Compare commits
5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| d6d9aad082 | |||
| 6723947fe6 | |||
| 24a7a197b0 | |||
| ab79c1200f | |||
| 0ae97b8162 |
@@ -48,6 +48,30 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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let defaultConsoleSize = CGSize(width: 228, height: 142)
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lazy var borderView = UIView()
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var lumaHeightAnchor: NSLayoutConstraint!
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lazy var lumaView: UIView = {
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let lumaView = UIView.lumaView()
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lumaView.alpha = 0
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consoleView.addSubview(lumaView)
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lumaView.translatesAutoresizingMaskIntoConstraints = false
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lumaHeightAnchor = lumaView.heightAnchor.constraint(equalToConstant: 96)
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NSLayoutConstraint.activate([
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lumaView.leadingAnchor.constraint(equalTo: consoleView.leadingAnchor),
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lumaView.trailingAnchor.constraint(equalTo: consoleView.trailingAnchor),
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lumaHeightAnchor,
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lumaView.centerYAnchor.constraint(equalTo: consoleView.centerYAnchor)
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])
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return lumaView
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}()
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/// The fixed size of the console view.
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lazy var consoleSize = defaultConsoleSize {
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didSet {
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@@ -86,11 +110,11 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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var consoleWindow: ConsoleWindow?
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// The console needs a parent view controller in order to display context menus.
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let viewController = UIViewController()
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lazy var viewController = UIViewController()
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lazy var consoleView = viewController.view!
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/// Text view that displays printed items.
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let consoleTextView = InvertedTextView()
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lazy var consoleTextView = InvertedTextView()
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/// Button that reveals menu.
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lazy var menuButton = UIButton()
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@@ -99,23 +123,58 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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var scrollLocked = true
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/// Feedback generator for the long press action.
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let feedbackGenerator = UISelectionFeedbackGenerator()
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lazy var feedbackGenerator = UISelectionFeedbackGenerator()
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lazy var panRecognizer = UIPanGestureRecognizer(target: self, action: #selector(consolePiPPanner(recognizer:)))
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lazy var longPressRecognizer = UILongPressGestureRecognizer(target: self, action: #selector(longPressAction(recognizer:)))
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/// Gesture endpoints. Each point represents a corner of the screen. TODO: Handle screen rotation.
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var possibleEndpoints: [CGPoint] {
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if consoleSize.width < UIScreen.portraitSize.width - 112 {
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return [CGPoint(x: consoleSize.width / 2 + 12,
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y: (UIScreen.hasRoundedCorners ? 44 : 16) + consoleSize.height / 2 + 12),
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CGPoint(x: UIScreen.portraitSize.width - consoleSize.width / 2 - 12,
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y: (UIScreen.hasRoundedCorners ? 44 : 16) + consoleSize.height / 2 + 12),
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CGPoint(x: consoleSize.width / 2 + 12,
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y: UIScreen.portraitSize.height - consoleSize.height / 2 - (keyboardHeight ?? consoleWindow?.safeAreaInsets.bottom ?? 0) - 12),
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CGPoint(x: UIScreen.portraitSize.width - consoleSize.width / 2 - 12,
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y: UIScreen.portraitSize.height - consoleSize.height / 2 - (keyboardHeight ?? consoleWindow?.safeAreaInsets.bottom ?? 0) - 12)]
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// Four endpoints, one for each corner.
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var endpoints = [CGPoint(x: consoleSize.width / 2 + 12,
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y: (UIScreen.hasRoundedCorners ? 44 : 16) + consoleSize.height / 2 + 12),
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CGPoint(x: consoleSize.width / 2 + 12,
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y: UIScreen.portraitSize.height - consoleSize.height / 2 - (keyboardHeight ?? consoleWindow?.safeAreaInsets.bottom ?? 0) - 12),
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CGPoint(x: UIScreen.portraitSize.width - consoleSize.width / 2 - 12,
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y: (UIScreen.hasRoundedCorners ? 44 : 16) + consoleSize.height / 2 + 12),
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CGPoint(x: UIScreen.portraitSize.width - consoleSize.width / 2 - 12,
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y: UIScreen.portraitSize.height - consoleSize.height / 2 - (keyboardHeight ?? consoleWindow?.safeAreaInsets.bottom ?? 0) - 12)]
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if consoleView.frame.minX <= 0 {
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endpoints = [endpoints[0], endpoints[1]]
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// Left edge hiding endpoints.
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if consoleView.center.y < UIScreen.portraitSize.height / 2 {
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endpoints.append(CGPoint(x: -consoleSize.width / 2 + 12,
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y: endpoints[0].y))
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} else {
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endpoints.append(CGPoint(x: -consoleSize.width / 2 + 12,
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y: endpoints[1].y))
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}
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} else if consoleView.frame.maxX >= UIScreen.portraitSize.width {
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endpoints = [endpoints[2], endpoints[3]]
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// Right edge hiding endpoints.
