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4 Commits

Author SHA1 Message Date
Duraid Abdul bfc3bc4fd2 Updated action icons, removed ConsoleWindow. 2022-10-16 19:09:36 -06:00
Duraid Abdul 74556927be Fix crash when invoking keyboard early 2022-10-15 12:49:16 -06:00
Duraid Abdul fee9e30df9 Fix simulator crash 2022-10-15 12:48:52 -06:00
Duraid Abdul 5e2b5feca4 Fix blocked touches on iPad 2022-10-15 12:48:23 -06:00
2 changed files with 200 additions and 212 deletions
+182 -194
View File
@@ -136,11 +136,7 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
}
}
/// Strong reference keeps the window alive.
var consoleWindow: ConsoleWindow?
/// Enables rotation.
lazy var viewController = ConsoleViewController()
lazy var consoleViewController = ConsoleViewController()
/// Note: The console always needs a parent view controller in order to display context menus. In this case, the parent controller will be the viewController.
lazy var consoleView = UIView()
@@ -162,15 +158,13 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
/// Gesture endpoints. Each point represents a corner of the screen. TODO: Handle screen rotation.
var possibleEndpoints: [CGPoint] {
guard let consoleWindow = consoleWindow else { return [] }
let screenSize = viewController.view.frame.size
let screenSize = consoleViewController.view.frame.size
// Must check for portrait mode manually here. UIDevice was reporting orientation incorrectly before.
let isPortraitNotchedPhone = UIDevice.current.hasNotch && viewController.view.frame.size.width < viewController.view.frame.size.height
let isPortraitNotchedPhone = UIDevice.current.hasNotch && consoleViewController.view.frame.size.width < consoleViewController.view.frame.size.height
// Fix incorrect reported orientation on phone.
let isLandscapePhone = UIDevice.current.userInterfaceIdiom == .phone && viewController.view.frame.width > viewController.view.frame.height
let isLandscapePhone = UIDevice.current.userInterfaceIdiom == .phone && consoleViewController.view.frame.width > consoleViewController.view.frame.height
let isLandscapeLeftNotchedPhone = UIDevice.current.orientation == .landscapeLeft
&& UIDevice.current.userInterfaceIdiom == .phone
@@ -182,10 +176,12 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
&& UIDevice.current.hasNotch
&& isLandscapePhone
let leftEndpointX = consoleSize.width / 2 + consoleWindow.safeAreaInsets.left + (isLandscapePhone ? 4 : 12) + (isLandscapeRightNotchedPhone ? -16 : 0)
let rightEndpointX = screenSize.width - (consoleSize.width / 2 + consoleWindow.safeAreaInsets.right) - (isLandscapePhone ? 4 : 12) + (isLandscapeLeftNotchedPhone ? 16 : 0)
let topEndpointY = consoleSize.height / 2 + consoleWindow.safeAreaInsets.top + 12 + (isPortraitNotchedPhone ? -10 : 0)
let bottomEndpointY = screenSize.height - consoleSize.height / 2 - (keyboardHeight ?? consoleWindow.safeAreaInsets.bottom) - 12 + (isLandscapePhone ? 10 : 0)
let safeAreaInsets = consoleViewController.view.safeAreaInsets
let leftEndpointX = consoleSize.width / 2 + safeAreaInsets.left + (isLandscapePhone ? 4 : 12) + (isLandscapeRightNotchedPhone ? -16 : 0)
let rightEndpointX = screenSize.width - (consoleSize.width / 2 + safeAreaInsets.right) - (isLandscapePhone ? 4 : 12) + (isLandscapeLeftNotchedPhone ? 16 : 0)
let topEndpointY = consoleSize.height / 2 + safeAreaInsets.top + 12 + (isPortraitNotchedPhone ? -10 : 0)
let bottomEndpointY = screenSize.height - consoleSize.height / 2 - (keyboardHeight ?? safeAreaInsets.bottom) - 12 + (isLandscapePhone ? 10 : 0)
if consoleSize.width < screenSize.width - 112 {
// Four endpoints, one for each corner.
