Author SHA1 Message Date
Ivan Sapozhnik 6799c5eeec vibrancy 2020-04-05 01:04:55 +02:00
Sapozhnik Ivan 95c5e6ee5e Update issue templates 2020-04-04 23:48:12 +02:00
Sapozhnik Ivan a840c1f3a1 Create CODE_OF_CONDUCT.md 2020-04-04 23:42:25 +02:00
Ivan Sapozhnik f51f80c5e0 Documentation and small refactoring 2020-04-04 23:38:01 +02:00
Ivan Sapozhnik bb87a2dc3a Right edge margin 2020-04-04 23:09:40 +02:00
Ivan Sapozhnik f39f238846 Handling arrow position 2020-04-04 22:51:02 +02:00
9 changed files with 288 additions and 49 deletions
+32
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@@ -0,0 +1,32 @@
---
name: Bug report
about: Create a report to help us improve
title: ''
labels: bug
assignees: iSapozhnik
---
**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
**Expected behavior**
A clear and concise description of what you expected to happen.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Desktop (please complete the following information):**
- OS: [e.g. Mojave]
- Version [e.g. 1.0.7]
- ...
**Additional context**
Add any other context about the problem here.
+20
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@@ -0,0 +1,20 @@
---
name: Feature request
about: Suggest an idea for this project
title: ''
labels: ''
assignees: iSapozhnik
---
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**Describe the solution you'd like**
A clear and concise description of what you want to happen.
**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.
**Additional context**
Add any other context or screenshots about the feature request here.
+76
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@@ -0,0 +1,76 @@
# Contributor Covenant Code of Conduct
## Our Pledge
In the interest of fostering an open and welcoming environment, we as
contributors and maintainers pledge to making participation in our project and
our community a harassment-free experience for everyone, regardless of age, body
size, disability, ethnicity, sex characteristics, gender identity and expression,
level of experience, education, socio-economic status, nationality, personal
appearance, race, religion, or sexual identity and orientation.
## Our Standards
Examples of behavior that contributes to creating a positive environment
include:
* Using welcoming and inclusive language
* Being respectful of differing viewpoints and experiences
* Gracefully accepting constructive criticism
* Focusing on what is best for the community
* Showing empathy towards other community members
Examples of unacceptable behavior by participants include:
* The use of sexualized language or imagery and unwelcome sexual attention or
advances
* Trolling, insulting/derogatory comments, and personal or political attacks
* Public or private harassment
* Publishing others' private information, such as a physical or electronic
address, without explicit permission
* Other conduct which could reasonably be considered inappropriate in a
professional setting
## Our Responsibilities
Project maintainers are responsible for clarifying the standards of acceptable
behavior and are expected to take appropriate and fair corrective action in
response to any instances of unacceptable behavior.
Project maintainers have the right and responsibility to remove, edit, or
reject comments, commits, code, wiki edits, issues, and other contributions
that are not aligned to this Code of Conduct, or to ban temporarily or
permanently any contributor for other behaviors that they deem inappropriate,
threatening, offensive, or harmful.
## Scope
This Code of Conduct applies both within project spaces and in public spaces
when an individual is representing the project or its community. Examples of
representing a project or community include using an official project e-mail
address, posting via an official social media account, or acting as an appointed
representative at an online or offline event. Representation of a project may be
further defined and clarified by project maintainers.
## Enforcement
Instances of abusive, harassing, or otherwise unacceptable behavior may be
reported by contacting the project team at sapozhnik.ivan@gmail.com. All
complaints will be reviewed and investigated and will result in a response that
is deemed necessary and appropriate to the circumstances. The project team is
obligated to maintain confidentiality with regard to the reporter of an incident.
Further details of specific enforcement policies may be posted separately.
Project maintainers who do not follow or enforce the Code of Conduct in good
faith may face temporary or permanent repercussions as determined by other
members of the project's leadership.
## Attribution
This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4,
available at https://www.contributor-covenant.org/version/1/4/code-of-conduct.html
[homepage]: https://www.contributor-covenant.org
For answers to common questions about this code of conduct, see
https://www.contributor-covenant.org/faq
+1 -1
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@@ -6,7 +6,7 @@ import PackageDescription
let package = Package(
name: "Popover",
platforms: [
.macOS(.v10_11)
.macOS(.v10_14)
],
products: [
// Products define the executables and libraries produced by a package, and make them visible to other packages.
+13 -12
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@@ -10,7 +10,7 @@ import Cocoa
public class Popover: NSObject {
var item: NSStatusItem!
private let windowConfiguration: PopoverConfiguration
private let wConfig: PopoverConfiguration
private var popoverWindowController: PopoverWindowController?
private var statusItemContainer: StatusItemContainerView?
private var eventMonitor: EventMonitor?
