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@@ -82,8 +82,8 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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}.startAnimation()
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grabberMode = false
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UserDefaults.standard.set(consoleView.center.x, forKey: "LocalConsole_X")
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UserDefaults.standard.set(consoleView.center.y, forKey: "LocalConsole_Y")
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UserDefaults.standard.set(consoleView.center.x, forKey: "LocalConsole.X")
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UserDefaults.standard.set(consoleView.center.y, forKey: "LocalConsole.Y")
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}), for: .touchUpInside)
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consoleView.addSubview(button)
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@@ -131,8 +131,8 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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// TODO: Snap to nearest position.
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UserDefaults.standard.set(consoleSize.width, forKey: "LocalConsole_Width")
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UserDefaults.standard.set(consoleSize.height, forKey: "LocalConsole_Height")
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UserDefaults.standard.set(consoleSize.width, forKey: "LocalConsole.Width")
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UserDefaults.standard.set(consoleSize.height, forKey: "LocalConsole.Height")
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}
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}
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@@ -267,8 +267,8 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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lazy var initialViewLocation: CGPoint = .zero
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func configureConsole() {
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consoleSize = CGSize(width: UserDefaults.standard.object(forKey: "LocalConsole_Width") as? CGFloat ?? consoleSize.width,
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height: UserDefaults.standard.object(forKey: "LocalConsole_Height") as? CGFloat ?? consoleSize.height)
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consoleSize = CGSize(width: UserDefaults.standard.object(forKey: "LocalConsole.Width") as? CGFloat ?? consoleSize.width,
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height: UserDefaults.standard.object(forKey: "LocalConsole.Height") as? CGFloat ?? consoleSize.height)
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consoleView.layer.shadowRadius = 16
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@@ -391,13 +391,14 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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consoleWindow?.windowLevel = UIWindow.Level.statusBar
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consoleWindow?.isHidden = false
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viewController = ConsoleViewController()
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viewController.view = PassthroughView()
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consoleWindow?.rootViewController = viewController
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viewController.view.addSubview(consoleView)
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UIWindow.swizzleStatusBarAppearanceOverride
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SwizzleTool().swizzleContextMenuReverseOrder()
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updateConsoleOrigin()
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}
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@@ -424,8 +425,8 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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}
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func snapToCachedEndpoint() {
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let cachedConsolePosition = CGPoint(x: UserDefaults.standard.object(forKey: "LocalConsole_X") as? CGFloat ?? possibleEndpoints.first!.x,
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y: UserDefaults.standard.object(forKey: "LocalConsole_Y") as? CGFloat ?? possibleEndpoints.first!.y)
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let cachedConsolePosition = CGPoint(x: UserDefaults.standard.object(forKey: "LocalConsole.X") as? CGFloat ?? possibleEndpoints.first!.x,
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y: UserDefaults.standard.object(forKey: "LocalConsole.Y") as? CGFloat ?? possibleEndpoints.first!.y)
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consoleView.center = cachedConsolePosition // Update console center so possibleEndpoints are calculated correctly.
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consoleView.center = nearestTargetTo(cachedConsolePosition, possibleTargets: possibleEndpoints)
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@@ -532,12 +533,34 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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}
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}
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var hasShortened = false
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public var isCharacterLimitDisabled = false
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public var isCharacterLimitWarningDisabled = false
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/// Print items to the console view.
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public func print(_ items: Any) {
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if currentText == "" {
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currentText = "\(items)"
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let _currentText: String = {
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if currentText == "" {
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return "\(items)"
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} else {
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return currentText + "\n\(items)"
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}
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}()
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// Cut down string if it exceeds 50,000 characters to keep text view running smoothly.
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if _currentText.count > 50000 && !isCharacterLimitDisabled {
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if !hasShortened && !isCharacterLimitWarningDisabled {
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hasShortened = true
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Swift.print("LocalConsole's content has exceeded 50,000 characters.\nTo maintain performance, LCManager cuts down the beginning of the printed content. To disable this behaviour, set LCManager.shared.isCharacterLimitDisabled to true.\nTo disable this warning, set LCManager.shared.isCharacterLimitWarningDisabled = true.")
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}
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let shortenedString = String(_currentText.suffix(50000))
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currentText = shortenedString.stringAfterFirstOccurenceOf(delimiter: "\n") ?? shortenedString
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} else {
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currentText = currentText + "\n\(items)"
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currentText = _currentText
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}
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}
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@@ -720,6 +743,9 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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consoleTextView.attributedText = NSAttributedString(string: string, attributes: attributes)
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}
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// Displays all UserDefaults keys, including unneeded keys that are included by default.