@@ -357,15 +353,15 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillShow), name: UIResponder.keyboardWillShowNotification, object: nil)
}
/// Adds a LocalConsole window to the app's main scene.
func configureWindow() {
/// Adds a consoleViewController to the app's main window.
func configureConsoleViewController() {
var windowSceneFound = false
// Update console cached based on last-cached origin.
func updateConsoleOrigin() {
snapToCachedEndpoint()
if consoleView.center.x < 0 || consoleView.center.x > viewController.view.frame.size.width {
if consoleView.center.x < 0 || consoleView.center.x > consoleViewController.view.frame.size.width {
grabberMode = true
scrollLocked = !grabberMode
@@ -383,22 +379,17 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
.filter { $0.activationState == .foregroundActive }
.first
if let windowScene = windowScene as? UIWindowScene {
if let windowScene = windowScene as? UIWindowScene, let keyWindow = windowScene.keyWindow {
windowSceneFound = true
UIWindow.swizzleStatusBarAppearanceOverride()
SwizzleTool().swizzleContextMenuReverseOrder()
consoleWindow = ConsoleWindow(windowScene: windowScene)
consoleWindow?.frame = UIScreen.main.bounds
consoleWindow?.windowLevel = UIWindow.Level.statusBar
consoleWindow?.isHidden = false
consoleViewController.view = PassthroughView()
consoleViewController.view.addSubview(consoleView)
viewController.view = PassthroughView()
consoleWindow?.rootViewController = viewController
viewController.view.addSubview(consoleView)
keyWindow.addSubview(consoleViewController.view)
consoleViewController.view.frame = keyWindow.bounds
consoleViewController.view.autoresizingMask = [.flexibleWidth, .flexibleHeight]
updateConsoleOrigin()
}
@@ -406,7 +397,6 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
/// Ensures the window is configured (i.e. scene has been found). If not, delay and wait for a scene to prepare itself, then try again.
for i in 1...10 {
let delay = Double(i) / 10
DispatchQueue.main.asyncAfter(deadline: .now() + delay) { [self] in
@@ -442,7 +432,7 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
if !isConsoleConfigured {
DispatchQueue.main.async { [self] in
configureWindow()
configureConsoleViewController()
configureConsole()
isConsoleConfigured = true
}
@@ -532,6 +522,60 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
}
}
@objc func handleDeviceOrientationChange(previousSize: CGSize) {
// Cancel the panner console is being panned to allow for location manipulation.
[LCManager.shared.panRecognizer, LCManager.shared.longPressRecognizer].forEach {
$0.isEnabled.toggle(); $0.isEnabled.toggle()
}
if UIDevice.current.userInterfaceIdiom != .pad && ResizeController.shared.isActive {
ResizeController.shared.isActive = false
ResizeController.shared.platterView.dismiss()
}
if UIDevice.current.userInterfaceIdiom == .pad && ResizeController.shared.isActive {
DispatchQueue.main.async {
UIViewPropertyAnimator(duration: 0.6, dampingRatio: 1) {
LCManager.shared.consoleView.center = ResizeController.shared.consoleCenterPoint
}.startAnimation(afterDelay: 0.05)
}
} else {
let consoleView = LCManager.shared.consoleView
let targetLocationEstimate: CGPoint = {
var xPosition = consoleView.center.x
var yPosition = consoleView.center.y
if consoleView.center.x > previousSize.width / 2 {
xPosition += consoleViewController.view.frame.width - previousSize.width
}
if consoleView.center.y > previousSize.height / 2 {
yPosition += consoleViewController.view.frame.height - previousSize.height
}
return CGPoint(x: xPosition, y: yPosition)
}()
UIViewPropertyAnimator(duration: 0.6, dampingRatio: 1) {
consoleView.center = targetLocationEstimate
}.startAnimation(afterDelay: 0.05)
DispatchQueue.main.async {
// Update portrait orientation menu option for resize controller.
LCManager.shared.menuButton.menu = LCManager.shared.makeMenu()
// Reassess center of console based on target location estimate.
