Compare commits
26 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 4af17598a5 | |||
| caf39807f9 | |||
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| 45b303c67b | |||
| f0bad8df77 | |||
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| 3795e20e80 | |||
| ee3799cbf4 | |||
| ecc2d11f6b | |||
| 967ff36dc1 | |||
| 6bb78c6124 | |||
| b8a2c72104 | |||
| 61613a3840 | |||
| 1735f1d466 | |||
| ec1ac76db8 | |||
| 9eeb180c54 | |||
| f2b9c1c5c5 | |||
| 4e87347256 | |||
| 2b463234fb | |||
| c2073c4e49 | |||
| a49c7bb16b | |||
| 5748959026 | |||
| 92b672781b | |||
| fce87415d2 | |||
| 4124b39eb6 | |||
| 2afc4dd6e2 |
@@ -11,8 +11,8 @@
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@class HudDemoViewController;
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@interface HudDemoAppDelegate : NSObject <UIApplicationDelegate> {
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UIWindow *window;
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UINavigationController *navController;
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UIWindow *window;
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UINavigationController *navController;
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}
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@property (nonatomic, retain) IBOutlet UIWindow *window;
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@@ -16,17 +16,15 @@
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- (void)applicationDidFinishLaunching:(UIApplication *)application {
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// Override point for customization after app launch
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[window addSubview:navController.view];
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[window makeKeyAndVisible];
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[window addSubview:navController.view];
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[window makeKeyAndVisible];
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}
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- (void)dealloc {
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[navController release];
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[window release];
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[super dealloc];
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[navController release];
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[window release];
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[super dealloc];
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}
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@@ -11,7 +11,7 @@
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@interface HudDemoViewController : UIViewController <MBProgressHUDDelegate> {
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MBProgressHUD *HUD;
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long long expectedLength;
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long long currentLength;
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}
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@@ -20,6 +20,7 @@
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- (IBAction)showWithLabel:(id)sender;
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- (IBAction)showWithDetailsLabel:(id)sender;
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- (IBAction)showWithLabelDeterminate:(id)sender;
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- (IBAction)showWIthLabelAnnularDeterminate:(id)sender;
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- (IBAction)showWithCustomView:(id)sender;
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- (IBAction)showWithLabelMixed:(id)sender;
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- (IBAction)showUsingBlocks:(id)sender;
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@@ -22,13 +22,8 @@
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((UIScrollView *)self.view).contentSize = content.bounds.size;
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}
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- (void)didReceiveMemoryWarning {
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[super didReceiveMemoryWarning]; // Releases the view if it doesn't have a superview
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// Release anything that's not essential, such as cached data
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}
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- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
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return YES;
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return YES;
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}
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- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation {
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@@ -37,92 +32,106 @@
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}
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- (void)dealloc {
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[super dealloc];
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[super dealloc];
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}
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#pragma mark -
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#pragma mark IBActions
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- (IBAction)showSimple:(id)sender {
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// The hud will dispable all input on the view (use the higest view possible in the view hierarchy)
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HUD = [[MBProgressHUD alloc] initWithView:self.navigationController.view];
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[self.navigationController.view addSubview:HUD];
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// The hud will dispable all input on the view (use the higest view possible in the view hierarchy)
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HUD = [[MBProgressHUD alloc] initWithView:self.navigationController.view];
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[self.navigationController.view addSubview:HUD];
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// Regiser for HUD callbacks so we can remove it from the window at the right time
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HUD.delegate = self;
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// Regiser for HUD callbacks so we can remove it from the window at the right time
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HUD.delegate = self;
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// Show the HUD while the provided method executes in a new thread
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[HUD showWhileExecuting:@selector(myTask) onTarget:self withObject:nil animated:YES];
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// Show the HUD while the provided method executes in a new thread
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[HUD showWhileExecuting:@selector(myTask) onTarget:self withObject:nil animated:YES];
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}
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- (IBAction)showWithLabel:(id)sender {
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HUD = [[MBProgressHUD alloc] initWithView:self.navigationController.view];
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HUD = [[MBProgressHUD alloc] initWithView:self.navigationController.view];
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[self.navigationController.view addSubview:HUD];
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HUD.delegate = self;
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HUD.labelText = @"Loading";
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HUD.delegate = self;
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HUD.labelText = @"Loading";
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[HUD showWhileExecuting:@selector(myTask) onTarget:self withObject:nil animated:YES];
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[HUD showWhileExecuting:@selector(myTask) onTarget:self withObject:nil animated:YES];
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}
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- (IBAction)showWithDetailsLabel:(id)sender {
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HUD = [[MBProgressHUD alloc] initWithView:self.navigationController.view];
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[self.navigationController.view addSubview:HUD];
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HUD = [[MBProgressHUD alloc] initWithView:self.navigationController.view];
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[self.navigationController.view addSubview:HUD];
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HUD.delegate = self;
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HUD.labelText = @"Loading";
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HUD.detailsLabelText = @"updating data";
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HUD.delegate = self;
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HUD.labelText = @"Loading";
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HUD.detailsLabelText = @"updating data";
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HUD.square = YES;
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[HUD showWhileExecuting:@selector(myTask) onTarget:self withObject:nil animated:YES];
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[HUD showWhileExecuting:@selector(myTask) onTarget:self withObject:nil animated:YES];
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}
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- (IBAction)showWithLabelDeterminate:(id)sender {
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HUD = [[MBProgressHUD alloc] initWithView:self.navigationController.view];
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HUD = [[MBProgressHUD alloc] initWithView:self.navigationController.view];
