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@@ -155,13 +155,14 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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var scrollLocked = true
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/// Feedback generator for the long press action.
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lazy var feedbackGenerator = UISelectionFeedbackGenerator()
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lazy var feedbackGenerator = UIImpactFeedbackGenerator(style: .soft)
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lazy var panRecognizer = UIPanGestureRecognizer(target: self, action: #selector(consolePiPPanner(recognizer:)))
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lazy var longPressRecognizer = UILongPressGestureRecognizer(target: self, action: #selector(longPressAction(recognizer:)))
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/// Gesture endpoints. Each point represents a corner of the screen. TODO: Handle screen rotation.
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var possibleEndpoints: [CGPoint] {
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guard let consoleWindow = consoleWindow else { return [] }
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let screenSize = viewController.view.frame.size
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@@ -169,32 +170,31 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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let isPortraitNotchedPhone = UIDevice.current.hasNotch && viewController.view.frame.size.width < viewController.view.frame.size.height
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// Fix incorrect reported orientation on phone.
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let isLandscapePhone = (UIDevice.current.orientation == .landscapeLeft || UIDevice.current.orientation == .landscapeRight) && UIDevice.current.userInterfaceIdiom == .phone
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let isLandscapePhone = UIDevice.current.userInterfaceIdiom == .phone && viewController.view.frame.width > viewController.view.frame.height
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let isLandscapeLeftNotchedPhone = UIDevice.current.orientation == .landscapeLeft
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&& UIDevice.current.userInterfaceIdiom == .phone
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&& UIDevice.current.hasNotch
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&& isLandscapePhone
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let isLandscapeRightNotchedPhone = UIDevice.current.orientation == .landscapeRight
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&& UIDevice.current.userInterfaceIdiom == .phone
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&& UIDevice.current.hasNotch
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&& isLandscapePhone
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let leftEndpointX = consoleSize.width / 2 + consoleWindow.safeAreaInsets.left + (isLandscapePhone ? 4 : 12) + (isLandscapeRightNotchedPhone ? -16 : 0)
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let rightEndpointX = screenSize.width - (consoleSize.width / 2 + consoleWindow.safeAreaInsets.right) - (isLandscapePhone ? 4 : 12) + (isLandscapeLeftNotchedPhone ? 16 : 0)
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let topEndpointY = consoleSize.height / 2 + consoleWindow.safeAreaInsets.top + 12 + (isPortraitNotchedPhone ? -10 : 0)
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let bottomEndpointY = screenSize.height - consoleSize.height / 2 - (keyboardHeight ?? consoleWindow.safeAreaInsets.bottom) - 12 + (isLandscapePhone ? 10 : 0)
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if consoleSize.width < screenSize.width - 112 {
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// Four endpoints, one for each corner.
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var endpoints = [
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// Top endpoints.
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CGPoint(x: consoleSize.width / 2 + 12 + (isLandscapeLeftNotchedPhone ? 40 : isLandscapePhone ? 12 : 0),
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y: (isPortraitNotchedPhone ? 38 : isLandscapePhone ? 0 : 16) + consoleSize.height / 2 + 12),
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CGPoint(x: screenSize.width - consoleSize.width / 2 - 12 - (isLandscapeRightNotchedPhone ? 40 : isLandscapePhone ? 12 : 0),
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y: (isPortraitNotchedPhone ? 38 : isLandscapePhone ? 0 : 16) + consoleSize.height / 2 + 12),
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// Bottom endpoints.
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CGPoint(x: consoleSize.width / 2 + 12 + (isLandscapeLeftNotchedPhone ? 40 : isLandscapePhone ? 12 : 0),
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y: screenSize.height - consoleSize.height / 2 - (keyboardHeight ?? consoleWindow?.safeAreaInsets.bottom ?? 0) - 12),
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CGPoint(x: screenSize.width - consoleSize.width / 2 - 12 - (isLandscapeRightNotchedPhone ? 40 : isLandscapePhone ? 12 : 02),
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y: screenSize.height - consoleSize.height / 2 - (keyboardHeight ?? consoleWindow?.safeAreaInsets.bottom ?? 0) - 12)]
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CGPoint(x: leftEndpointX, y: topEndpointY),
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CGPoint(x: rightEndpointX, y: topEndpointY),
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CGPoint(x: leftEndpointX, y: bottomEndpointY),
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CGPoint(x: rightEndpointX, y: bottomEndpointY),
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]
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if consoleView.frame.minX <= 0 {
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@@ -231,12 +231,11 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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return endpoints
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} else {
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// Two endpoints, one for the top, one for the bottom..