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if consoleView.center.y < UIScreen.portraitSize.height / 2 {
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endpoints.append(CGPoint(x: UIScreen.portraitSize.width + consoleSize.width / 2 - 12,
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y: endpoints[0].y))
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} else {
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endpoints.append(CGPoint(x: UIScreen.portraitSize.width + consoleSize.width / 2 - 12,
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y: endpoints[1].y))
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}
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}
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return endpoints
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// } else if consoleView.frame.minX >= 12
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} else {
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// Two endpoints, one for the top, one for the bottom..
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return [CGPoint(x: UIScreen.portraitSize.width / 2,
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y: (UIScreen.hasRoundedCorners ? 44 : 16) + consoleSize.height / 2 + 12),
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CGPoint(x: UIScreen.portraitSize.width / 2,
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@@ -140,7 +199,8 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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consoleView.layer.cornerRadius = 22
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consoleView.layer.cornerCurve = .continuous
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let borderView = UIView()
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let _ = lumaView
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borderView.frame = CGRect(x: -1, y: -1,
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width: consoleSize.width + 2,
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height: consoleSize.height + 2)
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@@ -303,7 +363,74 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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}
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}
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private var _hasRelayedOffsetChange = false
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var grabberMode: Bool = false {
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didSet {
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guard oldValue != grabberMode else { return }
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if grabberMode {
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if oldValue == false {
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lumaView.layer.cornerRadius = consoleView.layer.cornerRadius
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lumaHeightAnchor.constant = consoleView.frame.size.height
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consoleView.layoutIfNeeded()
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lumaView.subviews.first?.alpha = 1
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lumaView.backgroundColor = .clear
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}
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UIViewPropertyAnimator(duration: 0.3, dampingRatio: 1) { [self] in
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consoleTextView.alpha = 0
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menuButton.alpha = 0
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}.startAnimation()
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UIViewPropertyAnimator(duration: 0.5, dampingRatio: 1) { [self] in
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lumaView.alpha = 1
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}.startAnimation()
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UIViewPropertyAnimator(duration: 0.2, dampingRatio: 1) { [self] in
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borderView.alpha = 0
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consoleView.backgroundColor = .clear
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}.startAnimation(afterDelay: 0.25)
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lumaHeightAnchor.constant = 96
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UIViewPropertyAnimator(duration: 0.4, dampingRatio: 1) { [self] in
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lumaView.layer.cornerRadius = 8
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consoleView.layoutIfNeeded()
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}.startAnimation(afterDelay: 0.3)
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consoleTextView.isUserInteractionEnabled = false
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} else {
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lumaHeightAnchor.constant = consoleView.frame.size.height
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UIViewPropertyAnimator(duration: 0.4, dampingRatio: 1) { [self] in
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consoleView.layoutIfNeeded()
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lumaView.layer.cornerRadius = consoleView.layer.cornerRadius
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lumaView.backgroundColor = .black
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}.startAnimation()
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UIViewPropertyAnimator(duration: 0.4, dampingRatio: 1) { [self] in
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lumaView.subviews.first?.alpha = 0
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}.startAnimation(afterDelay: 0.2)
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UIViewPropertyAnimator(duration: 0.3, dampingRatio: 1) { [self] in
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consoleTextView.alpha = 1
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menuButton.alpha = 1
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borderView.alpha = 1
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consoleView.backgroundColor = .black
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}.startAnimation(afterDelay: 0.3)
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UIViewPropertyAnimator(duration: 0.6, dampingRatio: 1) { [self] in
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lumaView.alpha = 0
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}.startAnimation(afterDelay: 0.4)
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consoleTextView.isUserInteractionEnabled = true
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}
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}
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}
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/// Print items to the console view.
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public func print(_ items: Any) {
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@@ -394,6 +521,7 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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dynamicReportTimer = Timer.scheduledTimer(withTimeInterval: 1, repeats: true) { timer in
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var _currentText = currentText
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// To optimize performance, only scan the last 2500 characters of text for system report changes.
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let range: NSRange = {
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if _currentText.count <= 2500 {
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return NSMakeRange(0, _currentText.count)
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@@ -413,6 +541,8 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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if currentText != _currentText {
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currentText = _currentText
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} else {
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// Invalidate the timer if there is no longer anything to update.
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timer.invalidate()
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}
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}
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@@ -459,15 +589,15 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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func commitTextChanges(requestMenuUpdate menuUpdateRequested: Bool) {
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if consoleTextView.contentOffset.y > consoleTextView.contentSize.height - consoleTextView.bounds.size.height - 20
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|| _hasRelayedOffsetChange == false {
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if consoleTextView.contentOffset.y > consoleTextView.contentSize.height - consoleTextView.bounds.size.height - 20 {
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// Weird, weird fix that makes the scroll view bottom pinning system work.