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[self.navigationController.view addSubview:HUD];
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// Set determinate mode
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HUD.mode = MBProgressHUDModeDeterminate;
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// Set determinate mode
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HUD.mode = MBProgressHUDModeDeterminate;
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HUD.delegate = self;
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HUD.labelText = @"Loading";
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HUD.labelText = @"Loading";
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// myProgressTask uses the HUD instance to update progress
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[HUD showWhileExecuting:@selector(myProgressTask) onTarget:self withObject:nil animated:YES];
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[HUD showWhileExecuting:@selector(myProgressTask) onTarget:self withObject:nil animated:YES];
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}
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- (IBAction)showWIthLabelAnnularDeterminate:(id)sender {
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HUD = [[MBProgressHUD alloc] initWithView:self.navigationController.view];
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[self.navigationController.view addSubview:HUD];
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// Set determinate mode
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HUD.mode = MBProgressHUDModeAnnularDeterminate;
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HUD.delegate = self;
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HUD.labelText = @"Loading";
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// myProgressTask uses the HUD instance to update progress
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[HUD showWhileExecuting:@selector(myProgressTask) onTarget:self withObject:nil animated:YES];
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}
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- (IBAction)showWithCustomView:(id)sender {
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HUD = [[MBProgressHUD alloc] initWithView:self.navigationController.view];
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HUD = [[MBProgressHUD alloc] initWithView:self.navigationController.view];
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[self.navigationController.view addSubview:HUD];
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// The sample image is based on the work by http://www.pixelpressicons.com, http://creativecommons.org/licenses/by/2.5/ca/
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// Make the customViews 37 by 37 pixels for best results (those are the bounds of the build-in progress indicators)
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HUD.customView = [[[UIImageView alloc] initWithImage:[UIImage imageNamed:@"37x-Checkmark.png"]] autorelease];
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// Set custom view mode
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HUD.mode = MBProgressHUDModeCustomView;
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// Set custom view mode
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HUD.mode = MBProgressHUDModeCustomView;
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HUD.delegate = self;
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HUD.labelText = @"Completed";
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HUD.delegate = self;
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HUD.labelText = @"Completed";
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[HUD show:YES];
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[HUD show:YES];
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[HUD hide:YES afterDelay:3];
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}
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- (IBAction)showWithLabelMixed:(id)sender {
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HUD = [[MBProgressHUD alloc] initWithView:self.navigationController.view];
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HUD = [[MBProgressHUD alloc] initWithView:self.navigationController.view];
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[self.navigationController.view addSubview:HUD];
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HUD.delegate = self;
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HUD.labelText = @"Connecting";
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HUD.delegate = self;
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HUD.labelText = @"Connecting";
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HUD.minSize = CGSizeMake(135.f, 135.f);
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[HUD showWhileExecuting:@selector(myMixedTask) onTarget:self withObject:nil animated:YES];
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[HUD showWhileExecuting:@selector(myMixedTask) onTarget:self withObject:nil animated:YES];
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}
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- (IBAction)showUsingBlocks:(id)sender {
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@@ -134,7 +143,7 @@
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dispatch_async(dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_LOW, 0), ^{
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// Do a taks in the background
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[self myTask];
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// Hide the HUD in the main tread
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// Hide the HUD in the main tread
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dispatch_async(dispatch_get_main_queue(), ^{
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[MBProgressHUD hideHUDForView:self.navigationController.view animated:YES];
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});
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@@ -144,13 +153,13 @@
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- (IBAction)showOnWindow:(id)sender {
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// The hud will dispable all input on the window
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HUD = [[MBProgressHUD alloc] initWithView:self.view.window];
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[self.view.window addSubview:HUD];
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HUD = [[MBProgressHUD alloc] initWithView:self.view.window];
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[self.view.window addSubview:HUD];
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HUD.delegate = self;
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HUD.labelText = @"Loading";
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HUD.delegate = self;
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HUD.labelText = @"Loading";
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[HUD showWhileExecuting:@selector(myTask) onTarget:self withObject:nil animated:YES];
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[HUD showWhileExecuting:@selector(myTask) onTarget:self withObject:nil animated:YES];
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}
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- (IBAction)showURL:(id)sender {
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@@ -167,53 +176,67 @@
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- (IBAction)showWithGradient:(id)sender {
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HUD = [[MBProgressHUD alloc] initWithView:self.navigationController.view];
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HUD = [[MBProgressHUD alloc] initWithView:self.navigationController.view];
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[self.navigationController.view addSubview:HUD];
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HUD.dimBackground = YES;
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// Regiser for HUD callbacks so we can remove it from the window at the right time
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HUD.delegate = self;
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HUD.delegate = self;
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// Show the HUD while the provided method executes in a new thread
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[HUD showWhileExecuting:@selector(myTask) onTarget:self withObject:nil animated:YES];
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// Show the HUD while the provided method executes in a new thread
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[HUD showWhileExecuting:@selector(myTask) onTarget:self withObject:nil animated:YES];
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}
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- (IBAction)showTextOnly:(id)sender {
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MBProgressHUD *hud = [MBProgressHUD showHUDAddedTo:self.navigationController.view animated:YES];
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// Configure for text only and offset down
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hud.mode = MBProgressHUDModeText;
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hud.labelText = @"Some message...";
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hud.margin = 10.f;
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hud.yOffset = 150.f;
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hud.removeFromSuperViewOnHide = YES;
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[hud hide:YES afterDelay:3];
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}
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#pragma mark -
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#pragma mark Execution code
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- (void)myTask {
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// Do something usefull in here instead of sleeping ...