@@ -19,10 +19,10 @@ public class Popover: NSObject {
return (popoverWindowController != nil) ? popoverWindowController!.windowIsOpen : false
}
/// Create a Popover with given PopoverConfiguration. Popover configuration can be either `DefaultConfiguration` or you can sublclass this class and override some of the properties.
/// By default Popover is using Event Monitor and by doing left or right clicl ouside of the Popover's frame, the system will automatically dismiss the Popover.
public init(with configuration: PopoverConfiguration) {
windowConfiguration = configuration
/// Creates a Popover with given PopoverConfiguration. Popover configuration can be either `DefaultConfiguration` or you can sublclass this class and override some of the properties.
/// By default Popover is using Event Monitor and by doing left or right click ouside of the Popover's frame, the Popover will be automatically dismissed.
public init(with windowConfiguration: PopoverConfiguration) {
wConfig = windowConfiguration
super.init()
@@ -32,18 +32,23 @@ public class Popover: NSObject {
})
}
/// Convenience initializer which is using default configuration
public convenience override init() {
self.init(with: DefaultConfiguration())
}
/// Creates a Popover with given image and contentViewController
/// By default it won't present any Popover until the user clicks on status bar item
public func createPopover(with image: NSImage, contentViewController viewController: NSViewController) {
configureStatusBarButton(with: image)
popoverWindowController = PopoverWindowController(with: self, contentViewController: viewController, windowConfiguration: windowConfiguration)
popoverWindowController = PopoverWindowController(with: self, contentViewController: viewController, windowConfiguration: wConfig)
}
/// Creates a Popover with given view and contentViewController. The view's height will be scaled down to 18pt and also will be vertically aligned. The wdith can be any.
/// By default it won't present any Popover until the user clicks on status bar item
public func createPopover(with view: NSView, contentViewController viewController: NSViewController) {
configureStatusBarButton(with: view)
popoverWindowController = PopoverWindowController(with: self, contentViewController: viewController, windowConfiguration: windowConfiguration)
popoverWindowController = PopoverWindowController(with: self, contentViewController: viewController, windowConfiguration: wConfig)
}
/// Shows the Popover with no animation
@@ -85,10 +90,6 @@ public class Popover: NSObject {
}
@objc private func handleStatusItemButtonAction(_ sender: Any?) {
if isPopoverWindowVisible {
dismiss()
} else {
show()
}
isPopoverWindowVisible ? dismiss() : show()
}
}
+40 -10
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@@ -8,14 +8,40 @@
import Cocoa
public protocol PopoverConfiguration {
var popoverToStatusItemMargin: CGFloat { get }
var backgroundColor: NSColor { get }
var borderColor: NSColor? { get }
var borderWidth: CGFloat { get }
var arrowHeight: CGFloat { get }
var arrowWidth: CGFloat { get }
var cornerRadius: CGFloat { get }
var contentInset: NSEdgeInsets { get }
/// The distance from Popover's arrow to a status item.
var popoverToStatusItemMargin: CGFloat { get }
/// Popover's background color.
var backgroundColor: NSColor { get }
/// Popover's border color.
/// - Important:
/// If `borderColor` returns `nil`, settings `borderWidth` won't make any affect. See also: `borderWidth`.
var borderColor: NSColor? { get }
/// Popover's border width.
/// - Important:
/// If Popover's border color is set to `nil`, setting `borderWidth` won't make any affect.
var borderWidth: CGFloat { get }
/// Defines Popover arrow height.
var arrowHeight: CGFloat { get }
/// Defines Popover arrow width.
var arrowWidth: CGFloat { get }
/// Defines Popover corner radius.
/// - Warning:
/// If this value is too big and if the Popover's status item (menu bar view) is too close to the right edge, the appearence of the Popover might be odd.
var cornerRadius: CGFloat { get }
/// Defines Popover content edge insets.
var contentEdgeInsets: NSEdgeInsets { get }
/// The distance from the right side of the Popover to the screen's edge.
/// - Warning:
/// If this value is too big and if the Popover's status item (menu bar view) is too close to the right edge, the appearence of the Popover might be odd.
var rightEdgeMargin: CGFloat { get }
}
open class DefaultConfiguration: PopoverConfiguration {
@@ -46,10 +72,14 @@ open class DefaultConfiguration: PopoverConfiguration {
}
open var cornerRadius: CGFloat {
return 12
return 5
}
open var contentInset: NSEdgeInsets {
open var contentEdgeInsets: NSEdgeInsets {
return NSEdgeInsetsZero
}
open var rightEdgeMargin: CGFloat {
return 12.0
}
}
+14 -4
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@@ -8,6 +8,11 @@
import Cocoa
class PopoverWindow: NSPanel {
var arrowXLocation: CGFloat = 0.0 {
didSet {
updateArrowPosition()
}
}
private let wConfig: PopoverConfiguration
private var childContentView: NSView?
private var backgroundView: PopoverWindowBackgroundView?
