Compare commits

...

33 Commits

Author SHA1 Message Date
Juanpe Catalán 6887600a88 Merge branch 'main' into feature/xcframework
# Conflicts:
#	fastlane/README.md
2021-02-22 21:29:33 +01:00
Juanpe Catalán f3baeedc14 Update pod_lib_lint.yml 2021-02-15 15:44:10 +01:00
Juanpe Catalán 29f7d8fd6a create pod lib lint workflow 2021-02-15 15:39:32 +01:00
Juanpe Catalán 83e1600a73 remove useless code from release workflow 2021-02-15 15:34:26 +01:00
Juanpe Catalán 450cecbd9c update release workflow 2021-02-15 15:33:44 +01:00
Juanpe 1676f8720a Bump version 1.13.0 2021-02-15 14:23:42 +00:00
Juanpe Catalán 32ab6d3852 unify jobs 2021-02-15 15:19:09 +01:00
Juanpe Catalán 301ad0c040 update swift version in podspec 2021-02-12 00:26:16 +01:00
Juanpe Catalán 3131dc829d refactor: create XCFramework 2021-02-12 00:17:39 +01:00
Josh Brunner 7ce5e0623a Fixed a deprecation warning where the AssociatedObjects protocol was inheriting from class instead of AnyObject per Xcode's suggestion (#376) 2021-02-08 23:06:32 +01:00
Juanpe Catalán f0c7d2d6a0 modify release workflow steps 2021-02-08 10:11:52 +01:00
Juanpe Catalán 26476fd3ed bump version 1.12.1 2021-02-08 10:07:11 +01:00
Juanpe Catalán f0c2cf4ab4 Update stale.yml 2021-02-08 09:53:37 +01:00
Juanpe Catalán cadf8bb136 Update stale.yml 2021-02-08 09:45:48 +01:00
Juanpe Catalán 91c8f953ca Merge branch 'main' of https://github.com/Juanpe/SkeletonView into main 2021-02-08 09:41:38 +01:00
Juanpe Catalán 0a91aebf2a fix: recover isUserInteractionEnabled value when the skeleton disappears (#375) 2021-02-08 09:41:33 +01:00
Juanpe Catalán 7d8a057b64 fix: recover isUserInteractionEnabled value when the skeleton disappears (#375) 2021-02-08 09:38:34 +01:00
Juanpe Catalán 06f7d240ff update all “develop” references (#374) 2021-02-05 21:51:24 +01:00
Juanpe Catalán c4c725eea3 revert change in "change-template" 2021-02-03 14:21:27 +01:00
Juanpe Catalán cc9dbdb499 update "change-template" in release-drafter.yml 2021-02-03 14:20:16 +01:00
Keshavamurthy GN c6dfcf9c1a Fixed: UITextField placeholder text is visible while skeleton is showing (#356)
* Fixed: UITextField placeholder text is visible while skeleton is showing #345
Setting placeholder to nil on prepareViewForSkeleton() method
Created RecoverableTextFieldState, which has textColor and placeholder properties, Added UITextField extension in Recoverable.swift, setting the values on recoverViewStage 'forced' is true

* Update PrepareForSkeletonProtocol.swift
2021-02-03 14:18:30 +01:00
Juanpe Catalán dd7e5243bd fix syntax in release.yml 2021-02-03 14:04:44 +01:00
Juanpe Catalán 7e002ddce0 update release-drafter config considering a feature as minor 2021-02-03 14:00:43 +01:00
Juanpe Catalán 6dcfb325dc remove SwiftLint's warnings (#372) 2021-02-03 09:21:14 +01:00
Juanpe Catalán 7b5739295a Remove CHANGELOG condition in Dangerfile 2021-02-03 09:04:59 +01:00
Juanpe Catalán 2e1808ea50 fix: remove temp height constraints after hiding the skeleton (#371) 2021-02-03 09:03:40 +01:00
Juanpe Catalán cec3aeb781 refactor release.yml file 2021-02-02 08:59:26 +01:00
Juanpe Catalán b16400294d update commit job 2021-02-01 19:44:05 +01:00
Juanpe Catalán abb8ea55f6 remove scripts folder 2021-02-01 19:39:00 +01:00
Juanpe Catalán c833da20f8 Merge branch 'develop' of https://github.com/Juanpe/SkeletonView into develop 2021-02-01 19:36:17 +01:00
Juanpe Catalán 292fadf5b0 bump version 1.12.0 2021-02-01 19:36:06 +01:00
Juanpe Catalán 2ce041901c remove pod lib lint 2021-02-01 19:35:10 +01:00
Juanpe Catalán 961cc77661 update order release workflow 2021-02-01 19:33:23 +01:00
69 changed files with 1011 additions and 3282 deletions
+2 -2
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@@ -19,8 +19,8 @@ Describe your issue here.
- [ ] discussion
### Requirements (place an `x` in each of the `[ ]`)
* [ ] I've read and understood the [Contributing guidelines](https://github.com/Juanpe/SkeletonView/blob/develop/CONTRIBUTING.md) and have done my best effort to follow them.
* [ ] I've read and agree to the [Code of Conduct](https://github.com/Juanpe/SkeletonView/blob/develop/CODE_OF_CONDUCT.md).
* [ ] I've read and understood the [Contributing guidelines](https://github.com/Juanpe/SkeletonView/blob/main/CONTRIBUTING.md) and have done my best effort to follow them.
* [ ] I've read and agree to the [Code of Conduct](https://github.com/Juanpe/SkeletonView/blob/main/CODE_OF_CONDUCT.md).
* [ ] I've searched for any related issues and avoided creating a duplicate issue.
---
+2 -2
View File
@@ -3,5 +3,5 @@
Describe the goal of this PR. Mention any related Issue numbers.
### Requirements (place an `x` in each of the `[ ]`)
* [ ] I've read and understood the [Contributing guidelines](https://github.com/Juanpe/SkeletonView/blob/develop/CONTRIBUTING.md) and have done my best effort to follow them.
* [ ] I've read and agree to the [Code of Conduct](https://github.com/Juanpe/SkeletonView/blob/develop/CODE_OF_CONDUCT.md).
* [ ] I've read and understood the [Contributing guidelines](https://github.com/Juanpe/SkeletonView/blob/main/CONTRIBUTING.md) and have done my best effort to follow them.
* [ ] I've read and agree to the [Code of Conduct](https://github.com/Juanpe/SkeletonView/blob/main/CODE_OF_CONDUCT.md).
+1 -1
View File
@@ -24,10 +24,10 @@ version-resolver:
major:
labels:
- 'breaking'
- 'feature'
minor:
labels:
- '💡 enhancement'
- 'feature'
patch:
labels:
- '🐞 bug'
+2 -2
View File
@@ -4,7 +4,7 @@ onlyLabels:
- awaiting user input
staleLabel: given up
markComment: >
This issue has been automatically marked as stale because it has not had
🤖 This issue has been automatically marked as stale because it has not had
recent activity. It will be closed if no further activity occurs. Thank you
for your contributions.
for your contributions 🙂
closeComment: false
+1 -1
View File
@@ -2,7 +2,7 @@ name: CI
on:
pull_request:
branches: [develop]
branches: [main]
jobs:
build:
+14
View File
@@ -0,0 +1,14 @@
name: Pod lint
on: [workflow_dispatch]
jobs:
pod_lib_lint:
runs-on: macOS-latest
steps:
- uses: actions/checkout@v2
- env:
COCOAPODS_TRUNK_TOKEN: ${{ secrets.COCOAPODS_TRUNK_TOKEN }}
run: |
set -eo pipefail
pod lib lint --allow-warnings
+34 -57
View File
@@ -1,61 +1,38 @@
name: Release
on:
workflow_dispatch:
inputs:
release_version:
description: "Version"
required: true
default: ""
on: [workflow_dispatch]
jobs:
pod_lib_lint:
runs-on: macOS-latest
steps:
- uses: actions/checkout@v2
- name: Validate Pod
env:
COCOAPODS_TRUNK_TOKEN: ${{ secrets.COCOAPODS_TRUNK_TOKEN }}
run: pod lib lint SkeletonView.podspec --allow-warnings
bump_pod_version:
runs-on: ubuntu-latest
needs: pod_lib_lint
steps:
- uses: actions/checkout@v2
- name: setup fastlane
run: brew install fastlane
- name: bump version
run: fastlane bump_version next_version:${{ github.event.inputs.release_version }}
commit_changes:
needs: bump_pod_version
runs-on: ubuntu-latest
steps:
- name: Checkout repo
uses: actions/checkout@v2
release_version:
runs-on: macOS-latest
steps:
- uses: actions/checkout@v2
- name: Setup fastlane
run: brew install fastlane
- name: Publish release
id: publish_release
uses: release-drafter/release-drafter@v5
with:
publish: true
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Commit changes
uses: EndBug/add-and-commit@v7
with:
message: 'Bump version ${{ github.event.inputs.release_version }}'
create_release:
runs-on: ubuntu-latest
needs: commit_changes
steps:
- uses: actions/checkout@v2
- uses: release-drafter/release-drafter@v5
with:
publish: true
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
pod_trunk_repo:
runs-on: macOS-latest
needs: create_release
steps:
- uses: actions/checkout@v1
- name: Publish Pod
env:
COCOAPODS_TRUNK_TOKEN: ${{ secrets.COCOAPODS_TRUNK_TOKEN }}
run: pod trunk push SkeletonView.podspec
- name: Update podspec
run: fastlane bump_version next_version:${{ steps.publish_release.outputs.tag_name }}
- name: Commit changes
uses: stefanzweifel/git-auto-commit-action@v4
with:
branch: 'main'
commit_message: 'Bump version ${{ steps.publish_release.outputs.tag_name }}'
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Deploy to Cocoapods
env:
COCOAPODS_TRUNK_TOKEN: ${{ secrets.COCOAPODS_TRUNK_TOKEN }}
run: |
set -eo pipefail
pod lib lint --allow-warnings
pod trunk push --allow-warnings
+1 -1
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@@ -3,7 +3,7 @@ name: Release Notes
on:
push:
branches:
- develop
- main
jobs:
update_release_notes:
+1 -1
View File
@@ -2,7 +2,7 @@ name: Validations
on:
pull_request_target:
branches: [develop]
branches: [main]
types: [opened, reoneped, edited, synchronized]
# workflow_dispatch:
+1 -1
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@@ -1 +1 @@
5.0
5.3
+2 -2
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@@ -1,7 +1,7 @@
# Contributors Guide
Interested in contributing? Awesome! Before you do though, please read our
[Code of Conduct](https://github.com/Juanpe/SkeletonView/blob/develop/CODE_OF_CONDUCT.md). We take it very seriously, and expect that you will as
[Code of Conduct](https://github.com/Juanpe/SkeletonView/blob/main/CODE_OF_CONDUCT.md). We take it very seriously, and expect that you will as
well.
There are many ways you can contribute! :heart:
@@ -45,7 +45,7 @@ If the contribution doesn't meet the above criteria, you may fail our automated
3. :herb: Create a new branch and check it out.
4. :crystal_ball: Make your changes and commit them locally.
5. :arrow_heading_up: Push your new branch to your fork. (e.g. `git push username fix-issue-300`).
6. :inbox_tray: Open a Pull Request on github.com from your new branch on your fork to `develop` in this
6. :inbox_tray: Open a Pull Request on github.com from your new branch on your fork to `main` in this
repository.
## Developer's Certificate of Origin 1.1
-24
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@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>1.3</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>$(CURRENT_PROJECT_VERSION)</string>
</dict>
</plist>
-24
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@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>$(CURRENT_PROJECT_VERSION)</string>
<key>NSPrincipalClass</key>
<string></string>
</dict>
</plist>
@@ -1,45 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>
-45
View File
@@ -1,45 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.3</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>
-10
View File
@@ -3,16 +3,6 @@ import Danger
let danger = Danger()
let github = danger.github
// Changelog entries are required for changes to library files.
let allSourceFiles = danger.git.modifiedFiles + danger.git.createdFiles
let noChangelogEntry = !allSourceFiles.contains("CHANGELOG.md")
let sourceChanges = allSourceFiles.contains { $0.hasPrefix("Sources") }
let isNotTrivial = !danger.github.pullRequest.title.contains("#trivial")
if isNotTrivial && noChangelogEntry && sourceChanges {
fail("Any changes to library code should be reflected in the Changelog.")
}
// Make it more obvious that a PR is a work in progress and shouldn't be merged yet
if danger.github.pullRequest.title.contains("WIP") {
warn("PR is classed as Work in Progress")
-40
View File
@@ -1,40 +0,0 @@
// Copyright © 2018 SkeletonView. All rights reserved.
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}
@@ -1,98 +0,0 @@
{
"images" : [
{
"idiom" : "iphone",
"size" : "20x20",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "20x20",
"scale" : "3x"
},
{
"idiom" : "iphone",
"size" : "29x29",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "29x29",
"scale" : "3x"
},
{
"idiom" : "iphone",
"size" : "40x40",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "40x40",
"scale" : "3x"
},
{
"idiom" : "iphone",
"size" : "60x60",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "60x60",
"scale" : "3x"
},
{
"idiom" : "ipad",
"size" : "20x20",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "20x20",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "29x29",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "29x29",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "40x40",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "40x40",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "76x76",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "76x76",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "83.5x83.5",
"scale" : "2x"
},
{
"idiom" : "ios-marketing",
"size" : "1024x1024",
"scale" : "1x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
@@ -1,6 +0,0 @@
{
"info" : {
"version" : 1,
"author" : "xcode"
}
}
@@ -1,21 +0,0 @@
{
"images" : [
{
"idiom" : "universal",
"filename" : "avatar.png",
"scale" : "1x"
},
{
"idiom" : "universal",
"scale" : "2x"
},
{
"idiom" : "universal",
"scale" : "3x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
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Before

Width:  |  Height:  |  Size: 933 B

@@ -1,21 +0,0 @@
{
"images" : [
{
"idiom" : "universal",
"filename" : "picture.png",
"scale" : "1x"
},
{
"idiom" : "universal",
"scale" : "2x"
},
{
"idiom" : "universal",
"scale" : "3x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
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Before

Width:  |  Height:  |  Size: 8.0 KiB

@@ -1,25 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" systemVersion="17A277" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
</document>
@@ -1,55 +0,0 @@
// Copyright © 2018 SkeletonView. All rights reserved.
import UIKit
import SkeletonView
class CollectionViewCell: UICollectionViewCell {
var label: UILabel!
var imageView: UIImageView!
