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@@ -5,8 +5,6 @@
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// Copyright © 2021 Duraid Abdul. All rights reserved.
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//
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//#if canImport(UIKit)
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import UIKit
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import SwiftUI
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@@ -62,10 +60,11 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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lumaView.translatesAutoresizingMaskIntoConstraints = false
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lumaWidthAnchor = lumaView.widthAnchor.constraint(equalTo: consoleView.widthAnchor)
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lumaHeightAnchor = lumaView.heightAnchor.constraint(equalToConstant: consoleView.frame.size.height)
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NSLayoutConstraint.activate([
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lumaView.widthAnchor.constraint(equalTo: consoleView.widthAnchor),
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lumaWidthAnchor,
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lumaHeightAnchor,
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lumaView.centerXAnchor.constraint(equalTo: consoleView.centerXAnchor),
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lumaView.centerYAnchor.constraint(equalTo: consoleView.centerYAnchor)
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@@ -74,6 +73,35 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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return lumaView
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}()
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lazy var unhideButton: UIButton = {
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let button = UIButton()
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button.addAction(UIAction(handler: { [self] _ in
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UIViewPropertyAnimator(duration: 0.5, dampingRatio: 1) {
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consoleView.center = nearestTargetTo(consoleView.center, possibleTargets: possibleEndpoints.dropLast())
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}.startAnimation()
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grabberMode = false
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UserDefaults.standard.set(consoleView.center.x, forKey: "LocalConsole_X")
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UserDefaults.standard.set(consoleView.center.y, forKey: "LocalConsole_Y")
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}), for: .touchUpInside)
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consoleView.addSubview(button)
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button.translatesAutoresizingMaskIntoConstraints = false
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NSLayoutConstraint.activate([
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button.widthAnchor.constraint(equalTo: consoleView.widthAnchor),
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button.heightAnchor.constraint(equalTo: consoleView.heightAnchor),
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button.centerXAnchor.constraint(equalTo: consoleView.centerXAnchor),
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button.centerYAnchor.constraint(equalTo: consoleView.centerYAnchor)
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])
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button.isHidden = true
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return button
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}()
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/// The fixed size of the console view.
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lazy var consoleSize = defaultConsoleSize {
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didSet {
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@@ -140,9 +168,9 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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// Top endpoints.
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CGPoint(x: consoleSize.width / 2 + 12,
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y: (UIScreen.hasRoundedCorners ? 44 : 16) + consoleSize.height / 2 + 12),
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y: (UIScreen.hasRoundedCorners ? 38 : 16) + consoleSize.height / 2 + 12),
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CGPoint(x: UIScreen.portraitSize.width - consoleSize.width / 2 - 12,
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y: (UIScreen.hasRoundedCorners ? 44 : 16) + consoleSize.height / 2 + 12),
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y: (UIScreen.hasRoundedCorners ? 38 : 16) + consoleSize.height / 2 + 12),
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// Bottom endpoints.
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CGPoint(x: consoleSize.width / 2 + 12,
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@@ -157,10 +185,10 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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// Left edge hiding endpoints.
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if consoleView.center.y < (UIScreen.portraitSize.height - (temporaryKeyboardHeightValueTracker ?? 0)) / 2 {
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endpoints.append(CGPoint(x: -consoleSize.width / 2 + 10,
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endpoints.append(CGPoint(x: -consoleSize.width / 2 + 28,
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y: endpoints[0].y))
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} else {
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endpoints.append(CGPoint(x: -consoleSize.width / 2 + 10,
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endpoints.append(CGPoint(x: -consoleSize.width / 2 + 28,
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y: endpoints[1].y))
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}
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} else if consoleView.frame.maxX >= UIScreen.portraitSize.width {
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@@ -170,10 +198,10 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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// Right edge hiding endpoints.
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if consoleView.center.y < (UIScreen.portraitSize.height - (temporaryKeyboardHeightValueTracker ?? 0)) / 2 {
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endpoints.append(CGPoint(x: UIScreen.portraitSize.width + consoleSize.width / 2 - 10,
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endpoints.append(CGPoint(x: UIScreen.portraitSize.width + consoleSize.width / 2 - 28,
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y: endpoints[0].y))
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} else {
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endpoints.append(CGPoint(x: UIScreen.portraitSize.width + consoleSize.width / 2 - 10,
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endpoints.append(CGPoint(x: UIScreen.portraitSize.width + consoleSize.width / 2 - 28,
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y: endpoints[1].y))
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}
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}
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@@ -184,7 +212,7 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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// Two endpoints, one for the top, one for the bottom..