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var endpoints = [CGPoint(x: screenSize.width / 2,
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y: (UIScreen.hasRoundedCorners ? 38 : 16) + consoleSize.height / 2 + 12),
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CGPoint(x: screenSize.width / 2,
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y: screenSize.height - consoleSize.height / 2 - (keyboardHeight ?? consoleWindow?.safeAreaInsets.bottom ?? 0) - 12)]
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var endpoints = [
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CGPoint(x: screenSize.width / 2, y: topEndpointY),
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CGPoint(x: screenSize.width / 2, y: bottomEndpointY)
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]
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if consoleView.frame.minX <= 0 {
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@@ -281,10 +280,12 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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let _ = lumaView
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borderView.frame = CGRect(x: -1, y: -1,
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width: consoleSize.width + 2,
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height: consoleSize.height + 2)
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borderView.layer.borderWidth = 1
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let borderWidth = 2 - 1 / consoleView.traitCollection.displayScale
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borderView.frame = CGRect(x: -borderWidth, y: -borderWidth,
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width: consoleSize.width + 2 * borderWidth,
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height: consoleSize.height + 2 * borderWidth)
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borderView.layer.borderWidth = borderWidth
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borderView.layer.borderColor = UIColor(white: 1, alpha: 0.08).cgColor
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borderView.layer.cornerRadius = consoleView.layer.cornerRadius + 1
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borderView.layer.cornerCurve = .continuous
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@@ -312,7 +313,7 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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let tapRecognizer = UITapStartEndGestureRecognizer(target: self, action: #selector(consolePiPTapStartEnd(recognizer:)))
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tapRecognizer.delegate = self
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longPressRecognizer.minimumPressDuration = 0.1
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longPressRecognizer.minimumPressDuration = 0.3
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consoleView.addGestureRecognizer(panRecognizer)
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consoleView.addGestureRecognizer(tapRecognizer)
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@@ -383,9 +384,11 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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.first
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if let windowScene = windowScene as? UIWindowScene {
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windowSceneFound = true
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UIWindow.swizzleStatusBarAppearanceOverride()
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SwizzleTool().swizzleContextMenuReverseOrder()
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consoleWindow = ConsoleWindow(windowScene: windowScene)
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consoleWindow?.frame = UIScreen.main.bounds
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consoleWindow?.windowLevel = UIWindow.Level.statusBar
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@@ -397,9 +400,6 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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viewController.view.addSubview(consoleView)
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UIWindow.swizzleStatusBarAppearanceOverride
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SwizzleTool().swizzleContextMenuReverseOrder()
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updateConsoleOrigin()
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}
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}
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@@ -483,7 +483,6 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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guard oldValue != grabberMode else { return }
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if grabberMode {
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lumaView.layer.cornerRadius = consoleView.layer.cornerRadius
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lumaHeightAnchor.constant = consoleView.frame.size.height
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consoleView.layoutIfNeeded()
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@@ -501,7 +500,7 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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lumaWidthAnchor.constant = -34
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lumaHeightAnchor.constant = 96
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UIViewPropertyAnimator(duration: 0.4, dampingRatio: 1) { [self] in
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lumaView.layer.cornerRadius = 8
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lumaView.layer.cornerRadius = 9
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consoleView.layoutIfNeeded()
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}.startAnimation(afterDelay: 0.06)
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@@ -638,15 +637,23 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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}
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var dynamicReportTimer: Timer? {
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willSet { dynamicReportTimer?.invalidate() }
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willSet {
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timerInvalidationCounter = 0
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dynamicReportTimer?.invalidate()
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}
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}
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var timerInvalidationCounter = 0
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func systemReport() {
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DispatchQueue.main.async { [self] in
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if currentText != "" { print("\n") }
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dynamicReportTimer = Timer.scheduledTimer(withTimeInterval: 1, repeats: true) { timer in
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guard consoleTextView.panGestureRecognizer.numberOfTouches == 0 else { return }
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var _currentText = currentText
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// To optimize performance, only scan the last 2500 characters of text for system report changes.
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@@ -668,10 +675,19 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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if currentText != _currentText {
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currentText = _currentText
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timerInvalidationCounter = 0
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} else {
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// Invalidate the timer if there is no longer anything to update.