override init(frame: CGRect) {
super.init(frame: frame)
isSkeletonable = true
createLabel()
createImageView()
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
private func createImageView() {
imageView = UIImageView(image: UIImage(named: "picture"))
imageView.isSkeletonable = true
imageView.translatesAutoresizingMaskIntoConstraints = false
imageView.contentMode = .scaleAspectFit
addSubview(imageView)
NSLayoutConstraint.activate([
imageView.centerXAnchor.constraint(equalTo: centerXAnchor),
imageView.topAnchor.constraint(equalTo: topAnchor),
imageView.heightAnchor.constraint(equalTo: heightAnchor, multiplier: 0.75),
imageView.widthAnchor.constraint(equalTo: widthAnchor, multiplier: 0.75)
])
}
private func createLabel() {
label = UILabel()
label.isSkeletonable = true
label.text = "Lorem ipsum"
label.textAlignment = .center
label.translatesAutoresizingMaskIntoConstraints = false
addSubview(label)
NSLayoutConstraint.activate([
label.centerXAnchor.constraint(equalTo: centerXAnchor),
label.bottomAnchor.constraint(equalTo: bottomAnchor),
label.heightAnchor.constraint(equalToConstant: 40),
label.widthAnchor.constraint(equalToConstant: frame.width)
])
}
}
-212
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@@ -1,212 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="15702" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="irH-dz-xqL">
<device id="retina4_7" orientation="portrait" appearance="light"/>
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="15704"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="qda-qV-vJk">
<objects>
<viewController id="irH-dz-xqL" customClass="ViewController" customModule="SkeletonViewExampleUICollectionView" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Fso-nq-n6t">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<view contentMode="scaleToFill" translatesAutoresizingMaskIntoConstraints="NO" id="eHI-ka-8vS">
<rect key="frame" x="0.0" y="0.0" width="375" height="243"/>
<subviews>
<textView clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="scaleToFill" textAlignment="natural" translatesAutoresizingMaskIntoConstraints="NO" id="obr-b6-dib">
<rect key="frame" x="45" y="142" width="287" height="78"/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
<constraints>
<constraint firstAttribute="height" constant="78" id="jx6-c1-U0j"/>
</constraints>
<string key="text">Lorem ipsum dolor sit er elit lamet, consectetaur cillium adipisicing pecu, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. </string>
<fontDescription key="fontDescription" type="system" pointSize="14"/>
<textInputTraits key="textInputTraits" autocapitalizationType="sentences"/>
<userDefinedRuntimeAttributes>
<userDefinedRuntimeAttribute type="boolean" keyPath="isSkeletonable" value="YES"/>
<userDefinedRuntimeAttribute type="number" keyPath="lastLineFillPercent">
<integer key="value" value="40"/>
</userDefinedRuntimeAttribute>
</userDefinedRuntimeAttributes>
</textView>
<imageView clipsSubviews="YES" userInteractionEnabled="NO" contentMode="scaleAspectFill" horizontalHuggingPriority="251" verticalHuggingPriority="251" image="avatar" translatesAutoresizingMaskIntoConstraints="NO" id="Ql9-Jy-aWM">
<rect key="frame" x="141" y="20" width="93" height="93"/>
<color key="backgroundColor" red="0.56078431370000004" green="0.59607843140000005" blue="0.7843137255" alpha="0.90709546230000004" colorSpace="calibratedRGB"/>
<constraints>
<constraint firstAttribute="height" constant="93" id="jlG-7K-wMd"/>
<constraint firstAttribute="width" constant="93" id="xHX-Y1-dvi"/>
</constraints>
<userDefinedRuntimeAttributes>
<userDefinedRuntimeAttribute type="boolean" keyPath="isSkeletonable" value="YES"/>
</userDefinedRuntimeAttributes>
</imageView>
</subviews>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
<constraints>
<constraint firstAttribute="height" relation="greaterThanOrEqual" constant="243" id="0g6-3g-uII"/>
<constraint firstAttribute="trailing" secondItem="obr-b6-dib" secondAttribute="trailing" constant="43" id="3ms-Wk-qcn"/>
<constraint firstItem="obr-b6-dib" firstAttribute="centerX" secondItem="eHI-ka-8vS" secondAttribute="centerX" constant="1" id="B5s-DM-eR8"/>
<constraint firstAttribute="height" constant="243" id="GX5-3W-tUt"/>
<constraint firstItem="Ql9-Jy-aWM" firstAttribute="centerX" secondItem="eHI-ka-8vS" secondAttribute="centerX" id="HsA-ID-oSK"/>
<constraint firstItem="Ql9-Jy-aWM" firstAttribute="top" secondItem="eHI-ka-8vS" secondAttribute="top" constant="20" id="Hxu-ae-hXQ"/>
<constraint firstItem="obr-b6-dib" firstAttribute="leading" secondItem="eHI-ka-8vS" secondAttribute="leading" constant="45" id="eop-Gq-7mO"/>
<constraint firstItem="obr-b6-dib" firstAttribute="top" secondItem="eHI-ka-8vS" secondAttribute="top" constant="142" id="inJ-75-hGX"/>
</constraints>
<viewLayoutGuide key="safeArea" id="36i-gK-pIa"/>
<userDefinedRuntimeAttributes>
<userDefinedRuntimeAttribute type="boolean" keyPath="isSkeletonable" value="YES"/>
</userDefinedRuntimeAttributes>
</view>
<collectionView clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="scaleToFill" dataMode="prototypes" translatesAutoresizingMaskIntoConstraints="NO" id="HKL-L0-T2w">
<rect key="frame" x="0.0" y="243" width="375" height="264"/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
<collectionViewFlowLayout key="collectionViewLayout" minimumLineSpacing="10" minimumInteritemSpacing="10" id="mGU-kn-rfE">
<size key="itemSize" width="50" height="50"/>
<size key="headerReferenceSize" width="0.0" height="0.0"/>
<size key="footerReferenceSize" width="0.0" height="0.0"/>
<inset key="sectionInset" minX="0.0" minY="0.0" maxX="0.0" maxY="0.0"/>
</collectionViewFlowLayout>
<cells/>
<connections>
<outlet property="dataSource" destination="irH-dz-xqL" id="wya-hE-ovQ"/>
</connections>
</collectionView>
<view contentMode="scaleToFill" translatesAutoresizingMaskIntoConstraints="NO" id="JjA-MK-YzZ">
<rect key="frame" x="0.0" y="507" width="375" height="160"/>
<subviews>
<segmentedControl opaque="NO" contentMode="scaleToFill" contentHorizontalAlignment="left" contentVerticalAlignment="top" segmentControlStyle="plain" selectedSegmentIndex="0" translatesAutoresizingMaskIntoConstraints="NO" id="fMR-vj-7de">
<rect key="frame" x="20" y="21" width="145" height="32"/>
<segments>
<segment title="Solid"/>
<segment title="Gradient"/>
</segments>
<connections>
<action selector="changeSkeletonType:" destination="irH-dz-xqL" eventType="valueChanged" id="lfR-JV-DU4"/>
</connections>
</segmentedControl>
<switch opaque="NO" contentMode="scaleToFill" horizontalHuggingPriority="750" verticalHuggingPriority="750" contentHorizontalAlignment="center" contentVerticalAlignment="center" on="YES" translatesAutoresizingMaskIntoConstraints="NO" id="KBe-RM-BG8">
<rect key="frame" x="308" y="21" width="51" height="31"/>
<connections>
<action selector="changeAnimated:" destination="irH-dz-xqL" eventType="valueChanged" id="dlH-KK-iee"/>
</connections>
</switch>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="Animated" textAlignment="right" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="GSj-Ze-UIK">
<rect key="frame" x="229" y="26" width="73" height="21"/>
<fontDescription key="fontDescription" type="system" pointSize="17"/>
<nil key="textColor"/>
<nil key="highlightedColor"/>
</label>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="Color" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="4Hm-fj-45V">
<rect key="frame" x="20" y="61" width="41.5" height="52"/>
<fontDescription key="fontDescription" type="system" pointSize="17"/>
<nil key="textColor"/>
<nil key="highlightedColor"/>
</label>
<view contentMode="scaleToFill" translatesAutoresizingMaskIntoConstraints="NO" id="HBJ-nh-56V">
<rect key="frame" x="69.5" y="72" width="30" height="30"/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
<constraints>
<constraint firstAttribute="width" constant="30" id="DVW-Tc-XEQ"/>
<constraint firstAttribute="height" constant="30" id="JfP-3b-yqX"/>
</constraints>
</view>
<button opaque="NO" contentMode="scaleToFill" contentHorizontalAlignment="center" contentVerticalAlignment="center" lineBreakMode="middleTruncation" translatesAutoresizingMaskIntoConstraints="NO" id="aUR-Qo-gHK">
<rect key="frame" x="20" y="61" width="100" height="52"/>
<constraints>
<constraint firstAttribute="width" constant="100" id="GvX-hq-2Qn"/>
<constraint firstAttribute="height" constant="52" id="UQe-Cf-riE"/>
</constraints>
<connections>
<action selector="btnChangeColorTouchUpInside:" destination="irH-dz-xqL" eventType="touchUpInside" id="Xca-QC-htl"/>
</connections>
</button>
<button opaque="NO" contentMode="scaleToFill" contentHorizontalAlignment="center" contentVerticalAlignment="center" buttonType="roundedRect" lineBreakMode="middleTruncation" translatesAutoresizingMaskIntoConstraints="NO" id="nPs-17-vfs">
<rect key="frame" x="263" y="72" width="94" height="30"/>
<state key="normal" title="Hide skeleton"/>
<connections>
<action selector="showOrHideSkeleton:" destination="irH-dz-xqL" eventType="touchUpInside" id="lHc-k2-OgV"/>
</connections>
</button>
<stepper opaque="NO" contentMode="scaleToFill" horizontalHuggingPriority="750" verticalHuggingPriority="750" contentHorizontalAlignment="center" contentVerticalAlignment="center" value="0.25" maximumValue="5" stepValue="0.25" translatesAutoresizingMaskIntoConstraints="NO" id="3mz-9M-e7Q">
<rect key="frame" x="263" y="123" width="94" height="32"/>
<connections>
<action selector="transitionDurationStepperAction:" destination="irH-dz-xqL" eventType="valueChanged" id="Ll0-Pr-d0V"/>
</connections>
</stepper>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="Fade Duration: 0.25 sec" textAlignment="right" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="5gN-Jz-44y">
<rect key="frame" x="92.5" y="130" width="162.5" height="18"/>
<fontDescription key="fontDescription" type="system" pointSize="15"/>
<nil key="textColor"/>
<nil key="highlightedColor"/>
</label>
</subviews>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
<constraints>
<constraint firstItem="3mz-9M-e7Q" firstAttribute="leading" secondItem="5gN-Jz-44y" secondAttribute="trailing" constant="8" id="65e-Nj-bKG"/>
<constraint firstItem="HBJ-nh-56V" firstAttribute="centerY" secondItem="aUR-Qo-gHK" secondAttribute="centerY" id="81M-Wq-Avl"/>
<constraint firstItem="fMR-vj-7de" firstAttribute="leading" secondItem="JjA-MK-YzZ" secondAttribute="leading" constant="20" id="AyG-hI-tte"/>
<constraint firstItem="aUR-Qo-gHK" firstAttribute="leading" secondItem="fMR-vj-7de" secondAttribute="leading" id="C1b-Hl-jEg"/>
<constraint firstItem="3mz-9M-e7Q" firstAttribute="trailing" secondItem="nPs-17-vfs" secondAttribute="trailing" id="KuK-fc-jOQ"/>
<constraint firstItem="nPs-17-vfs" firstAttribute="centerY" secondItem="aUR-Qo-gHK" secondAttribute="centerY" id="MQX-E5-IDE"/>
<constraint firstItem="HBJ-nh-56V" firstAttribute="leading" secondItem="4Hm-fj-45V" secondAttribute="trailing" constant="8" id="MhM-jY-LIA"/>
<constraint firstItem="4Hm-fj-45V" firstAttribute="height" secondItem="aUR-Qo-gHK" secondAttribute="height" id="OSn-RA-wQL"/>
<constraint firstItem="4Hm-fj-45V" firstAttribute="leading" secondItem="aUR-Qo-gHK" secondAttribute="leading" id="PwQ-UR-iMq"/>
<constraint firstAttribute="height" constant="160" id="QDV-wu-e3I"/>
<constraint firstItem="5gN-Jz-44y" firstAttribute="centerY" secondItem="3mz-9M-e7Q" secondAttribute="centerY" id="TGP-Ep-0ob"/>
<constraint firstItem="nPs-17-vfs" firstAttribute="top" secondItem="KBe-RM-BG8" secondAttribute="bottom" constant="20" id="TPg-wY-9bc"/>
<constraint firstItem="4Hm-fj-45V" firstAttribute="centerY" secondItem="aUR-Qo-gHK" secondAttribute="centerY" id="V4i-bF-Jed"/>
<constraint firstItem="KBe-RM-BG8" firstAttribute="leading" secondItem="GSj-Ze-UIK" secondAttribute="trailing" constant="6" id="ehg-tW-7kq"/>
<constraint firstItem="GSj-Ze-UIK" firstAttribute="centerY" secondItem="KBe-RM-BG8" secondAttribute="centerY" id="esk-GV-DBS"/>
<constraint firstAttribute="trailing" secondItem="KBe-RM-BG8" secondAttribute="trailing" constant="18" id="hhE-rV-dV7"/>
<constraint firstItem="KBe-RM-BG8" firstAttribute="top" secondItem="JjA-MK-YzZ" secondAttribute="top" constant="21" id="pBQ-H8-xTK"/>
<constraint firstAttribute="bottom" secondItem="3mz-9M-e7Q" secondAttribute="bottom" constant="5" id="pQ9-a6-hM4"/>
<constraint firstItem="fMR-vj-7de" firstAttribute="centerY" secondItem="GSj-Ze-UIK" secondAttribute="centerY" id="q2v-t1-Zu0"/>
<constraint firstAttribute="height" relation="greaterThanOrEqual" constant="160" id="qR5-cz-YAm"/>
<constraint firstItem="nPs-17-vfs" firstAttribute="trailing" secondItem="KBe-RM-BG8" secondAttribute="trailing" id="yls-k6-ZfC"/>
</constraints>
</view>
</subviews>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
<constraints>
<constraint firstItem="eHI-ka-8vS" firstAttribute="trailing" secondItem="2Gq-Y8-1TU" secondAttribute="trailing" id="0dc-Vd-yJY"/>
<constraint firstItem="JjA-MK-YzZ" firstAttribute="leading" secondItem="2Gq-Y8-1TU" secondAttribute="leading" id="57i-UV-Wqd"/>
<constraint firstItem="eHI-ka-8vS" firstAttribute="leading" secondItem="2Gq-Y8-1TU" secondAttribute="leading" id="5tt-Ne-67Y"/>
<constraint firstItem="JjA-MK-YzZ" firstAttribute="bottom" secondItem="2Gq-Y8-1TU" secondAttribute="bottom" id="AAr-ke-R7M"/>
<constraint firstItem="JjA-MK-YzZ" firstAttribute="trailing" secondItem="2Gq-Y8-1TU" secondAttribute="trailing" id="DtS-9c-zBC"/>
<constraint firstItem="HKL-L0-T2w" firstAttribute="top" secondItem="eHI-ka-8vS" secondAttribute="bottom" id="Jgf-jS-PLT"/>
<constraint firstItem="eHI-ka-8vS" firstAttribute="top" secondItem="2Gq-Y8-1TU" secondAttribute="top" id="Ux2-GF-HLK"/>
<constraint firstItem="JjA-MK-YzZ" firstAttribute="top" secondItem="HKL-L0-T2w" secondAttribute="bottom" id="XEd-Gf-KFI"/>
<constraint firstItem="2Gq-Y8-1TU" firstAttribute="trailing" secondItem="HKL-L0-T2w" secondAttribute="trailing" id="bNo-98-pE4"/>
<constraint firstItem="HKL-L0-T2w" firstAttribute="leading" secondItem="2Gq-Y8-1TU" secondAttribute="leading" id="iIq-cx-paX"/>
</constraints>
<viewLayoutGuide key="safeArea" id="2Gq-Y8-1TU"/>
<userDefinedRuntimeAttributes>
<userDefinedRuntimeAttribute type="boolean" keyPath="isSkeletonable" value="YES"/>
</userDefinedRuntimeAttributes>
</view>
<connections>
<outlet property="avatarImage" destination="Ql9-Jy-aWM" id="VoL-by-ygR"/>
<outlet property="collectionView" destination="HKL-L0-T2w" id="HSe-j0-S5d"/>
<outlet property="colorSelectedView" destination="HBJ-nh-56V" id="Iiq-iY-Glj"/>
<outlet property="showOrHideSkeletonButton" destination="nPs-17-vfs" id="vw4-fW-QoD"/>
<outlet property="skeletonTypeSelector" destination="fMR-vj-7de" id="CgX-3A-weo"/>
<outlet property="switchAnimated" destination="KBe-RM-BG8" id="emU-g9-NHT"/>
<outlet property="transitionDurationLabel" destination="5gN-Jz-44y" id="69y-iR-mbi"/>
<outlet property="transitionDurationStepper" destination="3mz-9M-e7Q" id="tzK-W7-A4D"/>
</connections>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="PkM-Y0-M5i" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="-972" y="-209.14542728635683"/>
</scene>
</scenes>
<resources>
<image name="avatar" width="215" height="211"/>
</resources>
</document>
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@@ -1,189 +0,0 @@
// Copyright © 2018 SkeletonView. All rights reserved.
import UIKit
import SkeletonView
class ViewController: UIViewController {
@IBOutlet weak var collectionView: UICollectionView! {
didSet {
collectionView.isSkeletonable = true
collectionView.backgroundColor = .clear
collectionView.showsHorizontalScrollIndicator = false
collectionView.showsVerticalScrollIndicator = false
collectionView.dataSource = self
collectionView.delegate = self
collectionView.register(CollectionViewCell.self, forCellWithReuseIdentifier: "CollectionViewCell")
}
}
@IBOutlet weak var avatarImage: UIImageView! {
didSet {
avatarImage.layer.cornerRadius = avatarImage.frame.width/2
avatarImage.layer.masksToBounds = true
}
}
@IBOutlet weak var colorSelectedView: UIView! {
didSet {
colorSelectedView.layer.cornerRadius = 5
colorSelectedView.layer.masksToBounds = true
colorSelectedView.backgroundColor = SkeletonAppearance.default.tintColor
}
}
@IBOutlet weak var switchAnimated: UISwitch!
@IBOutlet weak var skeletonTypeSelector: UISegmentedControl!
@IBOutlet weak var showOrHideSkeletonButton: UIButton!
@IBOutlet weak var transitionDurationLabel: UILabel!