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sleep(3);
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// Do something usefull in here instead of sleeping ...
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sleep(3);
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}
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- (void)myProgressTask {
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// This just increases the progress indicator in a loop
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float progress = 0.0f;
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while (progress < 1.0f) {
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progress += 0.01f;
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HUD.progress = progress;
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usleep(50000);
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}
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// This just increases the progress indicator in a loop
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float progress = 0.0f;
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while (progress < 1.0f) {
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progress += 0.01f;
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HUD.progress = progress;
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usleep(50000);
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}
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}
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- (void)myMixedTask {
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// Indeterminate mode
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sleep(2);
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// Switch to determinate mode
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HUD.mode = MBProgressHUDModeDeterminate;
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HUD.labelText = @"Progress";
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float progress = 0.0f;
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while (progress < 1.0f)
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{
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progress += 0.01f;
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HUD.progress = progress;
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usleep(50000);
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}
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// Back to indeterminate mode
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HUD.mode = MBProgressHUDModeIndeterminate;
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HUD.labelText = @"Cleaning up";
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sleep(2);
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// Indeterminate mode
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sleep(2);
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// Switch to determinate mode
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HUD.mode = MBProgressHUDModeDeterminate;
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HUD.labelText = @"Progress";
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float progress = 0.0f;
|
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while (progress < 1.0f)
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{
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progress += 0.01f;
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HUD.progress = progress;
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usleep(50000);
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}
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// Back to indeterminate mode
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HUD.mode = MBProgressHUDModeIndeterminate;
|
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HUD.labelText = @"Cleaning up";
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sleep(2);
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// The sample image is based on the work by www.pixelpressicons.com, http://creativecommons.org/licenses/by/2.5/ca/
|
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// Make the customViews 37 by 37 pixels for best results (those are the bounds of the build-in progress indicators)
|
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HUD.customView = [[[UIImageView alloc] initWithImage:[UIImage imageNamed:@"37x-Checkmark.png"]] autorelease];
|
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@@ -238,7 +261,7 @@
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|
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- (void)connectionDidFinishLoading:(NSURLConnection *)connection {
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HUD.customView = [[[UIImageView alloc] initWithImage:[UIImage imageNamed:@"37x-Checkmark.png"]] autorelease];
|
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HUD.mode = MBProgressHUDModeCustomView;
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HUD.mode = MBProgressHUDModeCustomView;
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[HUD hide:YES afterDelay:2];
|
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}
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@@ -250,9 +273,9 @@
|
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#pragma mark MBProgressHUDDelegate methods
|
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|
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- (void)hudWasHidden:(MBProgressHUD *)hud {
|
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// Remove HUD from screen when the HUD was hidded
|
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[HUD removeFromSuperview];
|
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[HUD release];
|
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// Remove HUD from screen when the HUD was hidded
|
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[HUD removeFromSuperview];
|
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[HUD release];
|
||||
HUD = nil;
|
||||
}
|
||||
|
||||
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||||