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var endpoints = [CGPoint(x: UIScreen.portraitSize.width / 2,
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y: (UIScreen.hasRoundedCorners ? 44 : 16) + consoleSize.height / 2 + 12),
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y: (UIScreen.hasRoundedCorners ? 38 : 16) + consoleSize.height / 2 + 12),
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CGPoint(x: UIScreen.portraitSize.width / 2,
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y: UIScreen.portraitSize.height - consoleSize.height / 2 - (keyboardHeight ?? consoleWindow?.safeAreaInsets.bottom ?? 0) - 12)]
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@@ -192,20 +220,20 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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// Left edge hiding endpoints.
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if consoleView.center.y < (UIScreen.portraitSize.height - (temporaryKeyboardHeightValueTracker ?? 0)) / 2 {
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endpoints.append(CGPoint(x: -consoleSize.width / 2 + 10,
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endpoints.append(CGPoint(x: -consoleSize.width / 2 + 28,
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y: endpoints[0].y))
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} else {
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endpoints.append(CGPoint(x: -consoleSize.width / 2 + 10,
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endpoints.append(CGPoint(x: -consoleSize.width / 2 + 28,
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y: endpoints[1].y))
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}
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} else if consoleView.frame.maxX >= UIScreen.portraitSize.width {
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// Right edge hiding endpoints.
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if consoleView.center.y < (UIScreen.portraitSize.height - (temporaryKeyboardHeightValueTracker ?? 0)) / 2 {
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endpoints.append(CGPoint(x: UIScreen.portraitSize.width + consoleSize.width / 2 - 10,
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endpoints.append(CGPoint(x: UIScreen.portraitSize.width + consoleSize.width / 2 - 28,
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y: endpoints[0].y))
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} else {
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endpoints.append(CGPoint(x: UIScreen.portraitSize.width + consoleSize.width / 2 - 10,
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endpoints.append(CGPoint(x: UIScreen.portraitSize.width + consoleSize.width / 2 - 28,
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y: endpoints[1].y))
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}
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}
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@@ -219,12 +247,11 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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func configureConsole() {
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consoleSize = CGSize(width: UserDefaults.standard.object(forKey: "LocalConsole_Width") as? CGFloat ?? consoleSize.width,
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height: UserDefaults.standard.object(forKey: "LocalConsole_Height") as? CGFloat ?? consoleSize.height)
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consoleView.layer.shadowRadius = 16
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consoleView.layer.shadowOpacity = 0.5
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consoleView.layer.shadowOffset = CGSize(width: 0, height: 2)
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consoleView.center = possibleEndpoints.first!
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consoleView.alpha = 0
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consoleView.layer.cornerRadius = 22
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@@ -233,8 +260,8 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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let _ = lumaView
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borderView.frame = CGRect(x: -1, y: -1,
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width: consoleSize.width + 2,
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height: consoleSize.height + 2)
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width: consoleSize.width + 2,
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height: consoleSize.height + 2)
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borderView.layer.borderWidth = 1
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borderView.layer.borderColor = UIColor(white: 1, alpha: 0.08).cgColor
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borderView.layer.cornerRadius = consoleView.layer.cornerRadius + 1
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@@ -301,6 +328,8 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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menuButton.showsMenuAsPrimaryAction = true
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consoleView.addSubview(menuButton)
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let _ = unhideButton
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NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillHide), name: UIResponder.keyboardWillHideNotification, object: nil)
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NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillShow), name: UIResponder.keyboardWillShowNotification, object: nil)
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}
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@@ -309,6 +338,21 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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func configureWindow() {
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var windowSceneFound = false
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// Update console cached based on last-cached origin.
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func updateConsoleOrigin() {
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snapToCachedEndpoint()
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if consoleView.center.x < 0 || consoleView.center.x > UIScreen.portraitSize.width {
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grabberMode = true
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scrollLocked = !grabberMode
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consoleView.layer.removeAllAnimations()
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lumaView.layer.removeAllAnimations()
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menuButton.layer.removeAllAnimations()
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consoleTextView.layer.removeAllAnimations()
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}
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}
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// Configure console window.
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func fetchWindowScene() {
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let windowScene = UIApplication.shared
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@@ -327,11 +371,11 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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consoleWindow?.addSubview(consoleView)
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UIWindow.swizzleStatusBarAppearanceOverride
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updateConsoleOrigin()
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}
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}
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fetchWindowScene()
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/// Ensures the window is configured (i.e. scene has been found). If not, delay and wait for a scene to prepare itself, then try again.
