Compare commits
7 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 9fccaf4fbd | |||
| 58959a5f9b | |||
| 5838f7881b | |||
| 41173471f6 | |||
| 12e5688b31 | |||
| 816b2965ff | |||
| e12e4a0fd1 |
@@ -174,6 +174,12 @@ extension ViewController: SkeletonCollectionViewDataSource {
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func collectionSkeletonView(_ skeletonView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
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return 10
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}
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func collectionSkeletonView(_ skeletonView: UICollectionView, skeletonCellForItemAt indexPath: IndexPath) -> UICollectionViewCell? {
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let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "CollectionViewCell", for: indexPath) as? CollectionViewCell
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cell?.isSkeletonable = indexPath.row != 0
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return cell
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}
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// MARK: - UICollectionViewDataSource
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@@ -184,6 +190,10 @@ extension ViewController: SkeletonCollectionViewDataSource {
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func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
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let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "CollectionViewCell", for: indexPath) as! CollectionViewCell
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return cell
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}
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func collectionSkeletonView(_ skeletonView: UICollectionView, prepareCellForSkeleton cell: UICollectionViewCell, at indexPath: IndexPath) {
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let cell = cell as? CollectionViewCell
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cell?.isSkeletonable = indexPath.row != 0
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}
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}
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@@ -183,6 +183,17 @@ extension ViewController: SkeletonTableViewDataSource {
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cell.label1.text = "cell -> \(indexPath.row)"
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return cell
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}
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func collectionSkeletonView(_ skeletonView: UITableView, skeletonCellForRowAt indexPath: IndexPath) -> UITableViewCell? {
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let cell = skeletonView.dequeueReusableCell(withIdentifier: "CellIdentifier", for: indexPath) as? Cell
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cell?.textField.isHidden = indexPath.row == 0
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return cell
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}
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func collectionSkeletonView(_ skeletonView: UITableView, prepareCellForSkeleton cell: UITableViewCell, at indexPath: IndexPath) {
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let cell = cell as? Cell
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cell?.textField.isHidden = indexPath.row == 0
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}
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}
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extension ViewController: SkeletonTableViewDelegate {
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@@ -169,19 +169,16 @@ If you want to show the skeleton in a ```UITableView```, you need to conform to
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``` swift
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public protocol SkeletonTableViewDataSource: UITableViewDataSource {
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func numSections(in collectionSkeletonView: UITableView) -> Int
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func numSections(in collectionSkeletonView: UITableView) -> Int // Default: 1
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func collectionSkeletonView(_ skeletonView: UITableView, numberOfRowsInSection section: Int) -> Int
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func collectionSkeletonView(_ skeletonView: UITableView, cellIdentifierForRowAt indexPath: IndexPath) -> ReusableCellIdentifier
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func collectionSkeletonView(_ skeletonView: UITableView, skeletonCellForRowAt indexPath: IndexPath) -> UITableViewCell? // Default: nil
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func collectionSkeletonView(_ skeletonView: UITableView, prepareCellForSkeleton cell: UITableViewCell, at indexPath: IndexPath)
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}
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```
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As you can see, this protocol inherits from ```UITableViewDataSource```, so you can replace this protocol with the skeleton protocol.
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This protocol has a default implementation:
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``` swift
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func numSections(in collectionSkeletonView: UITableView) -> Int
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// Default: 1
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```
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This protocol has a default implementation for some methods. For example, the number of rows for each section is calculated in runtime:
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``` swift
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func collectionSkeletonView(_ skeletonView: UITableView, numberOfRowsInSection section: Int) -> Int
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@@ -194,17 +191,30 @@ func collectionSkeletonView(_ skeletonView: UITableView, numberOfRowsInSection s
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> If you return `UITableView.automaticNumberOfSkeletonRows` in the above method, it acts like the default behavior (i.e. it calculates how many cells needed to populate the whole tableview).