@@ -11,14 +11,15 @@
|
||||
1D60589B0D05DD56006BFB54 /* main.m in Sources */ = {isa = PBXBuildFile; fileRef = 29B97316FDCFA39411CA2CEA /* main.m */; };
|
||||
1D60589F0D05DD5A006BFB54 /* Foundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 1D30AB110D05D00D00671497 /* Foundation.framework */; };
|
||||
1DF5F4E00D08C38300B7A737 /* UIKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 1DF5F4DF0D08C38300B7A737 /* UIKit.framework */; };
|
||||
288765A50DF7441C002DB57D /* CoreGraphics.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 288765A40DF7441C002DB57D /* CoreGraphics.framework */; };
|
||||
2899E5220DE3E06400AC0155 /* HudDemoViewController.xib in Resources */ = {isa = PBXBuildFile; fileRef = 2899E5210DE3E06400AC0155 /* HudDemoViewController.xib */; };
|
||||
28AD733F0D9D9553002E5188 /* MainWindow.xib in Resources */ = {isa = PBXBuildFile; fileRef = 28AD733E0D9D9553002E5188 /* MainWindow.xib */; };
|
||||
28D7ACF80DDB3853001CB0EB /* HudDemoViewController.m in Sources */ = {isa = PBXBuildFile; fileRef = 28D7ACF70DDB3853001CB0EB /* HudDemoViewController.m */; };
|
||||
D22F7D810F85241C00550BB3 /* MBProgressHUD.m in Sources */ = {isa = PBXBuildFile; fileRef = D22F7D800F85241C00550BB3 /* MBProgressHUD.m */; };
|
||||
D277FDB311FC834200304321 /* Default.png in Resources */ = {isa = PBXBuildFile; fileRef = D277FDB211FC834200304321 /* Default.png */; };
|
||||
D277FDB911FC877E00304321 /* Icon.png in Resources */ = {isa = PBXBuildFile; fileRef = D277FDB711FC877E00304321 /* Icon.png */; };
|
||||
D277FDBA11FC877E00304321 /* Icon@2x.png in Resources */ = {isa = PBXBuildFile; fileRef = D277FDB811FC877E00304321 /* Icon@2x.png */; };
|
||||
D286A6801518736B00E13FB8 /* 37x-Checkmark@2x.png in Resources */ = {isa = PBXBuildFile; fileRef = D286A67F1518736B00E13FB8 /* 37x-Checkmark@2x.png */; };
|
||||
D286A7321518C53500E13FB8 /* HudDemoViewController.xib in Resources */ = {isa = PBXBuildFile; fileRef = D286A7341518C53500E13FB8 /* HudDemoViewController.xib */; };
|
||||
D286A7361518C53C00E13FB8 /* MainWindow.xib in Resources */ = {isa = PBXBuildFile; fileRef = D286A7381518C53C00E13FB8 /* MainWindow.xib */; };
|
||||
D286A76D1518CA9F00E13FB8 /* CoreGraphics.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = D286A76C1518CA9F00E13FB8 /* CoreGraphics.framework */; };
|
||||
D2A6FD1D13ABC5A200BFE4C9 /* Default@2x.png in Resources */ = {isa = PBXBuildFile; fileRef = D2A6FD1C13ABC5A200BFE4C9 /* Default@2x.png */; };
|
||||
D2F88CD6115E9F7F00E6DB82 /* 37x-Checkmark.png in Resources */ = {isa = PBXBuildFile; fileRef = D2F88CD5115E9F7F00E6DB82 /* 37x-Checkmark.png */; };
|
||||
/* End PBXBuildFile section */
|
||||
@@ -29,9 +30,6 @@
|
||||
1D3623250D0F684500981E51 /* HudDemoAppDelegate.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = HudDemoAppDelegate.m; sourceTree = "<group>"; };
|
||||
1D6058910D05DD3D006BFB54 /* HudDemo.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = HudDemo.app; sourceTree = BUILT_PRODUCTS_DIR; };
|
||||
1DF5F4DF0D08C38300B7A737 /* UIKit.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = UIKit.framework; path = System/Library/Frameworks/UIKit.framework; sourceTree = SDKROOT; };
|
||||
288765A40DF7441C002DB57D /* CoreGraphics.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = CoreGraphics.framework; path = System/Library/Frameworks/CoreGraphics.framework; sourceTree = SDKROOT; };
|
||||
2899E5210DE3E06400AC0155 /* HudDemoViewController.xib */ = {isa = PBXFileReference; lastKnownFileType = file.xib; path = HudDemoViewController.xib; sourceTree = "<group>"; };
|
||||
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||||
@@ -670,6 +771,6 @@
|
||||
</object>
|
||||
<bool key="IBDocument.PluginDeclaredDependenciesTrackSystemTargetVersion">YES</bool>
|
||||
<int key="IBDocument.defaultPropertyAccessControl">3</int>
|
||||
<string key="IBCocoaTouchPluginVersion">301</string>
|
||||
<string key="IBCocoaTouchPluginVersion">1181</string>
|
||||
</data>
|
||||
</archive>
|
||||
@@ -1,6 +1,6 @@
|
||||
//
|
||||
// MBProgressHUD.h
|
||||
// Version 0.4
|
||||
// Version 0.5
|
||||
// Created by Matej Bukovinski on 2.4.09.
|
||||
//
|
||||
|
||||
@@ -26,29 +26,52 @@
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#import <Foundation/Foundation.h>
|
||||
#import <UIKit/UIKit.h>
|
||||
#import <CoreGraphics/CoreGraphics.h>
|
||||
|
||||
@protocol MBProgressHUDDelegate;
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
typedef enum {
|
||||
/** Progress is shown using an UIActivityIndicatorView. This is the default. */
|
||||
MBProgressHUDModeIndeterminate,
|
||||
/** Progress is shown using a MBRoundProgressView. */
|
||||
/** Progress is shown using an UIActivityIndicatorView. This is the default. */
|
||||
MBProgressHUDModeIndeterminate,
|
||||
/** Progress is shown using a round, pie-chart like, progress view. */
|
||||
MBProgressHUDModeDeterminate,
|
||||
/** Progress is shown using a ring-shaped progress view. */
|
||||
MBProgressHUDModeAnnularDeterminate,
|
||||
/** Shows a custom view */
|
||||
MBProgressHUDModeCustomView
|
||||
MBProgressHUDModeCustomView,
|
||||
/** Shows only labels */
|
||||
MBProgressHUDModeText
|
||||
} MBProgressHUDMode;
|
||||
|
||||
typedef enum {
|
||||
/** Opacity animation */
|
||||
MBProgressHUDAnimationFade,
|
||||
/** Opacity + scale animation */
|
||||
MBProgressHUDAnimationZoom
|
||||
/** Opacity animation */
|
||||
MBProgressHUDAnimationFade,
|
||||
/** Opacity + scale animation */
|
||||
MBProgressHUDAnimationZoom
|
||||
} MBProgressHUDAnimation;
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef MB_STRONG
|
||||
#if __has_feature(objc_arc)
|
||||
#define MB_STRONG strong
|
||||
#else
|
||||
#define MB_STRONG retain
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef MB_WEAK
|
||||
#if __has_feature(objc_arc_weak)
|
||||
#define MB_WEAK weak
|
||||
#elif __has_feature(objc_arc)
|
||||
#define MB_WEAK unsafe_unretained
|
||||
#else
|
||||
#define MB_WEAK assign
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
/**
|
||||
* Displays a simple HUD window containing a progress indicator and two optional labels for short messages.