UIViewPropertyAnimator(duration: 0.6, dampingRatio: 1) {
consoleView.center = nearestTargetTo(consoleView.center, possibleTargets: LCManager.shared.possibleEndpoints)
}.startAnimation(afterDelay: 0.05)
LCManager.shared.reassessGrabberMode()
}
}
}
var hasShortened = false
public var isCharacterLimitDisabled = false
@@ -580,10 +624,9 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
// MARK: Handle keyboard show/hide.
private var keyboardHeight: CGFloat? = nil {
didSet {
temporaryKeyboardHeightValueTracker = oldValue
if consoleView.center != possibleEndpoints[0] && consoleView.center != possibleEndpoints[1] {
if possibleEndpoints.count > 2, consoleView.center != possibleEndpoints[0] && consoleView.center != possibleEndpoints[1] {
let nearestTargetPosition = nearestTargetTo(consoleView.center, possibleTargets: possibleEndpoints.suffix(2))
UIViewPropertyAnimator(duration: 0.55, dampingRatio: 1) {
@@ -650,7 +693,7 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
if currentText != "" { print("\n") }
dynamicReportTimer = Timer.scheduledTimer(withTimeInterval: 1, repeats: true) { timer in
dynamicReportTimer = Timer.scheduledTimer(withTimeInterval: 1, repeats: true) { [self] timer in
guard consoleTextView.panGestureRecognizer.numberOfTouches == 0 else { return }
@@ -715,7 +758,7 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
if currentText != "" { print("\n") }
let safeAreaInsets = consoleWindow?.safeAreaInsets ?? .zero
let safeAreaInsets = consoleViewController.view.safeAreaInsets ?? .zero
print(
"""
@@ -770,36 +813,32 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
public var showAllUserDefaultsKeys = false
func makeMenu() -> UIMenu {
let share = UIAction(title: "Share Text...", image: UIImage(systemName: "square.and.arrow.up")) { _ in
let activityViewController = UIActivityViewController(
activityItems: [self.consoleTextView.text ?? ""],
applicationActivities: nil
)
self.consoleViewController.present(activityViewController, animated: true)
}
let share = UIAction(title: "Share Text...",
image: UIImage(systemName: "square.and.arrow.up"), handler: { _ in
let activityViewController = UIActivityViewController(activityItems: [self.consoleTextView.text ?? ""],
applicationActivities: nil)
self.viewController.present(activityViewController, animated: true)
})
let resize = UIAction(title: "Resize Console",
image: UIImage(systemName: "arrow.left.and.right.square"), handler: { _ in
let resize = UIAction(title: "Resize Console", image: UIImage(systemName: "arrow.up.backward.and.arrow.down.forward")) { _ in
DispatchQueue.main.asyncAfter(deadline: .now() + 0.1) {
ResizeController.shared.isActive.toggle()
ResizeController.shared.platterView.reveal()
}
})
}
// If device is phone in landscape, disable resize controller.
if UIDevice.current.userInterfaceIdiom == .phone && viewController.view.frame.width > viewController.view.frame.height {
if UIDevice.current.userInterfaceIdiom == .phone && consoleViewController.view.frame.width > consoleViewController.view.frame.height {
resize.attributes = .disabled
if #available(iOS 15, *) {
resize.subtitle = "Portrait Orientation Only"
}
}
let clear = UIAction(title: "Clear Console",
image: UIImage(systemName: "xmark.square"), handler: { _ in
let clear = UIAction(title: "Clear Console", image: UIImage(systemName: "delete.backward"), attributes: .destructive) { _ in
self.clear()
})
let consoleActions = UIMenu(title: "", options: .displayInline, children: [clear, resize])
}
var frameSymbol = "rectangle.3.offgrid"
@@ -894,7 +933,7 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
alertController.addAction(UIAlertAction(title: "Cancel", style: .cancel, handler: { _ in
}))
self.viewController.present(alertController,
self.consoleViewController.present(alertController,
animated: true)
}
action.subtitle = "\(value)"
@@ -923,16 +962,17 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
}
let viewFrames = UIAction(title: debugBordersEnabled ? "Hide View Frames" : "Show View Frames",
image: UIImage(systemName: frameSymbol), handler: { _ in
let viewFrames = UIAction(
title: debugBordersEnabled ? "Hide View Frames" : "Show View Frames",
image: UIImage(systemName: frameSymbol)
) { _ in
self.debugBordersEnabled.toggle()
self.menuButton.menu = self.makeMenu()
})
}
let systemReport = UIAction(title: "System Report",
image: UIImage(systemName: "cpu"), handler: { _ in
let systemReport = UIAction(title: "System Report", image: UIImage(systemName: "cpu")) { _ in
self.systemReport()
})
}
// Show the right glyph for the current device being used.