@IBOutlet weak var transitionDurationStepper: UIStepper!
var type: SkeletonType {
return skeletonTypeSelector.selectedSegmentIndex == 0 ? .solid : .gradient
}
override func viewDidLoad() {
super.viewDidLoad()
transitionDurationStepper.value = 0.25
collectionView.prepareSkeleton(completion: { done in
self.view.showAnimatedSkeleton()
})
}
@IBAction func changeAnimated(_ sender: Any) {
if switchAnimated.isOn {
view.startSkeletonAnimation()
} else {
view.stopSkeletonAnimation()
}
}
@IBAction func changeSkeletonType(_ sender: Any) {
refreshSkeleton()
}
@IBAction func btnChangeColorTouchUpInside(_ sender: Any) {
showAlertPicker()
}
@IBAction func showOrHideSkeleton(_ sender: Any) {
showOrHideSkeletonButton.setTitle((view.isSkeletonActive ? "Show skeleton" : "Hide skeleton"), for: .normal)
view.isSkeletonActive ? hideSkeleton() : showSkeleton()
}
@IBAction func transitionDurationStepperAction(_ sender: Any) {
transitionDurationLabel.text = "transition duration: \(transitionDurationStepper.value) sec"
}
func showSkeleton() {
refreshSkeleton()
}
func hideSkeleton() {
view.hideSkeleton(transition: .crossDissolve(transitionDurationStepper.value))
}
func refreshSkeleton() {
self.view.hideSkeleton()
if type == .gradient { showGradientSkeleton() }
else { showSolidSkeleton() }
}
func showSolidSkeleton() {
if switchAnimated.isOn {
view.showAnimatedSkeleton(usingColor: colorSelectedView.backgroundColor!, transition: .crossDissolve(transitionDurationStepper.value))
} else {
view.showSkeleton(usingColor: colorSelectedView.backgroundColor!, transition: .crossDissolve(transitionDurationStepper.value))
}
}
func showGradientSkeleton() {
let gradient = SkeletonGradient(baseColor: colorSelectedView.backgroundColor!)
if switchAnimated.isOn {
view.showAnimatedGradientSkeleton(usingGradient: gradient, transition: .crossDissolve(transitionDurationStepper.value))
} else {
view.showGradientSkeleton(usingGradient: gradient, transition: .crossDissolve(transitionDurationStepper.value))
}
}
func showAlertPicker() {
let alertView = UIAlertController(title: "Select color", message: "\n\n\n\n\n\n", preferredStyle: .alert)
let pickerView = UIPickerView(frame: CGRect(x: 0, y: 50, width: 260, height: 115))
pickerView.dataSource = self
pickerView.delegate = self
alertView.view.addSubview(pickerView)
let action = UIAlertAction(title: "OK", style: .default) { [unowned pickerView, unowned self] _ in
let row = pickerView.selectedRow(inComponent: 0)
self.colorSelectedView.backgroundColor = colors[row].0
self.refreshSkeleton()
}
alertView.addAction(action)
let cancelAction = UIAlertAction(title: "Cancel", style: .cancel, handler: nil)
alertView.addAction(cancelAction)
present(alertView, animated: false, completion: {
pickerView.frame.size.width = alertView.view.frame.size.width
})
}
}
// MARK: - UIPickerViewDelegate, UIPickerViewDataSource
extension ViewController: UIPickerViewDelegate, UIPickerViewDataSource {
func numberOfComponents(in pickerView: UIPickerView) -> Int {
return 1
}
func pickerView(_ pickerView: UIPickerView, numberOfRowsInComponent component: Int) -> Int {
return colors.count
}
func pickerView(_ pickerView: UIPickerView, titleForRow row: Int, forComponent component: Int) -> String? {
return colors[row].1
}
}
// MARK: - UICollectionViewDelegateFlowLayout
extension ViewController: UICollectionViewDelegateFlowLayout {
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize {
return CGSize(width: view.frame.width/3 - 10, height: view.frame.width/3 - 10)
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumInteritemSpacingForSectionAt section: Int) -> CGFloat {
return 5
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumLineSpacingForSectionAt section: Int) -> CGFloat {
return 5
}
}
// MARK: - SkeletonCollectionViewDataSource
extension ViewController: SkeletonCollectionViewDataSource {
func collectionSkeletonView(_ skeletonView: UICollectionView, cellIdentifierForItemAt indexPath: IndexPath) -> ReusableCellIdentifier {
return "CollectionViewCell"
}
func collectionSkeletonView(_ skeletonView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return 10
}
// MARK: - UICollectionViewDataSource
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return 10
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "CollectionViewCell", for: indexPath) as! CollectionViewCell
return cell
}
}
-46
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@@ -1,46 +0,0 @@
//
// AppDelegate.swift
// SkeletonViewExample
//
// Created by Juanpe Catalán on 02/11/2017.
// Copyright © 2017 SkeletonView. All rights reserved.
//
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}
@@ -1,98 +0,0 @@
{
"images" : [
{
"idiom" : "iphone",
"size" : "20x20",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "20x20",
"scale" : "3x"
},
{
"idiom" : "iphone",
"size" : "29x29",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "29x29",
"scale" : "3x"
},
{
"idiom" : "iphone",
"size" : "40x40",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "40x40",
"scale" : "3x"
},
{
"idiom" : "iphone",
"size" : "60x60",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "60x60",
"scale" : "3x"
},
{
"idiom" : "ipad",
"size" : "20x20",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "20x20",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "29x29",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "29x29",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "40x40",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "40x40",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "76x76",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "76x76",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "83.5x83.5",
"scale" : "2x"
},
{
"idiom" : "ios-marketing",
"size" : "1024x1024",
"scale" : "1x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
@@ -1,6 +0,0 @@
{
"info" : {
"version" : 1,
"author" : "xcode"
}
}
@@ -1,21 +0,0 @@
{
"images" : [
{
"idiom" : "universal",
"filename" : "avatar.png",
"scale" : "1x"
},
{
"idiom" : "universal",
"scale" : "2x"
},
{
"idiom" : "universal",
"scale" : "3x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
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@@ -1,25 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" systemVersion="17A277" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
</document>
@@ -1,335 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="17156" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="Va7-1y-Tel">
<device id="retina5_9" orientation="portrait" appearance="light"/>
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="17125"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="System colors in document resources" minToolsVersion="11.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--Item-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="ViewController" customModule="SkeletonViewExample" customModuleProvider="target" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
<rect key="frame" x="0.0" y="0.0" width="375" height="812"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<view contentMode="scaleToFill" translatesAutoresizingMaskIntoConstraints="NO" id="F9K-jU-100" userLabel="ContainerView">
<rect key="frame" x="0.0" y="44" width="375" height="243"/>
<subviews>
<textView clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="scaleToFill" textAlignment="natural" translatesAutoresizingMaskIntoConstraints="NO" id="e9V-mk-xH0">
<rect key="frame" x="45" y="142" width="287" height="78"/>
<constraints>
<constraint firstAttribute="height" constant="78" id="gF5-G1-lKI"/>
</constraints>
<string key="text">Lorem ipsum dolor sit er elit lamet, consectetaur cillium adipisicing pecu, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. </string>
<color key="textColor" systemColor="labelColor"/>
<fontDescription key="fontDescription" type="system" pointSize="14"/>
<textInputTraits key="textInputTraits" autocapitalizationType="sentences"/>
<userDefinedRuntimeAttributes>
<userDefinedRuntimeAttribute type="boolean" keyPath="isSkeletonable" value="YES"/>
<userDefinedRuntimeAttribute type="number" keyPath="lastLineFillPercent">
<integer key="value" value="40"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="number" keyPath="linesCornerRadius">
<integer key="value" value="6"/>
</userDefinedRuntimeAttribute>
</userDefinedRuntimeAttributes>
</textView>
<imageView clipsSubviews="YES" userInteractionEnabled="NO" contentMode="scaleAspectFill" horizontalHuggingPriority="251" verticalHuggingPriority="251" image="avatar" translatesAutoresizingMaskIntoConstraints="NO" id="nMj-pU-5wJ">
<rect key="frame" x="45" y="20" width="93" height="93"/>
<color key="backgroundColor" red="0.56078431370000004" green="0.59607843140000005" blue="0.7843137255" alpha="0.90709546230000004" colorSpace="calibratedRGB"/>
<constraints>
<constraint firstAttribute="height" constant="93" id="gw9-nu-cKo"/>
<constraint firstAttribute="width" constant="93" id="zB6-Lp-IUt"/>
</constraints>
<userDefinedRuntimeAttributes>
<userDefinedRuntimeAttribute type="boolean" keyPath="isSkeletonable" value="YES"/>
</userDefinedRuntimeAttributes>
</imageView>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="Label" textAlignment="natural" lineBreakMode="tailTruncation" numberOfLines="0" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="CJW-A4-Fb8">
<rect key="frame" x="166" y="27" width="166" height="12"/>
<color key="backgroundColor" red="0.92156862750000001" green="0.16862745100000001" blue="0.54901960780000003" alpha="1" colorSpace="calibratedRGB"/>
<constraints>
<constraint firstAttribute="height" relation="lessThanOrEqual" constant="80" id="XAA-g8-NVH"/>
</constraints>
<fontDescription key="fontDescription" type="system" pointSize="10"/>
<nil key="textColor"/>
<nil key="highlightedColor"/>
<userDefinedRuntimeAttributes>
<userDefinedRuntimeAttribute type="boolean" keyPath="isSkeletonable" value="YES"/>
<userDefinedRuntimeAttribute type="number" keyPath="linesCornerRadius">
<integer key="value" value="5"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="number" keyPath="skeletonLineSpacing">
<real key="value" value="8"/>
</userDefinedRuntimeAttribute>
</userDefinedRuntimeAttributes>
</label>
</subviews>
<color key="backgroundColor" systemColor="systemBackgroundColor"/>
<constraints>
<constraint firstItem="CJW-A4-Fb8" firstAttribute="leading" secondItem="nMj-pU-5wJ" secondAttribute="trailing" constant="28" id="Drg-cD-6E8"/>
<constraint firstItem="e9V-mk-xH0" firstAttribute="leading" secondItem="F9K-jU-100" secondAttribute="leading" constant="45" id="HvQ-HY-zYU"/>
<constraint firstItem="e9V-mk-xH0" firstAttribute="centerX" secondItem="F9K-jU-100" secondAttribute="centerX" constant="1" id="KcB-tG-NXa"/>
<constraint firstAttribute="height" constant="243" id="MIj-xq-gr1"/>
<constraint firstItem="nMj-pU-5wJ" firstAttribute="leading" secondItem="F9K-jU-100" secondAttribute="leading" constant="45" id="TK6-Ws-2xY"/>
<constraint firstItem="e9V-mk-xH0" firstAttribute="top" secondItem="F9K-jU-100" secondAttribute="top" constant="142" id="Wcx-nZ-1lR"/>
<constraint firstAttribute="trailing" secondItem="e9V-mk-xH0" secondAttribute="trailing" constant="43" id="XbU-Og-rht"/>
<constraint firstItem="CJW-A4-Fb8" firstAttribute="top" secondItem="F9K-jU-100" secondAttribute="top" constant="27" id="ceh-gB-7Et"/>
<constraint firstItem="nMj-pU-5wJ" firstAttribute="top" secondItem="F9K-jU-100" secondAttribute="top" constant="20" id="hQL-cr-MaN"/>
<constraint firstAttribute="trailing" secondItem="CJW-A4-Fb8" secondAttribute="trailing" constant="43" id="nfT-a5-z36"/>
</constraints>
<userDefinedRuntimeAttributes>
<userDefinedRuntimeAttribute type="boolean" keyPath="isSkeletonable" value="YES"/>
</userDefinedRuntimeAttributes>
</view>
<tableView clipsSubviews="YES" contentMode="scaleToFill" alwaysBounceVertical="YES" dataMode="prototypes" style="plain" separatorStyle="none" rowHeight="-1" estimatedRowHeight="-1" sectionHeaderHeight="28" sectionFooterHeight="28" translatesAutoresizingMaskIntoConstraints="NO" id="UCB-SP-lQk">
<rect key="frame" x="0.0" y="287" width="375" height="282"/>
<color key="separatorColor" red="0.1061807256" green="0.84678786989999999" blue="0.031482450150000001" alpha="1" colorSpace="custom" customColorSpace="displayP3"/>
<prototypes>
<tableViewCell clipsSubviews="YES" contentMode="scaleToFill" preservesSuperviewLayoutMargins="YES" selectionStyle="default" indentationWidth="10" reuseIdentifier="CellIdentifier" rowHeight="120" id="2dN-Bd-tdy" customClass="Cell" customModule="SkeletonViewExample" customModuleProvider="target">
<rect key="frame" x="0.0" y="28" width="375" height="120"/>
<autoresizingMask key="autoresizingMask"/>
<tableViewCellContentView key="contentView" opaque="NO" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="center" preservesSuperviewLayoutMargins="YES" insetsLayoutMarginsFromSafeArea="NO" tableViewCell="2dN-Bd-tdy" id="7IN-F3-Mr6">
<rect key="frame" x="0.0" y="0.0" width="375" height="120"/>
<autoresizingMask key="autoresizingMask"/>
<subviews>
<imageView userInteractionEnabled="NO" contentMode="scaleToFill" horizontalHuggingPriority="251" verticalHuggingPriority="251" image="avatar" translatesAutoresizingMaskIntoConstraints="NO" id="oiE-tt-nc2">
<rect key="frame" x="16" y="18" width="82" height="82"/>
<color key="backgroundColor" red="0.56078431370000004" green="0.59607843140000005" blue="0.7843137255" alpha="0.90709546230000004" colorSpace="calibratedRGB"/>
<constraints>
<constraint firstAttribute="width" constant="82" id="4j0-PU-CmN"/>
<constraint firstAttribute="height" constant="82" id="iqE-Lc-FOj"/>
</constraints>
<userDefinedRuntimeAttributes>
<userDefinedRuntimeAttribute type="boolean" keyPath="isSkeletonable" value="YES"/>
</userDefinedRuntimeAttributes>
</imageView>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="Label" textAlignment="natural" lineBreakMode="tailTruncation" numberOfLines="2" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="VhU-1t-AaI" userLabel="Label">
<rect key="frame" x="119" y="29" width="235" height="20"/>
<color key="backgroundColor" red="0.92156862750000001" green="0.16862745100000001" blue="0.54901960780000003" alpha="1" colorSpace="calibratedRGB"/>
<constraints>
<constraint firstAttribute="height" constant="20" id="HRL-cI-ieC"/>
</constraints>
<fontDescription key="fontDescription" type="system" pointSize="15"/>
<nil key="textColor"/>
<nil key="highlightedColor"/>
<userDefinedRuntimeAttributes>
<userDefinedRuntimeAttribute type="boolean" keyPath="isSkeletonable" value="YES"/>
<userDefinedRuntimeAttribute type="number" keyPath="linesCornerRadius">
<integer key="value" value="5"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="number" keyPath="lastLineFillPercent">
<integer key="value" value="20"/>
</userDefinedRuntimeAttribute>
</userDefinedRuntimeAttributes>
</label>
</subviews>
<constraints>
<constraint firstItem="oiE-tt-nc2" firstAttribute="leading" secondItem="7IN-F3-Mr6" secondAttribute="leadingMargin" id="1be-ak-AH1"/>
<constraint firstAttribute="bottom" secondItem="oiE-tt-nc2" secondAttribute="bottom" constant="20" id="CKt-oA-eBI"/>
<constraint firstItem="oiE-tt-nc2" firstAttribute="top" secondItem="7IN-F3-Mr6" secondAttribute="topMargin" constant="7" id="EKn-ST-LDX"/>
<constraint firstAttribute="trailingMargin" secondItem="VhU-1t-AaI" secondAttribute="trailing" constant="5" id="I7C-Bq-mfK"/>
<constraint firstItem="VhU-1t-AaI" firstAttribute="leading" secondItem="oiE-tt-nc2" secondAttribute="trailing" constant="21" id="Ojr-Kz-1k6"/>
<constraint firstItem="VhU-1t-AaI" firstAttribute="top" secondItem="7IN-F3-Mr6" secondAttribute="topMargin" constant="18" id="ZW6-JY-S4c"/>
</constraints>
<userDefinedRuntimeAttributes>
<userDefinedRuntimeAttribute type="boolean" keyPath="isSkeletonable" value="YES"/>
</userDefinedRuntimeAttributes>
</tableViewCellContentView>
<userDefinedRuntimeAttributes>
<userDefinedRuntimeAttribute type="boolean" keyPath="isSkeletonable" value="YES"/>
</userDefinedRuntimeAttributes>
<connections>
<outlet property="avatar" destination="oiE-tt-nc2" id="Dkh-R5-Qhu"/>
<outlet property="label1" destination="VhU-1t-AaI" id="kUW-HV-KrD"/>
</connections>
</tableViewCell>
</prototypes>
<userDefinedRuntimeAttributes>
<userDefinedRuntimeAttribute type="boolean" keyPath="isSkeletonable" value="NO"/>
</userDefinedRuntimeAttributes>
<connections>
<outlet property="dataSource" destination="BYZ-38-t0r" id="Hxi-nC-gbY"/>
<outlet property="delegate" destination="BYZ-38-t0r" id="Z10-Nx-iGb"/>
</connections>
</tableView>
<view contentMode="scaleToFill" translatesAutoresizingMaskIntoConstraints="NO" id="XgY-1a-UGc">
<rect key="frame" x="0.0" y="569" width="375" height="160"/>
<subviews>