|
||||
@@ -58,9 +81,10 @@ typedef enum {
|
||||
* user input on this region, thereby preventing the user operations on components below the view. The HUD itself is
|
||||
* drawn centered as a rounded semi-transparent view witch resizes depending on the user specified content.
|
||||
*
|
||||
* This view supports three modes of operation:
|
||||
* This view supports four modes of operation:
|
||||
* - MBProgressHUDModeIndeterminate - shows a UIActivityIndicatorView
|
||||
* - MBProgressHUDModeDeterminate - shows a custom round progress indicator (MBRoundProgressView)
|
||||
* - MBProgressHUDModeDeterminate - shows a custom round progress indicator
|
||||
* - MBProgressHUDModeAnnularDeterminate - shows a custom annular progress indicator
|
||||
* - MBProgressHUDModeCustomView - shows an arbitrary, user specified view (@see customView)
|
||||
*
|
||||
* All three modes can have optional labels assigned:
|
||||
@@ -68,60 +92,7 @@ typedef enum {
|
||||
* indicator view.
|
||||
* - If also the detailsLabelText property is set then another label is placed below the first label.
|
||||
*/
|
||||
@interface MBProgressHUD : UIView {
|
||||
|
||||
MBProgressHUDMode mode;
|
||||
MBProgressHUDAnimation animationType;
|
||||
|
||||
SEL methodForExecution;
|
||||
id targetForExecution;
|
||||
id objectForExecution;
|
||||
BOOL useAnimation;
|
||||
|
||||
float yOffset;
|
||||
float xOffset;
|
||||
|
||||
float width;
|
||||
float height;
|
||||
|
||||
CGSize minSize;
|
||||
BOOL square;
|
||||
|
||||
float margin;
|
||||
|
||||
BOOL dimBackground;
|
||||
|
||||
BOOL taskInProgress;
|
||||
float graceTime;
|
||||
float minShowTime;
|
||||
NSTimer *graceTimer;
|
||||
NSTimer *minShowTimer;
|
||||
NSDate *showStarted;
|
||||
|
||||
UIView *indicator;
|
||||
UILabel *label;
|
||||
UILabel *detailsLabel;
|
||||
|
||||
float progress;
|
||||
|
||||
#if __has_feature(objc_arc)
|
||||
id<MBProgressHUDDelegate> __weak delegate;
|
||||
#else
|
||||
id<MBProgressHUDDelegate> delegate;
|
||||
#endif
|
||||
NSString *labelText;
|
||||
NSString *detailsLabelText;
|
||||
float opacity;
|
||||
UIFont *labelFont;
|
||||
UIFont *detailsLabelFont;
|
||||
|
||||
BOOL isFinished;
|
||||
BOOL removeFromSuperViewOnHide;
|
||||
|
||||
UIView *customView;
|
||||
|
||||
CGAffineTransform rotationTransform;
|
||||
}
|
||||
@interface MBProgressHUD : UIView
|
||||
|
||||
/**
|
||||
* Creates a new HUD, adds it to provided view and shows it. The counterpart to this method is hideHUDForView:animated:.
|
||||
@@ -132,26 +103,106 @@ typedef enum {
|
||||
* @return A reference to the created HUD.
|
||||
*
|
||||
* @see hideHUDForView:animated:
|
||||
* @see animationType
|
||||
*/
|
||||
+ (MBProgressHUD *)showHUDAddedTo:(UIView *)view animated:(BOOL)animated;
|
||||
|
||||
/**
|
||||
* Finds a HUD subview and hides it. The counterpart to this method is showHUDAddedTo:animated:.
|
||||
* Finds the tompost HUD subview and hides it. The counterpart to this method is showHUDAddedTo:animated:.
|
||||
*
|
||||
* @param view The view that is going to be searched for a HUD subview.
|
||||
* @param animated If set to YES the HUD will disappear using the current animationType. If set to NO the HUD will not use
|
||||
* animations while disappearing.
|
||||
* @return YES if a HUD was found and removed, NO otherwise.
|
||||
*
|
||||
* @see hideHUDForView:animated:
|
||||
* @see showHUDAddedTo:animated:
|
||||
* @see animationType
|
||||
*/
|
||||
+ (BOOL)hideHUDForView:(UIView *)view animated:(BOOL)animated;
|
||||
|
||||
/**
|
||||
* Finds all the HUD subviews and hides them.
|
||||
*
|
||||
* @param view The view that is going to be searched for HUD subviews.
|
||||
* @param animated If set to YES the HUDs will disappear using the current animationType. If set to NO the HUDs will not use
|
||||
* animations while disappearing.
|
||||
* @return the number of HUDs found and removed.
|
||||
*
|
||||
* @see hideAllHUDForView:animated:
|
||||
* @see animationType
|
||||
*/
|
||||
+ (NSUInteger)hideAllHUDsForView:(UIView *)view animated:(BOOL)animated;
|
||||
|
||||
/**
|
||||
* Finds the topomost HUD subview and returns it.
|
||||
*
|
||||
* @param view The view that is going to be searched.
|
||||
* @return A reference to the last HUD subview discovered.
|
||||
*/
|
||||
+ (MBProgressHUD *)HUDForView:(UIView *)view;
|
||||
|
||||
/**
|
||||
* Finds all HUD subviews and returns them.