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public var showAllUserDefaultsKeys = false
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func makeMenu() -> UIMenu {
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let copy = UIAction(title: "Copy",
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@@ -751,10 +777,127 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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let consoleActions = UIMenu(title: "", options: .displayInline, children: [clear, resize])
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var frameSymbol = "rectangle.3.offgrid"
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var debugActions: [UIMenuElement] = []
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if #available(iOS 15, *) {
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frameSymbol = "square.inset.filled"
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let deferredUserDefaultsList = UIDeferredMenuElement.uncached { completion in
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var actions: [UIAction] = []
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let keys: [String] = {
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if self.showAllUserDefaultsKeys {
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return UserDefaults.standard.dictionaryRepresentation().map { $0.key }
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}
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// Show keys the developer has added to the app (+ LocalConsole keys), excluding all of Apple's keys.
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if let bundle: String = Bundle.main.bundleIdentifier {
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let preferencePath: String = NSHomeDirectory() + "/Library/Preferences/\(bundle).plist"
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let _keys = NSDictionary(contentsOfFile: preferencePath)?.allKeys as! [String]
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return _keys.filter {
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!$0.contains("LocalConsole.")
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}
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}
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return []
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}()
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if keys.isEmpty {
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actions.append(UIAction(title: "No Entries",
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image: nil, attributes: .disabled, handler: { _ in }
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))
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} else {
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for key in keys.sorted(by: { $0.lowercased() < $1.lowercased() }) {
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// Old LocalConsole Key Cleanup
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guard !key.contains("LocalConsole_") else {
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UserDefaults.standard.removeObject(forKey: key)
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continue
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}
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if let value = UserDefaults.standard.value(forKey: key) {
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let action = UIAction(title: key, image: nil) { _ in
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let alertController = UIAlertController(title: key,
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message: nil,
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preferredStyle: .alert)
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let headerParagraphStyle = NSMutableParagraphStyle()
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headerParagraphStyle.paragraphSpacing = 6
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let contentParagraphStyle = NSMutableParagraphStyle()
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let attributes: [NSAttributedString.Key: Any] = [
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.paragraphStyle: contentParagraphStyle,
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.foregroundColor: UIColor.label,
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.font: UIFont.systemFont(ofSize: 13, weight: .semibold, design: .monospaced)
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]
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let attributedTitle: NSMutableAttributedString = {
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let attributedString = NSMutableAttributedString(string: "Key\n" + key, attributes: attributes)
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attributedString.addAttributes(
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[NSAttributedString.Key.foregroundColor : UIColor.label.withAlphaComponent(0.5),
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NSAttributedString.Key.paragraphStyle : headerParagraphStyle],
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range: NSRange(location: 0, length: 3))
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return attributedString
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}()
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let attributedMessage: NSMutableAttributedString = {
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let attributedString = NSMutableAttributedString(string: "\nValue\n" + "\(value)", attributes: attributes)
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attributedString.addAttributes(
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[NSAttributedString.Key.foregroundColor : UIColor.label.withAlphaComponent(0.5),
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NSAttributedString.Key.paragraphStyle : headerParagraphStyle],
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range: NSRange(location: 0, length: 7))
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return attributedString
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}()
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alertController.setValue(attributedTitle, forKey: "attributedTitle")
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alertController.setValue(attributedMessage, forKey: "attributedMessage")
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alertController.addAction(UIAlertAction(title: "Copy Value", style: .default, handler: { _ in
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UIPasteboard.general.string = "\(value)"
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}))
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alertController.addAction(UIAlertAction(title: "Clear Value", style: .destructive, handler: { _ in
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UserDefaults.standard.removeObject(forKey: key)
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}))
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alertController.addAction(UIAlertAction(title: "Cancel", style: .cancel, handler: { _ in
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}))
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self.viewController.present(alertController,
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animated: true)
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}
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action.subtitle = "\(value)"
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actions.append(action)
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}
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}
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actions.append(
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UIAction(title: "Clear Defaults",
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image: UIImage(systemName: "trash"), attributes: .destructive, handler: { _ in
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keys.forEach {
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UserDefaults.standard.removeObject(forKey: $0)
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}
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})
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)
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}
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completion(actions)
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}