<segmentedControl opaque="NO" contentMode="scaleToFill" contentHorizontalAlignment="left" contentVerticalAlignment="top" segmentControlStyle="plain" selectedSegmentIndex="0" translatesAutoresizingMaskIntoConstraints="NO" id="xOL-Sq-r4i">
<rect key="frame" x="20" y="23" width="145" height="32"/>
<segments>
<segment title="Solid"/>
<segment title="Gradient"/>
</segments>
<connections>
<action selector="changeSkeletonType:" destination="BYZ-38-t0r" eventType="valueChanged" id="iAS-ab-0jP"/>
</connections>
</segmentedControl>
<switch opaque="NO" contentMode="scaleToFill" horizontalHuggingPriority="750" verticalHuggingPriority="750" contentHorizontalAlignment="center" contentVerticalAlignment="center" on="YES" translatesAutoresizingMaskIntoConstraints="NO" id="vz0-qg-GcZ">
<rect key="frame" x="308" y="21" width="51" height="31"/>
<connections>
<action selector="changeAnimated:" destination="BYZ-38-t0r" eventType="valueChanged" id="w1G-gZ-RE0"/>
</connections>
</switch>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="Animated" textAlignment="right" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="WHN-wR-TKt">
<rect key="frame" x="229" y="26" width="73" height="21"/>
<fontDescription key="fontDescription" type="system" pointSize="17"/>
<nil key="textColor"/>
<nil key="highlightedColor"/>
</label>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="Color" textAlignment="right" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="7CF-rV-pK2">
<rect key="frame" x="20" y="73.666666666666629" width="90" height="21"/>
<fontDescription key="fontDescription" type="system" pointSize="17"/>
<nil key="textColor"/>
<nil key="highlightedColor"/>
</label>
<view contentMode="scaleToFill" translatesAutoresizingMaskIntoConstraints="NO" id="iGp-rp-t1d">
<rect key="frame" x="130" y="69" width="30" height="30"/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
<constraints>
<constraint firstAttribute="width" constant="30" id="Q3k-B1-E88"/>
<constraint firstAttribute="height" constant="30" id="xOD-RY-U4u"/>
</constraints>
</view>
<button opaque="NO" contentMode="scaleToFill" contentHorizontalAlignment="center" contentVerticalAlignment="center" lineBreakMode="middleTruncation" translatesAutoresizingMaskIntoConstraints="NO" id="Mde-Cm-CoS">
<rect key="frame" x="20" y="58" width="140" height="52"/>
<constraints>
<constraint firstAttribute="height" constant="52" id="3GX-2y-eQj"/>
<constraint firstAttribute="width" constant="140" id="6cC-Y1-RKs"/>
</constraints>
<connections>
<action selector="btnChangeColorTouchUpInside:" destination="BYZ-38-t0r" eventType="touchUpInside" id="cB8-Ik-LIJ"/>
</connections>
</button>
<button opaque="NO" contentMode="scaleToFill" contentHorizontalAlignment="center" contentVerticalAlignment="center" buttonType="system" lineBreakMode="middleTruncation" translatesAutoresizingMaskIntoConstraints="NO" id="Tdu-YQ-saq">
<rect key="frame" x="263" y="69" width="94" height="30"/>
<state key="normal" title="Hide skeleton"/>
<connections>
<action selector="showOrHideSkeleton:" destination="BYZ-38-t0r" eventType="touchUpInside" id="Ma1-WX-Dzy"/>
</connections>
</button>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="Fade Duration: 0.25 sec" textAlignment="right" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="mrw-PM-jJJ">
<rect key="frame" x="92.333333333333329" y="130" width="162.66666666666669" height="18"/>
<fontDescription key="fontDescription" type="system" pointSize="15"/>
<nil key="textColor"/>
<nil key="highlightedColor"/>
</label>
<stepper opaque="NO" contentMode="scaleToFill" horizontalHuggingPriority="750" verticalHuggingPriority="750" contentHorizontalAlignment="center" contentVerticalAlignment="center" value="0.25" maximumValue="5" stepValue="0.25" translatesAutoresizingMaskIntoConstraints="NO" id="l4N-LL-ZrJ">
<rect key="frame" x="263" y="123" width="94" height="32"/>
<connections>
<action selector="transitionDurationStepperAction:" destination="BYZ-38-t0r" eventType="valueChanged" id="jPN-df-fNs"/>
</connections>
</stepper>
</subviews>
<color key="backgroundColor" systemColor="systemBackgroundColor"/>
<constraints>
<constraint firstItem="l4N-LL-ZrJ" firstAttribute="leading" secondItem="mrw-PM-jJJ" secondAttribute="trailing" constant="8" id="5iU-dO-qVc"/>
<constraint firstItem="mrw-PM-jJJ" firstAttribute="centerY" secondItem="l4N-LL-ZrJ" secondAttribute="centerY" id="9OM-mx-4Jo"/>
<constraint firstAttribute="trailing" secondItem="Tdu-YQ-saq" secondAttribute="trailing" constant="18" id="BQ0-S0-YMp"/>
<constraint firstItem="iGp-rp-t1d" firstAttribute="trailing" secondItem="Mde-Cm-CoS" secondAttribute="trailing" id="IJ3-CC-5M7"/>
<constraint firstAttribute="height" constant="160" id="OH5-ja-ZlB"/>
<constraint firstItem="Mde-Cm-CoS" firstAttribute="leading" secondItem="XgY-1a-UGc" secondAttribute="leading" constant="20" id="Rek-hz-pDw"/>
<constraint firstItem="xOL-Sq-r4i" firstAttribute="top" secondItem="XgY-1a-UGc" secondAttribute="top" constant="23" id="Udf-0g-bZm"/>
<constraint firstItem="Tdu-YQ-saq" firstAttribute="top" secondItem="vz0-qg-GcZ" secondAttribute="bottom" constant="17" id="WiR-yP-dyv"/>
<constraint firstItem="Mde-Cm-CoS" firstAttribute="centerY" secondItem="7CF-rV-pK2" secondAttribute="centerY" id="eaN-FA-4mF"/>
<constraint firstItem="iGp-rp-t1d" firstAttribute="centerY" secondItem="7CF-rV-pK2" secondAttribute="centerY" id="hBb-mp-AjF"/>
<constraint firstItem="l4N-LL-ZrJ" firstAttribute="top" secondItem="Tdu-YQ-saq" secondAttribute="bottom" constant="24" id="iA5-RB-pW2"/>
<constraint firstItem="vz0-qg-GcZ" firstAttribute="top" secondItem="XgY-1a-UGc" secondAttribute="top" constant="21" id="iad-6N-wNf"/>
<constraint firstItem="vz0-qg-GcZ" firstAttribute="leading" secondItem="WHN-wR-TKt" secondAttribute="trailing" constant="6" id="jgu-tV-gqO"/>
<constraint firstItem="WHN-wR-TKt" firstAttribute="centerY" secondItem="vz0-qg-GcZ" secondAttribute="centerY" id="kTu-fb-Bc8"/>
<constraint firstAttribute="trailing" secondItem="vz0-qg-GcZ" secondAttribute="trailing" constant="18" id="ktq-JT-uoR"/>
<constraint firstItem="xOL-Sq-r4i" firstAttribute="leading" secondItem="XgY-1a-UGc" secondAttribute="leading" constant="20" id="pY0-qd-xmK"/>
<constraint firstItem="l4N-LL-ZrJ" firstAttribute="trailing" secondItem="Tdu-YQ-saq" secondAttribute="trailing" id="ql2-Z9-dnv"/>
<constraint firstItem="iGp-rp-t1d" firstAttribute="leading" secondItem="7CF-rV-pK2" secondAttribute="trailing" constant="20" id="vWD-0m-dMp"/>
<constraint firstItem="7CF-rV-pK2" firstAttribute="centerY" secondItem="Tdu-YQ-saq" secondAttribute="centerY" id="x0d-LB-A4q"/>
<constraint firstItem="7CF-rV-pK2" firstAttribute="leading" secondItem="xOL-Sq-r4i" secondAttribute="leading" id="yEL-Nv-z76"/>
</constraints>
</view>
</subviews>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
<color key="backgroundColor" systemColor="systemBackgroundColor"/>
<constraints>
<constraint firstItem="F9K-jU-100" firstAttribute="trailing" secondItem="6Tk-OE-BBY" secondAttribute="trailing" id="1es-nY-bd3"/>
<constraint firstItem="F9K-jU-100" firstAttribute="leading" secondItem="6Tk-OE-BBY" secondAttribute="leading" id="A3E-iv-1qp"/>
<constraint firstItem="XgY-1a-UGc" firstAttribute="trailing" secondItem="6Tk-OE-BBY" secondAttribute="trailing" id="Luk-cg-4Ez"/>
<constraint firstItem="UCB-SP-lQk" firstAttribute="leading" secondItem="6Tk-OE-BBY" secondAttribute="leading" id="Qbw-Rq-Rhw"/>
<constraint firstItem="F9K-jU-100" firstAttribute="top" secondItem="6Tk-OE-BBY" secondAttribute="top" id="VLb-cX-ZHC"/>
<constraint firstItem="XgY-1a-UGc" firstAttribute="leading" secondItem="6Tk-OE-BBY" secondAttribute="leading" id="Y8A-sq-fmq"/>
<constraint firstItem="XgY-1a-UGc" firstAttribute="top" secondItem="UCB-SP-lQk" secondAttribute="bottom" id="eof-MM-DrW"/>
<constraint firstItem="UCB-SP-lQk" firstAttribute="top" secondItem="F9K-jU-100" secondAttribute="bottom" id="hwL-ec-fKo"/>
<constraint firstItem="UCB-SP-lQk" firstAttribute="trailing" secondItem="6Tk-OE-BBY" secondAttribute="trailing" id="o6z-Dj-ppC"/>
<constraint firstItem="XgY-1a-UGc" firstAttribute="bottom" secondItem="6Tk-OE-BBY" secondAttribute="bottom" id="vnZ-9k-MfI"/>
</constraints>
<userDefinedRuntimeAttributes>
<userDefinedRuntimeAttribute type="boolean" keyPath="isSkeletonable" value="YES"/>
</userDefinedRuntimeAttributes>
</view>
<tabBarItem key="tabBarItem" title="Item" id="wQY-ap-3n3"/>
<navigationItem key="navigationItem" id="BEI-dU-kr2"/>
<connections>
<outlet property="avatarImage" destination="nMj-pU-5wJ" id="9fa-Z7-vYi"/>
<outlet property="colorSelectedView" destination="iGp-rp-t1d" id="0Zm-9d-jRU"/>
<outlet property="showOrHideSkeletonButton" destination="Tdu-YQ-saq" id="gkm-mB-zYD"/>
<outlet property="skeletonTypeSelector" destination="xOL-Sq-r4i" id="yTr-8L-I4Y"/>
<outlet property="switchAnimated" destination="vz0-qg-GcZ" id="d2R-8x-lRb"/>
<outlet property="tableview" destination="UCB-SP-lQk" id="XV0-KX-lAN"/>
<outlet property="transitionDurationLabel" destination="mrw-PM-jJJ" id="BVK-Kl-5Q3"/>
<outlet property="transitionDurationStepper" destination="l4N-LL-ZrJ" id="OJr-Ul-7XR"/>
</connections>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="-2682.4000000000001" y="339.90147783251234"/>
</scene>
<!--Item-->
<scene sceneID="Cfc-AT-AS1">
<objects>
<viewController id="dv8-ph-Ehg" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Jwx-gI-Qod">
<rect key="frame" x="0.0" y="0.0" width="375" height="812"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<viewLayoutGuide key="safeArea" id="Ao1-hk-zrH"/>
<color key="backgroundColor" systemColor="systemBackgroundColor"/>
</view>
<tabBarItem key="tabBarItem" title="Item" id="iKp-9S-aib"/>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="M03-a6-GOC" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="-1644" y="340"/>
</scene>
<!--Tab Bar Controller-->
<scene sceneID="U6k-MC-AHH">
<objects>
<tabBarController automaticallyAdjustsScrollViewInsets="NO" id="Va7-1y-Tel" sceneMemberID="viewController">
<toolbarItems/>
<tabBar key="tabBar" contentMode="scaleToFill" insetsLayoutMarginsFromSafeArea="NO" id="HSI-2O-RyO">
<rect key="frame" x="0.0" y="0.0" width="1000" height="1000"/>
<autoresizingMask key="autoresizingMask"/>
<color key="backgroundColor" white="0.0" alpha="0.0" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
</tabBar>
<connections>
<segue destination="BYZ-38-t0r" kind="relationship" relationship="viewControllers" id="dL3-9L-KNU"/>
<segue destination="dv8-ph-Ehg" kind="relationship" relationship="viewControllers" id="8QB-uV-gaF"/>
</connections>
</tabBarController>
<placeholder placeholderIdentifier="IBFirstResponder" id="huq-Fh-0sW" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="-2172" y="-555"/>
</scene>
</scenes>
<resources>
<image name="avatar" width="215" height="211"/>
<systemColor name="labelColor">
<color white="0.0" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
</systemColor>
<systemColor name="systemBackgroundColor">
<color white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
</systemColor>
</resources>
</document>
-19
View File
@@ -1,19 +0,0 @@
//
// Cell.swift
// SkeletonViewExample
//
// Created by Juanpe Catalán on 03/11/2017.
// Copyright © 2017 SkeletonView. All rights reserved.
//
import UIKit
class Cell: UITableViewCell {
@IBOutlet weak var avatar: UIImageView!
@IBOutlet weak var label1: UILabel!
override func awakeFromNib() {
super.awakeFromNib()
}
}
-5
View File
@@ -1,5 +0,0 @@
// Copyright © 2018 SkeletonView. All rights reserved.
import UIKit
let colors = [(UIColor.skeletonDefault,"skeletonDefault"),(UIColor.turquoise,"turquoise"), (UIColor.emerald,"emerald"), (UIColor.peterRiver,"peterRiver"), (UIColor.amethyst,"amethyst"),(UIColor.wetAsphalt,"wetAsphalt"), (UIColor.nephritis,"nephritis"), (UIColor.belizeHole,"belizeHole"), (UIColor.wisteria,"wisteria"), (UIColor.midnightBlue,"midnightBlue"), (UIColor.sunFlower,"sunFlower"), (UIColor.carrot,"carrot"), (UIColor.alizarin,"alizarin"),(UIColor.clouds,"clouds"), (UIColor.concrete,"concrete"), (UIColor.flatOrange,"flatOrange"), (UIColor.pumpkin,"pumpkin"), (UIColor.pomegranate,"pomegranate"), (UIColor.silver,"silver"), (UIColor.asbestos,"asbestos")]
@@ -1,44 +0,0 @@
// Copyright © 2020 SkeletonView. All rights reserved.
import UIKit
class HeaderFooterSection: UITableViewHeaderFooterView {
lazy var titleLabel: UILabel = {
let label = UILabel()
label.text = " "
label.isSkeletonable = true
label.linesCornerRadius = 5
return label
}()
override init(reuseIdentifier: String?) {
super.init(reuseIdentifier: reuseIdentifier)
isSkeletonable = true
contentView.addSubview(titleLabel)
titleLabel.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
titleLabel.topAnchor.constraint(equalTo: contentView.topAnchor, constant: 10),
titleLabel.leadingAnchor.constraint(equalTo: contentView.leadingAnchor, constant: 10),
titleLabel.trailingAnchor.constraint(equalTo: contentView.trailingAnchor, constant: -10),
titleLabel.bottomAnchor.constraint(equalTo: contentView.bottomAnchor, constant: -10)
])
backgroundView = UIView()
if #available(iOS 13.0, *) {
backgroundView?.backgroundColor = .systemBackground
} else {
backgroundView?.backgroundColor = .white
}
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
-210
View File
@@ -1,210 +0,0 @@
//
// ViewController.swift
// SkeletonViewExample
//
// Created by Juanpe Catalán on 02/11/2017.
// Copyright © 2017 SkeletonView. All rights reserved.
//
import UIKit
import SkeletonView
class ViewController: UIViewController {
@IBOutlet weak var tableview: UITableView! {
didSet {
tableview.rowHeight = UITableView.automaticDimension
tableview.sectionHeaderHeight = UITableView.automaticDimension
tableview.sectionFooterHeight = UITableView.automaticDimension
tableview.estimatedRowHeight = 120.0
tableview.estimatedSectionFooterHeight = 20.0
tableview.estimatedSectionHeaderHeight = 20.0
tableview.register(HeaderFooterSection.self, forHeaderFooterViewReuseIdentifier: "HeaderIdentifier")
tableview.register(HeaderFooterSection.self, forHeaderFooterViewReuseIdentifier: "FooterIdentifier")
}
}
@IBOutlet weak var avatarImage: UIImageView! {
didSet {
avatarImage.layer.cornerRadius = avatarImage.frame.width/2
avatarImage.layer.masksToBounds = true
}
}
@IBOutlet weak var colorSelectedView: UIView! {
didSet {
colorSelectedView.layer.cornerRadius = 5
colorSelectedView.layer.masksToBounds = true
colorSelectedView.backgroundColor = SkeletonAppearance.default.tintColor
}
}
@IBOutlet weak var switchAnimated: UISwitch!
@IBOutlet weak var skeletonTypeSelector: UISegmentedControl!
@IBOutlet weak var showOrHideSkeletonButton: UIButton!
@IBOutlet weak var transitionDurationLabel: UILabel!
@IBOutlet weak var transitionDurationStepper: UIStepper!
var type: SkeletonType {
return skeletonTypeSelector.selectedSegmentIndex == 0 ? .solid : .gradient
}
override func viewDidLoad() {
super.viewDidLoad()
tableview.isSkeletonable = true
transitionDurationStepper.value = 0.25
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
view.showAnimatedSkeleton()
}
@IBAction func changeAnimated(_ sender: Any) {
if switchAnimated.isOn {
view.startSkeletonAnimation()
} else {
view.stopSkeletonAnimation()
}
}
@IBAction func changeSkeletonType(_ sender: Any) {
refreshSkeleton()
}
@IBAction func btnChangeColorTouchUpInside(_ sender: Any) {
showAlertPicker()
}
@IBAction func showOrHideSkeleton(_ sender: Any) {
showOrHideSkeletonButton.setTitle((view.isSkeletonActive ? "Show skeleton" : "Hide skeleton"), for: .normal)
view.isSkeletonActive ? hideSkeleton() : showSkeleton()
}
@IBAction func transitionDurationStepperAction(_ sender: Any) {
transitionDurationLabel.text = "Transition duration: \(transitionDurationStepper.value) sec"
}
func showSkeleton() {
if type == .gradient {
let gradient = SkeletonGradient(baseColor: colorSelectedView.backgroundColor!)
if switchAnimated.isOn {
view.showAnimatedGradientSkeleton(usingGradient: gradient, transition: .crossDissolve(transitionDurationStepper.value))
}
else {
view.showGradientSkeleton(usingGradient: gradient, transition: .crossDissolve(transitionDurationStepper.value))
}
}
else {
if switchAnimated.isOn {
view.showAnimatedSkeleton(transition: .crossDissolve(transitionDurationStepper.value))
}
else {
view.showSkeleton(transition: .crossDissolve(transitionDurationStepper.value))
}
}
}
func hideSkeleton() {
view.hideSkeleton(transition: .crossDissolve(transitionDurationStepper.value))
}
func refreshSkeleton() {
if type == .gradient { showOrUpdateGradientSkeleton() }
else { showOrUpdatepdateSolidSkeleton() }
}
func showOrUpdatepdateSolidSkeleton() {
if switchAnimated.isOn {
view.updateAnimatedSkeleton(usingColor: colorSelectedView.backgroundColor!)
