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Author SHA1 Message Date
Duraid Abdul 6e121fb39b Update LCManager.swift
Fix for early initialization.
2021-05-24 00:56:07 -07:00
Duraid Abdul 4c8a519c4f Update README.md 2021-05-23 16:58:53 -07:00
Duraid Abdul d3d12e2450 Update README.md 2021-05-23 16:44:38 -07:00
Duraid Abdul 062f74a429 Update README.md 2021-05-23 16:35:52 -07:00
Duraid Abdul c8468823c0 Merge branch 'main' of https://github.com/duraidabdul/LocalConsole into main 2021-05-23 16:12:40 -07:00
Duraid Abdul c19df26edc Update README.md 2021-05-23 16:11:54 -07:00
Duraid Abdul d1227ee522 Update Demo.gif 2021-05-23 16:11:12 -07:00
Duraid Abdul 97a6ae0899 Update Demo.gif 2021-05-23 15:53:20 -07:00
Duraid Abdul 4b0f9e149a Update Demo.gif 2021-05-23 15:35:04 -07:00
Duraid Abdul 20f88c739f Delete Demo_1.gif 2021-05-23 01:22:21 -07:00
Duraid Abdul 98a66af9b2 Add files via upload 2021-05-23 01:20:59 -07:00
Duraid Abdul 19f2302f13 Add files via upload 2021-05-23 01:18:22 -07:00
Duraid Abdul 308a25f6db Delete Demo.gif 2021-05-23 01:17:48 -07:00
Duraid Abdul 40614dffec Merge branch 'main' of https://github.com/duraidabdul/LocalConsole into main 2021-05-23 01:15:05 -07:00
Duraid Abdul 245d6f0310 Update Demo.gif 2021-05-23 01:14:22 -07:00
Duraid Abdul 349d7359eb Update README.md 2021-05-23 01:07:57 -07:00
Duraid Abdul 37e0ab6323 Update Demo.gif 2021-05-22 23:43:37 -07:00
Duraid Abdul 1ea0dc7026 Update Demo.gif 2021-05-22 23:36:08 -07:00
Duraid Abdul a9db186136 Update README.md 2021-05-22 14:51:35 -07:00
3 changed files with 56 additions and 22 deletions
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@@ -2,7 +2,7 @@
Welcome to LocalConsole! This Swift Package makes on-device debugging easy with a convenient PiP-style console that can display items in the same way ```print()``` will in Xcode. This tool can also dynamically display view frames and restart SpringBoard right from your live app.
<img src="https://github.com/duraidabdul/LocalConsole/blob/main/Demo.gif?raw=true" width="250">
<img src="https://github.com/duraidabdul/LocalConsole/blob/main/Demo.gif?raw=true" width="320">
## **Setup**
@@ -32,8 +32,11 @@ localConsoleManager.isVisible = false
// Print items to the console view.
localConsoleManager.print("Hello, world!")
// Clear text in the console view.
// Clear console text.
localConsoleManager.clear()
// Copy console text.
localConsoleManager.copy()
```
```swift
@@ -43,8 +46,6 @@ localConsoleManager.fontSize = 5
## **To-Do**
* Custom console view size
* Support for iOS 13
* Screen edge console hiding
* Custom pinch to resize gesture
* Make console view reactive to landscape/portrait switch
+51 -18
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@@ -55,7 +55,7 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
let consoleTextView = UITextView()
/// Button that reveals menu.
var menuButton: UIButton!
lazy var menuButton = UIButton()
/// Tracks whether the PiP console is in text view scroll mode or pan mode.
var scrollLocked = true
@@ -90,21 +90,7 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
override init() {
super.init()
// Configure console window.
let windowScene = UIApplication.shared
.connectedScenes
.filter { $0.activationState == .foregroundActive }
.first
if let windowScene = windowScene as? UIWindowScene {
consoleWindow = ConsoleWindow(windowScene: windowScene)
consoleWindow?.frame = UIScreen.main.bounds
consoleWindow?.windowLevel = UIWindow.Level.statusBar
consoleWindow?.isHidden = false
consoleWindow?.addSubview(consoleView)
UIWindow.swizzleStatusBarAppearanceOverride
}
configureWindow()
consoleSize = CGSize(width: UserDefaults.standard.object(forKey: "LocalConsole_Width") as? CGFloat ?? consoleSize.width,
height: UserDefaults.standard.object(forKey: "LocalConsole_Height") as? CGFloat ?? consoleSize.height)
@@ -185,11 +171,58 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
menuButton.tintColor = UIColor(white: 1, alpha: 0.75)
menuButton.menu = makeMenu()
menuButton.showsMenuAsPrimaryAction = true
consoleView.addSubview(menuButton!)
consoleView.addSubview(menuButton)
UIView.swizzleDebugBehaviour
}
/// Adds a LocalConsole window to the app's main scene.
func configureWindow() {
var windowSceneFound = false
// Configure console window.
func fetchWindowScene() {
let windowScene = UIApplication.shared
.connectedScenes
.filter { $0.activationState == .foregroundActive }
.first
if let windowScene = windowScene as? UIWindowScene {
windowSceneFound = true
consoleWindow = ConsoleWindow(windowScene: windowScene)
consoleWindow?.frame = UIScreen.main.bounds
consoleWindow?.windowLevel = UIWindow.Level.statusBar
consoleWindow?.isHidden = false
consoleWindow?.addSubview(consoleView)
UIWindow.swizzleStatusBarAppearanceOverride
}
}
fetchWindowScene()
/// Ensures the window is configured (i.e. scene has been found). If not, delay and wait for a scene to prepare itself, then try again.
for i in 1...10 {
let delay = Double(i) / 10
DispatchQueue.main.asyncAfter(deadline: .now() + delay) { [self] in
guard !windowSceneFound else { return }
fetchWindowScene()
if isVisible {
isVisible = false
consoleView.layer.removeAllAnimations()
isVisible = true
}
}
}
}
// MARK: - Public
public var isVisible = false {
@@ -336,7 +369,7 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
let viewFrames = UIAction(title: debugBordersEnabled ? "Hide View Frames" : "Show View Frames",
image: UIImage(systemName: "rectangle.3.offgrid"), handler: { _ in
self.debugBordersEnabled.toggle()
self.menuButton?.menu = self.makeMenu()
self.menuButton.menu = self.makeMenu()
})
let respring = UIAction(title: "Restart SpringBoard",