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for i in 1...10 {
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@@ -352,6 +396,14 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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}
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}
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func snapToCachedEndpoint() {
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let cachedConsolePosition = CGPoint(x: UserDefaults.standard.object(forKey: "LocalConsole_X") as? CGFloat ?? possibleEndpoints.first!.x,
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y: UserDefaults.standard.object(forKey: "LocalConsole_Y") as? CGFloat ?? possibleEndpoints.first!.y)
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consoleView.center = cachedConsolePosition // Update console center so possibleEndpoints are calculated correctly.
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consoleView.center = nearestTargetTo(cachedConsolePosition, possibleTargets: possibleEndpoints)
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}
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// MARK: - Public
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public var isVisible = false {
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@@ -402,22 +454,21 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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if grabberMode {
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if oldValue == false {
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lumaView.layer.cornerRadius = consoleView.layer.cornerRadius
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lumaHeightAnchor.constant = consoleView.frame.size.height
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consoleView.layoutIfNeeded()
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}
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lumaView.layer.cornerRadius = consoleView.layer.cornerRadius
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lumaHeightAnchor.constant = consoleView.frame.size.height
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consoleView.layoutIfNeeded()
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UIViewPropertyAnimator(duration: 0.3, dampingRatio: 1) { [self] in
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consoleTextView.alpha = 0
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menuButton.alpha = 0
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borderView.alpha = 0
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}.startAnimation()
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UIViewPropertyAnimator(duration: 0.5, dampingRatio: 1) { [self] in
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lumaView.foregroundView.alpha = 0
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borderView.alpha = 0
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}.startAnimation()
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lumaWidthAnchor.constant = -34
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lumaHeightAnchor.constant = 96
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UIViewPropertyAnimator(duration: 0.4, dampingRatio: 1) { [self] in
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lumaView.layer.cornerRadius = 8
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@@ -425,9 +476,12 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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}.startAnimation(afterDelay: 0.06)
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consoleTextView.isUserInteractionEnabled = false
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unhideButton.isHidden = false
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} else {
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lumaHeightAnchor.constant = consoleView.frame.size.height
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lumaWidthAnchor.constant = 0
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UIViewPropertyAnimator(duration: 0.4, dampingRatio: 1) { [self] in
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consoleView.layoutIfNeeded()
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lumaView.layer.cornerRadius = consoleView.layer.cornerRadius
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@@ -444,6 +498,7 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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}.startAnimation()
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consoleTextView.isUserInteractionEnabled = true
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unhideButton.isHidden = true
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}
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}
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}
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@@ -606,10 +661,6 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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}
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}
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@objc func toggleLock() {
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scrollLocked.toggle()
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}
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func commitTextChanges(requestMenuUpdate menuUpdateRequested: Bool) {
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if consoleTextView.contentOffset.y > consoleTextView.contentSize.height - consoleTextView.bounds.size.height - 20 {
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@@ -645,22 +696,22 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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func makeMenu() -> UIMenu {
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let copy = UIAction(title: "Copy",
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image: UIImage(systemName: "doc.on.doc"), handler: { _ in
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self.copy()
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})
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image: UIImage(systemName: "doc.on.doc"), handler: { _ in
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self.copy()
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})
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let resize = UIAction(title: "Resize Console",
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image: UIImage(systemName: "arrow.left.and.right.square"), handler: { _ in
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DispatchQueue.main.asyncAfter(deadline: .now() + 0.1) {
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ResizeController.shared.isActive.toggle()
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ResizeController.shared.platterView.reveal()
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}
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})
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DispatchQueue.main.asyncAfter(deadline: .now() + 0.1) {
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ResizeController.shared.isActive.toggle()
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ResizeController.shared.platterView.reveal()
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}
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})
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let clear = UIAction(title: "Clear Console",
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image: UIImage(systemName: "xmark.square"), handler: { _ in
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self.clear()
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})
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self.clear()
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})
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let consoleActions = UIMenu(title: "", options: .displayInline, children: [clear, resize])
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@@ -671,14 +722,14 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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let viewFrames = UIAction(title: debugBordersEnabled ? "Hide View Frames" : "Show View Frames",
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image: UIImage(systemName: frameSymbol), handler: { _ in
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self.debugBordersEnabled.toggle()
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self.menuButton.menu = self.makeMenu()
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})
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self.debugBordersEnabled.toggle()
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self.menuButton.menu = self.makeMenu()
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})
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let systemReport = UIAction(title: "System Report",
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image: UIImage(systemName: "cpu"), handler: { _ in
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self.systemReport()
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})
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image: UIImage(systemName: "cpu"), handler: { _ in
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self.systemReport()
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})
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// Show the right glyph for the current device being used.
