needs-attention-label: 'needs triage'
|
||||
@@ -0,0 +1,18 @@
|
||||
name: 'Close stale issues and PRs'
|
||||
on:
|
||||
schedule:
|
||||
- cron: '30 5 * * *'
|
||||
|
||||
jobs:
|
||||
stale:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/stale@v4
|
||||
with:
|
||||
close-issue-message: 'Closing this issue after a prolonged period of inactivity. If this issue is still present in the latest release, please feel free to create a new issue with up-to-date information.'
|
||||
stale-issue-message: '🤖 This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions 🙂'
|
||||
days-before-stale: 5
|
||||
days-before-close: 3
|
||||
enable-statistics: true
|
||||
operations-per-run: 60
|
||||
only-labels: 'awaiting user input'
|
||||
@@ -2,13 +2,8 @@
|
||||
"colors" : [
|
||||
{
|
||||
"color" : {
|
||||
"color-space" : "srgb",
|
||||
"components" : {
|
||||
"alpha" : "1.000",
|
||||
"blue" : "1.000",
|
||||
"green" : "1.000",
|
||||
"red" : "1.000"
|
||||
}
|
||||
"platform" : "universal",
|
||||
"reference" : "systemBlueColor"
|
||||
},
|
||||
"idiom" : "universal"
|
||||
},
|
||||
|
||||
+2
-2
@@ -36,7 +36,7 @@ GEM
|
||||
fuzzy_match (~> 2.0.4)
|
||||
nap (~> 1.0)
|
||||
cocoapods-deintegrate (1.0.4)
|
||||
cocoapods-downloader (1.2.2)
|
||||
cocoapods-downloader (1.6.3)
|
||||
cocoapods-plugins (1.0.0)
|
||||
nap
|
||||
cocoapods-search (1.0.0)
|
||||
@@ -182,7 +182,7 @@ GEM
|
||||
tty-screen (0.7.0)
|
||||
tty-spinner (0.9.1)
|
||||
tty-cursor (~> 0.7)
|
||||
tzinfo (1.2.5)
|
||||
tzinfo (1.2.10)
|
||||
thread_safe (~> 0.1)
|
||||
uber (0.1.0)
|
||||
unf (0.1.4)
|
||||
|
||||
+1
-1
@@ -1,4 +1,4 @@
|
||||
// swift-tools-version:5.0
|
||||
// swift-tools-version:5.3
|
||||
|
||||
import PackageDescription
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
<a href="https://cocoapods.org/pods/SkeletonView"><img src="https://img.shields.io/cocoapods/v/SkeletonView.svg?style=flat"></a>
|
||||
<a href="https://github.com/Carthage/Carthage/"><img src="https://img.shields.io/badge/Carthage-compatible-4BC51D.svg?style=flat"></a>
|
||||
<a href="https://swift.org/package-manager/"><img src="https://img.shields.io/badge/SPM-supported-Green.svg?style=flat"></a>
|
||||
<img src="https://img.shields.io/badge/platforms-iOS_tvOS-green" />
|
||||
<img src="https://img.shields.io/endpoint?url=https%3A%2F%2Fswiftpackageindex.com%2Fapi%2Fpackages%2FJuanpe%2FSkeletonView%2Fbadge%3Ftype%3Dplatforms"/>
|
||||
<a href="https://badge.bow-swift.io/recipe?name=SkeletonView&description=An%20elegant%20way%20to%20show%20users%20that%20something%20is%20happening%20and%20also%20prepare%20them%20to%20which%20contents%20he%20is%20waiting&url=https://github.com/juanpe/skeletonview&owner=Juanpe&avatar=https://avatars0.githubusercontent.com/u/1409041?v=4&tag=1.20.0"><img src="https://raw.githubusercontent.com/bow-swift/bow-art/master/badges/nef-playgrounds-badge.svg" alt="SkeletonView Playground" style="height:20px"></a>
|
||||
</p>
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
• <a href="#️-contributing">Contributing</a>
|
||||
</p>
|
||||
|
||||
**🌎 README is available in other languages: [🇪🇸](Translations/README_es.md) . [🇨🇳](Translations/README_zh.md) . [🇧🇷](Translations/README_pt-br.md) . [🇰🇷](Translations/README_ko.md) . [🇫🇷](Translations/README_fr.md)**
|
||||
**🌎 README is available in other languages: [🇪🇸](Translations/README_es.md) . [🇨🇳](Translations/README_zh.md) . [🇧🇷](Translations/README_pt-br.md) . [🇰🇷](Translations/README_ko.md) . [🇫🇷](Translations/README_fr.md) . [🇩🇪](Translations/README_de.md)**
|
||||
|
||||
Today almost all apps have async processes, such as API requests, long running processes, etc. While the processes are working, usually developers place a loading view to show users that something is going on.
|
||||
|
||||
@@ -90,6 +90,10 @@ dependencies: [
|
||||
]
|
||||
```
|
||||
|
||||
> 📣 **IMPORTANT!**
|
||||
>
|
||||
> Since version 1.30.0, `SkeletonView` supports **XCFrameworks**, so if you want to install it as a **XCFramework**, please use [this repo](https://github.com/Juanpe/SkeletonView-XCFramework.git) instead.
|
||||
|
||||
|
||||
## 🐒 Usage
|
||||
|
||||
@@ -250,6 +254,7 @@ public protocol SkeletonCollectionViewDataSource: UICollectionViewDataSource {
|
||||
func collectionSkeletonView(_ skeletonView: UICollectionView, supplementaryViewIdentifierOfKind: String, at indexPath: IndexPath) -> ReusableCellIdentifier? // default: nil
|
||||
func collectionSkeletonView(_ skeletonView: UICollectionView, skeletonCellForItemAt indexPath: IndexPath) -> UICollectionViewCell? // default: nil
|
||||
func collectionSkeletonView(_ skeletonView: UICollectionView, prepareCellForSkeleton cell: UICollectionViewCell, at indexPath: IndexPath)
|
||||
func collectionSkeletonView(_ skeletonView: UICollectionView, prepareViewForSkeleton view: UICollectionReusableView, at indexPath: IndexPath)
|
||||
}
|
||||
```
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
Pod::Spec.new do |s|
|
||||
s.name = "SkeletonView"
|
||||
s.version = "1.27.0"
|
||||
s.version = "1.30.3"
|
||||
s.summary = "An elegant way to show users that something is happening and also prepare them to which contents he is waiting"
|
||||
s.description = <<-DESC
|
||||
Today almost all apps have async processes, as API requests, long runing processes, etc. And while the processes are working, usually developers place a loading view to show users that something is going on.
|
||||
|
||||
+3
@@ -15,6 +15,7 @@ public protocol SkeletonCollectionViewDataSource: UICollectionViewDataSource {
|
||||
func collectionSkeletonView(_ skeletonView: UICollectionView, supplementaryViewIdentifierOfKind: String, at indexPath: IndexPath) -> ReusableCellIdentifier?
|
||||
func collectionSkeletonView(_ skeletonView: UICollectionView, skeletonCellForItemAt indexPath: IndexPath) -> UICollectionViewCell?