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timer.invalidate()
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timerInvalidationCounter += 1
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// It has been 2 seconds and values have not changed.
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if timerInvalidationCounter == 2 {
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// Invalidate the timer if there is no longer anything to update.
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dynamicReportTimer = nil
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}
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}
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}
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@@ -699,13 +715,20 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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if currentText != "" { print("\n") }
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let safeAreaInsets = consoleWindow?.safeAreaInsets ?? .zero
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print(
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"""
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Screen Size: \(UIScreen.main.bounds.size)
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Screen Corner Radius: \(UIScreen.main.value(forKey: "_displ" + "ayCorn" + "erRa" + "dius") as! CGFloat)
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Screen Scale: \(UIScreen.main.scale)
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Max Frame Rate: \(UIScreen.main.maximumFramesPerSecond) Hz
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Brightness: \(String(format: "%.2f", UIScreen.main.brightness))
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Screen Size: \(UIScreen.main.bounds.size)
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Corner Radius: \(UIScreen.main.value(forKey: "_displ" + "ayCorn" + "erRa" + "dius") as! CGFloat)
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Screen Scale: \(UIScreen.main.scale)
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Max Frame Rate: \(UIScreen.main.maximumFramesPerSecond) Hz
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Brightness: \(String(format: "%.2f", UIScreen.main.brightness))
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Safe Area Insets: top: \(String(describing: safeAreaInsets.top))
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left: \(String(describing: safeAreaInsets.left))
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bottom: \(String(describing: safeAreaInsets.bottom))
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right: \(String(describing: safeAreaInsets.right))
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"""
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)
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}
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@@ -748,9 +771,11 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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func makeMenu() -> UIMenu {
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let copy = UIAction(title: "Copy",
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image: UIImage(systemName: "doc.on.doc"), handler: { _ in
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self.copy()
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let share = UIAction(title: "Share Text...",
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image: UIImage(systemName: "square.and.arrow.up"), handler: { _ in
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let activityViewController = UIActivityViewController(activityItems: [self.consoleTextView.text ?? ""],
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applicationActivities: nil)
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self.viewController.present(activityViewController, animated: true)
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})
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let resize = UIAction(title: "Resize Console",
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@@ -970,7 +995,7 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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var menuContent: [UIMenuElement] = []
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if consoleTextView.text != "" {
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menuContent.append(contentsOf: [copy, consoleActions])
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menuContent.append(contentsOf: [share, consoleActions])
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} else {
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menuContent.append(resize)
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}
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@@ -979,18 +1004,24 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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return UIMenu(title: "", children: menuContent)
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}
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var consolePiPPopAnimator: UIViewPropertyAnimator?
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@objc func longPressAction(recognizer: UILongPressGestureRecognizer) {
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switch recognizer.state {
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case .began:
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guard !grabberMode else { return }
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feedbackGenerator.selectionChanged()
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feedbackGenerator.impactOccurred(intensity: 1)
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scrollLocked = false
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UIViewPropertyAnimator(duration: 0.4, dampingRatio: 1) { [self] in
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consolePiPPopAnimator = UIViewPropertyAnimator(duration: 0.4, dampingRatio: 1) { [self] in
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consoleView.transform = .init(scaleX: 1.04, y: 1.04)
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}
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consolePiPPopAnimator?.startAnimation()
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UIViewPropertyAnimator(duration: 0.4, dampingRatio: 1) { [self] in
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consoleTextView.alpha = 0.5
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menuButton.alpha = 0.5
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}.startAnimation()
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@@ -1025,7 +1056,10 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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initialViewLocation = consoleView.center
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}
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guard !scrollLocked else { return }
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guard !scrollLocked else {
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isPressed = false
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return
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}
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let translation = recognizer.translation(in: consoleView.superview)
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let velocity = recognizer.velocity(in: consoleView.superview)
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@@ -1091,30 +1125,37 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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}
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}
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// Animate touch down.
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func consolePiPTouchDown() {
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guard !grabberMode else { return }
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UIViewPropertyAnimator(duration: 0.75, dampingRatio: 1) { [self] in
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consoleView.transform = .init(scaleX: 0.97, y: 0.97)
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}.startAnimation()
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}
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var consolePiPTouchDownAnimator: UIViewPropertyAnimator?
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// Animate touch up.