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let userDefaults = UIMenu(title: "UserDefaults", image: UIImage(systemName: "doc.badge.gearshape"), children: [deferredUserDefaultsList])
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debugActions.append(userDefaults)
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}
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let viewFrames = UIAction(title: debugBordersEnabled ? "Hide View Frames" : "Show View Frames",
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image: UIImage(systemName: frameSymbol), handler: { _ in
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self.debugBordersEnabled.toggle()
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@@ -818,9 +961,11 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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}
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})
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let debugActions = UIMenu(title: "", options: .displayInline,
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debugActions.append(contentsOf: [viewFrames, systemReport, displayReport, respring])
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let debugMenu = UIMenu(title: "", options: .displayInline,
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children: [UIMenu(title: "Debug", image: UIImage(systemName: "ant"),
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children: [viewFrames, systemReport, displayReport, respring])])
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children: debugActions)])
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var menuContent: [UIMenuElement] = []
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@@ -829,7 +974,7 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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} else {
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menuContent.append(resize)
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}
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menuContent.append(debugActions)
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menuContent.append(debugMenu)
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return UIMenu(title: "", children: menuContent)
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}
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@@ -853,7 +998,7 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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if !grabberMode { scrollLocked = true }
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UIViewPropertyAnimator(duration: 0.8, dampingRatio: 0.5) { [self] in
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UIViewPropertyAnimator(duration: 0.8, dampingRatio: 0.6) { [self] in
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consoleView.transform = .identity
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}.startAnimation()
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@@ -867,12 +1012,15 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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}
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}
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let consolePiPPanner_frameRateRequest = FrameRateRequest()
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var consolePiPPanner_frameRateRequestID: UUID?
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@objc func consolePiPPanner(recognizer: UIPanGestureRecognizer) {
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if recognizer.state == .began {
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consolePiPPanner_frameRateRequest.isActive = true
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if #available(iOS 15, *) {
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consolePiPPanner_frameRateRequestID = UUID()
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FrameRateRequest.shared.activate(id: consolePiPPanner_frameRateRequestID!)
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}
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initialViewLocation = consoleView.center
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}
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@@ -894,8 +1042,12 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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case .ended, .cancelled:
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consolePiPPanner_frameRateRequest.isActive = false
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FrameRateRequest().perform(duration: 0.5)
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if #available(iOS 15, *), let id = consolePiPPanner_frameRateRequestID {
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consolePiPPanner_frameRateRequestID = nil
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DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
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FrameRateRequest.shared.deactivate(id: id)
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}
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}
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// After the PiP is thrown, determine the best corner and re-target it there.
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let decelerationRate = UIScrollView.DecelerationRate.normal.rawValue
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@@ -919,8 +1071,8 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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}
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positionAnimator.startAnimation()
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UserDefaults.standard.set(nearestTargetPosition.x, forKey: "LocalConsole_X")
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UserDefaults.standard.set(nearestTargetPosition.y, forKey: "LocalConsole_Y")
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UserDefaults.standard.set(nearestTargetPosition.x, forKey: "LocalConsole.X")
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UserDefaults.standard.set(nearestTargetPosition.y, forKey: "LocalConsole.Y")
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|
DispatchQueue.main.asyncAfter(deadline: .now() + 0.05) {
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|
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self.reassessGrabberMode()
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|
|
@@ -943,15 +1095,16 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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|
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func consolePiPTouchDown() {
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guard !grabberMode else { return }
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UIViewPropertyAnimator(duration: 1.25, dampingRatio: 0.5) { [self] in
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consoleView.transform = .init(scaleX: 0.95, y: 0.95)
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UIViewPropertyAnimator(duration: 0.75, dampingRatio: 1) { [self] in
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consoleView.transform = .init(scaleX: 0.97, y: 0.97)
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}.startAnimation()
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}
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// Animate touch up.
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func consolePiPTouchUp() {
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UIViewPropertyAnimator(duration: 0.8, dampingRatio: 0.4) { [self] in
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consoleView.transform = .init(scaleX: 1, y: 1)
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UIViewPropertyAnimator(duration: scrollLocked ? 0.4 : 0.7, dampingRatio: scrollLocked ? 1 : 0.45) { [self] in
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consoleView.transform = .identity
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}.startAnimation()
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UIViewPropertyAnimator(duration: 0.4, dampingRatio: 1) { [self] in
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@@ -995,6 +1148,18 @@ class ConsoleWindow: UIWindow {
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}
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}
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// Custom view for the console to appear above other windows while passing touches down.