|
||||
func collectionSkeletonView(_ skeletonView: UICollectionView, prepareCellForSkeleton cell: UICollectionViewCell, at indexPath: IndexPath)
|
||||
func collectionSkeletonView(_ skeletonView: UICollectionView, prepareViewForSkeleton view: UICollectionReusableView, at indexPath: IndexPath)
|
||||
}
|
||||
|
||||
public extension SkeletonCollectionViewDataSource {
|
||||
@@ -35,6 +36,8 @@ public extension SkeletonCollectionViewDataSource {
|
||||
}
|
||||
|
||||
func collectionSkeletonView(_ skeletonView: UICollectionView, prepareCellForSkeleton cell: UICollectionViewCell, at indexPath: IndexPath) { }
|
||||
|
||||
func collectionSkeletonView(_ skeletonView: UICollectionView, prepareViewForSkeleton view: UICollectionReusableView, at indexPath: IndexPath) { }
|
||||
}
|
||||
|
||||
public protocol SkeletonCollectionViewDelegate: UICollectionViewDelegate { }
|
||||
|
||||
@@ -29,4 +29,8 @@ public struct SkeletonGradient {
|
||||
}
|
||||
}
|
||||
|
||||
public init(colors: [UIColor]) {
|
||||
self.gradientColors = colors
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -103,6 +103,8 @@ extension SkeletonCollectionDataSource: UICollectionViewDataSource {
|
||||
at indexPath: IndexPath) -> UICollectionReusableView {
|
||||
if let viewIdentifier = originalCollectionViewDataSource?.collectionSkeletonView(collectionView, supplementaryViewIdentifierOfKind: kind, at: indexPath) {
|
||||
let view = collectionView.dequeueReusableSupplementaryView(ofKind: kind, withReuseIdentifier: viewIdentifier, for: indexPath)
|
||||
|
||||
originalCollectionViewDataSource?.collectionSkeletonView(collectionView, prepareViewForSkeleton: view, at: indexPath)
|
||||
skeletonizeViewIfContainerSkeletonIsActive(container: collectionView, view: view)
|
||||
return view
|
||||
}
|
||||
|
||||
@@ -24,23 +24,38 @@ struct RecoverableViewState {
|
||||
|
||||
}
|
||||
|
||||
struct RecoverableTextViewState {
|
||||
struct RecoverableLabelState {
|
||||
var attributedText: NSAttributedString? // we mess with `textColor`, which impacts attributed string if defined
|
||||
var text: String? // we mess with `text` if the label is within a `UIStackView`
|
||||
var textColor: UIColor?
|
||||
|
||||
|
||||
init(view: UILabel) {
|
||||
if let attributedText = view.attributedText {
|
||||
self.attributedText = attributedText
|
||||
} else {
|
||||
self.text = view.text
|
||||
}
|
||||
self.textColor = view.textColor
|
||||
}
|
||||
}
|
||||
|
||||
struct RecoverableTextViewState {
|
||||
var attributedText: NSAttributedString? // we mess with `textColor`, which impacts attributed string if defined
|
||||
var textColor: UIColor?
|
||||
|
||||
init(view: UITextView) {
|
||||
self.attributedText = view.attributedText
|
||||
self.textColor = view.textColor
|
||||
}
|
||||
}
|
||||
|
||||
struct RecoverableTextFieldState {
|
||||
var attributedText: NSAttributedString? // we mess with `textColor`, which impacts attributed string if defined
|
||||
var textColor: UIColor?
|
||||
var placeholder: String?
|
||||
|
||||
init(view: UITextField) {
|
||||
self.attributedText = view.attributedText
|
||||
self.textColor = view.textColor
|
||||
self.placeholder = view.placeholder
|
||||
}
|
||||
|
||||
@@ -28,12 +28,12 @@ struct SkeletonLayer {
|
||||
self.maskLayer.bounds = holder.definedMaxBounds
|
||||
self.maskLayer.cornerRadius = CGFloat(holder.skeletonCornerRadius)
|
||||
addTextLinesIfNeeded()
|
||||
self.maskLayer.tint(withColors: colors)
|
||||
self.maskLayer.tint(withColors: colors, traitCollection: holder.traitCollection)
|
||||
}
|
||||
|
||||
func update(usingColors colors: [UIColor]) {
|
||||
layoutIfNeeded()
|
||||
maskLayer.tint(withColors: colors)
|
||||
maskLayer.tint(withColors: colors, traitCollection: holder?.traitCollection)
|
||||
}
|
||||
|
||||
func layoutIfNeeded() {
|
||||
|
||||
@@ -47,14 +47,14 @@ extension UIView: Recoverable {
|
||||
|
||||
extension UILabel {
|
||||
|
||||
var labelState: RecoverableTextViewState? {
|
||||
get { return ao_get(pkey: &ViewAssociatedKeys.labelViewState) as? RecoverableTextViewState }
|
||||
var labelState: RecoverableLabelState? {
|
||||
get { return ao_get(pkey: &ViewAssociatedKeys.labelViewState) as? RecoverableLabelState }
|
||||
set { ao_setOptional(newValue, pkey: &ViewAssociatedKeys.labelViewState) }
|
||||
}
|
||||
|
||||
override func saveViewState() {
|
||||
super.saveViewState()
|
||||
labelState = RecoverableTextViewState(view: self)
|
||||
labelState = RecoverableLabelState(view: self)
|
||||
}
|
||||
|
||||
override func recoverViewState(forced: Bool) {
|
||||
@@ -70,6 +70,11 @@ extension UILabel {
|
||||
|
||||
if self.textColor == .clear || forced {
|
||||
self.textColor = storedLabelState.textColor
|
||||
if let attributedText = storedLabelState.attributedText {
|
||||
self.attributedText = attributedText
|
||||
} else {
|
||||
self.text = storedLabelState.text
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -95,6 +100,9 @@ extension UITextView {
|
||||
|
||||
if self?.textColor == .clear || forced {
|
||||
self?.textColor = storedLabelState.textColor
|
||||
if let attributedText = storedLabelState.attributedText {
|
||||
self?.attributedText = attributedText
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -120,6 +128,9 @@ extension UITextField {
|
||||
|
||||
if self?.textColor == .clear || forced {
|
||||
self?.textColor = storedLabelState.textColor
|
||||
if let attributedText = storedLabelState.attributedText {
|
||||
self?.attributedText = attributedText
|
||||
}
|
||||
}
|
||||
|
||||
if self?.placeholder == nil || forced {
|
||||
|
||||
@@ -106,9 +106,11 @@ extension UILabel: SkeletonTextNode {
|
||||
}
|
||||
|
||||
var fontLineHeight: CGFloat? {
|
||||
if let attributes = attributedText?.attributes(at: 0, effectiveRange: nil),
|
||||
let fontAttribute = attributes.first(where: { $0.key == .font }) {
|
||||
return fontAttribute.value as? CGFloat ?? font.lineHeight
|
||||
if let attributedText = attributedText,
|
||||
attributedText.length > 0 {
|
||||
let attributes = attributedText.attributes(at: 0, effectiveRange: nil)
|
||||
let fontAttribute = attributes.first(where: { $0.key == .font })
|
||||
return fontAttribute?.value as? CGFloat ?? font.lineHeight
|
||||
} else {
|
||||
return font.lineHeight
|
||||
}
|
||||
@@ -179,9 +181,11 @@ extension UITextView: SkeletonTextNode {
|
||||
}
|
||||
|
||||
var fontLineHeight: CGFloat? {
|
||||
if let attributes = attributedText?.attributes(at: 0, effectiveRange: nil),
|
||||
let fontAttribute = attributes.first(where: { $0.key == .font }) {
|
||||
return fontAttribute.value as? CGFloat ?? font?.lineHeight
|
||||
if let attributedText = attributedText,
|
||||
attributedText.length > 0 {
|
||||
let attributes = attributedText.attributes(at: 0, effectiveRange: nil)
|
||||
let fontAttribute = attributes.first(where: { $0.key == .font })
|
||||
return fontAttribute?.value as? CGFloat ?? font?.lineHeight
|
||||
} else {
|
||||
return font?.lineHeight
|
||||
}
|
||||
|
||||
@@ -21,7 +21,18 @@ extension UITableView {
|
||||
// Some developer trying to call `view.showAnimatedSkeleton()`
|
||||
// when the request or data is loading which sometimes happens before the ViewDidAppear