} else {
view.updateSkeleton(usingColor: colorSelectedView.backgroundColor!)
}
}
func showOrUpdateGradientSkeleton() {
let gradient = SkeletonGradient(baseColor: colorSelectedView.backgroundColor!)
if switchAnimated.isOn {
view.updateAnimatedGradientSkeleton(usingGradient: gradient)
} else {
view.updateGradientSkeleton(usingGradient: gradient)
}
}
func showAlertPicker() {
let alertView = UIAlertController(title: "Select color", message: "\n\n\n\n\n\n", preferredStyle: .alert)
let pickerView = UIPickerView(frame: CGRect(x: 0, y: 50, width: 260, height: 115))
pickerView.dataSource = self
pickerView.delegate = self
alertView.view.addSubview(pickerView)
let action = UIAlertAction(title: "OK", style: .default) { [unowned pickerView, unowned self] _ in
let row = pickerView.selectedRow(inComponent: 0)
self.colorSelectedView.backgroundColor = colors[row].0
self.refreshSkeleton()
}
alertView.addAction(action)
let cancelAction = UIAlertAction(title: "Cancel", style: .cancel, handler: nil)
alertView.addAction(cancelAction)
present(alertView, animated: false, completion: {
pickerView.frame.size.width = alertView.view.frame.size.width
})
}
}
extension ViewController: UIPickerViewDelegate, UIPickerViewDataSource {
func numberOfComponents(in pickerView: UIPickerView) -> Int {
return 1
}
func pickerView(_ pickerView: UIPickerView, numberOfRowsInComponent component: Int) -> Int {
return colors.count
}
func pickerView(_ pickerView: UIPickerView, titleForRow row: Int, forComponent component: Int) -> String? {
return colors[row].1
}
}
extension ViewController: SkeletonTableViewDataSource {
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 10
}
func collectionSkeletonView(_ skeletonView: UITableView, cellIdentifierForRowAt indexPath: IndexPath) -> ReusableCellIdentifier {
return "CellIdentifier"
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "CellIdentifier", for: indexPath) as! Cell
cell.label1.text = "cell -> \(indexPath.row)"
return cell
}
}
extension ViewController: SkeletonTableViewDelegate {
func collectionSkeletonView(_ skeletonView: UITableView, identifierForHeaderInSection section: Int) -> ReusableHeaderFooterIdentifier? {
return "HeaderIdentifier"
}
func tableView(_ tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? {
let header = tableView
.dequeueReusableHeaderFooterView(withIdentifier: "HeaderIdentifier") as! HeaderFooterSection
header.titleLabel.text = "header -> \(section)"
return header
}
func collectionSkeletonView(_ skeletonView: UITableView, identifierForFooterInSection section: Int) -> ReusableHeaderFooterIdentifier? {
return "FooterIdentifier"
}
func tableView(_ tableView: UITableView, viewForFooterInSection section: Int) -> UIView? {
let footer = tableView
.dequeueReusableHeaderFooterView(withIdentifier: "FooterIdentifier") as! HeaderFooterSection
footer.titleLabel.text = "footer -> \(section)"
return footer
}
}
+16
View File
@@ -0,0 +1,16 @@
{
"object": {
"pins": [
{
"package": "SnapshotTesting",
"repositoryURL": "https://github.com/pointfreeco/swift-snapshot-testing.git",
"state": {
"branch": null,
"revision": "c466812aa2e22898f27557e2e780d3aad7a27203",
"version": "1.8.2"
}
}
]
},
"version": 1
}
+31 -14
View File
@@ -1,23 +1,40 @@
// swift-tools-version:5.0
// swift-tools-version:5.3
import PackageDescription
let package = Package(
name: "SkeletonView",
platforms: [
.iOS(.v9),
.tvOS(.v9)
],
platforms: [
.iOS(.v11),
.tvOS(.v11)
],
products: [
.library(
name: "SkeletonView",
targets: ["SkeletonView"])
],
targets: [
.target(
name: "SkeletonView",
dependencies: [],
path: "Sources")
],
swiftLanguageVersions: [.v5]
targets: ["SkeletonView"]
)
],
dependencies: [
.package(name: "SnapshotTesting", url: "https://github.com/pointfreeco/swift-snapshot-testing.git", .exact("1.8.2"))
],
targets: [
.target(
name: "SkeletonView",
path: "Sources",
exclude: [
"*.md"
]
),
.testTarget(
name: "SkeletonViewTests",
dependencies: [
"SkeletonView",
"SnapshotTesting"
],
path: "Tests/SkeletonViewTests",
exclude: [
"UI/__Snapshots__"
]
)
]
)
+4 -4
View File
@@ -4,10 +4,10 @@
<a href="https://github.com/Juanpe/SkeletonView/actions?query=workflow%3ACI">
<img src="https://github.com/Juanpe/SkeletonView/workflows/CI/badge.svg">
</a>
<a href="https://codebeat.co/projects/github-com-juanpe-skeletonview-master"><img alt="codebeat badge" src="https://codebeat.co/badges/f854fdfd-31e5-4689-ba04-075d83653e60" /></a>
<a href="https://codebeat.co/projects/github-com-juanpe-skeletonview-main"><img alt="codebeat badge" src="https://codebeat.co/badges/f854fdfd-31e5-4689-ba04-075d83653e60" /></a>
<img src="http://img.shields.io/badge/dependency%20manager-swiftpm%2Bcocoapods%2Bcarthage-green" />
<img src="https://img.shields.io/badge/platforms-ios%2Btvos-green" />
<a href="https://badge.bow-swift.io/recipe?name=SkeletonView&description=An%20elegant%20way%20to%20show%20users%20that%20something%20is%20happening%20and%20also%20prepare%20them%20to%20which%20contents%20he%20is%20waiting&url=https://github.com/juanpe/skeletonview&owner=Juanpe&avatar=https://avatars0.githubusercontent.com/u/1409041?v=4&tag=1.8.7"><img src="https://raw.githubusercontent.com/bow-swift/bow-art/master/badges/nef-playgrounds-badge.svg" alt="SkeletonView Playground" style="height:20px"></a>
<a href="https://badge.bow-swift.io/recipe?name=SkeletonView&description=An%20elegant%20way%20to%20show%20users%20that%20something%20is%20happening%20and%20also%20prepare%20them%20to%20which%20contents%20he%20is%20waiting&url=https://github.com/juanpe/skeletonview&owner=Juanpe&avatar=https://avatars0.githubusercontent.com/u/1409041?v=4&tag=1.8.7"><img src="https://raw.githubusercontent.com/bow-swift/bow-art/main/badges/nef-playgrounds-badge.svg" alt="SkeletonView Playground" style="height:20px"></a>
</p>
<p align="center">
@@ -19,7 +19,7 @@
• <a href="#-contributing">Contributing</a>
</p>
**🌎 README is available in other languages: [🇪🇸](https://github.com/Juanpe/SkeletonView/blob/develop/README_es.md) . [🇨🇳](https://github.com/Juanpe/SkeletonView/blob/master/README_zh.md) . [🇧🇷](https://github.com/Juanpe/SkeletonView/blob/master/README_pt-br.md) . [🇰🇷](https://github.com/Juanpe/SkeletonView/blob/master/README_ko.md) . [🇫🇷](https://github.com/Juanpe/SkeletonView/blob/master/README_fr.md)**
**🌎 README is available in other languages: [🇪🇸](https://github.com/Juanpe/SkeletonView/blob/main/README_es.md) . [🇨🇳](https://github.com/Juanpe/SkeletonView/blob/main/README_zh.md) . [🇧🇷](https://github.com/Juanpe/SkeletonView/blob/main/README_pt-br.md) . [🇰🇷](https://github.com/Juanpe/SkeletonView/blob/main/README_ko.md) . [🇫🇷](https://github.com/Juanpe/SkeletonView/blob/main/README_fr.md)**
Today almost all apps have async processes, such as API requests, long running processes, etc. While the processes are working, usually developers place a loading view to show users that something is going on.
@@ -531,7 +531,7 @@ This is an open source project, so feel free to contribute. How?
See [all contributors](https://github.com/Juanpe/SkeletonView/graphs/contributors)
For more information, please read the [contributing guidelines](https://github.com/Juanpe/SkeletonView/blob/develop/CONTRIBUTING.md).
For more information, please read the [contributing guidelines](https://github.com/Juanpe/SkeletonView/blob/main/CONTRIBUTING.md).
## 📢 Mentions
+2 -2
View File
@@ -1,6 +1,6 @@
Pod::Spec.new do |s|
s.name = "SkeletonView"
s.version = "1.11.0"
s.version = "1.13.0"
s.summary = "An elegant way to show users that something is happening and also prepare them to which contents he is waiting"
s.description = <<-DESC
Today almost all apps have async processes, as API requests, long runing processes, etc. And while the processes are working, usually developers place a loading view to show users that something is going on.
@@ -12,7 +12,7 @@ Pod::Spec.new do |s|
s.social_media_url = "https://twitter.com/JuanpeCatalan"
s.ios.deployment_target = "9.0"
s.tvos.deployment_target = "9.0"
s.swift_version = "5.0"
s.swift_version = "5.3"
s.source = { :git => "https://github.com/Juanpe/SkeletonView.git", :tag => s.version.to_s }
s.source_files = "Sources/**/*"
end
@@ -0,0 +1,25 @@
<?xml version="1.0" encoding="UTF-8"?>
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>BNDL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>$(CURRENT_PROJECT_VERSION)</string>
<key>NSPrincipalClass</key>
<string></string>
</dict>
</plist>
@@ -0,0 +1,25 @@
<?xml version="1.0" encoding="UTF-8"?>
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>$(CURRENT_PROJECT_VERSION)</string>
<key>NSPrincipalClass</key>
<string></string>
</dict>
</plist>
@@ -0,0 +1,25 @@
<?xml version="1.0" encoding="UTF-8"?>
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>$(CURRENT_PROJECT_VERSION)</string>
<key>NSPrincipalClass</key>
<string></string>
</dict>
</plist>
File diff suppressed because it is too large Load Diff
@@ -4,4 +4,4 @@
<FileRef
location = "self:">
</FileRef>
</Workspace>
</Workspace>
@@ -2,7 +2,7 @@
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>FILEHEADER</key>
<string> ___COPYRIGHT___</string>
<key>IDEWorkspaceSharedSettings_AutocreateContextsIfNeeded</key>
<false/>
</dict>
</plist>
</plist>
@@ -1,89 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1020"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "52D6D97B1BEFF229002C0205"
BuildableName = "SkeletonView.framework"
BlueprintName = "SkeletonView-iOS"
ReferencedContainer = "container:SkeletonView.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "52D6D97B1BEFF229002C0205"
BuildableName = "SkeletonView.framework"
BlueprintName = "SkeletonView-iOS"
ReferencedContainer = "container:SkeletonView.xcodeproj">
</BuildableReference>
</MacroExpansion>
<AdditionalOptions>
</AdditionalOptions>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "52D6D97B1BEFF229002C0205"
BuildableName = "SkeletonView.framework"
BlueprintName = "SkeletonView-iOS"
ReferencedContainer = "container:SkeletonView.xcodeproj">
</BuildableReference>
</MacroExpansion>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "52D6D97B1BEFF229002C0205"
BuildableName = "SkeletonView.framework"
BlueprintName = "SkeletonView-iOS"
ReferencedContainer = "container:SkeletonView.xcodeproj">
</BuildableReference>
</MacroExpansion>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1020"
LastUpgradeVersion = "9999"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
@@ -14,9 +14,9 @@
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "17DD0DFF207FB27400C56334"
BlueprintIdentifier = "SkeletonView::SkeletonView"
BuildableName = "SkeletonView.framework"
BlueprintName = "SkeletonView-tvOS"
BlueprintName = "SkeletonView"
ReferencedContainer = "container:SkeletonView.xcodeproj">
</BuildableReference>
</BuildActionEntry>
@@ -28,9 +28,17 @@
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
<TestableReference
skipped = "NO">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "SkeletonView::SkeletonViewTests"
BuildableName = "SkeletonViewTests.xctest"
BlueprintName = "SkeletonViewTests"
ReferencedContainer = "container:SkeletonView.xcodeproj">
</BuildableReference>
</TestableReference>
</Testables>
<AdditionalOptions>
</AdditionalOptions>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
@@ -42,17 +50,6 @@
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "17DD0DFF207FB27400C56334"
BuildableName = "SkeletonView.framework"
BlueprintName = "SkeletonView-tvOS"
ReferencedContainer = "container:SkeletonView.xcodeproj">
</BuildableReference>
</MacroExpansion>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
@@ -60,15 +57,6 @@
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "17DD0DFF207FB27400C56334"
BuildableName = "SkeletonView.framework"
BlueprintName = "SkeletonView-tvOS"
ReferencedContainer = "container:SkeletonView.xcodeproj">
</BuildableReference>
</MacroExpansion>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
@@ -1,91 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1020"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "F5F899F11FABA607002E8FDA"
BuildableName = "SkeletonViewExample.app"
BlueprintName = "SkeletonViewExample"
ReferencedContainer = "container:SkeletonView.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "F5F899F11FABA607002E8FDA"
BuildableName = "SkeletonViewExample.app"
BlueprintName = "SkeletonViewExample"
ReferencedContainer = "container:SkeletonView.xcodeproj">
</BuildableReference>
</MacroExpansion>
<AdditionalOptions>
</AdditionalOptions>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "F5F899F11FABA607002E8FDA"
BuildableName = "SkeletonViewExample.app"
BlueprintName = "SkeletonViewExample"
ReferencedContainer = "container:SkeletonView.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "F5F899F11FABA607002E8FDA"
BuildableName = "SkeletonViewExample.app"
BlueprintName = "SkeletonViewExample"
ReferencedContainer = "container:SkeletonView.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>
@@ -1,91 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1020"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "42ABD05A210B548200BEEFF4"
BuildableName = "SkeletonViewExampleUICollectionView.app"
BlueprintName = "SkeletonViewExampleUICollectionView"
ReferencedContainer = "container:SkeletonView.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "42ABD05A210B548200BEEFF4"
BuildableName = "SkeletonViewExampleUICollectionView.app"
BlueprintName = "SkeletonViewExampleUICollectionView"
ReferencedContainer = "container:SkeletonView.xcodeproj">
</BuildableReference>
</MacroExpansion>
<AdditionalOptions>
</AdditionalOptions>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "42ABD05A210B548200BEEFF4"
BuildableName = "SkeletonViewExampleUICollectionView.app"
BlueprintName = "SkeletonViewExampleUICollectionView"
ReferencedContainer = "container:SkeletonView.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "42ABD05A210B548200BEEFF4"
BuildableName = "SkeletonViewExampleUICollectionView.app"
BlueprintName = "SkeletonViewExampleUICollectionView"
ReferencedContainer = "container:SkeletonView.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>
@@ -29,6 +29,14 @@ extension CollectionSkeleton where Self: UIScrollView {
var estimatedNumberOfRows: Int { return 0 }
func addDummyDataSource() {}
func removeDummyDataSource(reloadAfter: Bool) {}
func disableUserInteraction() { isUserInteractionEnabled = false; isScrollEnabled = false }
func enableUserInteraction() { isUserInteractionEnabled = true; isScrollEnabled = true }
func disableUserInteraction() {
isUserInteractionEnabled = false
isScrollEnabled = false
}
func enableUserInteraction() {
isUserInteractionEnabled = true
isScrollEnabled = true
}
}
+2 -1
View File
@@ -152,7 +152,8 @@ public extension CALayer {
var pulse: CAAnimation {
let pulseAnimation = CABasicAnimation(keyPath: #keyPath(CALayer.backgroundColor))
pulseAnimation.fromValue = backgroundColor
//swiftlint:disable:next force_unwrapping
// swiftlint:disable:next force_unwrapping
pulseAnimation.toValue = UIColor(cgColor: backgroundColor!).complementaryColor.cgColor
pulseAnimation.duration = 1
pulseAnimation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeInEaseOut)
+2 -2
View File
@@ -2,7 +2,7 @@
import Foundation
//Partially copy/pasted from https://github.com/jameslintaylor/AssociatedObjects/blob/master/AssociatedObjects/AssociatedObjects.swift
// Partially copy/pasted from https://github.com/jameslintaylor/AssociatedObjects/blob/master/AssociatedObjects/AssociatedObjects.swift
enum AssociationPolicy: UInt {
// raw values map to objc_AssociationPolicy's raw values
case assign = 0
@@ -17,7 +17,7 @@ enum AssociationPolicy: UInt {
}
}
protocol AssociatedObjects: class { }
protocol AssociatedObjects: AnyObject { }
// transparent wrappers
extension AssociatedObjects {
@@ -10,9 +10,9 @@ import UIKit
extension UIView {
@objc func prepareViewForSkeleton() {
isUserInteractionEnabled = false
startTransition { [weak self] in
self?.backgroundColor = .clear
self?.isUserInteractionEnabled = false
}
}
}
@@ -39,14 +39,17 @@ extension UILabel {
}
func restoreBackupHeightConstraints() {
heightConstraints.forEach {
removeConstraint($0)
}
guard !backupHeightConstraints.isEmpty else { return }
NSLayoutConstraint.deactivate(heightConstraints)
NSLayoutConstraint.activate(backupHeightConstraints)
backupHeightConstraints.removeAll()
}
override func prepareViewForSkeleton() {
backgroundColor = .clear
isUserInteractionEnabled = false
resignFirstResponder()
startTransition { [weak self] in
self?.updateHeightConstraintsIfNeeded()
@@ -58,6 +61,7 @@ extension UILabel {
extension UITextView {
override func prepareViewForSkeleton() {
backgroundColor = .clear
isUserInteractionEnabled = false
resignFirstResponder()
startTransition { [weak self] in
self?.textColor = .clear
@@ -65,9 +69,22 @@ extension UITextView {
}
}
extension UITextField {
override func prepareViewForSkeleton() {
backgroundColor = .clear
resignFirstResponder()
startTransition { [weak self] in
self?.textColor = .clear
self?.placeholder = nil
}
}
}
extension UIImageView {
override func prepareViewForSkeleton() {
backgroundColor = .clear
isUserInteractionEnabled = false
startTransition { [weak self] in
self?.image = nil
}
@@ -77,6 +94,7 @@ extension UIImageView {
extension UIButton {
override func prepareViewForSkeleton() {
backgroundColor = .clear
isUserInteractionEnabled = false
startTransition { [weak self] in
self?.setTitle(nil, for: .normal)
}
+27
View File
@@ -86,6 +86,33 @@ extension UITextView {
}
}
extension UITextField {
var textState: RecoverableTextFieldState? {
get { return ao_get(pkey: &ViewAssociatedKeys.labelViewState) as? RecoverableTextFieldState }
set { ao_setOptional(newValue, pkey: &ViewAssociatedKeys.labelViewState) }
}
override func saveViewState() {
super.saveViewState()
textState = RecoverableTextFieldState(view: self)
}
override func recoverViewState(forced: Bool) {
super.recoverViewState(forced: forced)
startTransition { [weak self] in
guard let storedLabelState = self?.textState else { return }
if self?.textColor == .clear || forced {
self?.textColor = storedLabelState.textColor
}
if self?.placeholder == nil || forced {
self?.placeholder = storedLabelState.placeholder
}
}
}
}
extension UIImageView {
var imageState: RecoverableImageViewState? {
get { return ao_get(pkey: &ViewAssociatedKeys.imageViewState) as? RecoverableImageViewState }
@@ -34,6 +34,16 @@ struct RecoverableTextViewState {
}
}
struct RecoverableTextFieldState {
var textColor: UIColor?