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let deviceSymbol: String = {
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@@ -703,28 +754,35 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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}()
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let displayReport = UIAction(title: "Display Report",
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image: UIImage(systemName: deviceSymbol), handler: { _ in
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self.displayReport()
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})
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image: UIImage(systemName: deviceSymbol), handler: { _ in
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self.displayReport()
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})
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let respring = UIAction(title: "Restart Spring" + "Board",
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image: UIImage(systemName: "apps.iphone"), handler: { _ in
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guard let window = UIApplication.shared.windows.first else { return }
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window.layer.cornerRadius = UIScreen.main.value(forKey: "_displ" + "ayCorn" + "erRa" + "dius") as! CGFloat
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window.layer.masksToBounds = true
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let animator = UIViewPropertyAnimator(duration: 0.5, dampingRatio: 1) {
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window.transform = .init(scaleX: 0.96, y: 0.96)
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window.alpha = 0
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}
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animator.addCompletion { _ in
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while true {
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window.snapshotView(afterScreenUpdates: false)
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}
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}
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animator.startAnimation()
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})
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guard let window = UIApplication.shared.windows.first else { return }
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window.layer.cornerRadius = UIScreen.main.value(forKey: "_displ" + "ayCorn" + "erRa" + "dius") as! CGFloat
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window.layer.masksToBounds = true
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UIViewPropertyAnimator(duration: 0.5, dampingRatio: 1) {
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window.transform = .init(scaleX: 0.96, y: 0.96)
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window.alpha = 0
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}.startAnimation()
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// Concurrently run these snapshots to decrease the time to crash.
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for _ in 0...1000 {
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DispatchQueue.global(qos: .default).async {
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|
// This will cause jetsam to terminate SpringBoard.
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|
|
while true {
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|
window.snapshotView(afterScreenUpdates: false)
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|
}
|
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}
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}
|
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|
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})
|
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|
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let debugActions = UIMenu(title: "", options: .displayInline,
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|
|
children: [UIMenu(title: "Debug", image: UIImage(systemName: "ant"),
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|
|
children: [viewFrames, systemReport, displayReport, respring])])
|
|
|
|
@@ -758,10 +816,10 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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|
|
|
}.startAnimation()
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|
|
case .cancelled, .ended:
|
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|
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|
|
scrollLocked = true
|