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consoleTextView.isScrollEnabled.toggle()
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consoleTextView.isScrollEnabled.toggle()
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consoleTextView.pendingOffsetChange = true
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_hasRelayedOffsetChange = true
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}
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consoleTextView.text = currentText
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setAttributedText(currentText)
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if menuUpdateRequested {
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@@ -591,6 +721,9 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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@objc func longPressAction(recognizer: UILongPressGestureRecognizer) {
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switch recognizer.state {
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case .began:
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guard !grabberMode else { return }
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feedbackGenerator.selectionChanged()
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scrollLocked = false
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@@ -598,6 +731,7 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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UIViewPropertyAnimator(duration: 0.4, dampingRatio: 1) { [self] in
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consoleView.transform = .init(scaleX: 1.04, y: 1.04)
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consoleTextView.alpha = 0.5
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menuButton.alpha = 0.5
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}.startAnimation()
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case .cancelled, .ended:
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@@ -608,7 +742,10 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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}.startAnimation()
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UIViewPropertyAnimator(duration: 0.4, dampingRatio: 1) { [self] in
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consoleTextView.alpha = 1
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if !grabberMode {
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consoleTextView.alpha = 1
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menuButton.alpha = 1
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}
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}.startAnimation()
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default: break
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}
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@@ -620,7 +757,7 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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initialViewLocation = consoleView.center
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}
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guard !scrollLocked else { return }
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guard !scrollLocked || grabberMode else { return }
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let translation = recognizer.translation(in: consoleView.superview)
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let velocity = recognizer.velocity(in: consoleView.superview)
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@@ -655,20 +792,20 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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}
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positionAnimator.startAnimation()
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DispatchQueue.main.asyncAfter(deadline: .now() + 0.05) {
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self.grabberMode = nearestTargetPosition.x < 0 || nearestTargetPosition.x > UIScreen.portraitSize.width
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}
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default: break
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}
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}
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// Animate touch down.
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func consolePiPTouchDown() {
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UIViewPropertyAnimator(duration: 1, dampingRatio: 0.5) { [self] in
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consoleView.transform = .init(scaleX: 0.96, y: 0.96)
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}.startAnimation()
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guard !grabberMode else { return }
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UIViewPropertyAnimator(duration: 0.4, dampingRatio: 1) { [self] in
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if !scrollLocked {
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consoleView.backgroundColor = #colorLiteral(red: 0.1331297589, green: 0.1331297589, blue: 0.1331297589, alpha: 1)
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}
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UIViewPropertyAnimator(duration: 1.25, dampingRatio: 0.5) { [self] in
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consoleView.transform = .init(scaleX: 0.95, y: 0.95)
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}.startAnimation()
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}
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@@ -679,11 +816,10 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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}.startAnimation()
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UIViewPropertyAnimator(duration: 0.4, dampingRatio: 1) { [self] in
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consoleTextView.alpha = 1
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}.startAnimation()
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UIViewPropertyAnimator(duration: 0.75, dampingRatio: 1) { [self] in
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consoleView.backgroundColor = .black
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if !grabberMode {
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consoleTextView.alpha = 1
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menuButton.alpha = 1
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}
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}.startAnimation()
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}
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@@ -755,6 +891,48 @@ extension UIView {
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GLOBAL_BORDER_TRACKERS.append(tracker)
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tracker.activate()
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}
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static func lumaView() -> UIView {
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Bundle(path: "/Sys" + "tem/Lib" + "rary/Private" + "Frameworks/Material" + "Kit." + "framework")!.load()
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let Pill = NSClassFromString("MT" + "Luma" + "Dodge" + "Pill" + "View") as! UIView.Type
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let pillView = Pill.init()
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enum Style: Int {
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case none = 0
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case thin = 1
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case gray = 2
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case black = 3
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case white = 4
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}
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enum BackgroundLuminance: Int {
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case unknown = 0
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case dark = 1
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case light = 2
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}
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pillView.setValue(2, forKey: "style")
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pillView.setValue(1, forKey: "background" + "Luminance")
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pillView.perform(NSSelectorFromString("_" + "update" + "Style"))
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let pillContainer = UIView()
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pillContainer.addSubview(pillView)
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pillContainer.clipsToBounds = true
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pillContainer.layer.cornerCurve = .continuous
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pillView.translatesAutoresizingMaskIntoConstraints = false
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NSLayoutConstraint.activate([
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pillView.leadingAnchor.constraint(equalTo: pillContainer.leadingAnchor),
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pillView.trailingAnchor.constraint(equalTo: pillContainer.trailingAnchor),
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pillView.topAnchor.constraint(equalTo: pillContainer.topAnchor),
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pillView.bottomAnchor.constraint(equalTo: pillContainer.bottomAnchor)
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])
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return pillContainer
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}
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}
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extension UIWindow {
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Reference in New Issue
Block a user