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There is only one method you need to implement to let Skeleton know the cell identifier. This method doesn't have default implementation:
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``` swift
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func collectionSkeletonView(_ skeletonView: UITableView, cellIdentifierForRowAt indexPath: IndexPath) -> ReusableCellIdentifier
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```
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**Example**
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``` swift
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func collectionSkeletonView(_ skeletonView: UITableView, cellIdentifierForRowAt indexPath: IndexPath) -> ReusableCellIdentifier {
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return "CellIdentifier"
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}
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```
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By default, the library dequeues the cells from each indexPath, but you can also do this if you want to make some changes before the skeleton appears:
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``` swift
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func collectionSkeletonView(_ skeletonView: UITableView, skeletonCellForRowAt indexPath: IndexPath) -> UITableViewCell? {
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let cell = skeletonView.dequeueReusableCell(withIdentifier: "CellIdentifier", for: indexPath) as? Cell
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cell?.textField.isHidden = indexPath.row == 0
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return cell
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}
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```
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If you prefer to leave the deque part to the library you can configure the cell using this method:
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``` swift
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func collectionSkeletonView(_ skeletonView: UITableView, prepareCellForSkeleton cell: UITableViewCell, at indexPath: IndexPath) {
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let cell = cell as? Cell
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cell?.textField.isHidden = indexPath.row == 0
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}
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```
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Besides, you can skeletonize both the headers and footers. You need to conform to `SkeletonTableViewDelegate` protocol.
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```swift
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@@ -232,10 +242,12 @@ For `UICollectionView`, you need to conform to `SkeletonCollectionViewDataSource
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``` swift
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public protocol SkeletonCollectionViewDataSource: UICollectionViewDataSource {
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func numSections(in collectionSkeletonView: UICollectionView) -> Int // default: 1
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func numSections(in collectionSkeletonView: UICollectionView) -> Int // default: 1
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func collectionSkeletonView(_ skeletonView: UICollectionView, numberOfItemsInSection section: Int) -> Int
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func collectionSkeletonView(_ skeletonView: UICollectionView, cellIdentifierForItemAt indexPath: IndexPath) -> ReusableCellIdentifier
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func collectionSkeletonView(_ skeletonView: UICollectionView, supplementaryViewIdentifierOfKind: String, at indexPath: IndexPath) -> ReusableCellIdentifier? // default: nil
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func collectionSkeletonView(_ skeletonView: UICollectionView, skeletonCellForItemAt indexPath: IndexPath) -> UICollectionViewCell? // default: nil
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func collectionSkeletonView(_ skeletonView: UICollectionView, prepareCellForSkeleton cell: UICollectionViewCell, at indexPath: IndexPath)
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}
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```
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@@ -504,6 +516,24 @@ By default, the user interaction is disabled for skeletonized items, but if you
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view.isUserInteractionDisabledWhenSkeletonIsActive = false // The view will be active when the skeleton will be active.
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```
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**Delayed show skeleton**
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You can delay the presentation of the skeleton if the views update quickly.
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```swift
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func showSkeleton(usingColor: UIColor,
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animated: Bool,
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delay: TimeInterval,
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transition: SkeletonTransitionStyle)
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```
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```swift
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func showGradientSkeleton(usingGradient: SkeletonGradient,
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animated: Bool,
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delay: TimeInterval,
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transition: SkeletonTransitionStyle)
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```
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**Debug**
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To facilitate the debug tasks when something is not working fine. **`SkeletonView`** has some new tools.
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@@ -1,6 +1,6 @@
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Pod::Spec.new do |s|
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s.name = "SkeletonView"
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s.version = "1.17.1"
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s.version = "1.18.0"
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s.summary = "An elegant way to show users that something is happening and also prepare them to which contents he is waiting"
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s.description = <<-DESC
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Today almost all apps have async processes, as API requests, long runing processes, etc. And while the processes are working, usually developers place a loading view to show users that something is going on.