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class PassthroughView: UIView {
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|
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override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
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if let hitView = super.hitTest(point, with: event) {
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return hitView.isKind(of: PassthroughView.self) ? nil : hitView
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}
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return super.hitTest(point, with: event)
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}
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}
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import UIKit.UIGestureRecognizerSubclass
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@@ -1032,7 +1197,7 @@ extension UIWindow {
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/// Make sure this window does not have control over the status bar appearance.
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|
|
static let swizzleStatusBarAppearanceOverride: Void = {
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|
|
guard let originalMethod = class_getInstanceMethod(UIWindow.self, NSSelectorFromString("_can" + "Affect" + "Sta" + "tus" + "Bar" + "Appe" + "arance")),
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|
|
guard let originalMethod = class_getInstanceMethod(UIWindow.self, NSSelectorFromString("_can" + "Affect" + "Status" + "Bar" + "Appearance")),
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|
|
let swizzledMethod = class_getInstanceMethod(UIWindow.self, #selector(swizzled_statusBarAppearance))
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|
else { return }
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|
|
method_exchangeImplementations(originalMethod, swizzledMethod)
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|
@@ -1043,9 +1208,36 @@ extension UIWindow {
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|
}
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}
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class SwizzleTool: NSObject {
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|
|
/// Ensure context menus always show in a non reversed order.
|
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|
|
func swizzleContextMenuReverseOrder() {
|
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|
|
guard let originalMethod = class_getInstanceMethod(NSClassFromString("_" + "UI" + "Context" + "Menu" + "List" + "View").self, NSSelectorFromString("reverses" + "Action" + "Order")),
|
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|
|
|
let swizzledMethod = class_getInstanceMethod(SwizzleTool.self, #selector(swizzled_reverses_Action_Order))
|
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|
|
else { Swift.print("Swizzle Error Occurred"); return }
|
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|
|
method_exchangeImplementations(originalMethod, swizzledMethod)
|
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|
|
}
|
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|
|
|
@objc func swizzled_reverses_Action_Order() -> Bool {
|
|
|
|
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|
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|
|
if let menu = self.value(forKey: "displayed" + "Menu") as? UIMenu,
|
|
|
|
|
menu.title == "Debug" || menu.title == "User" + "Defaults" {
|
|
|
|
|
return false
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if let orig = self.value(forKey: "_" + "reverses" + "Action" + "Order") as? Bool {
|
|
|
|
|
return orig
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return false
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class LumaView: UIView {
|
|
|
|
|
lazy var visualEffectView: UIView = {
|
|
|
|
|
Bundle(path: "/Sys" + "tem/Lib" + "rary/Private" + "Frameworks/Material" + "Kit." + "framework")!.load()
|
|
|
|
|
Bundle(path: "/Sys" + "tem/Lib" + "rary/Private" + "Framework" + "s/Material" + "Kit." + "framework")!.load()
|
|
|
|
|
|
|
|
|
|
let Pill = NSClassFromString("MT" + "Luma" + "Dodge" + "Pill" + "View") as! UIView.Type
|
|
|
|
|
|
|
|
|
@@ -1122,7 +1314,7 @@ class InvertedTextView: UITextView {
|
|
|
|
|
|
|
|
|
|
var pendingOffsetChange = false
|
|
|
|
|
|
|
|
|
|
// Thanks to WWDC21 Lab!
|
|
|
|
|
// Thanks to WWDC21 UIKit Lab!
|
|
|
|
|
override func layoutSubviews() {
|
|
|
|
|
super.layoutSubviews()
|
|
|
|
|
|
|
|
|
@@ -1154,6 +1346,14 @@ extension UIDevice {
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
extension String {
|
|
|
|
|
func stringAfterFirstOccurenceOf(delimiter: String) -> String? {
|
|
|
|
|
guard let upperIndex = (self.range(of: delimiter)?.upperBound) else { return nil }
|
|
|
|
|
let trailingString: String = .init(self.suffix(from: upperIndex))
|
|
|
|
|
return trailingString
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
extension TimeInterval {
|
|
|
|
|
var formattedString: String? {
|
|
|
|
|
let formatter = DateComponentsFormatter()
|
|
|
|
@@ -1168,6 +1368,8 @@ fileprivate func _debugPrint(_ items: Any) {
|
|
|
|
|
|
|
|
|
|
// Support for auto-rotate.
|
|
|
|
|
class ConsoleViewController: UIViewController {
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
|
|
|
|
|
|
|
|
|
|
// Cancel the panner console is being panned to allow for location manipulation.