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func consolePiPTouchUp() {
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UIViewPropertyAnimator(duration: scrollLocked ? 0.4 : 0.7, dampingRatio: scrollLocked ? 1 : 0.45) { [self] in
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consoleView.transform = .identity
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}.startAnimation()
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|
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UIViewPropertyAnimator(duration: 0.4, dampingRatio: 1) { [self] in
|
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|
|
|
if !grabberMode {
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|
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|
consoleTextView.alpha = 1
|
|
|
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|
if !ResizeController.shared.isActive {
|
|
|
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|
menuButton.alpha = 1
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|
|
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|
var isPressed: Bool = false {
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|
|
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|
didSet {
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|
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|
guard oldValue != isPressed else { return }
|
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|
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|
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|
|
|
|
if isPressed {
|
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|
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|
guard !grabberMode else { return }
|
|
|
|
|
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|
|
consolePiPTouchDownAnimator = UIViewPropertyAnimator(duration: 0.6, dampingRatio: 1) { [self] in
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|
|
consoleView.transform = .init(scaleX: 0.96, y: 0.96)
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|
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|
}
|
|
|
|
|
consolePiPTouchDownAnimator?.startAnimation(afterDelay: 0.1)
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|
|
|
} else {
|
|
|
|
|
consolePiPTouchDownAnimator?.stopAnimation(true)
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|
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|
|
consolePiPPopAnimator?.stopAnimation(true)
|
|
|
|
|
|
|
|
|
|
UIViewPropertyAnimator(duration: scrollLocked ? 0.4 : 0.7, dampingRatio: scrollLocked ? 1 : 0.45) { [self] in
|
|
|
|
|
consoleView.transform = .identity
|
|
|
|
|
}.startAnimation()
|
|
|
|
|
|
|
|
|
|
UIViewPropertyAnimator(duration: 0.4, dampingRatio: 1) { [self] in
|
|
|
|
|
if !grabberMode {
|
|
|
|
|
consoleTextView.alpha = 1
|
|
|
|
|
if !ResizeController.shared.isActive {
|
|
|
|
|
menuButton.alpha = 1
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}.startAnimation()
|
|
|
|
|
}
|
|
|
|
|
}.startAnimation()
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Simulataneously listen to all gesture recognizers.
|
|
|
|
@@ -1125,11 +1166,11 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
|
|
|
|
|
@objc func consolePiPTapStartEnd(recognizer: UITapStartEndGestureRecognizer) {
|
|
|
|
|
switch recognizer.state {
|
|
|
|
|
case .began:
|
|
|
|
|
consolePiPTouchDown()
|
|
|
|
|
isPressed = true
|
|
|
|
|
case .changed:
|
|
|
|
|
break
|
|
|
|
|
case .ended, .cancelled, .possible, .failed:
|
|
|
|
|
consolePiPTouchUp()
|
|
|
|
|
isPressed = false
|
|
|
|
|
@unknown default:
|
|
|
|
|
break
|
|
|
|
|
}
|
|
|
|
@@ -1196,12 +1237,13 @@ extension UIView {
|
|
|
|
|
extension UIWindow {
|
|
|
|
|
|
|
|
|
|
/// Make sure this window does not have control over the status bar appearance.
|
|
|
|
|
static let swizzleStatusBarAppearanceOverride: Void = {
|
|
|
|
|
static func swizzleStatusBarAppearanceOverride() {
|
|
|
|
|
guard let originalMethod = class_getInstanceMethod(UIWindow.self, NSSelectorFromString("_can" + "Affect" + "Status" + "Bar" + "Appearance")),
|
|
|
|
|
let swizzledMethod = class_getInstanceMethod(UIWindow.self, #selector(swizzled_statusBarAppearance))
|
|
|
|
|
else { return }
|
|
|
|
|
|
|
|
|
|
method_exchangeImplementations(originalMethod, swizzledMethod)
|
|
|
|
|
}()
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@objc func swizzled_statusBarAppearance() -> Bool {
|
|
|
|
|
return isKeyWindow
|
|
|
|
@@ -1369,7 +1411,6 @@ fileprivate func _debugPrint(_ items: Any) {
|
|
|
|
|
// Support for auto-rotate.
|
|
|
|
|
class ConsoleViewController: UIViewController {
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
|
|
|
|
|
|
|
|
|
|
// Cancel the panner console is being panned to allow for location manipulation.
|
|
|
|
|