|
||||
*
|
||||
* @param view The view that is going to be searched.
|
||||
* @return All found HUD views (array of MBProgressHUD objects).
|
||||
*/
|
||||
+ (NSArray *)allHUDsForView:(UIView *)view;
|
||||
|
||||
/**
|
||||
* Display the HUD. You need to make sure that the main thread completes its run loop soon after this method call so
|
||||
* the user interface can be updated. Call this method when your task is already set-up to be executed in a new thread
|
||||
* (e.g., when using something like NSOperation or calling an asynchronous call like NSUrlRequest).
|
||||
*
|
||||
* @param animated If set to YES the HUD will disappear using the current animationType. If set to NO the HUD will not use
|
||||
* animations while disappearing.
|
||||
*
|
||||
* @see animationType
|
||||
*/
|
||||
- (void)show:(BOOL)animated;
|
||||
|
||||
/**
|
||||
* Hide the HUD. This still calls the hudWasHidden: delegate. This is the counterpart of the hide: method. Use it to
|
||||
* hide the HUD when your task completes.
|
||||
*
|
||||
* @param animated If set to YES the HUD will disappear using the current animationType. If set to NO the HUD will not use
|
||||
* animations while disappearing.
|
||||
*
|
||||
* @see animationType
|
||||
*/
|
||||
- (void)hide:(BOOL)animated;
|
||||
|
||||
/**
|
||||
* Hide the HUD after a delay. This still calls the hudWasHidden: delegate. This is the counterpart of the hide: method. Use it to
|
||||
* hide the HUD when your task completes.
|
||||
*
|
||||
* @param animated If set to YES the HUD will disappear using the current animationType. If set to NO the HUD will not use
|
||||
* animations while disappearing.
|
||||
* @param delay Delay in secons until the HUD is hidden.
|
||||
*
|
||||
* @see animationType
|
||||
*/
|
||||
- (void)hide:(BOOL)animated afterDelay:(NSTimeInterval)delay;
|
||||
|
||||
/**
|
||||
* Shows the HUD while a background task is executing in a new thread, then hides the HUD.
|
||||
*
|
||||
* This method also takes care of NSAutoreleasePools so your method does not have to be concerned with setting up a
|
||||
* pool.
|
||||
*
|
||||
* @param method The method to be executed while the HUD is shown. This method will be executed in a new thread.
|
||||
* @param target The object that the target method belongs to.
|
||||
* @param object An optional object to be passed to the method.
|
||||
* @param animated If set to YES the HUD will disappear using the current animationType. If set to NO the HUD will not use
|
||||
* animations while disappearing.
|
||||
*/
|
||||
- (void)showWhileExecuting:(SEL)method onTarget:(id)target withObject:(id)object animated:(BOOL)animated;
|
||||
|
||||
/**
|
||||
* A convenience constructor that initializes the HUD with the window's bounds. Calls the designated constructor with
|
||||
* window.bounds as the parameter.
|
||||
*
|
||||
* @param window The window instance that will provide the bounds for the HUD. Should probably be the same instance as
|
||||
* @param window The window instance that will provide the bounds for the HUD. Should be the same instance as
|
||||
* the HUD's superview (i.e., the window that the HUD will be added to).
|
||||
*/
|
||||
- (id)initWithWindow:(UIWindow *)window;
|
||||
@@ -160,23 +211,13 @@ typedef enum {
|
||||
* A convenience constructor that initializes the HUD with the view's bounds. Calls the designated constructor with
|
||||
* view.bounds as the parameter
|
||||
*
|
||||
* @param view The view instance that will provide the bounds for the HUD. Should probably be the same instance as
|
||||
* @param view The view instance that will provide the bounds for the HUD. Should be the same instance as
|
||||
* the HUD's superview (i.e., the view that the HUD will be added to).
|
||||
*/
|
||||
- (id)initWithView:(UIView *)view;
|
||||
|
||||
/**
|
||||
* The UIView (i.g., a UIIMageView) to be shown when the HUD is in MBProgressHUDModeCustomView.
|
||||
* For best results use a 37 by 37 pixel view (so the bounds match the build in indicator bounds).
|
||||
*/
|
||||
#if __has_feature(objc_arc)
|
||||
@property (strong) UIView *customView;
|
||||
#else
|
||||
@property (retain) UIView *customView;
|
||||
#endif
|
||||
/**
|
||||
* MBProgressHUD operation mode. Switches between indeterminate (MBProgressHUDModeIndeterminate) and determinate
|
||||
* progress (MBProgressHUDModeDeterminate). The default is MBProgressHUDModeIndeterminate.
|
||||
* MBProgressHUD operation mode. The default is MBProgressHUDModeIndeterminate.
|
||||
*
|
||||
* @see MBProgressHUDMode
|
||||
*/
|
||||
@@ -189,16 +230,19 @@ typedef enum {
|
||||
*/
|
||||
@property (assign) MBProgressHUDAnimation animationType;
|
||||
|
||||
/**
|
||||
* The HUD delegate object. If set the delegate will receive hudWasHidden callbacks when the HUD was hidden. The
|
||||
* delegate should conform to the MBProgressHUDDelegate protocol and implement the hudWasHidden method. The delegate
|
||||
* object will not be retained.
|
||||
/**
|
||||
* The UIView (e.g., a UIIMageView) to be shown when the HUD is in MBProgressHUDModeCustomView.