|
||||
guard window != nil else { return [] }
|
||||
return subviews
|
||||
|
||||
var result = [UIView]()
|
||||
|
||||
for subview in subviews {
|
||||
if String(describing: type(of: subview)) == "UITableViewWrapperView" {
|
||||
result.append(contentsOf: subview.subviews)
|
||||
} else {
|
||||
result.append(subview)
|
||||
}
|
||||
}
|
||||
|
||||
return result
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -15,11 +15,15 @@ import UIKit
|
||||
|
||||
extension CAGradientLayer {
|
||||
|
||||
override func tint(withColors colors: [UIColor]) {
|
||||
override func tint(withColors colors: [UIColor], traitCollection: UITraitCollection?) {
|
||||
skeletonSublayers.recursiveSearch(leafBlock: {
|
||||
self.colors = colors.map { $0.cgColor }
|
||||
if #available(iOS 13.0, tvOS 13, *), let traitCollection = traitCollection {
|
||||
self.colors = colors.map { $0.resolvedColor(with: traitCollection).cgColor }
|
||||
} else {
|
||||
self.colors = colors.map { $0.cgColor }
|
||||
}
|
||||
}) {
|
||||
$0.tint(withColors: colors)
|
||||
$0.tint(withColors: colors, traitCollection: traitCollection)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -35,11 +39,15 @@ extension CALayer {
|
||||
return sublayers?.filter { $0.name == Constants.skeletonSubLayersName } ?? [CALayer]()
|
||||
}
|
||||
|
||||
@objc func tint(withColors colors: [UIColor]) {
|
||||
@objc func tint(withColors colors: [UIColor], traitCollection: UITraitCollection?) {
|
||||
skeletonSublayers.recursiveSearch(leafBlock: {
|
||||
backgroundColor = colors.first?.cgColor
|
||||
if #available(iOS 13.0, tvOS 13, *), let traitCollection = traitCollection {
|
||||
backgroundColor = colors.first?.resolvedColor(with: traitCollection).cgColor
|
||||
} else {
|
||||
backgroundColor = colors.first?.cgColor
|
||||
}
|
||||
}) {
|
||||
$0.tint(withColors: colors)
|
||||
$0.tint(withColors: colors, traitCollection: traitCollection)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -78,7 +86,7 @@ extension CALayer {
|
||||
insertSublayer(sublayer.contentLayer, at: index)
|
||||
switch transition {
|
||||
case .none:
|
||||
completion?()
|
||||
DispatchQueue.main.async { completion?() }
|
||||
case .crossDissolve(let duration):
|
||||
sublayer.contentLayer.setOpacity(from: 0, to: 1, duration: duration, completion: completion)
|
||||
}
|
||||
|
||||
@@ -43,7 +43,13 @@ public extension UIColor {
|
||||
}
|
||||
|
||||
var complementaryColor: UIColor {
|
||||
isLight ? darker : lighter
|
||||
if #available(iOS 13, tvOS 13, *) {
|
||||
return UIColor { _ in
|
||||
self.isLight ? self.darker : self.lighter
|
||||
}
|
||||
} else {
|
||||
return isLight ? darker : lighter
|
||||
}
|
||||
}
|
||||
|
||||
var lighter: UIColor {
|
||||
|
||||
@@ -27,7 +27,7 @@ extension UILabel {
|
||||
guard estimatedNumberOfLines > 1 || estimatedNumberOfLines == 0 else { return }
|
||||
|
||||
// Workaround to simulate content when the label is contained in a `UIStackView`.
|
||||
if isSuperviewAStackView, bounds.height == 0 {
|
||||
if isSuperviewAStackView, bounds.height == 0, (text?.isEmpty ?? true) {
|
||||
// This is a placeholder text to simulate content because it's contained in a stack view in order to prevent that the content size will be zero.
|
||||
text = " "
|
||||
}
|
||||
|
||||
+2
-2
@@ -22,11 +22,11 @@ extension UIView {
|
||||
func startObservingAppLifecycleNotifications() {
|
||||
NotificationCenter.default.addObserver(self, selector: #selector(appDidBecomeActive), name: .applicationDidBecomeActiveNotification, object: nil)
|
||||
NotificationCenter.default.addObserver(self, selector: #selector(appDidEnterBackground), name: .applicationDidEnterForegroundNotification, object: nil)
|
||||
NotificationCenter.default.addObserver(self, selector: #selector(willTerminateNotification), name: .applicationDidEnterForegroundNotification, object: nil)
|
||||
NotificationCenter.default.addObserver(self, selector: #selector(willTerminateNotification), name: .applicationWillTerminateNotification, object: nil)
|
||||
}
|
||||
|
||||
func stopObservingAppLifecycleNotications() {
|
||||
NotificationCenter.default.removeObserver(self, name: .applicationDidEnterForegroundNotification, object: nil)
|
||||
NotificationCenter.default.removeObserver(self, name: .applicationDidBecomeActiveNotification, object: nil)
|
||||
NotificationCenter.default.removeObserver(self, name: .applicationDidEnterForegroundNotification, object: nil)
|
||||
NotificationCenter.default.removeObserver(self, name: .applicationWillTerminateNotification, object: nil)
|
||||
}
|
||||
|
||||
@@ -0,0 +1,671 @@
|
||||

|
||||
|
||||
<p align="center">
|
||||
<a href="https://github.com/Juanpe/SkeletonView/actions?query=workflow%3ACI">
|
||||
<img src="https://github.com/Juanpe/SkeletonView/workflows/CI/badge.svg">
|
||||
</a>
|
||||
<a href="https://codebeat.co/projects/github-com-juanpe-skeletonview-main"><img alt="codebeat badge" src="https://codebeat.co/badges/1f37bbab-a1c8-4a4a-94d7-f21740d461e9" /></a>
|
||||
<a href="https://cocoapods.org/pods/SkeletonView"><img src="https://img.shields.io/cocoapods/v/SkeletonView.svg?style=flat"></a>
|
||||
<a href="https://github.com/Carthage/Carthage/"><img src="https://img.shields.io/badge/Carthage-compatible-4BC51D.svg?style=flat"></a>
|
||||
<a href="https://swift.org/package-manager/"><img src="https://img.shields.io/badge/SPM-supported-Green.svg?style=flat"></a>
|
||||
<img src="https://img.shields.io/endpoint?url=https%3A%2F%2Fswiftpackageindex.com%2Fapi%2Fpackages%2FJuanpe%2FSkeletonView%2Fbadge%3Ftype%3Dplatforms"/>
|
||||
<a href="https://badge.bow-swift.io/recipe?name=SkeletonView&description=An%20elegant%20way%20to%20show%20users%20that%20something%20is%20happening%20and%20also%20prepare%20them%20to%20which%20contents%20he%20is%20waiting&url=https://github.com/juanpe/skeletonview&owner=Juanpe&avatar=https://avatars0.githubusercontent.com/u/1409041?v=4&tag=1.20.0"><img src="https://raw.githubusercontent.com/bow-swift/bow-art/master/badges/nef-playgrounds-badge.svg" alt="SkeletonView Playground" style="height:20px"></a>
|
||||
</p>
|
||||
|
||||
<p align="center">
|
||||
<a href="#-funktionen">Funktionen</a>
|
||||
• <a href="#-anleitungen">Anleitungen</a>
|
||||
• <a href="#-installation">Installation</a>
|
||||
• <a href="#-verwendung">Verwendung</a>
|
||||
• <a href="#-sonstiges">Sonstiges</a>
|
||||
• <a href="#️-beitragen">Beitragen</a>
|
||||
</p>
|
||||
|
||||
**🌎 README ist auch in anderen Sprachen verfügbar: [🇬🇧](../README.md) . [🇪🇸](README_es.md) . [🇨🇳](README_zh.md) . [🇧🇷](README_pt-br.md) . [🇰🇷](README_ko.md) . [🇫🇷](README_fr.md)**
|
||||
|
||||
Heutzutage haben fast alle Anwendungen async-Prozesse, z.B. API-Anfragen, lang laufende Prozesse, usw. Während die Prozesse arbeiten, platzieren die Entwickler in der Regel eine Ladeansicht, um den Benutzern zu zeigen, dass im Hintergrund etwas vor sich geht.
|
||||
|
||||
**SkeletonView** wurde entwickelt, um dieses Bedürfnis zu befriedigen, indem auf eine elegante Art und Weise den Nutzern gezeigt wird, dass etwas passiert und sie gleichzeitig darauf vorbereitet, welche Inhalte sie erwarten.