var placeholder: String?
init(view: UITextField) {
self.textColor = view.textColor
self.placeholder = view.placeholder
}
}
struct RecoverableImageViewState {
var image: UIImage?
+1 -1
View File
@@ -63,7 +63,7 @@ public class SkeletonAnimationBuilder {
public init() { }
public func makeSlidingAnimation(withDirection direction: GradientDirection, duration: CFTimeInterval = 1.5, autoreverses: Bool = false) -> SkeletonLayerAnimation {
return { layer in
return { _ in
let startPointAnim = CABasicAnimation(keyPath: #keyPath(CAGradientLayer.startPoint))
startPointAnim.fromValue = direction.startPoint.from
startPointAnim.toValue = direction.startPoint.to
+1 -2
View File
@@ -136,7 +136,7 @@ extension UIView {
private func showSkeletonIfNotActive(skeletonConfig config: SkeletonConfig) {
guard !isSkeletonActive else { return }
saveViewState()
isUserInteractionEnabled = false
prepareViewForSkeleton()
addSkeletonLayer(skeletonConfig: config)
}
@@ -190,7 +190,6 @@ extension UIView {
isHidden = false
}
currentSkeletonConfig?.transition = transition
isUserInteractionEnabled = true
removeDummyDataSourceIfNeeded(reloadAfter: reload)
subviewsSkeletonables.recursiveSearch(leafBlock: {
recoverViewState(forced: false)
@@ -0,0 +1,6 @@
import XCTest
@testable import SkeletonView
final class SkeletonViewTests: XCTestCase {
}
+32 -31
View File
@@ -1,4 +1,4 @@
![](Assets/header2.jpg)
![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/header2.jpg)
<p align="center">
<a href="https://github.com/Juanpe/SkeletonView/actions?query=workflow%3ACI">
@@ -27,6 +27,7 @@ Hoy en día, La mayoría de las apps tiene procesos asíncronos, como peticiones
Enjoy it! 🙂
##
- [](#)
- [🌟 Destacado](#-destacado)
- [🎬 Videotutoriales](#-videotutoriales)
- [📲 Instalación](#-instalación)
@@ -103,7 +104,7 @@ avatarImageView.isSkeletonable = true
```
**Con IB/Storyboards:**
![](Assets/storyboard.png)
![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/storyboard.png)
3️⃣ Una vez indicado, solo tienes que mostrar el **skeleton**. Tienes **4** opciones:
@@ -133,16 +134,16 @@ avatarImageView.isSkeletonable = true
</tr>
<tr>
<td width="25%">
<img src="Assets/solid.png"></img>
<img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/solid.png"></img>
</td>
<td width="25%">
<img src="Assets/gradient.png"></img>
<img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/gradient.png"></img>
</td>
<td width="25%">
<img src="Assets/solid_animated.gif"></img>
<img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/solid_animated.gif"></img>
</td>
<td width="25%">
<img src="Assets/gradient_animated.gif"></img>
<img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/gradient_animated.gif"></img>
</td>
</tr>
</table>
@@ -224,7 +225,7 @@ El resto del proceso es exactamente igual que con las `UITableView`.
### 🔠 Textos
![](Assets/multilines2.png)
![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/multilines2.png)
Cuando usas elementos que contienen texto,`SkeletonView` dibujo líneas para simular el texto.
@@ -235,8 +236,8 @@ Puedes especificar algunos atributos para estos elementos:
| Atributo | Valores | Por defecto | Vista previa
| ------- | ------- |------- | -------
| **Porcentaje de relleno** de la última línea. | `0...100` | `70%` | ![](Assets/multiline_lastline.png)
| **Radio de las esquinas** de las líneas. | `0...10` | `0` | ![](Assets/multiline_corner.png)
| **Porcentaje de relleno** de la última línea. | `0...100` | `70%` | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/multiline_lastline.png)
| **Radio de las esquinas** de las líneas. | `0...10` | `0` | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/multiline_corner.png)
Para modificar alguno de los valores lo puedes hacer **con código**::
```swift
@@ -246,7 +247,7 @@ descriptionTextView.linesCornerRadius = 5
O usando **IB/Storyboards**:
![](Assets/multiline_customize.png)
![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/multiline_customize.png)
### 🦋 Apariencia
@@ -296,7 +297,7 @@ Además, **SkeletonView** añade 20 colores flat 🤙🏼
```UIColor.turquoise, UIColor.greenSea, UIColor.sunFlower, UIColor.flatOrange ...```
![](Assets/flatcolors.png)
![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/flatcolors.png)
###### Imagen extraída de la web [https://flatuicolors.com](https://flatuicolors.com)
@@ -337,12 +338,12 @@ view.showAnimatedGradientSkeleton(usingGradient: gradient, animation: animation)
| Dirección | Vista previa
|------- | -------
| .leftRight | ![](Assets/sliding_left_to_right.gif)
| .rightLeft | ![](Assets/sliding_right_to_left.gif)
| .topBottom | ![](Assets/sliding_top_to_bottom.gif)
| .bottomTop | ![](Assets/sliding_bottom_to_top.gif)
| .topLeftBottomRight | ![](Assets/sliding_topLeft_to_bottomRight.gif)
| .bottomRightTopLeft | ![](Assets/sliding_bottomRight_to_topLeft.gif)
| .leftRight | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/sliding_left_to_right.gif)
| .rightLeft | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/sliding_right_to_left.gif)
| .topBottom | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/sliding_top_to_bottom.gif)
| .bottomTop | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/sliding_bottom_to_top.gif)
| .topLeftBottomRight | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/sliding_topLeft_to_bottomRight.gif)
| .bottomRightTopLeft | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/sliding_bottomRight_to_topLeft.gif)
> **😉 ¡Truco!**
>
@@ -378,10 +379,10 @@ La transición por defecto es `crossDissolve(0.25)`
</tr>
<tr>
<td width="50%">
<img src="Assets/skeleton_transition_nofade.gif"></img>
<img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/skeleton_transition_nofade.gif"></img>
</td>
<td width="50%">
<img src="Assets/skeleton_transition_fade.gif"></img>
<img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/skeleton_transition_fade.gif"></img>
</td>
</tr>
</table>
@@ -407,12 +408,12 @@ view.showSkeleton()
| Configuración | Resultado|
|:-------:|:-------:|
|<img src="Assets/no_skeletonable.jpg" width="350"/> | <img src="Assets/no_skeletonables_result.png" width="350"/>|
|<img src="Assets/container_no_skeletonable.jpg" width="350"/> | <img src="Assets/no_skeletonables_result.png" width="350"/>|
|<img src="Assets/container_skeletonable.jpg" width="350"/> | <img src="Assets/container_skeletonable_result.png" width="350"/>|
|<img src="Assets/all_skeletonables.jpg" width="350"/>| <img src="Assets/all_skeletonables_result.png" width="350"/>|
|<img src="Assets/tableview_no_skeletonable.jpg" width="350"/> | <img src="Assets/tableview_no_skeletonable_result.png" height="350"/>|
|<img src="Assets/tableview_skeletonable.jpg" width="350"/> | <img src="Assets/tableview_skeletonable_result.png" height="350"/>|
|<img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/no_skeletonable.jpg" width="350"/> | <img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/no_skeletonables_result.png" width="350"/>|
|<img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/container_no_skeletonable.jpg" width="350"/> | <img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/no_skeletonables_result.png" width="350"/>|
|<img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/container_skeletonable.jpg" width="350"/> | <img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/container_skeletonable_result.png" width="350"/>|
|<img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/all_skeletonables.jpg" width="350"/>| <img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/all_skeletonables_result.png" width="350"/>|
|<img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/tableview_no_skeletonable.jpg" width="350"/> | <img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/tableview_no_skeletonable_result.png" height="350"/>|
|<img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/tableview_skeletonable.jpg" width="350"/> | <img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/tableview_skeletonable_result.png" height="350"/>|
@@ -420,7 +421,7 @@ view.showSkeleton()
Esta ilustración muestra como deberías específicar qué elementos son skeletonables cuando estás usando una `UITableView`:
<img src="Assets/tableview_scheme.png" width="700px">
<img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/tableview_scheme.png" width="700px">
**Actualiza el skeleton**
@@ -446,17 +447,17 @@ var skeletonDescription: String
```
Y es representada de la siguiente manera:
![](Assets/debug_description.png)
![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/debug_description.png)
Para activar el **modo debug**. Solo tienes que añadir una variable de entorno con esta clave `SKELETON_DEBUG` y activarla.
![](Assets/debug_mode.png)
![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/debug_mode.png)
Entonces, cuando el skeleton aparece, tu podrás ver la jerarquía de vistas en la consola de Xcode.
<details>
<summary>Abre para ver un ejemplo </summary>
<img src="Assets/hierarchy_output.png" />
<img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/hierarchy_output.png" />
</details>
@@ -476,7 +477,7 @@ Esto es un proyecto open source, siéntete libre de contribuir. ¿Cómo?
Échale un vistazo a [los que ya han contribuído](https://github.com/Juanpe/SkeletonView/graphs/contributors)
Para más información, por favor, lee la [guía de contribución](https://github.com/Juanpe/SkeletonView/blob/develop/CONTRIBUTING.md).
Para más información, por favor, lee la [guía de contribución](https://github.com/Juanpe/SkeletonView/blob/main/CONTRIBUTING.md).
## 📢 Menciones
@@ -501,7 +502,7 @@ Para más información, por favor, lee la [guía de contribución](https://githu
[Juanpe Catalán](http://www.twitter.com/JuanpeCatalan)
<a class="bmc-button" target="_blank" href="https://www.buymeacoffee.com/CDou4xtIK"><img src="https://www.buymeacoffee.com/assets/img/custom_images/orange_img.png" alt="Buy me a coffee" style="height: 41px !important;width: 174px !important;box-shadow: 0px 3px 2px 0px rgba(190, 190, 190, 0.5) !important;-webkit-box-shadow: 0px 3px 2px 0px rgba(190, 190, 190, 0.5) !important;"><span style="margin-left:5px"></span></a>
<a class="bmc-button" target="_blank" href="https://www.buymeacoffee.com/CDou4xtIK"><img src="https://www.buymeacoffee.com/https://github.com/Juanpe/SkeletonView/blob/main/Assets/img/custom_images/orange_img.png" alt="Buy me a coffee" style="height: 41px !important;width: 174px !important;box-shadow: 0px 3px 2px 0px rgba(190, 190, 190, 0.5) !important;-webkit-box-shadow: 0px 3px 2px 0px rgba(190, 190, 190, 0.5) !important;"><span style="margin-left:5px"></span></a>
## 👮🏻 Licencia
+35 -35
View File
@@ -1,4 +1,4 @@
![](Assets/header2.jpg)
![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/header2.jpg)
<p align="center">
<a href="https://github.com/Juanpe/SkeletonView/actions?query=workflow%3ACI">
@@ -26,10 +26,10 @@
🌎 Traductions : </br>
[Original](https://github.com/Juanpe/SkeletonView) </br>
[🇨🇳](https://github.com/Juanpe/SkeletonView/blob/master/README_zh.md) [@WhatsXie](https://twitter.com/WhatsXie) </br>
[🇧🇷](https://github.com/Juanpe/SkeletonView/blob/master/README_pt-br.md) [@brunomunizaf](https://twitter.com/brunomuniz_af) </br>
[🇰🇷](https://github.com/Juanpe/SkeletonView/blob/master/README_ko.md) [@techinpark](https://twitter.com/techinpark) </br>
[🇫🇷](https://github.com/Juanpe/SkeletonView/blob/master/README_fr.md) [@OmarJalil](https://github.com/OmarJalil)
[🇨🇳](https://github.com/Juanpe/SkeletonView/blob/main/README_zh.md) [@WhatsXie](https://twitter.com/WhatsXie) </br>
[🇧🇷](https://github.com/Juanpe/SkeletonView/blob/main/README_pt-br.md) [@brunomunizaf](https://twitter.com/brunomuniz_af) </br>
[🇰🇷](https://github.com/Juanpe/SkeletonView/blob/main/README_ko.md) [@techinpark](https://twitter.com/techinpark) </br>
[🇫🇷](https://github.com/Juanpe/SkeletonView/blob/main/README_fr.md) [@OmarJalil](https://github.com/OmarJalil)
Aujourd'hui, presque toutes les applications ont des processus asynchrones, tels que les requêtes Api, les processus de longue durée, etc. Et pendant que les processus fonctionnent, les développeurs affichent généralement une vue de chargement pour montrer aux utilisateurs que quelque chose se passe.
@@ -80,7 +80,7 @@ Profitez-en! 🙂
## 🎬 Guides
[<img src="Assets/thumb_getting_started.png">](https://youtu.be/75kgOhWsPNA)
[<img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/thumb_getting_started.png">](https://youtu.be/75kgOhWsPNA)
## 📲 Installation
@@ -127,7 +127,7 @@ avatarImageView.isSkeletonable = true
```
**Utilisation des IB/Storyboards:**
![](Assets/storyboard.png)
![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/storyboard.png)
**Une fois que vous avez défini les vues, vous pouvez montrer le **squelette**. Pour le faire, vous avez quatre choix :
@@ -157,16 +157,16 @@ avatarImageView.isSkeletonable = true
</tr>
<tr>
<td width="25%">
<img src="Assets/solid.png"></img>
<img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/solid.png"></img>
</td>
<td width="25%">
<img src="Assets/gradient.png"></img>
<img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/gradient.png"></img>
</td>
<td width="25%">
<img src="Assets/solid_animated.gif"></img>
<img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/solid_animated.gif"></img>
</td>
<td width="25%">
<img src="Assets/gradient_animated.gif"></img>
<img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/gradient_animated.gif"></img>
</td>
</tr>
</table>
@@ -263,7 +263,7 @@ Il n'y a qu'une seule méthode à mettre en œuvre pour faire connaître au Sque
Voici une illustration qui montre comment vous devez spécifier quels éléments sont squelettisables lorsque vous utilisez une `UITableView` :
![](Assets/tableview_scheme.png)
![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/tableview_scheme.png)
Comme vous pouvez le voir, nous devons faire `skeletonable` la tableview, la cellule et les éléments de l'interface visuelle, mais nous n'avons pas besoin de faire `skeletonable` le `contentView`.
@@ -283,7 +283,7 @@ Le reste du processus ressemble à une `UITableView`.
### 📰 Texte multiligne
![](Assets/multilines2.png)
![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/multilines2.png)
Lorsqu'on utilise des éléments avec du texte, `SkeletonView` dessine des lignes pour simuler le texte.