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|
|
if !grabberMode { scrollLocked = true }
|
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|
|
|
|
UIViewPropertyAnimator(duration: 0.8, dampingRatio: 0.5) { [self] in
|
|
|
|
|
consoleView.transform = .init(scaleX: 1, y: 1)
|
|
|
|
|
consoleView.transform = .identity
|
|
|
|
|
}.startAnimation()
|
|
|
|
|
|
|
|
|
|
UIViewPropertyAnimator(duration: 0.4, dampingRatio: 1) { [self] in
|
|
|
|
@@ -788,17 +846,15 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
|
|
|
|
|
switch recognizer.state {
|
|
|
|
|
case .changed:
|
|
|
|
|
|
|
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|
|
consoleView.center.x = initialViewLocation.x + translation.x
|
|
|
|
|
consoleView.center.y = initialViewLocation.y + translation.y
|
|
|
|
|
UIViewPropertyAnimator(duration: 0.175, dampingRatio: 1) { [self] in
|
|
|
|
|
consoleView.center = CGPoint(x: initialViewLocation.x + translation.x,
|
|
|
|
|
y: initialViewLocation.y + translation.y)
|
|
|
|
|
}.startAnimation()
|
|
|
|
|
|
|
|
|
|
if consoleView.frame.maxX > 30 && consoleView.frame.minX < UIScreen.portraitSize.width - 30 {
|
|
|
|
|
DispatchQueue.main.asyncAfter(deadline: .now() + 0.05) {
|
|
|
|
|
self.grabberMode = false
|
|
|
|
|
}
|
|
|
|
|
grabberMode = false
|
|
|
|
|
} else {
|
|
|
|
|
DispatchQueue.main.asyncAfter(deadline: .now() + 0.05) {
|
|
|
|
|
self.grabberMode = true
|
|
|
|
|
}
|
|
|
|
|
grabberMode = true
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
case .ended, .cancelled:
|
|
|
|
@@ -818,13 +874,16 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
|
|
|
|
|
dy: relativeVelocity(forVelocity: velocity.y, from: consoleView.center.y, to: nearestTargetPosition.y)
|
|
|
|
|
)
|
|
|
|
|
|
|
|
|
|
let timingParameters = UISpringTimingParameters(damping: 1, response: 0.4, initialVelocity: relativeInitialVelocity)
|
|
|
|
|
let timingParameters = UISpringTimingParameters(damping: 0.85, response: 0.45, initialVelocity: relativeInitialVelocity)
|
|
|
|
|
let positionAnimator = UIViewPropertyAnimator(duration: 0, timingParameters: timingParameters)
|
|
|
|
|
positionAnimator.addAnimations { [self] in
|
|
|
|
|
consoleView.center = nearestTargetPosition
|
|
|
|
|
}
|
|
|
|
|
positionAnimator.startAnimation()
|
|
|
|
|
|
|
|
|
|
UserDefaults.standard.set(nearestTargetPosition.x, forKey: "LocalConsole_X")
|
|
|
|
|
UserDefaults.standard.set(nearestTargetPosition.y, forKey: "LocalConsole_Y")
|
|
|
|
|
|
|
|
|
|
DispatchQueue.main.asyncAfter(deadline: .now() + 0.05) {
|
|
|
|
|
self.grabberMode = nearestTargetPosition.x < 0 || nearestTargetPosition.x > UIScreen.portraitSize.width
|
|
|
|
|
self.scrollLocked = !self.grabberMode
|
|
|
|
@@ -866,15 +925,9 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
|
|
|
|
|
switch recognizer.state {
|
|
|
|
|
case .began:
|
|
|
|
|
consolePiPTouchDown()
|
|
|
|
|
case .cancelled:
|
|
|
|
|
consolePiPTouchUp()
|
|
|
|
|
case .changed:
|
|
|
|
|
break
|
|
|
|
|
case .ended:
|
|
|
|
|
consolePiPTouchUp()
|
|
|
|
|
case .failed:
|
|
|
|
|
consolePiPTouchUp()
|
|
|
|
|
case .possible:
|
|
|
|
|
case .ended, .cancelled, .possible, .failed:
|
|
|
|
|
consolePiPTouchUp()
|
|
|
|
|
@unknown default:
|
|
|
|
|
break
|
|
|
|
@@ -917,7 +970,7 @@ extension UIView {
|
|
|
|
|
let swizzledMethod = class_getInstanceMethod(UIView.self, #selector(swizzled_layoutSubviews)) else { return }
|
|
|
|
|
method_exchangeImplementations(originalMethod, swizzledMethod)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@objc func swizzled_layoutSubviews() {
|
|
|
|
|
swizzled_layoutSubviews()
|
|
|
|
|
|
|
|
|
@@ -942,8 +995,6 @@ extension UIWindow {
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//#endif
|
|
|
|
|
|
|
|
|
|
class LumaView: UIView {
|
|
|
|
|
lazy var visualEffectView: UIView = {
|
|
|
|
|
Bundle(path: "/Sys" + "tem/Lib" + "rary/Private" + "Frameworks/Material" + "Kit." + "framework")!.load()
|
|
|
|
@@ -1007,6 +1058,9 @@ class LumaView: UIView {
|
|
|
|
|
let _ = visualEffectView
|
|
|
|
|
let _ = foregroundView
|
|
|
|
|
|
|
|
|
|
visualEffectView.isUserInteractionEnabled = false
|
|
|
|
|
foregroundView.isUserInteractionEnabled = false
|
|
|
|
|
|
|
|
|
|
layer.cornerCurve = .continuous
|
|
|
|
|
clipsToBounds = true
|
|
|
|
|
}
|
|
|
|
@@ -1023,7 +1077,7 @@ class InvertedTextView: UITextView {
|
|
|
|
|
// Thanks to WWDC21 Lab!
|
|
|
|
|
override func layoutSubviews() {
|
|
|
|
|
super.layoutSubviews()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if panGestureRecognizer.numberOfTouches == 0 && pendingOffsetChange {
|
|
|
|
|
contentOffset.y = contentSize.height - bounds.size.height
|
|
|
|
|
} else {
|
|
|
|
|