|
||||
|
||||
Viel Spaß damit! 🙂
|
||||
|
||||
##
|
||||
|
||||
- [🌟 Funktionen](#-funktionen)
|
||||
- [🎬 Anleitungen](#-anleitungen)
|
||||
- [📲 Installation](#-installation)
|
||||
- [🐒 Verwendung](#-verwendung)
|
||||
- [🌿 Sammlungen](#-sammlungen)
|
||||
- [🔠 Texte](#-texte)
|
||||
- [🦋 Erscheinungsbild](#-erscheinungsbild)
|
||||
- [🎨 Benutzerdefinierte Farben](#-benutzerdefinierte-farben)
|
||||
- [🏃♀️ Animationen](#️-animationen)
|
||||
- [🏄 Übergänge](#-übergänge)
|
||||
- [✨ Sonstiges](#-sonstiges)
|
||||
- [❤️ Beitragen](#️-beitragen)
|
||||
- [📢 Erwähnungen](#-erwähnungen)
|
||||
- [🏆 Sponsoren](#-sponsoren)
|
||||
- [👨🏻💻 Autor](#-autor)
|
||||
- [👮🏻 Lizenz](#-lizenz)
|
||||
|
||||
|
||||
|
||||
## 🌟 Funktionen
|
||||
|
||||
* Einfach zu benutzen
|
||||
* Alle UIViews sind skelettierbar
|
||||
* Vollständig anpassbar
|
||||
* Universal (iPhone & iPad)
|
||||
* Freundlicher interface builder
|
||||
* Einfache Swift-Syntax
|
||||
* Leicht lesbarer code
|
||||
|
||||
|
||||
## 🎬 Anleitungen
|
||||
|
||||
| [](https://youtu.be/75kgOhWsPNA)|[](https://youtu.be/MVCiM_VdxVA)|[](https://youtu.be/Qq3Evspeea8)|[](https://www.youtube.com/watch?v=Zx1Pg1gPfxA)
|
||||
|:---: | :---: | :---: | :---:
|
||||
|[**SkeletonView Guides - Getting started**](https://youtu.be/75kgOhWsPNA)|[**How to Create Loading View with Skeleton View in Swift 5.2**](https://youtu.be/MVCiM_VdxVA) by iKh4ever Studio|[**Create Skeleton Loading View in App (Swift 5) - Xcode 11, 2020**](https://youtu.be/Qq3Evspeea8) by iOS Academy| [**Cómo crear una ANIMACIÓN de CARGA de DATOS en iOS**](https://www.youtube.com/watch?v=Zx1Pg1gPfxA) by MoureDev
|
||||
|
||||
|
||||
## 📲 Installation
|
||||
|
||||
* [CocoaPods](https://guides.cocoapods.org/using/using-cocoapods.html):
|
||||
|
||||
```ruby
|
||||
pod 'SkeletonView'
|
||||
```
|
||||
|
||||
* [Carthage](https://github.com/Carthage/Carthage):
|
||||
|
||||
```ruby
|
||||
github "Juanpe/SkeletonView"
|
||||
```
|
||||
|
||||
* [Swift Package Manager](https://swift.org/package-manager/):
|
||||
|
||||
```swift
|
||||
dependencies: [
|
||||
.package(url: "https://github.com/Juanpe/SkeletonView.git", from: "1.7.0")
|
||||
]
|
||||
```
|
||||
|
||||
> 📣 **WICHTIG!**
|
||||
>
|
||||
> Seit Version 1.30.0 unterstützt `SkeletonView` **XCFrameworks**, wenn du es also als **XCFramework** installieren möchtest, verwende bitte stattdessen [dieses Repo](https://github.com/Juanpe/SkeletonView-XCFramework.git).
|
||||
|
||||
## 🐒 Verwendung
|
||||
|
||||
Nur **3** Schritte sind erforderlich, um `SkeletonView` zu verwenden:
|
||||
|
||||
1️⃣ Importiere SkeletonView an der richtigen Stelle.
|
||||
|
||||
```swift
|
||||
import SkeletonView
|
||||
```
|
||||
|
||||
2️⃣ Lege nun fest, welche Ansichten `skelettierbar` sein sollen. Dies kannst du auf zwei Arten erreichen:
|
||||
|
||||
**Durch code:**
|
||||
|
||||
```swift
|
||||
avatarImageView.isSkeletonable = true
|
||||
```
|
||||
|
||||
**Durch IB/Storyboards:**
|
||||
|
||||

|
||||
|
||||
3️⃣ Sobald du die Views eingestellt hast, kannst du das **Skelett** anzeigen. Dazu hast du **4** Auswahlmöglichkeiten:
|
||||
|
||||
```swift
|
||||
(1) view.showSkeleton() // Einfarbig
|
||||
(2) view.showGradientSkeleton() // Farbverlauf
|
||||
(3) view.showAnimatedSkeleton() // Einfarbig animiert
|
||||
(4) view.showAnimatedGradientSkeleton() // Farbverlauf animiert
|
||||
```
|
||||
|
||||
**Vorschau**
|
||||
|
||||
<table>
|
||||
<tr>
|
||||
<td width="25%">
|
||||
<center>Einfarbig</center>
|
||||
</td>
|
||||
<td width="25%">
|
||||
<center>Farbverlauf</center>
|
||||
</td>
|
||||
<td width="25%">
|
||||
<center>Einfarbig animiert</center>
|
||||
</td>
|
||||
<td width="25%">
|
||||
<center>Farbverlauf animiert</center>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width="25%">
|
||||
<img src="../Assets/solid.png"></img>
|
||||
</td>
|
||||
<td width="25%">
|
||||
<img src="../Assets/gradient.png"></img>
|
||||
</td>
|
||||
<td width="25%">
|
||||
<img src="../Assets/solid_animated.gif"></img>
|
||||
</td>
|
||||
<td width="25%">
|
||||
<img src="../Assets/gradient_animated.gif"></img>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
> 📣 **WICHTIG!**
|
||||
>
|
||||
> `SkeletonView` ist rekursiv, wenn du also das Skelett in allen skelettierbaren Views anzeigen willst, musst du nur die show-Methode in der Haupt-Container-View aufrufen. Zum Beispiel mit `UIViewControllers`.
|
||||
|
||||
### 🌿 Sammlungen
|
||||
|
||||
```SkeletonView``` ist kompatibel mit ```UITableView``` und ```UICollectionView```.
|
||||
|
||||
**UITableView**
|
||||
|
||||
Wenn du das Skelett in ```UITableView```'s anzeigen willst, müssen diese dem ```SkeletonTableViewDataSource```-Protokoll entsprechen.
|
||||
|
||||
``` swift
|
||||
public protocol SkeletonTableViewDataSource: UITableViewDataSource {
|
||||
func numSections(in collectionSkeletonView: UITableView) -> Int // Standard: 1
|
||||
func collectionSkeletonView(_ skeletonView: UITableView, numberOfRowsInSection section: Int) -> Int
|
||||
func collectionSkeletonView(_ skeletonView: UITableView, cellIdentifierForRowAt indexPath: IndexPath) -> ReusableCellIdentifier
|
||||
func collectionSkeletonView(_ skeletonView: UITableView, skeletonCellForRowAt indexPath: IndexPath) -> UITableViewCell? // Standard: nil
|
||||
func collectionSkeletonView(_ skeletonView: UITableView, prepareCellForSkeleton cell: UITableViewCell, at indexPath: IndexPath)
|
||||
}
|
||||
```
|
||||
|
||||
Wie du sehen kannst, erbt dieses Protokoll von ```UITableViewDataSource```, so dass du dieses Protokoll durch das Skelettprotokoll ersetzen kannst.
