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12 Commits
| Author | SHA1 | Date | |
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| ab79c1200f | |||
| 0ae97b8162 | |||
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| 641e20bb01 | |||
| bc6c4a91ba | |||
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| 33de7eb54a | |||
| bad02ce90b |
@@ -0,0 +1,21 @@
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MIT License
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Copyright (c) 2021 Duraid Abdul
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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@@ -17,7 +17,7 @@ Welcome to LocalConsole! This Swift Package makes on-device debugging easy with
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```swift
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import LocalConsole
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let localConsoleManager = LCManager.shared
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let consoleManager = LCManager.shared
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```
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## **Usage**
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@@ -25,30 +25,29 @@ Once prepared, the localConsole can be used throughout your project.
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```swift
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// Show the console view.
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localConsoleManager.isVisible = true
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consoleManager.isVisible = true
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// Hide the console view.
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localConsoleManager.isVisible = false
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consoleManager.isVisible = false
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```
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```swift
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// Print items to the console view.
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localConsoleManager.print("Hello, world!")
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consoleManager.print("Hello, world!")
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// Clear console text.
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localConsoleManager.clear()
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consoleManager.clear()
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// Copy console text.
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localConsoleManager.copy()
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consoleManager.copy()
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```
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```swift
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// Change the console view font size.
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localConsoleManager.fontSize = 5
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consoleManager.fontSize = 5
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```
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## **To-Do**
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* Support for iOS 13
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* Screen edge console hiding
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* Make console view reactive to landscape/portrait switch
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@@ -22,6 +22,7 @@ extension UIScreen {
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static var hasRoundedCorners = UIScreen.main.value(forKey: "_" + "display" + "Corner" + "Radius") as! CGFloat > 0
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}
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@available(iOSApplicationExtension, unavailable)
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extension UIApplication {
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var statusBarHeight: CGFloat {
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if let window = UIApplication.shared.windows.first {
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@@ -12,6 +12,7 @@ import SwiftUI
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var GLOBAL_BORDER_TRACKERS: [BorderManager] = []
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@available(iOSApplicationExtension, unavailable)
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public class LCManager: NSObject, UIGestureRecognizerDelegate {
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public static let shared = LCManager()
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@@ -85,11 +86,11 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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var consoleWindow: ConsoleWindow?
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// The console needs a parent view controller in order to display context menus.
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let viewController = UIViewController()
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lazy var viewController = UIViewController()
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lazy var consoleView = viewController.view!
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/// Text view that displays printed items.
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let consoleTextView = InvertedTextView()
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lazy var consoleTextView = InvertedTextView()
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/// Button that reveals menu.
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lazy var menuButton = UIButton()
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@@ -98,7 +99,7 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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var scrollLocked = true
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/// Feedback generator for the long press action.
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let feedbackGenerator = UISelectionFeedbackGenerator()
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lazy var feedbackGenerator = UISelectionFeedbackGenerator()
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lazy var panRecognizer = UIPanGestureRecognizer(target: self, action: #selector(consolePiPPanner(recognizer:)))
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lazy var longPressRecognizer = UILongPressGestureRecognizer(target: self, action: #selector(longPressAction(recognizer:)))
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@@ -302,8 +303,6 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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}
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}
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private var _hasRelayedOffsetChange = false
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/// Print items to the console view.
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public func print(_ items: Any) {
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if currentText == "" {
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@@ -381,12 +380,46 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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}
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}
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var dynamicReportTimer: Timer? {
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willSet { dynamicReportTimer?.invalidate() }
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}
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func systemReport() {
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DispatchQueue.main.async { [self] in
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if currentText != "" { print("\n") }
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dynamicReportTimer = Timer.scheduledTimer(withTimeInterval: 1, repeats: true) { timer in
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var _currentText = currentText
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// To optimize performance, only scan the last 2500 characters of text for system report changes.