@@ -69,10 +74,10 @@ class PopoverWindow: NSPanel {
backgroundView.addSubview(userContentView)
let borderWidth = wConfig.borderColor != nil ? wConfig.borderWidth : 0
let left = borderWidth + wConfig.contentInset.left
let right = borderWidth + wConfig.contentInset.right
let top = wConfig.arrowHeight + borderWidth + wConfig.contentInset.top
let bottom = borderWidth + wConfig.contentInset.bottom
let left = borderWidth + wConfig.contentEdgeInsets.left
let right = borderWidth + wConfig.contentEdgeInsets.right
let top = wConfig.arrowHeight + borderWidth + wConfig.contentEdgeInsets.top
let bottom = borderWidth + wConfig.contentEdgeInsets.bottom
NSLayoutConstraint.activate([
userContentView.leadingAnchor.constraint(equalTo: backgroundView.leadingAnchor, constant: left),
@@ -90,4 +95,9 @@ class PopoverWindow: NSPanel {
override func frameRect(forContentRect contentRect: NSRect) -> NSRect {
NSMakeRect(NSMinX(contentRect), NSMinY(contentRect), NSWidth(contentRect), NSHeight(contentRect) + wConfig.arrowHeight)
}
private func updateArrowPosition() {
guard let backgroundView = self.backgroundView as? PopoverWindowBackgroundView else { return }
backgroundView.arrowXLocation = arrowXLocation
}
}
@@ -10,9 +10,47 @@ import Cocoa
class PopoverWindowBackgroundView: NSView {
private let wConfig: PopoverConfiguration
private var visualEffect: NSVisualEffectView?
var arrowXLocation: CGFloat = 0.0 {
didSet {
needsDisplay = true
}
}
init(frame frameRect: NSRect, windowConfiguration: PopoverConfiguration) {
self.wConfig = windowConfiguration
super.init(frame: frameRect)
// setupVisualEffect()
}
private func setupVisualEffect() {
let visualEffect = NSVisualEffectView()
visualEffect.translatesAutoresizingMaskIntoConstraints = false
visualEffect.blendingMode = .behindWindow
visualEffect.state = .active
visualEffect.appearance = NSAppearance.current
guard let appearence = NSAppearance.current else { return }
switch appearence.name {
case .aqua:
visualEffect.material = .dark
case .darkAqua:
visualEffect.material = .dark
default:
break
}
self.visualEffect = visualEffect
addSubview(visualEffect)
NSLayoutConstraint.activate([
visualEffect.leadingAnchor.constraint(equalTo: self.leadingAnchor),
visualEffect.trailingAnchor.constraint(equalTo: self.trailingAnchor),
visualEffect.topAnchor.constraint(equalTo: self.topAnchor),
visualEffect.bottomAnchor.constraint(equalTo: self.bottomAnchor)
])
}
required init?(coder: NSCoder) {
@@ -35,13 +73,14 @@ class PopoverWindowBackgroundView: NSView {
let arrowPath = NSBezierPath()
let backgroundPath = NSBezierPath(roundedRect: backgroundRect, xRadius: wConfig.cornerRadius, yRadius: wConfig.cornerRadius)
let leftPoint = NSPoint(x: NSWidth(backgroundRect) / 2 - wConfig.arrowWidth / 2, y: NSMaxY(backgroundRect))
let toPoint = NSPoint(x: NSWidth(backgroundRect) / 2, y: NSMaxY(backgroundRect) + wConfig.arrowHeight)
let rightPoint = NSPoint(x: NSWidth(backgroundRect) / 2 + wConfig.arrowWidth / 2, y: NSMaxY(backgroundRect))
let cp11 = NSPoint(x: NSWidth(backgroundRect) / 2 - wConfig.arrowWidth / 6, y: NSMaxY(backgroundRect))
let cp12 = NSPoint(x: NSWidth(backgroundRect) / 2 - wConfig.arrowWidth / 9, y: NSMaxY(backgroundRect) + wConfig.arrowHeight)
let cp21 = NSPoint(x: NSWidth(backgroundRect) / 2 + wConfig.arrowWidth / 9, y: NSMaxY(backgroundRect) + wConfig.arrowHeight)
let cp22 = NSPoint(x: NSWidth(backgroundRect) / 2 + wConfig.arrowWidth / 6, y: NSMaxY(backgroundRect))
let x = arrowXLocation
let leftPoint = NSPoint(x: x - wConfig.arrowWidth / 2, y: NSMaxY(backgroundRect))
let toPoint = NSPoint(x: x, y: NSMaxY(backgroundRect) + wConfig.arrowHeight)