|
||||
|
||||
Dieses Protokoll hat eine Standardimplementierung für einige Methoden. Zum Beispiel wird die Anzahl der Zeilen für jeden Abschnitt in Echtzeit berechnet:
|
||||
|
||||
``` swift
|
||||
func collectionSkeletonView(_ skeletonView: UITableView, numberOfRowsInSection section: Int) -> Int
|
||||
// Standard:
|
||||
// Es wird berechnet, wie viele Zellen benötigt werden, um die gesamte Tabellenansicht zu füllen
|
||||
```
|
||||
|
||||
> 📣 **WICHTIG!**
|
||||
>
|
||||
> Wenn du in der obigen Methode `UITableView.automaticNumberOfSkeletonRows` zurückgibst, verhält es sich wie das Standardverhalten (d.h. es wird berechnet, wie viele Zellen benötigt werden, um den gesamten Tableview zu füllen).
|
||||
|
||||
Es gibt nur eine Methode, die du implementieren musst, damit Skeleton die Zellen ID kennt. Diese Methode hat keine Standardimplementierung:
|
||||
|
||||
``` swift
|
||||
func collectionSkeletonView(_ skeletonView: UITableView, cellIdentifierForRowAt indexPath: IndexPath) -> ReusableCellIdentifier {
|
||||
return "CellIdentifier"
|
||||
}
|
||||
```
|
||||
|
||||
Standardmäßig entfernt die library die Zellen aus jedem indexPath, aber du kannst dies auch tun, wenn du einige Änderungen vornehmen möchtest, bevor das Skelett erscheint:
|
||||
|
||||
``` swift
|
||||
func collectionSkeletonView(_ skeletonView: UITableView, skeletonCellForRowAt indexPath: IndexPath) -> UITableViewCell? {
|
||||
let cell = skeletonView.dequeueReusableCell(withIdentifier: "CellIdentifier", for: indexPath) as? Cell
|
||||
cell?.textField.isHidden = indexPath.row == 0
|
||||
return cell
|
||||
}
|
||||
```
|
||||
|
||||
Wenn du es vorziehst, den deque-Teil der Bibliothek zu überlassen, kannst du die Zelle mit dieser Methode konfigurieren:
|
||||
|
||||
``` swift
|
||||
func collectionSkeletonView(_ skeletonView: UITableView, prepareCellForSkeleton cell: UITableViewCell, at indexPath: IndexPath) {
|
||||
let cell = cell as? Cell
|
||||
cell?.textField.isHidden = indexPath.row == 0
|
||||
}
|
||||
```
|
||||
|
||||
Außerdem kannst du sowohl die Kopf- als auch die Fußzeilen skelettieren. Diese müssen nur dem Protokoll "SkeletonTableViewDelegate" entsprechen.
|
||||
|
||||
```swift
|
||||
public protocol SkeletonTableViewDelegate: UITableViewDelegate {
|
||||
func collectionSkeletonView(_ skeletonView: UITableView, identifierForHeaderInSection section: Int) -> ReusableHeaderFooterIdentifier? // standard: nil
|
||||
func collectionSkeletonView(_ skeletonView: UITableView, identifierForFooterInSection section: Int) -> ReusableHeaderFooterIdentifier? // standard: nil
|
||||
}
|
||||
```
|
||||
|
||||
> 📣 **WICHTIG!**
|
||||
>
|
||||
> 1️⃣ Wenn du größenvariable Zellen verwendest (**`tableView.rowHeight = UITableViewAutomaticDimension`**), ist es zwingend erforderlich, die **`estimatedRowHeight`** zu definieren.
|
||||
>
|
||||
> 2️⃣ Wenn man Elemente in einer **`UITableViewCell`** hinzufügt, sollte man sie dem **`contentView`** hinzufügen und nicht direkt in der Zelle.
|
||||
>
|
||||
> ```swift
|
||||
> self.contentView.addSubview(titleLabel) ✅
|
||||
> self.addSubview(titleLabel) ❌
|
||||
> ```
|
||||
|
||||
**UICollectionView**
|
||||
|
||||
Für `UICollectionView` musst du dem Protokoll `SkeletonCollectionViewDataSource` entsprechen.
|
||||
|
||||
``` swift
|
||||
public protocol SkeletonCollectionViewDataSource: UICollectionViewDataSource {
|
||||
func numSections(in collectionSkeletonView: UICollectionView) -> Int // standard: 1
|
||||
func collectionSkeletonView(_ skeletonView: UICollectionView, numberOfItemsInSection section: Int) -> Int
|
||||
func collectionSkeletonView(_ skeletonView: UICollectionView, cellIdentifierForItemAt indexPath: IndexPath) -> ReusableCellIdentifier
|
||||
func collectionSkeletonView(_ skeletonView: UICollectionView, supplementaryViewIdentifierOfKind: String, at indexPath: IndexPath) -> ReusableCellIdentifier? // standard: nil
|
||||
func collectionSkeletonView(_ skeletonView: UICollectionView, skeletonCellForItemAt indexPath: IndexPath) -> UICollectionViewCell? // standard: nil
|
||||
func collectionSkeletonView(_ skeletonView: UICollectionView, prepareCellForSkeleton cell: UICollectionViewCell, at indexPath: IndexPath)
|
||||
func collectionSkeletonView(_ skeletonView: UICollectionView, prepareViewForSkeleton view: UICollectionReusableView, at indexPath: IndexPath)
|
||||
}
|
||||
```
|
||||
|
||||
Der Rest des Prozesses ist derselbe wie bei ```UITableView```
|
||||
|
||||
### 🔠 Texte
|
||||
|
||||

|
||||
|
||||
Wenn Elemente mit Text verwendet werden, zeichnet ```SkeletonView``` Linien, um Text zu simulieren.
|
||||
|
||||
Du kannst einige Variablen für mehrzeilige Elemente einstellen.
|
||||
|
||||
| Variable | Typ | Standard | Vorschau
|
||||
| ------- | ------- |------- | -------
|
||||
| **lastLineFillPercent** | `CGFloat` | `70`| 
|
||||
| **linesCornerRadius** | `Int` | `0` | 
|
||||
| **skeletonLineSpacing** | `CGFloat` | `10` | 
|
||||
| **skeletonPaddingInsets** | `UIEdgeInsets` | `.zero` | 
|
||||
| **skeletonTextLineHeight** | `SkeletonTextLineHeight` | `.fixed(15)` | 
|
||||
| **skeletonTextNumberOfLines** | `SkeletonTextNumberOfLines` | `.inherited` | 
|
||||
|
||||
<br />
|
||||
|
||||
Um den Prozentsatz oder den Radius **mit Hilfe von Code** zu ändern, lege diese Variablen fest:
|
||||
|
||||
```swift
|
||||
descriptionTextView.lastLineFillPercent = 50
|
||||
descriptionTextView.linesCornerRadius = 5
|
||||
```
|
||||
|
||||
Oder, wenn du es vorziehst, verwende **IB/Storyboard**:
|
||||
|
||||

|
||||
|
||||
<br />
|
||||
|
||||
**Wie kann die Anzahl der Zeilen festgelegt werden?**
|
||||
|
||||
Standardmäßig entspricht die Anzahl der Linien dem Wert der Variable `numberOfLines`. Und wenn es auf **null** gesetzt ist, wird berechnet, wie viele Linien benötigt werden, um das gesamte Skelett zu füllen und es zu zeichnen.
|
||||
|
||||
Wenn du jedoch eine bestimmte Anzahl von Zeilen für das Skelett festlegen möchtest, kannst du dies mit der Variable `skeletonTextNumberOfLines` tun. Diese Variable hat zwei mögliche Werte: `inherited`, der den Wert `numberOfLines` zurückgibt, und `custom(Int)`, der die spezifische Anzahl von Zeilen zurückgibt, die als zugehöriger Wert angegeben wurde.