|
||||
* For best results use a 37 by 37 pixel view (so the bounds match the build in indicator bounds).
|
||||
*/
|
||||
#if __has_feature(objc_arc)
|
||||
@property (weak) id<MBProgressHUDDelegate> delegate;
|
||||
#else
|
||||
@property (assign) id<MBProgressHUDDelegate> delegate;
|
||||
#endif
|
||||
@property (MB_STRONG) UIView *customView;
|
||||
|
||||
/**
|
||||
* The HUD delegate object.
|
||||
*
|
||||
* @see MBProgressHUDDelegate
|
||||
*/
|
||||
@property (MB_WEAK) id<MBProgressHUDDelegate> delegate;
|
||||
|
||||
/**
|
||||
* An optional short message to be displayed below the activity indicator. The HUD is automatically resized to fit
|
||||
* the entire text. If the text is too long it will get clipped by displaying "..." at the end. If left unchanged or
|
||||
@@ -208,7 +252,7 @@ typedef enum {
|
||||
|
||||
/**
|
||||
* An optional details message displayed below the labelText message. This message is displayed only if the labelText
|
||||
* property is also set and is different from an empty string (@"").
|
||||
* property is also set and is different from an empty string (@""). The details text can span multiple lines.
|
||||
*/
|
||||
@property (copy) NSString *detailsLabelText;
|
||||
|
||||
@@ -228,8 +272,7 @@ typedef enum {
|
||||
@property (assign) float yOffset;
|
||||
|
||||
/**
|
||||
* The amounth of space between the HUD edge and the HUD elements (labels, indicators or custom views).
|
||||
*
|
||||
* The amounth of space between the HUD edge and the HUD elements (labels, indicators or custom views).
|
||||
* Defaults to 20.0
|
||||
*/
|
||||
@property (assign) float margin;
|
||||
@@ -250,7 +293,6 @@ typedef enum {
|
||||
*/
|
||||
@property (assign) float graceTime;
|
||||
|
||||
|
||||
/**
|
||||
* The minimum time (in seconds) that the HUD is shown.
|
||||
* This avoids the problem of the HUD being shown and than instantly hidden.
|
||||
@@ -277,26 +319,20 @@ typedef enum {
|
||||
/**
|
||||
* Font to be used for the main label. Set this property if the default is not adequate.
|
||||
*/
|
||||
#if __has_feature(objc_arc)
|
||||
@property (strong) UIFont* labelFont;
|
||||
#else
|
||||
@property (retain) UIFont* labelFont;
|
||||
#endif
|
||||
@property (MB_STRONG) UIFont* labelFont;
|
||||
|
||||
/**
|
||||
* Font to be used for the details label. Set this property if the default is not adequate.
|
||||
*/
|
||||
#if __has_feature(objc_arc)
|
||||
@property (strong) UIFont* detailsLabelFont;
|
||||
#else
|
||||
@property (retain) UIFont* detailsLabelFont;
|
||||
#endif
|
||||
@property (MB_STRONG) UIFont* detailsLabelFont;
|
||||
|
||||
/**
|
||||
* The progress of the progress indicator, from 0.0 to 1.0. Defaults to 0.0.
|
||||
*/
|
||||
@property (assign) float progress;
|
||||
|
||||
/**
|
||||
* The minimum size of the HUD bezel. Defaults to CGSizeZero.
|
||||
* The minimum size of the HUD bezel. Defaults to CGSizeZero (no minimum size).
|
||||
*/
|
||||
@property (assign) CGSize minSize;
|
||||
|
||||
@@ -305,57 +341,8 @@ typedef enum {
|
||||
*/
|
||||
@property (assign, getter = isSquare) BOOL square;
|
||||
|
||||
/**
|
||||
* Display the HUD. You need to make sure that the main thread completes its run loop soon after this method call so
|
||||
* the user interface can be updated. Call this method when your task is already set-up to be executed in a new thread
|
||||
* (e.g., when using something like NSOperation or calling an asynchronous call like NSUrlRequest).
|
||||
*
|
||||
* If you need to perform a blocking thask on the main thread, you can try spining the run loop imeidiately after calling this
|
||||
* method by using:
|
||||
*
|
||||
* [[NSRunLoop currentRunLoop] runUntilDate:[NSDate distantPast]];
|
||||
*
|
||||
* @param animated If set to YES the HUD will disappear using the current animationType. If set to NO the HUD will not use
|
||||
* animations while disappearing.
|
||||
*/
|
||||
- (void)show:(BOOL)animated;
|
||||
|
||||
/**
|
||||
* Hide the HUD. This still calls the hudWasHidden delegate. This is the counterpart of the hide: method. Use it to
|
||||
* hide the HUD when your task completes.
|
||||
*
|
||||
* @param animated If set to YES the HUD will disappear using the current animationType. If set to NO the HUD will not use
|
||||
* animations while disappearing.
|
||||
*/
|
||||
- (void)hide:(BOOL)animated;
|
||||
|
||||
/**
|
||||
* Hide the HUD after a delay. This still calls the hudWasHidden delegate. This is the counterpart of the hide: method. Use it to
|
||||
* hide the HUD when your task completes.
|
||||
*
|
||||
* @param animated If set to YES the HUD will disappear using the current animationType. If set to NO the HUD will not use
|
||||
* animations while disappearing.
|
||||
* @param delay Delay in secons until the HUD is hidden.