let rightPoint = NSPoint(x: x + wConfig.arrowWidth / 2, y: NSMaxY(backgroundRect))
let cp11 = NSPoint(x: x - wConfig.arrowWidth / 6, y: NSMaxY(backgroundRect))
let cp12 = NSPoint(x: x - wConfig.arrowWidth / 9, y: NSMaxY(backgroundRect) + wConfig.arrowHeight)
let cp21 = NSPoint(x: x + wConfig.arrowWidth / 9, y: NSMaxY(backgroundRect) + wConfig.arrowHeight)
let cp22 = NSPoint(x: x + wConfig.arrowWidth / 6, y: NSMaxY(backgroundRect))
controlPoints.append(NSBezierPath(ovalIn: NSMakeRect(leftPoint.x - 2, leftPoint.y - 2, 4, 4)))
controlPoints.append(NSBezierPath(ovalIn: NSMakeRect(toPoint.x - 2, toPoint.y - 2, 4, 4)))
@@ -66,12 +105,18 @@ class PopoverWindowBackgroundView: NSView {
windowPath.stroke()
}
wConfig.backgroundColor.setFill()
windowPath.fill()
// controlPoints.fill()
let antialiasingMask: CAEdgeAntialiasingMask = [.layerLeftEdge, .layerRightEdge, .layerBottomEdge, .layerTopEdge]
let mask = CAShapeLayer()
mask.edgeAntialiasingMask = antialiasingMask
mask.path = windowPath.cgPath
visualEffect?.layer?.mask = mask
// NSColor.red.setFill()
// controlPoints.fill()
}
override var frame: NSRect {
@@ -80,3 +125,27 @@ class PopoverWindowBackgroundView: NSView {
}
}
}
extension NSBezierPath {
var cgPath: CGPath {
let path = CGMutablePath()
var points = [CGPoint](repeating: .zero, count: 3)
for i in 0 ..< self.elementCount {
let type = self.element(at: i, associatedPoints: &points)
switch type {
case .moveTo:
path.move(to: points[0])
case .lineTo:
path.addLine(to: points[0])
case .curveTo:
path.addCurve(to: points[2], control1: points[0], control2: points[1])
case .closePath:
path.closeSubpath()
@unknown default:
break
}
}
return path
}
}
+14 -13
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@@ -46,27 +46,28 @@ class PopoverWindowController: NSWindowController {
}
private func updateWindowFrame() {
guard let window = self.window as? PopoverWindow else { return }
let windowFrame = visibleStatusItemWindowFrame()
window?.setFrame(windowFrame, display: true)
window?.appearance = NSAppearance.current
window.arrowXLocation = windowFrame.arrowXLocation
window.setFrame(windowFrame.frame, display: true)
window.appearance = NSAppearance.current
}
private func visibleStatusItemWindowFrame() -> NSRect {
private func visibleStatusItemWindowFrame() -> (frame: NSRect, arrowXLocation: CGFloat) {
let screenFrame = currentMouseScreen().frame
let popoverRect = popover.item.button?.window?.frame ?? .zero
let statusItemRect = popover.item.button?.window?.frame ?? .zero
guard let window = self.window else { return .zero }
guard let window = self.window else { return (.zero, 0.0) }
let borderWidth = wConfig.borderColor != nil ? wConfig.borderWidth : 0
let x = NSMinX(popoverRect) - NSWidth(window.frame) / 2 + NSWidth(popoverRect) / 2 + borderWidth
let y = min(NSMinY(popoverRect), NSMaxY(screenFrame)) - NSHeight(window.frame) - wConfig.popoverToStatusItemMargin + borderWidth / 2
let x = min(NSMinX(statusItemRect) - NSWidth(window.frame) / 2 + NSWidth(statusItemRect) / 2 + borderWidth, NSMaxX(screenFrame) - NSWidth(window.frame) - wConfig.rightEdgeMargin)
let y = min(NSMinY(statusItemRect), NSMaxY(screenFrame)) - NSHeight(window.frame) - wConfig.popoverToStatusItemMargin + borderWidth / 2
return NSMakeRect(
x,
y,
NSWidth(window.frame),
NSHeight(window.frame)
)
let windowFrame = NSMakeRect(x, y, NSWidth(window.frame), NSHeight(window.frame))
let arrowXLocation = NSMinX(statusItemRect) + NSWidth(statusItemRect) / 2 - NSMinX(windowFrame)
return (windowFrame, arrowXLocation)
}
private func currentMouseScreen() -> NSScreen {