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b95f0ece09 | ||
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b691796c4e | ||
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54349c3a55 | ||
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f0302dcfca |
@@ -1,7 +1,7 @@
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Robust ABC (ActionScript Bytecode) [Dis-]Assembler
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==================================================
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[RABCDAsm][] is a collection of utilities including an ActionScript
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[RABCDAsm][] is a collection of utilities including an ActionScript 3
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assembler/disassembler, and a few tools to manipulate SWF files.
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These are:
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@@ -31,7 +31,7 @@ Motivation and goals
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--------------------
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This package was created due to lack of similar software out there.
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Particularly, I needed an utility which would allow me to edit ActionScript
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Particularly, I needed an utility which would allow me to edit ActionScript 3
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bytecode with the following properties:
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1. Speed. Less waiting means more productivity. `rabcasm` can assemble large
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@@ -102,6 +102,9 @@ To assemble the `.asasm` files back, and update the SWF file:
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rabcasm file0/file0.main.asasm
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abcreplace file0.swf 0 file0/file0.main.abc
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The second `abcreplace` argument represents the index of the ABC block in the
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SWF file, and corresponds to the number in the filename created by `abcexport`.
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Syntax
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======
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@@ -311,20 +314,20 @@ be instantiated in two ways:
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Here's an example of how to use the above features to create a macro which
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logs a string literal and the contents of a register:
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#set log "
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findpropstrict QName(PackageNamespace(\"\"), \"log\")
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pushstring $\"1\"
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getlocal $2
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callpropvoid QName(PackageNamespace(\"\"), \"log\"), 2
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"
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; ...
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pushbyte 2
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pushbyte 2
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add_i
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setlocal1
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#call $"log"("two plus two equals", "1")
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#set log "
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findpropstrict QName(PackageNamespace(\"\"), \"log\")
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pushstring $\"1\"
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getlocal $2
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callpropvoid QName(PackageNamespace(\"\"), \"log\"), 2
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"
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; ...
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pushbyte 2
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pushbyte 2
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add_i
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setlocal1
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#call $"log"("two plus two equals", "1")
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Highlighting
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------------
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@@ -344,19 +347,19 @@ instead of indexes, allowing easy manipulation without having to worry about
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record order or constant pools. Conversion between various states is done as
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follows:
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file.abc
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| ^
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ABCReader | | ABCWriter
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v |
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ABCFile
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| ^
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ABCtoAS | | AStoABC
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v |
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ASProgram
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| ^
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Disassembler | | Assembler
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v |
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file.asasm
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file.abc
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| ^
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------ ABCReader | | ABCWriter ----
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/ v | \
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/ ABCFile \
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/ | ^ \
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rabcdasm---------- ABCtoAS | | AStoABC --------rabcasm
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\ v | /
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\ ASProgram /
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\ | ^ /
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--- Disassembler | | Assembler ----
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v |
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file.asasm
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`AStoABC` will rebuild the constant pools, in a manner similar to Adobe's
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compilers (reverse-sorted by reference count). The exact order will almost
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@@ -394,19 +397,19 @@ RABCDAsm users.
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placed in the `OnBeforeResponse` function) will automatically save all SWF
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files while preserving the directory structure.
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if (oSession.oResponse.headers.ExistsAndContains("Content-Type",
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"application/x-shockwave-flash")) {
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// Set desired path here
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var path:String = "C:\\Temp\\FiddlerCapture\\" +
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oSession.host + oSession.PathAndQuery;
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if (path.Contains('?'))
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path = path.Substring(0, path.IndexOf('?'));
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var dir:String = Path.GetDirectoryName(path);
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if (!Directory.Exists(dir))
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Directory.CreateDirectory(dir);
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oSession.utilDecodeResponse();
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oSession.SaveResponseBody(path);
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}
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if (oSession.oResponse.headers.ExistsAndContains("Content-Type",
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"application/x-shockwave-flash")) {
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// Set desired path here
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var path:String = "C:\\Temp\\FiddlerCapture\\" +
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oSession.host + oSession.PathAndQuery;
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if (path.Contains('?'))
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path = path.Substring(0, path.IndexOf('?'));
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var dir:String = Path.GetDirectoryName(path);
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if (!Directory.Exists(dir))
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Directory.CreateDirectory(dir);
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oSession.utilDecodeResponse();
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oSession.SaveResponseBody(path);
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}
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Once you have edited a SWF file, you can use Fiddler's [AutoResponder][] to
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replace the original file with your modified version.
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+22
-16
@@ -21,6 +21,7 @@ module abcexport;
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import std.file;
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import std.path;
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import std.string;
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import std.stdio;
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import swffile;
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void main(string[] args)
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@@ -28,22 +29,27 @@ void main(string[] args)
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if (args.length == 1)
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throw new Exception("No file specified");
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foreach (arg; args[1..$])
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{
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scope swf = SWFFile.read(cast(ubyte[])read(arg));
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uint count;
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foreach (ref tag; swf.tags)
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if ((tag.type == TagType.DoABC || tag.type == TagType.DoABC2))
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{
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ubyte[] abc;
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if (tag.type == TagType.DoABC)
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abc = tag.data;
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else
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try
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{
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scope swf = SWFFile.read(cast(ubyte[])read(arg));
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uint count = 0;
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foreach (ref tag; swf.tags)
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if ((tag.type == TagType.DoABC || tag.type == TagType.DoABC2))
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{
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auto p = tag.data.ptr+4; // skip flags
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while (*p++) {} // skip name
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abc = tag.data[p-tag.data.ptr..$];
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ubyte[] abc;
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if (tag.type == TagType.DoABC)
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abc = tag.data;
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else
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{
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auto p = tag.data.ptr+4; // skip flags
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while (*p++) {} // skip name
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abc = tag.data[p-tag.data.ptr..$];
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}
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write(getName(arg) ~ .toString(count++) ~ ".abc", abc);
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}
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write(getName(arg) ~ .toString(count++) ~ ".abc", abc);
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}
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}
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if (count == 0)
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throw new Exception("No DoABC tags found");
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}
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catch (Object o)
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writefln("Error while processing %s: %s", arg, o);
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}
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+6
-2
@@ -109,6 +109,10 @@ final class RefBuilder : ASTraitsVisitor
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{
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foreach (i, ref v; as.scripts)
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addMethod(v.sinit, "script" ~ .toString(i) ~ "_sinit");
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foreach (vclass; as.orphanClasses)
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addClass(vclass, "orphan");
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foreach (method; as.orphanMethods)
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addMethod(method, "orphan");
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super.run();
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}
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@@ -257,9 +261,9 @@ final class RefBuilder : ASTraitsVisitor
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return uniqueName;
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}
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void addClass(ASProgram.Class vclass)
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void addClass(ASProgram.Class vclass, string field = null)
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{
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addObject(vclass, classByName, string.init);
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addObject(vclass, classByName, field);
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addMethod(vclass.cinit, "cinit");
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addMethod(vclass.instance.iinit, "iinit");
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}
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Reference in New Issue
Block a user