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@@ -13,20 +13,28 @@ public protocol SkeletonCollectionViewDataSource: UICollectionViewDataSource {
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func collectionSkeletonView(_ skeletonView: UICollectionView, numberOfItemsInSection section: Int) -> Int
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func collectionSkeletonView(_ skeletonView: UICollectionView, cellIdentifierForItemAt indexPath: IndexPath) -> ReusableCellIdentifier
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func collectionSkeletonView(_ skeletonView: UICollectionView, supplementaryViewIdentifierOfKind: String, at indexPath: IndexPath) -> ReusableCellIdentifier?
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func collectionSkeletonView(_ skeletonView: UICollectionView, skeletonCellForItemAt indexPath: IndexPath) -> UICollectionViewCell?
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func collectionSkeletonView(_ skeletonView: UICollectionView, prepareCellForSkeleton cell: UICollectionViewCell, at indexPath: IndexPath)
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}
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public extension SkeletonCollectionViewDataSource {
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func collectionSkeletonView(_ skeletonView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
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return UICollectionView.automaticNumberOfSkeletonItems
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UICollectionView.automaticNumberOfSkeletonItems
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}
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func collectionSkeletonView(_ skeletonView: UICollectionView,
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supplementaryViewIdentifierOfKind: String,
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at indexPath: IndexPath) -> ReusableCellIdentifier? {
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return nil
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func collectionSkeletonView(_ skeletonView: UICollectionView, supplementaryViewIdentifierOfKind: String, at indexPath: IndexPath) -> ReusableCellIdentifier? {
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nil
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}
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func numSections(in collectionSkeletonView: UICollectionView) -> Int { return 1 }
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func numSections(in collectionSkeletonView: UICollectionView) -> Int {
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1
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}
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func collectionSkeletonView(_ skeletonView: UICollectionView, skeletonCellForItemAt indexPath: IndexPath) -> UICollectionViewCell? {
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nil
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}
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func collectionSkeletonView(_ skeletonView: UICollectionView, prepareCellForSkeleton cell: UICollectionViewCell, at indexPath: IndexPath) { }
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}
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public protocol SkeletonCollectionViewDelegate: UICollectionViewDelegate { }
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@@ -46,8 +46,17 @@ extension SkeletonCollectionDataSource: UITableViewDataSource {
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}
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func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
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let cellIdentifier = originalTableViewDataSource?.collectionSkeletonView(tableView, cellIdentifierForRowAt: indexPath) ?? ""
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let cell = tableView.dequeueReusableCell(withIdentifier: cellIdentifier, for: indexPath)
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guard let cell = originalTableViewDataSource?.collectionSkeletonView(tableView, skeletonCellForRowAt: indexPath) else {
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let cellIdentifier = originalTableViewDataSource?.collectionSkeletonView(tableView, cellIdentifierForRowAt: indexPath) ?? ""
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let fakeCell = tableView.dequeueReusableCell(withIdentifier: cellIdentifier, for: indexPath)
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originalTableViewDataSource?.collectionSkeletonView(tableView, prepareCellForSkeleton: fakeCell, at: indexPath)
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skeletonViewIfContainerSkeletonIsActive(container: tableView, view: fakeCell)
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return fakeCell
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}
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originalTableViewDataSource?.collectionSkeletonView(tableView, prepareCellForSkeleton: cell, at: indexPath)
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skeletonViewIfContainerSkeletonIsActive(container: tableView, view: cell)
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return cell
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}
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@@ -74,8 +83,17 @@ extension SkeletonCollectionDataSource: UICollectionViewDataSource {
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}
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func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
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let cellIdentifier = originalCollectionViewDataSource?.collectionSkeletonView(collectionView, cellIdentifierForItemAt: indexPath) ?? ""
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let cell = collectionView.dequeueReusableCell(withReuseIdentifier: cellIdentifier, for: indexPath)
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guard let cell = originalCollectionViewDataSource?.collectionSkeletonView(collectionView, skeletonCellForItemAt: indexPath) else {
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let cellIdentifier = originalCollectionViewDataSource?.collectionSkeletonView(collectionView, cellIdentifierForItemAt: indexPath) ?? ""
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let fakeCell = collectionView.dequeueReusableCell(withReuseIdentifier: cellIdentifier, for: indexPath)
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originalCollectionViewDataSource?.collectionSkeletonView(collectionView, prepareCellForSkeleton: fakeCell, at: indexPath)
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skeletonViewIfContainerSkeletonIsActive(container: collectionView, view: fakeCell)
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return fakeCell
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}
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originalCollectionViewDataSource?.collectionSkeletonView(collectionView, prepareCellForSkeleton: cell, at: indexPath)
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skeletonViewIfContainerSkeletonIsActive(container: collectionView, view: cell)
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return cell
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}
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@@ -12,6 +12,8 @@ public protocol SkeletonTableViewDataSource: UITableViewDataSource {
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func numSections(in collectionSkeletonView: UITableView) -> Int
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func collectionSkeletonView(_ skeletonView: UITableView, numberOfRowsInSection section: Int) -> Int
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func collectionSkeletonView(_ skeletonView: UITableView, cellIdentifierForRowAt indexPath: IndexPath) -> ReusableCellIdentifier
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func collectionSkeletonView(_ skeletonView: UITableView, skeletonCellForRowAt indexPath: IndexPath) -> UITableViewCell?