|
||||
|
||||
Zum Beispiel:
|
||||
|
||||
```swift
|
||||
label.skeletonTextNumberOfLines = 3 // .custom(3)
|
||||
```
|
||||
|
||||
<br />
|
||||
|
||||
> **⚠️ VERALTET!**
|
||||
>
|
||||
> **useFontLineHeight** wurde abgeschafft. Du kannst stattdessen **skeletonTextLineHeight** verwenden:
|
||||
>
|
||||
> ```swift
|
||||
> descriptionTextView.skeletonTextLineHeight = .relativeToFont
|
||||
> ```
|
||||
|
||||
> **📣 WICHTIG!**
|
||||
>
|
||||
> Bitte beachte, dass bei Ansichten ohne mehrere Zeilen die einzelne Zeile
|
||||
> als letzte Zeile betrachtet wird.
|
||||
|
||||
### 🦋 Erscheinungsbild
|
||||
|
||||
Die Skelette haben ein Standardaussehen. Wenn du also die Farbe, den Farbverlauf oder Mehrlinien-Eigenschaften nicht angibst, verwendet `SkeletonView` die Standardwerte.
|
||||
|
||||
Standardwerte:
|
||||
|
||||
- **tintColor**: `UIColor`
|
||||
- *standard: `.skeletonDefault` (gleich wie `.clouds`, aber anpassungsfähig an den dunklen Modus)*
|
||||
- **gradient**: SkeletonGradient
|
||||
- *standard: `SkeletonGradient(baseColor: .skeletonDefault)`*
|
||||
- **multilineHeight**: `CGFloat`
|
||||
- *standard: 15*
|
||||
- **multilineSpacing**: `CGFloat`
|
||||
- *standard: 10*
|
||||
- **multilineLastLineFillPercent**: `Int`
|
||||
- *standard: 70*
|
||||
- **multilineCornerRadius**: `Int`
|
||||
- *standard: 0*
|
||||
- **skeletonCornerRadius**: `CGFloat` (IBInspectable)(Macht ihre Skelettansicht mit Ecken)
|
||||
- *standard: 0*
|
||||
|
||||
Um diese Standardwerte zu erhalten, kannst du `SkeletonAppearance.default` verwenden. Mit dieser Variable kannst du auch die Werte einstellen:
|
||||
|
||||
```swift
|
||||
SkeletonAppearance.default.multilineHeight = 20
|
||||
SkeletonAppearance.default.tintColor = .green
|
||||
```
|
||||
|
||||
> **⚠️ VERALTET!**
|
||||
>
|
||||
> **useFontLineHeight** wurde abgeschafft. Du kannst stattdessen **textLineHeight** verwenden:
|
||||
>
|
||||
> ```swift
|
||||
> SkeletonAppearance.default.textLineHeight = .relativeToFont
|
||||
> ```
|
||||
|
||||
### 🎨 Benutzerdefinierte Farben
|
||||
|
||||
Du kannst entscheiden, mit welcher Farbe das Skelett eingefärbt wird. Du brauchst nur die gewünschte Farbe oder den gewünschten Farbverlauf als Parameter zu übergeben.
|
||||
|
||||
**Verwendung von Volltonfarben**
|
||||
|
||||
```swift
|
||||
view.showSkeleton(usingColor: UIColor.gray) // Einfarbig
|
||||
// oder
|
||||
view.showSkeleton(usingColor: UIColor(red: 25.0, green: 30.0, blue: 255.0, alpha: 1.0))
|
||||
```
|
||||
|
||||
**Verwendung von Farbverläufen**
|
||||
|
||||
```swift
|
||||
let gradient = SkeletonGradient(baseColor: UIColor.midnightBlue)
|
||||
view.showGradientSkeleton(usingGradient: gradient) // Farbverlauf
|
||||
```
|
||||
|
||||
Außerdem bietet **SkeletonView** 20 flache Farben 🤙🏼.
|
||||
|
||||
```UIColor.turquoise, UIColor.greenSea, UIColor.sunFlower, UIColor.flatOrange ...```
|
||||
|
||||

|
||||
###### Bild von der Website [https://flatuicolors.com](https://flatuicolors.com) entnommen
|
||||
|
||||
|
||||
### 🏃♀️ Animationen
|
||||
|
||||
**SkeletonView** hat zwei eingebaute Animationen, *pulse* für einfarbige Skelette und *sliding* für Farbverläufe.
|
||||
|
||||
Außerdem ist es sehr einfach, eine eigene Skelettanimationen zu erstellen.
|
||||
|
||||
Skeleton bietet die Funktion `showAnimatedSkeleton`, die eine Closure ```SkeletonLayerAnimation``` besitzt, in der du deine eigene Animation definieren kannst.
|
||||
|
||||
```swift
|
||||
public typealias SkeletonLayerAnimation = (CALayer) -> CAAnimation
|
||||
```
|
||||
|
||||
Du kannst die Funktion wie folgt aufrufen:
|
||||
|
||||
```swift
|
||||
view.showAnimatedSkeleton { (layer) -> CAAnimation in
|
||||
let animation = CAAnimation()
|
||||
// Passe hier ihre Animation an
|
||||
|
||||
return animation
|
||||
}
|
||||
```
|
||||
|
||||
Es ist ein ```SkeletonAnimationBuilder``` verfügbar. Es ist ein Builder um ```SkeletonLayerAnimation``` zu erstellen.
|
||||
|
||||
Heute kann man **Gleitanimationen** für Farbverläufe erstellen, indem man die **Richtung** und die **Dauer** der Animation festlegt (Standard = 1,5s).
|
||||
|
||||
```swift
|
||||
// func makeSlidingAnimation(withDirection direction: GradientDirection, duration: CFTimeInterval = 1.5) -> SkeletonLayerAnimation
|
||||
|
||||
let animation = SkeletonAnimationBuilder().makeSlidingAnimation(withDirection: .leftToRight)
|
||||
view.showAnimatedGradientSkeleton(usingGradient: gradient, animation: animation)
|
||||
|
||||
```
|
||||
|
||||
```GradientDirection``` ist ein enum, mit den folgenden cases:
|
||||
|
||||
| Richtung | Vorschau
|
||||
|------- | -------
|
||||
| .leftRight | 
|
||||
| .rightLeft | 
|
||||
| .topBottom | 
|
||||
| .bottomTop | 
|
||||
| .topLeftBottomRight | 
|
||||
| .bottomRightTopLeft | 
|
||||
|
||||
> **😉 TRICK!**
|
||||
>
|
||||
> Es gibt noch eine andere Möglichkeit, Schiebeanimationen zu erstellen, indem man einfach diese Abkürzung benutzt:
|
||||
>
|
||||
> ```swift
|
||||
> let animation = GradientDirection.leftToRight.slidingAnimation()
|
||||
> ```
|
||||
|
||||
### 🏄 Übergänge
|
||||
|
||||
**SkeletonView** hat eingebaute Übergänge, um die Skelette auf eine *ruhigere* Weise **ein- und auszublenden** 🤙.
|
||||
|
||||
Um den Übergang zu benutzen, füge einfach den Parameter ```transition``` zu ihrer Funktion ```showSkeleton()``` oder ```hideSkeleton()``` mit der Übergangszeit hinzu, wie hier:
|
||||
|
||||
```swift
|
||||
view.showSkeleton(transition: .crossDissolve(0.25)) //Einblenden des Skeleton mit Querauflösen-Übergang mit 0,25 Sekunden Übergangszeit
|
||||
view.hideSkeleton(transition: .crossDissolve(0.25)) //Ausblenden des Skeleton mit Querauflösen-Übergang mit 0,25 Sekunden Übergangszeit
|
||||
|
||||
```
|
||||
|
||||
Der Standardwert ist `crossDissolve(0.25)`
|
||||
|
||||
**Vorschau**
|
||||
|
||||
<table>
|
||||
<tr>
|
||||
<td width="50%">
|
||||
<center>Keinen</center>
|
||||
</td>
|
||||
<td width="50%">
|
||||
<center>Querauflösen</center>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width="50%">
|
||||
<img src="../Assets/skeleton_transition_nofade.gif"></img>
|
||||
</td>
|
||||
<td width="50%">
|
||||
<img src="../Assets/skeleton_transition_fade.gif"></img>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
## ✨ Sonstiges
|
||||
|
||||
**Hierarchie**
|
||||
|
||||
Da ```SkeletonView``` rekursiv ist, und wir wollen, dass Skeleton sehr effizient ist, wollen wir die Rekursion so schnell wie möglich beenden. Aus diesem Grund musst du die Container-Ansicht auf `Skeletonable` setzen, denn Skeleton wird aufhören, nach `skeletonable` Unteransichten zu suchen, sobald eine Ansicht nicht skelettierbar ist, und damit die Rekursion beenden.