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let range: NSRange = {
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if _currentText.count <= 2500 {
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return NSMakeRange(0, _currentText.count)
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}
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return NSMakeRange(_currentText.count - 2500, 2500)
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}()
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let regex0 = try! NSRegularExpression(pattern: "Thermal State: .*", options: NSRegularExpression.Options.caseInsensitive)
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_currentText = regex0.stringByReplacingMatches(in: _currentText, options: [], range: range, withTemplate: "Thermal State: \(SystemReport.shared.thermalState)")
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let regex1 = try! NSRegularExpression(pattern: "System Uptime: .*", options: NSRegularExpression.Options.caseInsensitive)
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_currentText = regex1.stringByReplacingMatches(in: _currentText, options: [], range: range, withTemplate: "System Uptime: \(ProcessInfo.processInfo.systemUptime.formattedString!)")
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let regex2 = try! NSRegularExpression(pattern: "Low Power Mode: .*", options: NSRegularExpression.Options.caseInsensitive)
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_currentText = regex2.stringByReplacingMatches(in: _currentText, options: [], range: range, withTemplate: "Low Power Mode: \(ProcessInfo.processInfo.isLowPowerModeEnabled)")
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if currentText != _currentText {
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currentText = _currentText
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} else {
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// Invalidate the timer if there is no longer anything to update.
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timer.invalidate()
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}
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}
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print(
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"""
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\n
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Model Name: \(SystemReport.shared.gestaltMarketingName)
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Model Identifier: \(SystemReport.shared.gestaltModelIdentifier)
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Architecture: \(SystemReport.shared.gestaltArchitecture)
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@@ -397,20 +430,20 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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Memory: \(round(100 * Double(ProcessInfo.processInfo.physicalMemory) * pow(10, -9)) / 100) GB
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Processor Cores: \(Int(ProcessInfo.processInfo.processorCount))
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Thermal State: \(SystemReport.shared.thermalState)
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System Uptime: \(Int(ProcessInfo.processInfo.systemUptime))s
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System Uptime: \(ProcessInfo.processInfo.systemUptime.formattedString!)
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Low Power Mode: \(ProcessInfo.processInfo.isLowPowerModeEnabled)
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"""
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)
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}
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}
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func displayReport() {
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DispatchQueue.main.async { [self] in
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if currentText != "" { print("\n") }
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print(
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"""
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\n
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Screen Size: \(UIScreen.main.bounds.size)
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Screen Corner Radius: \(UIScreen.main.value(forKey: "_displ" + "ayCorn" + "erRa" + "dius") as! CGFloat)
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Screen Scale: \(UIScreen.main.scale)
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@@ -427,15 +460,15 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
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func commitTextChanges(requestMenuUpdate menuUpdateRequested: Bool) {
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if consoleTextView.contentOffset.y > consoleTextView.contentSize.height - 20 - consoleTextView.bounds.size.height ||
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_hasRelayedOffsetChange == false {
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consoleTextView.pendingOffsetChange = true
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if consoleTextView.contentOffset.y > consoleTextView.contentSize.height - consoleTextView.bounds.size.height - 20 {
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_hasRelayedOffsetChange = true
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// Weird, weird fix that makes the scroll view bottom pinning system work.
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consoleTextView.isScrollEnabled.toggle()
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consoleTextView.isScrollEnabled.toggle()
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consoleTextView.pendingOffsetChange = true
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}
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consoleTextView.text = currentText
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setAttributedText(currentText)
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if menuUpdateRequested {
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@@ -771,3 +804,15 @@ class InvertedTextView: UITextView {
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}
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}
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}
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extension TimeInterval {
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var formattedString: String? {
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let formatter = DateComponentsFormatter()
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formatter.allowedUnits = [.hour, .minute, .second]
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return formatter.string(from: self)
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}
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}
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fileprivate func _debugPrint(_ items: Any) {
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print(items)
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}
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@@ -7,6 +7,7 @@
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import UIKit
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@available(iOSApplicationExtension, unavailable)
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class ResizeController {
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public static let shared = ResizeController()
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@@ -329,6 +330,7 @@ class ResizeController {
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}
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}
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@available(iOSApplicationExtension, unavailable)
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class PlatterView: UIView {
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override init(frame: CGRect) {
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Reference in New Issue
Block a user