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func collectionSkeletonView(_ skeletonView: UITableView, prepareCellForSkeleton cell: UITableViewCell, at indexPath: IndexPath)
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}
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public extension SkeletonTableViewDataSource {
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@@ -27,6 +29,12 @@ public extension SkeletonTableViewDataSource {
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func collectionSkeletonView(_ skeletonView: UITableView, cellIdenfierForRowAt indexPath: IndexPath) -> ReusableCellIdentifier {
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return collectionSkeletonView(skeletonView, cellIdentifierForRowAt: indexPath)
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}
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func collectionSkeletonView(_ skeletonView: UITableView, skeletonCellForRowAt indexPath: IndexPath) -> UITableViewCell? {
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nil
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}
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func collectionSkeletonView(_ skeletonView: UITableView, prepareCellForSkeleton cell: UITableViewCell, at indexPath: IndexPath) { }
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}
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public protocol SkeletonTableViewDelegate: UITableViewDelegate {
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@@ -17,6 +17,7 @@ enum ViewAssociatedKeys {
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static var currentSkeletonConfig = "currentSkeletonConfig"
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static var skeletonCornerRadius = "skeletonCornerRadius"
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static var disabledWhenSkeletonIsActive = "disabledWhenSkeletonIsActive"
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static var delayedShowSkeletonWorkItem = "delayedShowSkeletonWorkItem"
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}
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// codebeat:enable[TOO_MANY_IVARS]
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@@ -54,4 +55,9 @@ extension UIView {
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var isSuperviewAStackView: Bool {
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superview is UIStackView
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}
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var delayedShowSkeletonWorkItem: DispatchWorkItem? {
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get { return ao_get(pkey: &ViewAssociatedKeys.delayedShowSkeletonWorkItem) as? DispatchWorkItem }
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set { ao_setOptional(newValue, pkey: &ViewAssociatedKeys.delayedShowSkeletonWorkItem) }
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}
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}
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@@ -22,7 +22,6 @@ extension UIView {
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extension UILabel {
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var desiredHeightBasedOnNumberOfLines: CGFloat {
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let lineHeight = constraintHeight ?? SkeletonAppearance.default.multilineHeight
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let spaceNeededForEachLine = lineHeight * CGFloat(numberOfLines)
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let spaceNeededForSpaces = skeletonLineSpacing * CGFloat(numberOfLines - 1)
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let padding = paddingInsets.top + paddingInsets.bottom
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@@ -11,8 +11,8 @@ enum MultilineAssociatedKeys {
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}
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protocol ContainsMultilineText {
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var constraintHeight: CGFloat? { get }
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var numLines: Int { get }
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var lineHeight: CGFloat { get }
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var numberOfLines: Int { get }
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var lastLineFillingPercent: Int { get }
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var multilineCornerRadius: Int { get }
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var multilineSpacing: CGFloat { get }
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@@ -27,15 +27,11 @@ public extension UILabel {
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}
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}
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extension UILabel: ContainsMultilineText {
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var constraintHeight: CGFloat? {
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backupHeightConstraints.first?.constant
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extension UILabel: ContainsMultilineText {
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var lineHeight: CGFloat {
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backupHeightConstraints.first?.constant ?? SkeletonAppearance.default.multilineHeight
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}
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var numLines: Int {
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return numberOfLines
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}
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var lastLineFillingPercent: Int {