let deviceSymbol: String = {
@@ -956,13 +996,15 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
}
}()
let displayReport = UIAction(title: "Display Report",
image: UIImage(systemName: deviceSymbol), handler: { _ in
let displayReport = UIAction(title: "Display Report", image: UIImage(systemName: deviceSymbol)) { _ in
self.displayReport()
})
}
let respring = UIAction(title: "Restart Spring" + "Board",
image: UIImage(systemName: "apps.iphone"), handler: { _ in
let terminateApplication = UIAction(title: "Terminate App", image: UIImage(systemName: "xmark"), attributes: .destructive) { _ in
UIApplication.shared.perform(NSSelectorFromString("terminateWithSuccess"))
}
let respring = UIAction(title: "Restart Spring" + "Board", image: UIImage(systemName: "arrowtriangle.backward"), attributes: .destructive) { _ in
guard let window = UIApplication.shared.windows.first else { return }
@@ -978,28 +1020,36 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
for _ in 0...1000 {
DispatchQueue.global(qos: .default).async {
// This will cause jetsam to terminate SpringBoard.
// This will cause jetsam to terminate backboardd.
while true {
window.snapshotView(afterScreenUpdates: false)
}
}
}
})
}
debugActions.append(contentsOf: [viewFrames, systemReport, displayReport, respring])
debugActions.append(contentsOf: [viewFrames, systemReport, displayReport])
let destructActions = [terminateApplication , respring]
let debugMenu = UIMenu(title: "", options: .displayInline,
children: [UIMenu(title: "Debug", image: UIImage(systemName: "ant"),
children: debugActions)])
let debugMenu = UIMenu(
title: "Debug", image: UIImage(systemName: "ant"),
children: [
UIMenu(title: "", options: .displayInline, children: debugActions),
UIMenu(title: "", options: .displayInline, children: destructActions),
]
)
var menuContent: [UIMenuElement] = []
if consoleTextView.text != "" {
menuContent.append(contentsOf: [share, consoleActions])
menuContent.append(contentsOf: [UIMenu(title: "", options: .displayInline, children: [share, resize])])
} else {
menuContent.append(resize)
menuContent.append(UIMenu(title: "", options: .displayInline, children: [resize]))
}
menuContent.append(debugMenu)
if consoleTextView.text != "" {
menuContent.append(UIMenu(title: "", options: .displayInline, children: [clear]))
}
return UIMenu(title: "", children: menuContent)
}
@@ -1118,7 +1168,7 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
}
func reassessGrabberMode() {
if consoleView.frame.maxX > 30 && consoleView.frame.minX < viewController.view.frame.size.width - 30 {
if consoleView.frame.maxX > 30 && consoleView.frame.minX < consoleViewController.view.frame.size.width - 30 {
grabberMode = false
} else {
grabberMode = true
@@ -1177,31 +1227,14 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
}
}
// Custom window for the console to appear above other windows while passing touches down.
class ConsoleWindow: UIWindow {
override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
if let hitView = super.hitTest(point, with: event) {
return hitView.isKind(of: ConsoleWindow.self) ? nil : hitView
}
return super.hitTest(point, with: event)
}
}
// Custom view for the console to appear above other windows while passing touches down.
