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Author SHA1 Message Date
Duraid Abdul 1dcb6e3a57 Fix build failure 2022-10-16 19:21:53 -06:00
+32 -21
View File
@@ -355,7 +355,7 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
/// Adds a consoleViewController to the app's main window.
func configureConsoleViewController() {
var windowSceneFound = false
var windowFound = false
// Update console cached based on last-cached origin.
func updateConsoleOrigin() {
@@ -373,26 +373,34 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
}
// Configure console window.
func fetchWindowScene() {
let windowScene = UIApplication.shared
.connectedScenes
.filter { $0.activationState == .foregroundActive }
.first
if let windowScene = windowScene as? UIWindowScene, let keyWindow = windowScene.keyWindow {
windowSceneFound = true
func fetchWindow() -> UIWindow? {
if #available(iOS 15.0, *) {
let windowScene = UIApplication.shared
.connectedScenes
.filter { $0.activationState == .foregroundActive }
.first
SwizzleTool().swizzleContextMenuReverseOrder()
consoleViewController.view = PassthroughView()
consoleViewController.view.addSubview(consoleView)
keyWindow.addSubview(consoleViewController.view)
consoleViewController.view.frame = keyWindow.bounds
consoleViewController.view.autoresizingMask = [.flexibleWidth, .flexibleHeight]
updateConsoleOrigin()
if let windowScene = windowScene as? UIWindowScene, let keyWindow = windowScene.keyWindow {
return keyWindow
}
return nil
} else {
return UIApplication.shared.windows.first
}
}
func addConsoleToWindow(window: UIWindow) {
SwizzleTool().swizzleContextMenuReverseOrder()
consoleViewController.view = PassthroughView()
consoleViewController.view.addSubview(consoleView)
window.addSubview(consoleViewController.view)
consoleViewController.view.frame = window.bounds
consoleViewController.view.autoresizingMask = [.flexibleWidth, .flexibleHeight]
updateConsoleOrigin()
}
/// Ensures the window is configured (i.e. scene has been found). If not, delay and wait for a scene to prepare itself, then try again.
@@ -401,9 +409,12 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
DispatchQueue.main.asyncAfter(deadline: .now() + delay) { [self] in
guard !windowSceneFound else { return }
guard !windowFound else { return }
fetchWindowScene()
if let window = fetchWindow() {
windowFound = true
addConsoleToWindow(window: window)
}
if isVisible {
isVisible = false