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get { return ao_get(pkey: &MultilineAssociatedKeys.lastLineFillingPercent) as? Int ?? SkeletonAppearance.default.multilineLastLineFillPercent }
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set { ao_set(newValue, pkey: &MultilineAssociatedKeys.lastLineFillingPercent) }
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@@ -28,11 +28,19 @@ public extension UITextView {
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}
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extension UITextView: ContainsMultilineText {
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var constraintHeight: CGFloat? {
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heightConstraints.first?.constant
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var lineHeight: CGFloat {
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if let fontLineHeight = font?.lineHeight {
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if let heightConstraints = heightConstraints.first?.constant {
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return (fontLineHeight > heightConstraints) ? heightConstraints : fontLineHeight
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}
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return fontLineHeight
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}
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return SkeletonAppearance.default.multilineHeight
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}
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var numLines: Int {
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var numberOfLines: Int {
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-1
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}
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@@ -83,9 +83,8 @@ struct SkeletonLayer {
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/// If there is more than one line, or custom preferences have been set for a single line, draw custom layers
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func addTextLinesIfNeeded() {
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guard let textView = holderAsTextView else { return }
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let lineHeight = textView.constraintHeight ?? SkeletonAppearance.default.multilineHeight
|
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let config = SkeletonMultilinesLayerConfig(lines: textView.numLines,
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lineHeight: lineHeight,
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let config = SkeletonMultilinesLayerConfig(lines: textView.numberOfLines,
|
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lineHeight: textView.lineHeight,
|
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type: type,
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lastLineFillPercent: textView.lastLineFillingPercent,
|
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multilineCornerRadius: textView.multilineCornerRadius,
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@@ -98,9 +97,8 @@ struct SkeletonLayer {
|
||||
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func updateLinesIfNeeded() {
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guard let textView = holderAsTextView else { return }
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let lineHeight = textView.constraintHeight ?? SkeletonAppearance.default.multilineHeight
|
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let config = SkeletonMultilinesLayerConfig(lines: textView.numLines,
|
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lineHeight: lineHeight,
|
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let config = SkeletonMultilinesLayerConfig(lines: textView.numberOfLines,
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lineHeight: textView.lineHeight,
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type: type,
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||||
lastLineFillPercent: textView.lastLineFillingPercent,
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multilineCornerRadius: textView.multilineCornerRadius,
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@@ -113,7 +111,7 @@ struct SkeletonLayer {
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||||
|
||||
var holderAsTextView: ContainsMultilineText? {
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guard let textView = holder as? ContainsMultilineText,
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(textView.numLines == -1 || textView.numLines == 0 || textView.numLines > 1 || textView.numLines == 1 && !SkeletonAppearance.default.renderSingleLineAsView) else {
|
||||
(textView.numberOfLines == -1 || textView.numberOfLines == 0 || textView.numberOfLines > 1 || textView.numberOfLines == 1 && !SkeletonAppearance.default.renderSingleLineAsView) else {
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return nil
|
||||
}
|
||||
return textView
|
||||
|
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@@ -9,20 +9,63 @@ public extension UIView {
|
||||
/// - color: The color of the skeleton. Defaults to `SkeletonAppearance.default.tintColor`.
|
||||
/// - transition: The style of the transition when the skeleton appears. Defaults to `.crossDissolve(0.25)`.
|
||||
func showSkeleton(usingColor color: UIColor = SkeletonAppearance.default.tintColor, transition: SkeletonTransitionStyle = .crossDissolve(0.25)) {
|
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delayedShowSkeletonWorkItem?.cancel()
|
||||
let config = SkeletonConfig(type: .solid, colors: [color], transition: transition)
|
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showSkeleton(skeletonConfig: config)
|
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}
|
||||
|
||||
/// Shows the skeleton using the view that calls this method as root view.