// Custom view that is passes touches .
class PassthroughView: UIView {
override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
if let hitView = super.hitTest(point, with: event) {
return hitView.isKind(of: PassthroughView.self) ? nil : hitView
}
return super.hitTest(point, with: event)
let hitView = super.hitTest(point, with: event)
return hitView == self ? nil : hitView
}
}
import UIKit.UIGestureRecognizerSubclass
public class UITapStartEndGestureRecognizer: UITapGestureRecognizer {
@@ -1234,22 +1267,6 @@ extension UIView {
}
}
extension UIWindow {
/// Make sure this window does not have control over the status bar appearance.
static func swizzleStatusBarAppearanceOverride() {
guard let originalMethod = class_getInstanceMethod(UIWindow.self, NSSelectorFromString("_can" + "Affect" + "Status" + "Bar" + "Appearance")),
let swizzledMethod = class_getInstanceMethod(UIWindow.self, #selector(swizzled_statusBarAppearance))
else { return }
method_exchangeImplementations(originalMethod, swizzledMethod)
}
@objc func swizzled_statusBarAppearance() -> Bool {
return isKeyWindow
}
}
class SwizzleTool: NSObject {
/// Ensure context menus always show in a non reversed order.
@@ -1280,41 +1297,56 @@ class SwizzleTool: NSObject {
class LumaView: UIView {
lazy var visualEffectView: UIView = {
Bundle(path: "/Sys" + "tem/Lib" + "rary/Private" + "Framework" + "s/Material" + "Kit." + "framework")!.load()
let Pill = NSClassFromString("MT" + "Luma" + "Dodge" + "Pill" + "View") as! UIView.Type
let pillView = Pill.init()
enum Style: Int {
case none = 0
case thin = 1
case gray = 2
case black = 3
case white = 4
if let Pill = NSClassFromString("MT" + "Luma" + "Dodge" + "Pill" + "View") as? UIView.Type {
let pillView = Pill.init()
enum Style: Int {
case none = 0
case thin = 1
case gray = 2
case black = 3
case white = 4
}
enum BackgroundLuminance: Int {
case unknown = 0
case dark = 1
case light = 2
}
pillView.setValue(2, forKey: "style")
pillView.setValue(1, forKey: "background" + "Luminance")
pillView.perform(NSSelectorFromString("_" + "update" + "Style"))
addSubview(pillView)
pillView.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
pillView.leadingAnchor.constraint(equalTo: leadingAnchor),
pillView.trailingAnchor.constraint(equalTo: trailingAnchor),
pillView.topAnchor.constraint(equalTo: topAnchor),
pillView.bottomAnchor.constraint(equalTo: bottomAnchor)
])
return pillView
} else {
let visualEffectView = UIVisualEffectView(effect: UIBlurEffect(style: .systemMaterialDark))
addSubview(visualEffectView)
visualEffectView.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
visualEffectView.leadingAnchor.constraint(equalTo: leadingAnchor),
visualEffectView.trailingAnchor.constraint(equalTo: trailingAnchor),
visualEffectView.topAnchor.constraint(equalTo: topAnchor),
visualEffectView.bottomAnchor.constraint(equalTo: bottomAnchor)
])
return visualEffectView
}
enum BackgroundLuminance: Int {
case unknown = 0
case dark = 1
case light = 2
}
pillView.setValue(2, forKey: "style")
pillView.setValue(1, forKey: "background" + "Luminance")
pillView.perform(NSSelectorFromString("_" + "update" + "Style"))
addSubview(pillView)
pillView.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
pillView.leadingAnchor.constraint(equalTo: leadingAnchor),
pillView.trailingAnchor.constraint(equalTo: trailingAnchor),
pillView.topAnchor.constraint(equalTo: topAnchor),
pillView.bottomAnchor.constraint(equalTo: bottomAnchor)
])
return pillView
}()
lazy var foregroundView: UIView = {
@@ -1410,60 +1442,16 @@ fileprivate func _debugPrint(_ items: Any) {
// Support for auto-rotate.
class ConsoleViewController: UIViewController {
var previousSize: CGSize?
override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
// Cancel the panner console is being panned to allow for location manipulation.