En outre, vous pouvez décider combien de lignes vous voulez. Si `numberOfLines` est réglé à zéro, il calculera le combien de lignes sont nécessaires pour remplir tout le squelette et il sera dessiné. Au contraire, si vous le réglez sur un, deux ou tout autre nombre supérieur à zéro, il ne dessinera que ce nombre de lignes.
@@ -294,8 +294,8 @@ Vous pouvez définir certaines propriétés pour les éléments multilignes.
| Propriété | Valeurs | Par défaut | Aperçu
| ------- | ------- |------- | -------
| **Pourcentage de remplissage** de la dernière ligne. | `0...100` | `70%` | ![](Assets/multiline_lastline.png)
| **Corner radius** des lignes. (**NEW**) | `0...10` | `0` | ![](Assets/multiline_corner.png)
| **Pourcentage de remplissage** de la dernière ligne. | `0...100` | `70%` | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/multiline_lastline.png)
| **Corner radius** des lignes. (**NEW**) | `0...10` | `0` | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/multiline_corner.png)
Pour modifier le pourcentage ou le rayon **à l'aide du code**, définissez les propriétés :
@@ -306,7 +306,7 @@ descriptionTextView.linesCornerRadius = 5
Ou, si vous préférez, utilisez l'**IB/Storyboard** :
![](Assets/multiline_customize.png)
![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/multiline_customize.png)
### 🎨 Couleurs personnalisées
@@ -328,7 +328,7 @@ En outre, `SkeletonView` dispose de 20 couleurs unies 🤙🏼
`UIColor.turquoise, UIColor.greenSea, UIColor.sunFlower, UIColor.flatOrange ...`
![](Assets/flatcolors.png)
![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/flatcolors.png)
###### Image tirée du site web [https://flatuicolors.com](https://flatuicolors.com)
### 🦋 Présentation
@@ -396,12 +396,12 @@ view.showAnimatedGradientSkeleton(usingGradient : gradient, animation : animatio
| Direction | Aperçu
|------- | -------
| .leftRight | ![](Assets/sliding_left_to_right.gif)
| .rightLeft | ![](Assets/sliding_right_to_left.gif)
| .topBottom | ![](Assets/sliding_top_to_bottom.gif)
| .bottomTop | ![](Assets/sliding_bottom_to_top.gif)
| .topLeftBottomRight | ![](Assets/sliding_topLeft_to_bottomRight.gif)
| .bottomRightTopLeft | ![](Assets/sliding_bottomRight_to_topLeft.gif)
| .leftRight | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/sliding_left_to_right.gif)
| .rightLeft | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/sliding_right_to_left.gif)
| .topBottom | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/sliding_top_to_bottom.gif)
| .bottomTop | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/sliding_bottom_to_top.gif)
| .topLeftBottomRight | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/sliding_topLeft_to_bottomRight.gif)
| .bottomRightTopLeft | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/sliding_bottomRight_to_topLeft.gif)
> **😉 TRICK!**
Il existe une autre façon de créer des animations de glissement, en utilisant simplement ce raccourci :
@@ -433,10 +433,10 @@ La valeur par défaut est `crossDissolve(0.25)`.
</tr>
<tr>
<td width="50%">
<img src="Assets/skeleton_transition_nofade.gif"></img>
<img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/skeleton_transition_nofade.gif"></img>
</td>
<td width="50%">
<img src="Assets/skeleton_transition_fade.gif"></img>
<img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/skeleton_transition_fade.gif"></img>
</td>
</tr>
</table>
@@ -456,12 +456,12 @@ view.showSkeleton()
| Configuration | Résultat|
|:-------:|:-------:|
|<img src="Assets/no_skeletonable.jpg" width="350"/> | <img src="Assets/no_skeletonables_result.png" width="350"/>|
|<img src="Assets/container_no_skeletonable.jpg" width="350"/> | <img src="Assets/no_skeletonables_result.png" width="350"/>|
|<img src="Assets/container_skeletonable.jpg" width="350"/> | <img src="Assets/container_skeletonable_result.png" width="350"/>|
|<img src="Assets/all_skeletonables.jpg" width="350"/>| <img src="Assets/all_skeletonables_result.png" width="350"/>|
|<img src="Assets/tableview_no_skeletonable.jpg" width="350"/> | <img src="Assets/tableview_no_skeletonable_result.png" height="350"/>|
|<img src="Assets/tableview_skeletonable.jpg" width="350"/> | <img src="Assets/tableview_skeletonable_result.png" height="350"/>|
|<img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/no_skeletonable.jpg" width="350"/> | <img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/no_skeletonables_result.png" width="350"/>|
|<img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/container_no_skeletonable.jpg" width="350"/> | <img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/no_skeletonables_result.png" width="350"/>|
|<img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/container_skeletonable.jpg" width="350"/> | <img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/container_skeletonable_result.png" width="350"/>|
|<img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/all_skeletonables.jpg" width="350"/>| <img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/all_skeletonables_result.png" width="350"/>|
|<img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/tableview_no_skeletonable.jpg" width="350"/> | <img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/tableview_no_skeletonable_result.png" height="350"/>|
|<img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/tableview_skeletonable.jpg" width="350"/> | <img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/tableview_skeletonable_result.png" height="350"/>|
### 🔬 Débugger
@@ -473,17 +473,17 @@ var skeletonDescription : String
```
La représentation du squelette ressemble à ceci :
![](Assets/debug_description.png)
![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/debug_description.png)
En outre, vous pouvez activer le nouveau mode **debug**. Il suffit d'ajouter la variable d'environnement `SKELETON_DEBUG` et de l'activer.
![](Assets/debug_mode.png)
![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/debug_mode.png)
Ensuite, lorsque le squelette apparaît, vous pouvez voir la hiérarchie des vues dans la console Xcode.
<details>
<summary>Ouvrez pour voir un exemple de sortie</summary>
<img src="Assets/hierarchy_output.png" />
<img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/hierarchy_output.png" />
</details>
### 📚 Documentation
@@ -541,7 +541,7 @@ Voir [tous les contributeurs](https://github.com/Juanpe/SkeletonView/graphs/cont
* Juanpe Catalán [![alt text][1.1]][1]
<a class="bmc-button" target="_blank" href="https://www.buymeacoffee.com/CDou4xtIK"><img src="https://www.buymeacoffee.com/assets/img/custom_images/orange_img.png" alt="Buy me a coffee" style="height: 41px !important;width: 174px !important;box-shadow: 0px 3px 2px 0px rgba(190, 190, 190, 0.5) !important;-webkit-box-shadow: 0px 3px 2px 0px rgba(190, 190, 190, 0.5) !important;"><span style="margin-left:5px"></span></a>
<a class="bmc-button" target="_blank" href="https://www.buymeacoffee.com/CDou4xtIK"><img src="https://www.buymeacoffee.com/https://github.com/Juanpe/SkeletonView/blob/main/Assets/img/custom_images/orange_img.png" alt="Buy me a coffee" style="height: 41px !important;width: 174px !important;box-shadow: 0px 3px 2px 0px rgba(190, 190, 190, 0.5) !important;-webkit-box-shadow: 0px 3px 2px 0px rgba(190, 190, 190, 0.5) !important;"><span style="margin-left:5px"></span></a>
## 👮🏻 Licence
+31 -31
View File
@@ -1,4 +1,4 @@
![](Assets/header2.jpg)
![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/header2.jpg)
<p align="center">
<a href="https://github.com/Juanpe/SkeletonView/actions?query=workflow%3ACI">
@@ -25,10 +25,10 @@
🌎 번역에 도움을 주신분들: </br>
[Original](https://github.com/Juanpe/SkeletonView) </br>
[🇨🇳](https://github.com/Juanpe/SkeletonView/blob/master/README_zh.md) [@WhatsXie](https://twitter.com/WhatsXie) </br>
[🇧🇷](https://github.com/Juanpe/SkeletonView/blob/master/README_pt-br.md) [@brunomunizaf](https://twitter.com/brunomuniz_af) </br>
[🇰🇷](https://github.com/Juanpe/SkeletonView/blob/master/README_ko.md) [@techinpark](https://twitter.com/techinpark) </br>
[🇫🇷](https://github.com/Juanpe/SkeletonView/blob/master/README_fr.md) [@OmarJalil](https://github.com/OmarJalil)
[🇨🇳](https://github.com/Juanpe/SkeletonView/blob/main/README_zh.md) [@WhatsXie](https://twitter.com/WhatsXie) </br>
[🇧🇷](https://github.com/Juanpe/SkeletonView/blob/main/README_pt-br.md) [@brunomunizaf](https://twitter.com/brunomuniz_af) </br>
[🇰🇷](https://github.com/Juanpe/SkeletonView/blob/main/README_ko.md) [@techinpark](https://twitter.com/techinpark) </br>
[🇫🇷](https://github.com/Juanpe/SkeletonView/blob/main/README_fr.md) [@OmarJalil](https://github.com/OmarJalil)
오늘날 거의 대부분의 앱들은 비동기 방식의 API 호출을 사용하는 프로세스를 가지고 있습니다.
프로세스가 작동하는동안 개발자들은 작업이 실행되고 있다는것을 사용자들에게 보여주기 위해서 로딩 뷰를 배치합니다.
@@ -72,7 +72,7 @@
## 🎬 사용가이드
[<img src="Assets/thumb_getting_started.png">](https://youtu.be/75kgOhWsPNA)
[<img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/thumb_getting_started.png">](https://youtu.be/75kgOhWsPNA)
## 📲 설치 방법
@@ -123,7 +123,7 @@ avatarImageView.isSkeletonable = true
```
**인터페이스빌더 / 스토리보드를 이용하는 방법:**
![](Assets/storyboard.png)
![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/storyboard.png)
**3.** 당신이 뷰를 세팅할때, **skeleton** 옵션을 사용 할 수 있습니다. 총 **4** 가지 옵션을 지원합니다:
@@ -153,16 +153,16 @@ avatarImageView.isSkeletonable = true
</tr>
<tr>
<td width="25%">
<img src="Assets/solid.png"></img>
<img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/solid.png"></img>
</td>
<td width="25%">
<img src="Assets/gradient.png"></img>
<img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/gradient.png"></img>
</td>
<td width="25%">
<img src="Assets/solid_animated.gif"></img>
<img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/solid_animated.gif"></img>
</td>
<td width="25%">
<img src="Assets/gradient_animated.gif"></img>
<img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/gradient_animated.gif"></img>
</td>
</tr>
</table>
@@ -224,7 +224,7 @@ func collectionSkeletonView(_ skeletonView: UITableView, numberOfRowsInSection s
아래의 그림은 `UITableView` 에서 특정한 요소에 skeleton 을 지정하는 방법을 보여주는 이미지 입니다:
![](Assets/tableview_scheme.png)
![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/tableview_scheme.png)
위의 이미지에서 보이듯, 테이블 뷰와 셀에 들어가는 UI 요소들에는 적용을 해야하지만, `contentView`에 skeleton을 적용할 필요는 없습니다.
@@ -245,7 +245,7 @@ public protocol SkeletonCollectionViewDataSource: UICollectionViewDataSource {
### 📰 Multiline text
![](Assets/multilines2.png)
![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/multilines2.png)
텍스트가 들어있는 요소를 사용한다면, ```SkeletonView``` 에서 텍스트의 라인을 그려줍니다.
그리고, 원하는 라인 수를 설정할 수 있습니다. 만약 ```numberOfLines``` 을 0으로 설정한다면, 자동으로 필요한 라인수를 계산해서 그려줍니다. 대신 값이 설정되어있다면 설정된 수만큼의 라인이 그려집니다.
@@ -257,8 +257,8 @@ public protocol SkeletonCollectionViewDataSource: UICollectionViewDataSource {
| 속성 | 값 | 기본값 | 미리보기 |
| ----------------------------------------------- | --------- | ----- | ---------------------------------- |
| 마지막 라인의 **퍼센트** 를 지정 할 수 있습니다. | `0...100` | `70%` | ![](Assets/multiline_lastline.png) |
| 라인의 **Corner radius** 를 지정할 수 있습니다. (**새로운기능**) | `0...10` | `0` | ![](Assets/multiline_corner.png) |
| 마지막 라인의 **퍼센트** 를 지정 할 수 있습니다. | `0...100` | `70%` | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/multiline_lastline.png) |
| 라인의 **Corner radius** 를 지정할 수 있습니다. (**새로운기능**) | `0...10` | `0` | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/multiline_corner.png) |
@@ -270,7 +270,7 @@ descriptionTextView.linesCornerRadius = 5
혹은 **IB/Storyboard** 를 이용하실 수 있습니다:
![](Assets/multiline_customize.png)
![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/multiline_customize.png)
### 🎨 Custom colors
@@ -292,7 +292,7 @@ view.showGradientSkeleton(usingGradient: gradient) // Gradient
```UIColor.turquoise, UIColor.greenSea, UIColor.sunFlower, UIColor.flatOrange ...```
![](Assets/flatcolors.png)
![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/flatcolors.png)
###### 위 이미지는 [https://flatuicolors.com](https://flatuicolors.com) 사이트에서 발췌했습니다.
### 🦋 Appearance
@@ -360,12 +360,12 @@ view.showAnimatedGradientSkeleton(usingGradient: gradient, animation: animation)
| 방향 | 미리보기 |
| ------------------- | ---------------------------------------------- |
| .leftRight | ![](Assets/sliding_left_to_right.gif) |
| .rightLeft | ![](Assets/sliding_right_to_left.gif) |
| .topBottom | ![](Assets/sliding_top_to_bottom.gif) |
| .bottomTop | ![](Assets/sliding_bottom_to_top.gif) |
| .topLeftBottomRight | ![](Assets/sliding_topLeft_to_bottomRight.gif) |
| .bottomRightTopLeft | ![](Assets/sliding_bottomRight_to_topLeft.gif) |
| .leftRight | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/sliding_left_to_right.gif) |
| .rightLeft | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/sliding_right_to_left.gif) |
| .topBottom | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/sliding_top_to_bottom.gif) |
| .bottomTop | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/sliding_bottom_to_top.gif) |
| .topLeftBottomRight | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/sliding_topLeft_to_bottomRight.gif) |
| .bottomRightTopLeft | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/sliding_bottomRight_to_topLeft.gif) |
> **😉 꿀팁!**
슬라이딩 애니메이션을 만들기 위한 또다른 방법이 있습니다, 아래의 코드를 참조하세요:
@@ -381,10 +381,10 @@ view.showAnimatedGradientSkeleton(usingGradient: gradient, animation: animation)
| 설정값 | 결과 |
| ----------------------------------------- | --------------------------------------------- |
| ![](Assets/no_skeletonable.png) | ![](Assets/no_skeletonables_result.png) |
| ![](Assets/container_no_skeletonable.png) | ![](Assets/no_skeletonables_result.png) |
| ![](Assets/container_skeletonable.png) | ![](Assets/container_skeletonable_result.png) |
| ![](Assets/all_skeletonables.png) | ![](Assets/all_skeletonables_result.png) |
| ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/no_skeletonable.png) | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/no_skeletonables_result.png) |
| ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/container_no_skeletonable.png) | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/no_skeletonables_result.png) |
| ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/container_skeletonable.png) | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/container_skeletonable_result.png) |
| ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/all_skeletonables.png) | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/all_skeletonables_result.png) |
### 🔬 디버그
@@ -398,17 +398,17 @@ var skeletonDescription: String
```
skeleton은 이렇게 생겼습니다:
![](Assets/debug_description.png)
![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/debug_description.png)
그리고, 새로운 **디버그 모드**를 활성화 시킬 수 있습니다. 간단하게 `SKELETON_DEBUG` 이라는 환경 변수를 추가해 활성화 하면 됩니다.
![](Assets/debug_mode.png)
![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/debug_mode.png)
그런 이후 skeleton이 나오면 Xcode 콘솔창에서 계층 구조를 볼 수 있습니다.