|
||||
|
||||
Denn ein Bild sagt mehr als tausend Worte:
|
||||
|
||||
In diesem Beispiel haben wir einen `UIViewController` mit einem `ContainerView` und einem `UITableView`. Wenn der View fertig ist, zeigen wir das Skelett mit dieser Methode:
|
||||
|
||||
```
|
||||
view.showSkeleton()
|
||||
```
|
||||
|
||||
> ```isSkeletonable```= ☠️
|
||||
|
||||
| Konfiguration | Ergebnis|
|
||||
|:-------:|:-------:|
|
||||
|<img src="../Assets/no_skeletonable.jpg" width="350"/> | <img src="../Assets/no_skeletonables_result.png" width="350"/>|
|
||||
|<img src="../Assets/container_no_skeletonable.jpg" width="350"/> | <img src="../Assets/no_skeletonables_result.png" width="350"/>|
|
||||
|<img src="../Assets/container_skeletonable.jpg" width="350"/> | <img src="../Assets/container_skeletonable_result.png" width="350"/>|
|
||||
|<img src="../Assets/all_skeletonables.jpg" width="350"/>| <img src="../Assets/all_skeletonables_result.png" width="350"/>|
|
||||
|<img src="../Assets/tableview_no_skeletonable.jpg" width="350"/> | <img src="../Assets/tableview_no_skeletonable_result.png" height="350"/>|
|
||||
|<img src="../Assets/tableview_skeletonable.jpg" width="350"/> | <img src="../Assets/tableview_skeletonable_result.png" height="350"/>|
|
||||
|
||||
**Skelettansichten-Layout**
|
||||
|
||||
Manchmal kann es vorkommen, dass das Skelett-Layout nicht zu ihrem Layout passt, weil sich die Grenzen der übergeordneten Ansicht geändert haben. ~Zum Beispiel, wenn du das Gerät drehst.
|
||||
|
||||
Du kannst die Skelettansichten wie folgt neu anordnen:
|
||||
|
||||
```swift
|
||||
override func viewDidLayoutSubviews() {
|
||||
view.layoutSkeletonIfNeeded()
|
||||
}
|
||||
```
|
||||
|
||||
> 📣 **WICHTIG!**
|
||||
>
|
||||
> Du solltest diese Methode nicht aufrufen. Ab **Version 1.8.1** brauchst du diese Methode nicht mehr aufzurufen, die Bibliothek macht das automatisch. Du kannst diese Methode also **NUR** in den Fällen verwenden, in denen du das Layout des Skeletts manuell aktualisieren musst.
|
||||
|
||||
**Skelett aktualisieren**
|
||||
|
||||
Du kannst die Konfiguration des Skeletts jederzeit ändern, wie z.B. seine Farbe, Animation, etc. mit den folgenden Methoden:
|
||||
|
||||
```swift
|
||||
(1) view.updateSkeleton() // Einfarbig
|
||||
(2) view.updateGradientSkeleton() // Farbverlauf
|
||||
(3) view.updateAnimatedSkeleton() // Einfarbig animiert
|
||||
(4) view.updateAnimatedGradientSkeleton() // Farbverlauf animiert
|
||||
```
|
||||
|
||||
**Ausblenden von Ansichten, wenn die Animation beginnt**
|
||||
|
||||
Manchmal möchte man einige Ansichten ausblenden, wenn die Animation beginnt. Dafür gibt es eine praktische Variable, die man benutzen kann:
|
||||
|
||||
```swift
|
||||
view.isHiddenWhenSkeletonIsActive = true // Dies funktioniert nur, wenn isSkeletonable = true
|
||||
```
|
||||
|
||||
**Benutzerinteraktion nicht ändern, wenn das Skelett aktiv ist**
|
||||
|
||||
Standardmäßig ist die Benutzerinteraktion für skelettierte Elemente deaktiviert, aber wenn du den Indikator für die Benutzerinteraktion nicht ändern willst, wenn das Skelett aktiv ist, kannst du die Variable `isUserInteractionDisabledWhenSkeletonIsActive` verwenden:
|
||||
|
||||
```swift
|
||||
view.isUserInteractionDisabledWhenSkeletonIsActive = false // Die Ansicht wird aktiv sein, wenn das Skelett aktiv ist.
|
||||
```
|
||||
|
||||
**Zeilenhöhe der Schriftart für die Skelettlinien in Labels nicht verwenden**
|
||||
|
||||
`False`, um die automatische Anpassung des Skeletts an die Schrifthöhe für ein `UILabel` oder `UITextView` zu deaktivieren. Standardmäßig wird die Höhe der Skelettlinien automatisch an die Schrifthöhe angepasst, um den Text im Label-Rect genauer wiederzugeben, anstatt die Bounding Box zu verwenden.
|
||||
|
||||
```swift
|
||||
label.useFontLineHeight = false
|
||||
```
|
||||
|
||||
**Skelett verzögert anzeigen**
|
||||
|
||||
Du kannst die Darstellung des Skeletts verzögern, wenn die Ansichten schnell aktualisiert werden.
|
||||
|
||||
```swift
|
||||
func showSkeleton(usingColor: UIColor,
|
||||
animated: Bool,
|
||||
delay: TimeInterval,
|
||||
transition: SkeletonTransitionStyle)
|
||||
```
|
||||
|
||||
```swift
|
||||
func showGradientSkeleton(usingGradient: SkeletonGradient,
|
||||
animated: Bool,
|
||||
delay: TimeInterval,
|
||||
transition: SkeletonTransitionStyle)
|
||||
```
|
||||
|
||||
**Debug**
|
||||
|
||||
Um die Debug-Aufgaben zu erleichtern, wenn etwas nicht richtig funktioniert, hat **`SkeletonView`** einige neue Werkzeuge.
|
||||
|
||||
Erstens, `UIView` hat eine Variable mit seinen Skelett-Informationen zur Verfügung:
|
||||
|
||||
```swift
|
||||
var sk.skeletonTreeDescription: String
|
||||
|
||||
```
|
||||
|
||||
Außerdem kannst du den neuen **Debug-Modus** aktivieren. Füge einfach die Umgebungsvariable `SKELETON_DEBUG` hinzu um ihn zu aktivieren.
|
||||
|
||||

|
||||
|
||||
Wenn das Skelett dann erscheint, kannst du die Ansichtshierarchie in der Xcode-Konsole sehen.
|
||||
|
||||
```
|
||||
{
|
||||
"type" : "UIView", // UITableView, UILabel...
|
||||
"isSkeletonable" : true,
|
||||
"reference" : "0x000000014751ce30",
|
||||
"children" : [
|
||||
{
|
||||
"type" : "UIView",
|
||||
"isSkeletonable" : true,
|
||||
"children" : [ ... ],
|
||||
"reference" : "0x000000014751cfa0"
|
||||
}
|
||||
]
|
||||
}
|
||||
```
|
||||
|
||||
**Unterstützte OS & SDK-Versionen**
|
||||
|
||||
- iOS 9.0+
|
||||
- tvOS 9.0+
|
||||
- Swift 5.3
|
||||
|
||||
## ❤️ Beitragen
|
||||
|
||||
Dies ist ein Open-Source-Projekt, du kannst also gerne dazu beitragen. Wie?
|
||||
|
||||
- Eröffne ein [issue](https://github.com/Juanpe/SkeletonView/issues/new).