[LCManager.shared.panRecognizer, LCManager.shared.longPressRecognizer].forEach {
$0.isEnabled.toggle(); $0.isEnabled.toggle()
}
if UIDevice.current.userInterfaceIdiom != .pad && ResizeController.shared.isActive {
ResizeController.shared.isActive = false
ResizeController.shared.platterView.dismiss()
}
if UIDevice.current.userInterfaceIdiom == .pad && ResizeController.shared.isActive {
DispatchQueue.main.async {
UIViewPropertyAnimator(duration: 0.6, dampingRatio: 1) {
LCManager.shared.consoleView.center = ResizeController.shared.consoleCenterPoint
}.startAnimation(afterDelay: 0.05)
}
} else {
let consoleView = LCManager.shared.consoleView
let oldSize = LCManager.shared.viewController.view.frame.size
let targetLocationEstimate: CGPoint = {
var xPosition = consoleView.center.x
var yPosition = consoleView.center.y
if consoleView.center.x > oldSize.width / 2 {
xPosition += size.width - oldSize.width
}
if consoleView.center.y > oldSize.height / 2 {
yPosition += size.height - oldSize.height
}
return CGPoint(x: xPosition, y: yPosition)
}()
UIViewPropertyAnimator(duration: 0.6, dampingRatio: 1) {
consoleView.center = targetLocationEstimate
}.startAnimation(afterDelay: 0.05)
DispatchQueue.main.async {
// Update portrait orientation menu option for resize controller.
LCManager.shared.menuButton.menu = LCManager.shared.makeMenu()
// Reassess center of console based on target location estimate.
UIViewPropertyAnimator(duration: 0.6, dampingRatio: 1) {
consoleView.center = nearestTargetTo(consoleView.center, possibleTargets: LCManager.shared.possibleEndpoints)
}.startAnimation(afterDelay: 0.05)
LCManager.shared.reassessGrabberMode()
}
override func viewWillLayoutSubviews() {
super.viewWillLayoutSubviews()
if let previousSize = previousSize, previousSize != view.bounds.size {
LCManager.shared.handleDeviceOrientationChange(previousSize: previousSize)
self.previousSize = view.bounds.size
} else if previousSize == nil {
previousSize = view.bounds.size
}
}
}
+18 -18
View File
@@ -15,7 +15,7 @@ class ResizeController {
lazy var platterView = PlatterView(frame: .zero)
var consoleCenterPoint: CGPoint {
let containerViewSize = LCManager.shared.viewController.view.frame.size
let containerViewSize = LCManager.shared.consoleViewController.view.frame.size
return CGPoint(x: (containerViewSize.width * UIScreen.main.scale / 2).rounded() / UIScreen.main.scale,
y: (containerViewSize.height * UIScreen.main.scale / 2).rounded() / UIScreen.main.scale
@@ -50,7 +50,7 @@ class ResizeController {
lazy var bottomGrabber: UIView = {
let view = UIView()
LCManager.shared.consoleWindow?.addSubview(view)
LCManager.shared.consoleViewController.view.addSubview(view)
view.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
@@ -80,7 +80,7 @@ class ResizeController {
lazy var rightGrabber: UIView = {
let view = UIView()
LCManager.shared.consoleWindow?.addSubview(view)
LCManager.shared.consoleViewController.view.addSubview(view)
view.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
@@ -117,7 +117,7 @@ class ResizeController {
_ = rightGrabber
// Ensure initial autolayout is performed unanimated.
LCManager.shared.consoleWindow?.layoutIfNeeded()
LCManager.shared.consoleViewController.view.layoutIfNeeded()
if #available(iOS 15, *) {
FrameRateRequest.shared.perform(duration: 1.5)
@@ -138,17 +138,17 @@ class ResizeController {
}
// Ensure background color animates in right the first time.