<details>
<summary>예제를 확인해보세요. </summary>
<img src="Assets/hierarchy_output.png" />
<img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/hierarchy_output.png" />
</details>
@@ -469,7 +469,7 @@ skeleton은 이렇게 생겼습니다:
* Juanpe Catalán [![alt text][1.1]][1]
<a class="bmc-button" target="_blank" href="https://www.buymeacoffee.com/CDou4xtIK"><img src="https://www.buymeacoffee.com/assets/img/custom_images/orange_img.png" alt="Buy me a coffee" style="height: 41px !important;width: 174px !important;box-shadow: 0px 3px 2px 0px rgba(190, 190, 190, 0.5) !important;-webkit-box-shadow: 0px 3px 2px 0px rgba(190, 190, 190, 0.5) !important;"><span style="margin-left:5px"></span></a>
<a class="bmc-button" target="_blank" href="https://www.buymeacoffee.com/CDou4xtIK"><img src="https://www.buymeacoffee.com/https://github.com/Juanpe/SkeletonView/blob/main/Assets/img/custom_images/orange_img.png" alt="Buy me a coffee" style="height: 41px !important;width: 174px !important;box-shadow: 0px 3px 2px 0px rgba(190, 190, 190, 0.5) !important;-webkit-box-shadow: 0px 3px 2px 0px rgba(190, 190, 190, 0.5) !important;"><span style="margin-left:5px"></span></a>
## 👮🏻 라이센스
@@ -1,4 +1,4 @@
![](Assets/header2.jpg)
![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/header2.jpg)
<p align="center">
<a href="https://github.com/Juanpe/SkeletonView/actions?query=workflow%3ACI">
@@ -25,10 +25,10 @@
🌎 Traduções: </br>
[Original](https://github.com/Juanpe/SkeletonView) </br>
[🇨🇳](https://github.com/Juanpe/SkeletonView/blob/master/README_zh.md) [@WhatsXie](https://twitter.com/WhatsXie) </br>
[🇧🇷](https://github.com/Juanpe/SkeletonView/blob/master/README_pt-br.md) [@brunomunizaf](https://twitter.com/brunomuniz_af) </br>
[🇰🇷](https://github.com/Juanpe/SkeletonView/blob/master/README_ko.md) [@techinpark](https://twitter.com/techinpark) </br>
[🇫🇷](https://github.com/Juanpe/SkeletonView/blob/master/README_fr.md) [@OmarJalil](https://github.com/OmarJalil)
[🇨🇳](https://github.com/Juanpe/SkeletonView/blob/main/README_zh.md) [@WhatsXie](https://twitter.com/WhatsXie) </br>
[🇧🇷](https://github.com/Juanpe/SkeletonView/blob/main/README_pt-br.md) [@brunomunizaf](https://twitter.com/brunomuniz_af) </br>
[🇰🇷](https://github.com/Juanpe/SkeletonView/blob/main/README_ko.md) [@techinpark](https://twitter.com/techinpark) </br>
[🇫🇷](https://github.com/Juanpe/SkeletonView/blob/main/README_fr.md) [@OmarJalil](https://github.com/OmarJalil)
Hoje, quase todos os apps têm processos assíncronos, como requisições de API, processos longos, etc. E enquanto os processos estão ocorrendo, normalmente os desenvolvedores usam uma view que mostra os usuarios que algo está ocorrendo.
@@ -117,7 +117,7 @@ avatarImageView.isSkeletonable = true
```
**Usando IB/Storyboards:**
![](Assets/storyboard.png)
![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/storyboard.png)
**3.** Uma vez que você setou as views, você pode mostrar o **skeleton**. Para fazê-lo, você tem **4** escolhas:
@@ -147,16 +147,16 @@ avatarImageView.isSkeletonable = true
</tr>
<tr>
<td width="25%">
<img src="Assets/solid.png"></img>
<img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/solid.png"></img>
</td>
<td width="25%">
<img src="Assets/gradient.png"></img>
<img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/gradient.png"></img>
</td>
<td width="25%">
<img src="Assets/solid_animated.gif"></img>
<img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/solid_animated.gif"></img>
</td>
<td width="25%">
<img src="Assets/gradient_animated.gif"></img>
<img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/gradient_animated.gif"></img>
</td>
</tr>
</table>
@@ -226,7 +226,7 @@ O resto do processo é o mesmo da ```UITableView```
### 📰 Texto de várias linhas
![](Assets/multilines2.png)
![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/multilines2.png)
Quando você usar elementos com texto, ```SkeletonView``` desenha linhas para simular o texto.
Além disso, você pode decidir quantas linhas você quer. Se ```numberOfLines``` está setado para zero (0), haverá um cálculo para saber quantas linhas são necessárias para preencher o skeleton inteiro e será desenhado. Caso contrário, se você setar para um (1) ou qualquer outro número maior que zero, só serão desenhadas aquele número de linhas.
@@ -238,8 +238,8 @@ Você pode setar algumas propriedades para elementos de várias linhas.
| Property | Values | Default | Preview
| ------- | ------- |------- | -------
| **Filling percent** of the last line. | `0...100` | `70%` | ![](Assets/multiline_lastline.png)
| **Corner radius** of lines. (**NEW**) | `0...10` | `0` | ![](Assets/multiline_corner.png)
| **Filling percent** of the last line. | `0...100` | `70%` | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/multiline_lastline.png)
| **Corner radius** of lines. (**NEW**) | `0...10` | `0` | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/multiline_corner.png)
@@ -251,7 +251,7 @@ descriptionTextView.linesCornerRadius = 5
Ou, se você preferir use **IB/Storyboard**:
![](Assets/multiline_customize.png)
![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/multiline_customize.png)
### 🎨 Cores customizadas
@@ -273,7 +273,7 @@ Além do mais, ```SkeletonView``` tem 20 cores flat 🤙🏼
```UIColor.turquoise, UIColor.greenSea, UIColor.sunFlower, UIColor.flatOrange ...```
![](Assets/flatcolors.png)
![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/flatcolors.png)
###### Imagem capturada do site [https://flatuicolors.com](https://flatuicolors.com)
### 🦋 Aparência
@@ -341,12 +341,12 @@ view.showAnimatedGradientSkeleton(usingGradient: gradient, animation: animation)
| Direction | Preview
|------- | -------
| .leftRight | ![](Assets/sliding_left_to_right.gif)
| .rightLeft | ![](Assets/sliding_right_to_left.gif)
| .topBottom | ![](Assets/sliding_top_to_bottom.gif)
| .bottomTop | ![](Assets/sliding_bottom_to_top.gif)
| .topLeftBottomRight | ![](Assets/sliding_topLeft_to_bottomRight.gif)
| .bottomRightTopLeft | ![](Assets/sliding_bottomRight_to_topLeft.gif)
| .leftRight | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/sliding_left_to_right.gif)
| .rightLeft | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/sliding_right_to_left.gif)
| .topBottom | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/sliding_top_to_bottom.gif)
| .bottomTop | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/sliding_bottom_to_top.gif)
| .topLeftBottomRight | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/sliding_topLeft_to_bottomRight.gif)
| .bottomRightTopLeft | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/sliding_bottomRight_to_topLeft.gif)
> **😉 TRUQUE!**
Existe outra forma de criar sliding animations, apenas usando este atalho:
@@ -362,10 +362,10 @@ Porque uma imagem vale mais que mil palavras:
| Configuration | Result
|------- | -------
|![](Assets/no_skeletonable.png) | ![](Assets/no_skeletonables_result.png)
|![](Assets/container_no_skeletonable.png) | ![](Assets/no_skeletonables_result.png)
|![](Assets/container_skeletonable.png) | ![](Assets/container_skeletonable_result.png)
|![](Assets/all_skeletonables.png) | ![](Assets/all_skeletonables_result.png)
|![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/no_skeletonable.png) | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/no_skeletonables_result.png)
|![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/container_no_skeletonable.png) | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/no_skeletonables_result.png)
|![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/container_skeletonable.png) | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/container_skeletonable_result.png)
|![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/all_skeletonables.png) | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/all_skeletonables_result.png)
@@ -417,7 +417,7 @@ Ver [todos os contribuidores](https://github.com/Juanpe/SkeletonView/graphs/cont
* Juanpe Catalán [![alt text][1.1]][1]
<a class="bmc-button" target="_blank" href="https://www.buymeacoffee.com/CDou4xtIK"><img src="https://www.buymeacoffee.com/assets/img/custom_images/orange_img.png" alt="Buy me a coffee" style="height: 41px !important;width: 174px !important;box-shadow: 0px 3px 2px 0px rgba(190, 190, 190, 0.5) !important;-webkit-box-shadow: 0px 3px 2px 0px rgba(190, 190, 190, 0.5) !important;"><span style="margin-left:5px"></span></a>
<a class="bmc-button" target="_blank" href="https://www.buymeacoffee.com/CDou4xtIK"><img src="https://www.buymeacoffee.com/https://github.com/Juanpe/SkeletonView/blob/main/Assets/img/custom_images/orange_img.png" alt="Buy me a coffee" style="height: 41px !important;width: 174px !important;box-shadow: 0px 3px 2px 0px rgba(190, 190, 190, 0.5) !important;-webkit-box-shadow: 0px 3px 2px 0px rgba(190, 190, 190, 0.5) !important;"><span style="margin-left:5px"></span></a>
## 👮🏻 Licença
+26 -26
View File
@@ -1,4 +1,4 @@
![](Assets/header2.jpg)
![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/header2.jpg)
<p align="center">
<a href="https://github.com/Juanpe/SkeletonView/actions?query=workflow%3ACI">
@@ -25,10 +25,10 @@
🌎 翻译: [ [原版的](https://github.com/Juanpe/SkeletonView) ] </br>
[Original](https://github.com/Juanpe/SkeletonView) </br>
[🇨🇳](https://github.com/Juanpe/SkeletonView/blob/master/README_zh.md) [@WhatsXie](https://twitter.com/WhatsXie) </br>
[🇧🇷](https://github.com/Juanpe/SkeletonView/blob/master/README_pt-br.md) [@brunomunizaf](https://twitter.com/brunomuniz_af) </br>
[🇰🇷](https://github.com/Juanpe/SkeletonView/blob/master/README_ko.md) [@techinpark](https://twitter.com/techinpark) </br>
[🇫🇷](https://github.com/Juanpe/SkeletonView/blob/master/README_fr.md) [@OmarJalil](https://github.com/OmarJalil)
[🇨🇳](https://github.com/Juanpe/SkeletonView/blob/main/README_zh.md) [@WhatsXie](https://twitter.com/WhatsXie) </br>
[🇧🇷](https://github.com/Juanpe/SkeletonView/blob/main/README_pt-br.md) [@brunomunizaf](https://twitter.com/brunomuniz_af) </br>
[🇰🇷](https://github.com/Juanpe/SkeletonView/blob/main/README_ko.md) [@techinpark](https://twitter.com/techinpark) </br>
[🇫🇷](https://github.com/Juanpe/SkeletonView/blob/main/README_fr.md) [@OmarJalil](https://github.com/OmarJalil)
今天,几乎所有的应用程序都有异步流程,例如:Api请求、长时间运行的流程等。虽然流程正在运行,但通常开发人员会设置一个加载视图来向用户显示正在发生的事情。
@@ -116,7 +116,7 @@ avatarImageView.isSkeletonable = true
```
**使用 IB/Storyboards**
![](Assets/storyboard.png)
![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/storyboard.png)
**3.** 设置视图后,可以显示 **skeleton**. 并且您有 **4** 种效果可供选择:
@@ -146,16 +146,16 @@ avatarImageView.isSkeletonable = true
</tr>
<tr>
<td width="25%">
<img src="Assets/solid.png"></img>
<img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/solid.png"></img>
</td>
<td width="25%">
<img src="Assets/gradient.png"></img>
<img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/gradient.png"></img>
</td>
<td width="25%">
<img src="Assets/solid_animated.gif"></img>
<img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/solid_animated.gif"></img>
</td>
<td width="25%">
<img src="Assets/gradient_animated.gif"></img>
<img src="https://github.com/Juanpe/SkeletonView/blob/main/Assets/gradient_animated.gif"></img>
</td>
</tr>
</table>
@@ -226,7 +226,7 @@ public protocol SkeletonCollectionViewDataSource: UICollectionViewDataSource {
### 📰 多行文字
![](Assets/multilines2.png)
![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/multilines2.png)
使用带有文本的元素时, ```SkeletonView``` 绘制线条以模拟文本。此外,您可以决定您想要多少行。如果 ```numberOfLines``` 设置为零,它将计算填充整个骨架所需的行数,并将绘制它。相反,如果将其设置为一,二或任何大于零的数字,它将只绘制此行数。
@@ -237,8 +237,8 @@ public protocol SkeletonCollectionViewDataSource: UICollectionViewDataSource {
| 属性 | 值范围 | 默认 | 延时
| ------- | ------- |------- | -------
| **Filling percent** 最后一行的长度百分比 | `0...100` | `70%` | ![](Assets/multiline_lastline.png)
| **Corner radius** 条目圆角半径. (**新**) | `0...10` | `0` | ![](Assets/multiline_corner.png)
| **Filling percent** 最后一行的长度百分比 | `0...100` | `70%` | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/multiline_lastline.png)
| **Corner radius** 条目圆角半径. (**新**) | `0...10` | `0` | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/multiline_corner.png)
@@ -251,7 +251,7 @@ descriptionTextView.linesCornerRadius = 5
或者,如果您更喜欢使用 **IB/Storyboard**:
![](Assets/multiline_customize.png)
![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/multiline_customize.png)
### 🎨 自定义颜色
@@ -273,7 +273,7 @@ view.showGradientSkeleton(usingGradient: gradient) // 梯度效果
```UIColor.turquoise, UIColor.greenSea, UIColor.sunFlower, UIColor.flatOrange ...```
![](Assets/flatcolors.png)
![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/flatcolors.png)
###### 从网站 [https://flatuicolors.com](https://flatuicolors.com)捕获的图像
### 🤓 自定义动画
@@ -316,12 +316,12 @@ view.showAnimatedGradientSkeleton(usingGradient: gradient, animation: animation)
| 方向 | 效果
|------- | -------
| .leftRight | ![](Assets/sliding_left_to_right.gif)
| .rightLeft | ![](Assets/sliding_right_to_left.gif)
| .topBottom | ![](Assets/sliding_top_to_bottom.gif)
| .bottomTop | ![](Assets/sliding_bottom_to_top.gif)
| .topLeftBottomRight | ![](Assets/sliding_topLeft_to_bottomRight.gif)
| .bottomRightTopLeft | ![](Assets/sliding_bottomRight_to_topLeft.gif)
| .leftRight | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/sliding_left_to_right.gif)
| .rightLeft | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/sliding_right_to_left.gif)
| .topBottom | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/sliding_top_to_bottom.gif)
| .bottomTop | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/sliding_bottom_to_top.gif)
| .topLeftBottomRight | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/sliding_topLeft_to_bottomRight.gif)
| .bottomRightTopLeft | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/sliding_bottomRight_to_topLeft.gif)
> **😉 技巧!**
存在另一种创建滑动动画的方法,只需使用此快捷方式:
@@ -337,10 +337,10 @@ view.showAnimatedGradientSkeleton(usingGradient: gradient, animation: animation)
| 分组 | 结果
|------- | -------
|![](Assets/no_skeletonable.png) | ![](Assets/no_skeletonables_result.png)
|![](Assets/container_no_skeletonable.png) | ![](Assets/no_skeletonables_result.png)
|![](Assets/container_skeletonable.png) | ![](Assets/container_skeletonable_result.png)
|![](Assets/all_skeletonables.png) | ![](Assets/all_skeletonables_result.png)
|![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/no_skeletonable.png) | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/no_skeletonables_result.png)
|![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/container_no_skeletonable.png) | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/no_skeletonables_result.png)
|![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/container_skeletonable.png) | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/container_skeletonable_result.png)
|![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/all_skeletonables.png) | ![](https://github.com/Juanpe/SkeletonView/blob/main/Assets/all_skeletonables_result.png)
@@ -392,7 +392,7 @@ view.showAnimatedGradientSkeleton(usingGradient: gradient, animation: animation)
* Juanpe Catalán [![alt text][1.1]][1]
<a class="bmc-button" target="_blank" href="https://www.buymeacoffee.com/CDou4xtIK"><img src="https://www.buymeacoffee.com/assets/img/custom_images/orange_img.png" alt="Buy me a coffee" style="height: 41px !important;width: 174px !important;box-shadow: 0px 3px 2px 0px rgba(190, 190, 190, 0.5) !important;-webkit-box-shadow: 0px 3px 2px 0px rgba(190, 190, 190, 0.5) !important;"><span style="margin-left:5px"></span></a>
<a class="bmc-button" target="_blank" href="https://www.buymeacoffee.com/CDou4xtIK"><img src="https://www.buymeacoffee.com/https://github.com/Juanpe/SkeletonView/blob/main/Assets/img/custom_images/orange_img.png" alt="Buy me a coffee" style="height: 41px !important;width: 174px !important;box-shadow: 0px 3px 2px 0px rgba(190, 190, 190, 0.5) !important;-webkit-box-shadow: 0px 3px 2px 0px rgba(190, 190, 190, 0.5) !important;"><span style="margin-left:5px"></span></a>
## 👮🏻 许可证
-17
View File
@@ -1,17 +0,0 @@
default_platform(:ios)
podspec_name = "SkeletonView.podspec"
lane :bump_version do |options|
version_bump_podspec(path: @podspec_name, version_number: options[:next_version])
end
lane :release_current do
version = version_get_podspec(path: @podspec_name)
if git_tag_exists(tag: version)
UI.user_error!("The tag #{version} already exists on the repo. To release a new version of the library bump the version on #{@podspec_name}")
end
pod_lib_lint
add_git_tag(tag: "#{version}")
push_git_tags
pod_push
end
+5
View File
@@ -15,6 +15,11 @@ Install _fastlane_ using
or alternatively using `brew install fastlane`
# Available Actions
### bump_version
```
fastlane bump_version
```
### release_current
```
fastlane release_current
-13
View File
@@ -1,13 +0,0 @@
if [[ ! $1 =~ (0|[1-9][0-9]*)\.(0|[1-9][0-9]*)\.(0|[1-9][0-9]*)(-((0|[1-9][0-9]*|[0-9]*[a-zA-Z-][0-9a-zA-Z-]*)(\.(0|[1-9][0-9]*|[0-9]*[a-zA-Z-][0-9a-zA-Z-]*))*))?(\+([0-9a-zA-Z-]+(\.[0-9a-zA-Z-]+)*))? ]]; then
echo "No valid version supplied"
exit 1
fi
VERSION_NUMBER=$1
echo "Updating podspec version number to $VERSION_NUMBER"
cd SkeletonView &>/dev/null
cd .. &>/dev/null
sed -i '' -E "s/(s.version[[:space:]]+=[[:space:]]+').*(')/\1$VERSION_NUMBER\2/" SkeletonView.podspec