|
||||
///
|
||||
/// - Parameters:
|
||||
/// - color: The color of the skeleton. Defaults to `SkeletonAppearance.default.tintColor`.
|
||||
/// - animated: If the skeleton is animated or not. Defaults to `true`.
|
||||
/// - delay: The amount of time (measured in seconds) to wait before show the skeleton.
|
||||
/// - transition: The style of the transition when the skeleton appears. Defaults to `.crossDissolve(0.25)`.
|
||||
func showSkeleton(usingColor color: UIColor = SkeletonAppearance.default.tintColor, animated: Bool = true, delay: TimeInterval, transition: SkeletonTransitionStyle = .crossDissolve(0.25)) {
|
||||
delayedShowSkeletonWorkItem?.cancel()
|
||||
|
||||
delayedShowSkeletonWorkItem = DispatchWorkItem { [weak self] in
|
||||
let config = SkeletonConfig(type: .solid, colors: [color], animated: animated, transition: transition)
|
||||
self?.showSkeleton(skeletonConfig: config)
|
||||
}
|
||||
|
||||
DispatchQueue.main.asyncAfter(deadline: .now() + delay, execute: delayedShowSkeletonWorkItem!)
|
||||
}
|
||||
|
||||
/// Shows the gradient skeleton without animation using the view that calls this method as root view.
|
||||
///
|
||||
/// - Parameters:
|
||||
/// - gradient: The gradient of the skeleton. Defaults to `SkeletonAppearance.default.gradient`.
|
||||
/// - transition: The style of the transition when the skeleton appears. Defaults to `.crossDissolve(0.25)`.
|
||||
func showGradientSkeleton(usingGradient gradient: SkeletonGradient = SkeletonAppearance.default.gradient, transition: SkeletonTransitionStyle = .crossDissolve(0.25)) {
|
||||
delayedShowSkeletonWorkItem?.cancel()
|
||||
let config = SkeletonConfig(type: .gradient, colors: gradient.colors, transition: transition)
|
||||
showSkeleton(skeletonConfig: config)
|
||||
}
|
||||
|
||||
/// Shows the gradient skeleton using the view that calls this method as root view.
|
||||
///
|
||||
/// - Parameters:
|
||||
/// - gradient: The gradient of the skeleton. Defaults to `SkeletonAppearance.default.gradient`.
|
||||
/// - animated: If the skeleton is animated or not. Defaults to `true`.
|
||||
/// - delay: The amount of time (measured in seconds) to wait before show the skeleton.
|
||||
/// - transition: The style of the transition when the skeleton appears. Defaults to `.crossDissolve(0.25)`.
|
||||
func showGradientSkeleton(
|
||||
usingGradient gradient: SkeletonGradient = SkeletonAppearance.default.gradient,
|
||||
animated: Bool = true,
|
||||
delay: TimeInterval,
|
||||
transition: SkeletonTransitionStyle = .crossDissolve(0.25)
|
||||
) {
|
||||
delayedShowSkeletonWorkItem?.cancel()
|
||||
|
||||
delayedShowSkeletonWorkItem = DispatchWorkItem { [weak self] in
|
||||
let config = SkeletonConfig(type: .gradient, colors: gradient.colors, animated: animated, transition: transition)
|
||||
self?.showSkeleton(skeletonConfig: config)
|
||||
}
|
||||
|
||||
DispatchQueue.main.asyncAfter(deadline: .now() + delay, execute: delayedShowSkeletonWorkItem!)
|
||||
}
|
||||
|
||||
/// Shows the animated skeleton using the view that calls this method as root view.
|
||||
///
|
||||
/// If animation is nil, sliding animation will be used, with direction left to right.
|
||||
@@ -32,6 +75,7 @@ public extension UIView {
|
||||
/// - animation: The animation of the skeleton. Defaults to `nil`.
|
||||
/// - transition: The style of the transition when the skeleton appears. Defaults to `.crossDissolve(0.25)`.