|
||||
*/
|
||||
- (void)hide:(BOOL)animated afterDelay:(NSTimeInterval)delay;
|
||||
|
||||
/**
|
||||
* Shows the HUD while a background task is executing in a new thread, then hides the HUD.
|
||||
*
|
||||
* This method also takes care of NSAutoreleasePools so your method does not have to be concerned with setting up a
|
||||
* pool.
|
||||
*
|
||||
* @param method The method to be executed while the HUD is shown. This method will be executed in a new thread.
|
||||
* @param target The object that the target method belongs to.
|
||||
* @param object An optional object to be passed to the method.
|
||||
* @param animated If set to YES the HUD will disappear using the current animationType. If set to NO the HUD will not use
|
||||
* animations while disappearing.
|
||||
*/
|
||||
- (void)showWhileExecuting:(SEL)method onTarget:(id)target withObject:(id)object animated:(BOOL)animated;
|
||||
|
||||
@end
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@protocol MBProgressHUDDelegate <NSObject>
|
||||
|
||||
@@ -366,30 +353,22 @@ typedef enum {
|
||||
*/
|
||||
- (void)hudWasHidden:(MBProgressHUD *)hud;
|
||||
|
||||
/**
|
||||
* @deprecated use hudWasHidden: instead
|
||||
* @see hudWasHidden:
|
||||
*/
|
||||
- (void)hudWasHidden __attribute__ ((deprecated));
|
||||
|
||||
@end
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/**
|
||||
* A progress view for showing definite progress by filling up a circle (pie chart).
|
||||
*/
|
||||
@interface MBRoundProgressView : UIView {
|
||||
@private
|
||||
float _progress;
|
||||
}
|
||||
@interface MBRoundProgressView : UIView
|
||||
|
||||
/**
|
||||
* Progress (0.0 to 1.0)
|
||||
*/
|
||||
@property (nonatomic, assign) float progress;
|
||||
|
||||
/*
|
||||
* Display mode - NO = round or YES = annular. Defaults to round.
|
||||
*/
|
||||
@property (nonatomic, assign, getter = isAnnular) BOOL annular;
|
||||
|
||||
@end
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
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<FileRef
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location = "self:MBProgressHUD.xcodeproj">
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||||
MBProgressHUD
|
||||
=============
|
||||
|
||||
MBProgressHUD is an iPhone drop-in class that displays a translucent HUD with a progress indicator and some optional labels while work is being done in a background thread. The HUD is meant as a replacement for the undocumented, private UIKit UIProgressHUD with some additional features.
|
||||
|
||||
MBProgressHUD is iOS4 and iPad compatible and released under the MIT license (see MBProgressHUD.h).
|
||||
MBProgressHUD is an iOS drop-in class that displays a translucent HUD with a progress indicator and some optional labels while work is being done in a background thread. The HUD is meant as a replacement for the undocumented, private UIKit UIProgressHUD with some additional features.
|
||||
|
||||
[](http://dl.dropbox.com/u/378729/MBProgressHUD/1.png)
|
||||
[](http://dl.dropbox.com/u/378729/MBProgressHUD/2.png)
|
||||
[](http://dl.dropbox.com/u/378729/MBProgressHUD/3.png)
|
||||
[](http://dl.dropbox.com/u/378729/MBProgressHUD/4.png)
|
||||
[](http://dl.dropbox.com/u/378729/MBProgressHUD/5.png)
|
||||
[](http://dl.dropbox.com/u/378729/MBProgressHUD/6.png)
|
||||
[](http://dl.dropbox.com/u/378729/MBProgressHUD/7.png)
|
||||
|
||||
Adding MBProgressHUD to your project
|
||||
====================================
|
||||
@@ -28,10 +28,12 @@ If you have a git tracked project, you can add MBProgressHUD as a submodule to y
|
||||
3. Open your project in Xcode, than drag and drop `MBProgressHUD.h` and `MBProgressHUD.m` to your classes group (in the Groups & Files view).
|
||||
4. Don't select Copy items and select a suitable Reference type (relative to project should work fine most of the time).
|
||||
|
||||
You can also add MBProgressHUD as a static library to your workspace. See [this article](http://blog.carbonfive.com/2011/04/04/using-open-source-static-libraries-in-xcode-4/#using_a_static_library) for details.
|
||||
|
||||
Usage
|
||||
=====
|
||||
|
||||
Extensive documentation is provided in the header file (MBProgressHUD.h). In additiona a full Xcode demo project is included in the Demo directory.
|
||||
Extensive documentation is provided in the header file (MBProgressHUD.h). In addition a full Xcode demo project is included in the Demo directory.
|
||||
|
||||
License
|
||||
=======
|
||||
@@ -50,6 +52,18 @@ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLI
|
||||
Change-log
|
||||
==========
|
||||
|
||||
**Version 0.5** @ 22.03.12
|
||||
|
||||
- Major source code modernization and cleanup (KVO, layout code, instance vars, etc.).
|
||||
- New annular determinate mode.
|
||||
- New text only mode.
|
||||
- Added a static library project and Xcode 4 workspace.
|
||||
- Added methods to find and return HUD(s) on a view.
|
||||
- Various bug fixes.
|
||||
- Various demo project enhancements (hi-res rescues, new samples).
|
||||
|
||||
IMPORTANT: Requires LLVM 3+.
|
||||
|
||||
**Version 0.41** @ 03.01.12
|
||||
|
||||
- Support for ARC.
|
||||
|
||||