LCManager.shared.consoleWindow?.backgroundColor = .clear
LCManager.shared.consoleViewController.view.backgroundColor = .clear
UIViewPropertyAnimator(duration: 0.6, dampingRatio: 1) {
LCManager.shared.consoleView.center = self.consoleCenterPoint
// Update grabbers (layout constraints)
LCManager.shared.consoleWindow?.layoutIfNeeded()
LCManager.shared.consoleViewController.view.layoutIfNeeded()
LCManager.shared.menuButton.alpha = 0
LCManager.shared.consoleWindow?.backgroundColor = UIColor(dynamicProvider: { traitCollection in
LCManager.shared.consoleViewController.view.backgroundColor = UIColor(dynamicProvider: { traitCollection in
UIColor(white: 0, alpha: traitCollection.userInterfaceStyle == .light ? 0.1 : 0.3)
})
}.startAnimation()
@@ -181,11 +181,11 @@ class ResizeController {
LCManager.shared.snapToCachedEndpoint()
// Update grabbers (layout constraints)
LCManager.shared.consoleWindow?.layoutIfNeeded()
LCManager.shared.consoleViewController.view.layoutIfNeeded()
LCManager.shared.menuButton.alpha = 1
LCManager.shared.consoleWindow?.backgroundColor = .clear
LCManager.shared.consoleViewController.view.backgroundColor = .clear
}.startAnimation()
UIViewPropertyAnimator(duration: 0.2, dampingRatio: 1) { [self] in
@@ -277,7 +277,7 @@ class ResizeController {
LCManager.shared.consoleView.center.y = self.consoleCenterPoint.y
// Animate autolayout updates.
LCManager.shared.consoleWindow?.layoutIfNeeded()
LCManager.shared.consoleViewController.view.layoutIfNeeded()
}.startAnimation()
UIViewPropertyAnimator(duration: 0.4, dampingRatio: 1) { [self] in
@@ -358,7 +358,7 @@ class ResizeController {
LCManager.shared.consoleView.center.x = (UIScreen.main.nativeBounds.width * 1/2).rounded() / UIScreen.main.scale
// Animate autolayout updates.
LCManager.shared.consoleWindow?.layoutIfNeeded()
LCManager.shared.consoleViewController.view.layoutIfNeeded()
}.startAnimation()
UIViewPropertyAnimator(duration: 0.4, dampingRatio: 1) { [self] in
@@ -396,8 +396,8 @@ class PlatterView: UIView {
addSubview(blurView)
LCManager.shared.viewController.view.addSubview(self)
LCManager.shared.viewController.view.sendSubviewToBack(self)
LCManager.shared.consoleViewController.view.addSubview(self)
LCManager.shared.consoleViewController.view.sendSubviewToBack(self)
_ = backgroundButton
@@ -466,8 +466,8 @@ class PlatterView: UIView {
self.dismiss()
}))
backgroundButton.frame.size = CGSize(width: self.frame.size.width, height: possibleEndpoints[0].y + 30)
LCManager.shared.consoleWindow?.addSubview(backgroundButton)
LCManager.shared.consoleWindow?.sendSubviewToBack(backgroundButton)
LCManager.shared.consoleViewController.view.addSubview(backgroundButton)
LCManager.shared.consoleViewController.view.sendSubviewToBack(backgroundButton)
return backgroundButton
}()
@@ -525,7 +525,7 @@ class PlatterView: UIView {
LCManager.shared.consoleSize = LCManager.shared.defaultConsoleSize
LCManager.shared.lumaHeightAnchor.constant = LCManager.shared.defaultConsoleSize.height
LCManager.shared.consoleView.center = ResizeController.shared.consoleCenterPoint
LCManager.shared.consoleWindow?.layoutIfNeeded()
LCManager.shared.consoleViewController.view.layoutIfNeeded()
}.startAnimation()
}), for: .touchUpInside)
@@ -544,7 +544,7 @@ class PlatterView: UIView {
}()
func configureFrame() {
self.frame.size = LCManager.shared.viewController.view.frame.size
self.frame.size = LCManager.shared.consoleViewController.view.frame.size
// Make sure bottom doesn't show on upwards pan.
self.frame.size.height += 50
self.frame.origin = possibleEndpoints[1]
@@ -593,7 +593,7 @@ class PlatterView: UIView {
}
var possibleEndpoints: [CGPoint] { return [CGPoint(x: 0, y: (UIScreen.hasRoundedCorners ? 44 : -8) + 63),
CGPoint(x: 0, y: LCManager.shared.viewController.view.frame.size.height + 5)]
CGPoint(x: 0, y: LCManager.shared.consoleViewController.view.frame.size.height + 5)]
}
var initialPlatterOriginY = CGFloat.zero