|
||||
func showAnimatedSkeleton(usingColor color: UIColor = SkeletonAppearance.default.tintColor, animation: SkeletonLayerAnimation? = nil, transition: SkeletonTransitionStyle = .crossDissolve(0.25)) {
|
||||
delayedShowSkeletonWorkItem?.cancel()
|
||||
let config = SkeletonConfig(type: .solid, colors: [color], animated: true, animation: animation, transition: transition)
|
||||
showSkeleton(skeletonConfig: config)
|
||||
}
|
||||
@@ -45,6 +89,7 @@ public extension UIView {
|
||||
/// - animation: The animation of the skeleton. Defaults to `nil`.
|
||||
/// - transition: The style of the transition when the skeleton appears. Defaults to `.crossDissolve(0.25)`.
|
||||
func showAnimatedGradientSkeleton(usingGradient gradient: SkeletonGradient = SkeletonAppearance.default.gradient, animation: SkeletonLayerAnimation? = nil, transition: SkeletonTransitionStyle = .crossDissolve(0.25)) {
|
||||
delayedShowSkeletonWorkItem?.cancel()
|
||||
let config = SkeletonConfig(type: .gradient, colors: gradient.colors, animated: true, animation: animation, transition: transition)
|
||||
showSkeleton(skeletonConfig: config)
|
||||
}
|
||||
@@ -75,6 +120,7 @@ public extension UIView {
|
||||
}
|
||||
|
||||
func hideSkeleton(reloadDataAfter reload: Bool = true, transition: SkeletonTransitionStyle = .crossDissolve(0.25)) {
|
||||
delayedShowSkeletonWorkItem?.cancel()
|
||||
flowDelegate?.willBeginHidingSkeletons(rootView: self)
|
||||
recursiveHideSkeleton(reloadDataAfter: reload, transition: transition, root: self)
|
||||
}
|
||||
@@ -277,14 +323,22 @@ extension UIView {
|
||||
.setHolder(self)
|
||||
.build()
|
||||
else { return }
|
||||
|
||||
|
||||
self.skeletonLayer = skeletonLayer
|
||||
layer.insertSublayer(skeletonLayer,
|
||||
at: UInt32.max,
|
||||
transition: config.transition) { [weak self] in
|
||||
if config.animated {
|
||||
self?.startSkeletonAnimation(config.animation)
|
||||
}
|
||||
layer.insertSkeletonLayer(
|
||||
skeletonLayer,
|
||||
atIndex: UInt32.max,
|
||||
transition: config.transition
|
||||
) { [weak self] in
|
||||
guard let self = self else { return }
|
||||
|
||||
/// Workaround to fix the problem when inserting a sublayer and
|
||||
/// the content offset is modified by the system.
|
||||
(self as? UITextView)?.setContentOffset(.zero, animated: false)
|
||||
|
||||
if config.animated {
|
||||
self.startSkeletonAnimation(config.animation)
|
||||
}
|
||||
}
|
||||
status = .on
|
||||
}
|
||||
|
||||
@@ -3,13 +3,13 @@
|
||||
import UIKit
|
||||
|
||||
extension CALayer {
|
||||
func insertSublayer(_ layer: SkeletonLayer, at idx: UInt32, transition: SkeletonTransitionStyle, completion: (() -> Void)? = nil) {
|
||||
insertSublayer(layer.contentLayer, at: idx)
|
||||
func insertSkeletonLayer(_ sublayer: SkeletonLayer, atIndex index: UInt32, transition: SkeletonTransitionStyle, completion: (() -> Void)? = nil) {
|
||||
insertSublayer(sublayer.contentLayer, at: index)
|
||||
switch transition {
|
||||
case .none:
|
||||
completion?()
|
||||
case .crossDissolve(let duration):
|
||||
layer.contentLayer.setOpacity(from: 0, to: 1, duration: duration, completion: completion)
|
||||
sublayer.contentLayer.setOpacity(from: 0, to: 1, duration: duration, completion: completion)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user