|
||||
- Sende Feedback über [email](mailto://juanpecatalan.com).
|
||||
- Schlage deine eigenen Korrekturen und Vorschläge vor und öffne einen Pull Request mit den Änderungen.
|
||||
|
||||
Siehe [alle Mitwirkenden](https://github.com/Juanpe/SkeletonView/graphs/contributors)
|
||||
|
||||
Für weitere Informationen lies bitte die [contributing guidelines](https://github.com/Juanpe/SkeletonView/blob/main/CONTRIBUTING.md).
|
||||
|
||||
## 📢 Erwähnungen
|
||||
|
||||
- [iOS Dev Weekly #327](https://iosdevweekly.com/issues/327#start)
|
||||
- [Hacking with Swift Articles](https://www.hackingwithswift.com/articles/40/skeletonview-makes-loading-content-beautiful)
|
||||
- [Top 10 Swift Articles November](https://medium.mybridge.co/swift-top-10-articles-for-the-past-month-v-nov-2017-dfed7861cd65)
|
||||
- [30 Amazing iOS Swift Libraries (v2018)](https://medium.mybridge.co/30-amazing-ios-swift-libraries-for-the-past-year-v-2018-7cf15027eee9)
|
||||
- [AppCoda Weekly #44](http://digest.appcoda.com/issues/appcoda-weekly-issue-44-81899)
|
||||
- [iOS Cookies Newsletter #103](https://us11.campaign-archive.com/?u=cd1f3ed33c6527331d82107ba&id=48131a516d)
|
||||
- [Swift Developments Newsletter #113](https://andybargh.com/swiftdevelopments-113/)
|
||||
- [iOS Goodies #204](http://ios-goodies.com/post/167557280951/week-204)
|
||||
- [Swift Weekly #96](http://digest.swiftweekly.com/issues/swift-weekly-issue-96-81759)
|
||||
- [CocoaControls](https://www.cocoacontrols.com/controls/skeletonview)
|
||||
- [Awesome iOS Newsletter #74](https://ios.libhunt.com/newsletter/74)
|
||||
- [Swift News #36](https://www.youtube.com/watch?v=mAGpsQiy6so)
|
||||
- [Best iOS articles, new tools & more](https://medium.com/flawless-app-stories/best-ios-articles-new-tools-more-fcbe673e10d)
|
||||
|
||||
## 🏆 Sponsoren
|
||||
|
||||
Open-Source-Projekte leben nicht lange ohne ihre Hilfe. Wenn du **SkeletonView** nützlich findest, ziehe bitte in Betracht, dieses
|
||||
Projekt zu unterstützen, indem du ein Sponsor wirst.
|
||||
|
||||
Werde Sponsor über [GitHub Sponsors] (<https://github.com/sponsors/Juanpe>) :heart:
|
||||
|
||||
## 👨🏻💻 Autor
|
||||
|
||||
[Juanpe Catalán](http://www.twitter.com/JuanpeCatalan)
|
||||
|
||||
<a class="bmc-button" target="_blank" href="https://www.buymeacoffee.com/CDou4xtIK"><img src="https://www.buymeacoffee.com/assets/img/custom_images/orange_img.png" alt="Buy me a coffee" style="height: 41px !important;width: 174px !important;box-shadow: 0px 3px 2px 0px rgba(190, 190, 190, 0.5) !important;-webkit-box-shadow: 0px 3px 2px 0px rgba(190, 190, 190, 0.5) !important;"><span style="margin-left:5px"></span></a>
|
||||
|
||||
## 👮🏻 Lizenz
|
||||
|
||||
```
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2017 Juanpe Catalán
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
```
|
||||
@@ -18,7 +18,7 @@
|
||||
• <a href="#️-contribuir">Contribuir</a>
|
||||
</p>
|
||||
|
||||
**🌎 README está disponible en estos idiomas: [🇬🇧](../README.md) . [🇨🇳](README_zh.md) . [🇧🇷](README_pt-br.md) . [🇰🇷](README_ko.md) . [🇫🇷](README_fr.md)**
|
||||
**🌎 README está disponible en estos idiomas: [🇬🇧](../README.md) . [🇨🇳](README_zh.md) . [🇧🇷](README_pt-br.md) . [🇰🇷](README_ko.md) . [🇫🇷](README_fr.md) . [🇩🇪](README_de.md)**
|
||||
|
||||
Hoy en día, La mayoría de las apps tiene procesos asíncronos, como peticiones a una API, procesos que tardan mucho tiempo, etc. Mientras estos procesos se están ejecutando, se suele mostrar un aburrido spinner indicando que algo está pasando.
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
</p>
|
||||
|
||||
|
||||
**🌎 Traductions: [🇬🇧](../README.md) . [🇨🇳](README_zh.md) . [🇧🇷](README_pt-br.md) . [🇰🇷](README_ko.md) . [🇫🇷](README_fr.md)**
|
||||
**🌎 Traductions: [🇬🇧](../README.md) . [🇨🇳](README_zh.md) . [🇧🇷](README_pt-br.md) . [🇰🇷](README_ko.md) . [🇫🇷](README_fr.md) . [🇩🇪](README_de.md)**
|
||||
|
||||
Aujourd'hui, presque toutes les applications ont des processus asynchrones, tels que les requêtes Api, les processus de longue durée, etc. Et pendant que les processus fonctionnent, les développeurs affichent généralement une vue de chargement pour montrer aux utilisateurs que quelque chose se passe.
|
||||
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
</a>
|
||||
</p>
|
||||
|
||||
**🌎 번역에 도움을 주신분들: [🇬🇧](../README.md) . [🇨🇳](README_zh.md) . [🇧🇷](README_pt-br.md) . [🇰🇷](README_ko.md) . [🇫🇷](README_fr.md)**
|
||||
**🌎 번역에 도움을 주신분들: [🇬🇧](../README.md) . [🇨🇳](README_zh.md) . [🇧🇷](README_pt-br.md) . [🇰🇷](README_ko.md) . [🇫🇷](README_fr.md) . [🇩🇪](README_de.md)**
|
||||
|
||||
오늘날 거의 대부분의 앱들은 비동기 방식의 API 호출을 사용하는 프로세스를 가지고 있습니다.
|
||||
프로세스가 작동하는동안 개발자들은 작업이 실행되고 있다는것을 사용자들에게 보여주기 위해서 로딩 뷰를 배치합니다.
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@@ -23,7 +23,7 @@
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</a>
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</p>
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**🌎 Traduções: [🇬🇧](../README.md) . [🇨🇳](README_zh.md) . [🇧🇷](README_pt-br.md) . [🇰🇷](README_ko.md) . [🇫🇷](README_fr.md)**
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**🌎 Traduções: [🇬🇧](../README.md) . [🇨🇳](README_zh.md) . [🇧🇷](README_pt-br.md) . [🇰🇷](README_ko.md) . [🇫🇷](README_fr.md) . [🇩🇪](README_de.md)**
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Hoje, quase todos os apps têm processos assíncronos, como requisições de API, processos longos, etc. E enquanto os processos estão ocorrendo, normalmente os desenvolvedores usam uma view que mostra os usuarios que algo está ocorrendo.
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@@ -23,7 +23,7 @@
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</a>
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</p>
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**🌎 翻译: [🇬🇧](../README.md) . [🇨🇳](README_zh.md) . [🇧🇷](README_pt-br.md) . [🇰🇷](README_ko.md) . [🇫🇷](README_fr.md)**
|
||||
**🌎 翻译: [🇬🇧](../README.md) . [🇨🇳](README_zh.md) . [🇧🇷](README_pt-br.md) . [🇰🇷](README_ko.md) . [🇫🇷](README_fr.md) . [🇩🇪](README_de.md)**
|
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|
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今天,几乎所有的应用程序都有异步流程,例如:Api请求、长时间运行的流程等。虽然流程正在运行,但通常开发人员会设置一个加载视图来向用户显示正在发生的事情。
|
||||
|
||||
|
||||
Reference in New Issue
Block a user