|
|
|
|
@@ -1235,40 +1437,77 @@ An object that allows you to manually request an increased display refresh rate
|
|
|
|
|
|
|
|
|
|
```
|
|
|
|
|
// Example
|
|
|
|
|
let request = FrameRateRequest(preferredFrameRate: 120,
|
|
|
|
|
duration: 0.4)
|
|
|
|
|
FrameRateRequest.shared.perform(duration: 0.5)
|
|
|
|
|
request.perform()
|
|
|
|
|
```
|
|
|
|
|
*/
|
|
|
|
|
class FrameRateRequest {
|
|
|
|
|
@available(iOS 15, *)
|
|
|
|
|
final class FrameRateRequest {
|
|
|
|
|
|
|
|
|
|
static let shared = FrameRateRequest()
|
|
|
|
|
|
|
|
|
|
lazy private var displayLink = CADisplayLink(target: self, selector: #selector(dummyFunction))
|
|
|
|
|
|
|
|
|
|
var isActive: Bool = false {
|
|
|
|
|
private var requestIdentifiers: [UUID] = [] {
|
|
|
|
|
didSet {
|
|
|
|
|
guard #available(iOS 15, *) else { return }
|
|
|
|
|
guard isActive != oldValue else { return }
|
|
|
|
|
isActive = requestIdentifiers.count > 0
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private var isActive: Bool = false {
|
|
|
|
|
didSet {
|
|
|
|
|
guard isActive != oldValue, UIScreen.main.maximumFramesPerSecond > 60 else { return }
|
|
|
|
|
|
|
|
|
|
if isActive {
|
|
|
|
|
displayLink.add(to: .current, forMode: .common)
|
|
|
|
|
} else {
|
|
|
|
|
displayLink.remove(from: .current, forMode: .common)
|
|
|
|
|
displayLink.invalidate()
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// Prepares your frame rate request parameters.
|
|
|
|
|
init(preferredFrameRate: Float = Float(UIScreen.main.maximumFramesPerSecond)) {
|
|
|
|
|
if #available(iOS 15, *) {
|
|
|
|
|
displayLink.preferredFrameRateRange = CAFrameRateRange(minimum: 30, maximum: Float(UIScreen.main.maximumFramesPerSecond), preferred: preferredFrameRate)
|
|
|
|
|
}
|
|
|
|
|
private init() {
|
|
|
|
|
guard UIScreen.main.maximumFramesPerSecond > 60 else { return }
|
|
|
|
|
|
|
|
|
|
displayLink.preferredFrameRateRange = CAFrameRateRange(minimum: 90, maximum: Float(UIScreen.main.maximumFramesPerSecond), preferred: Float(UIScreen.main.maximumFramesPerSecond))
|
|
|
|
|
|
|
|
|
|
// Ensure the DisplayLink stops when the app enters the background, or else the system will shut high frame rate capabilities until the app is suspended and relaunched.
|
|
|
|
|
NotificationCenter.default.addObserver(self, selector: #selector(willEnterForeground),
|
|
|
|
|
name: UIApplication.willEnterForegroundNotification, object: nil)
|
|
|
|
|
NotificationCenter.default.addObserver(self, selector: #selector(didEnterBackground),
|
|
|
|
|
name: UIApplication.didEnterBackgroundNotification, object: nil)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// Perform frame rate request.
|
|
|
|
|
func perform(duration: Double) {
|
|
|
|
|
isActive = true
|
|
|
|
|
public func perform(duration: Double) {
|
|
|
|
|
|
|
|
|
|
guard UIScreen.main.maximumFramesPerSecond > 60 else { return }
|
|
|
|
|
|
|
|
|
|
let id = UUID()
|
|
|
|
|
|
|
|
|
|
requestIdentifiers.append(id)
|
|
|
|
|
DispatchQueue.main.asyncAfter(deadline: .now() + duration) { [self] in
|
|
|
|
|
isActive = false
|
|
|
|
|
requestIdentifiers = requestIdentifiers.filter { $0 != id }
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public func activate(id: UUID) {
|
|
|
|
|
requestIdentifiers.append(id)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public func deactivate(id: UUID) {
|
|
|
|
|
requestIdentifiers = requestIdentifiers.filter { $0 != id }
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@objc private func willEnterForeground() {
|
|
|
|
|
if isActive {
|
|
|
|
|
displayLink.add(to: .current, forMode: .common)
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@objc private func didEnterBackground() {
|
|
|
|
|
if isActive {
|
|
|
|
|
displayLink.invalidate()
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|