Compare commits

...

10 Commits

Author SHA1 Message Date
Duraid Abdul 0d364aa66b Update README.md 2021-05-12 11:23:01 -07:00
Duraid Abdul 3a18df11ea Merge branch 'main' of https://github.com/duraidabdul/LocalConsole into main 2021-05-12 11:19:50 -07:00
Duraid Abdul 5f8cba0388 Update LCManager.swift 2021-05-12 11:19:48 -07:00
Duraid Abdul 930bc42cef Update README.md 2021-05-12 11:09:49 -07:00
Duraid Abdul c004ca0c2c Update LCManager.swift 2021-05-12 00:59:52 -07:00
Duraid Abdul da55c724e4 Update LCManager.swift 2021-05-12 00:35:34 -07:00
Duraid Abdul 9487460c56 Update LCManager.swift 2021-05-12 00:32:41 -07:00
Duraid Abdul 3b0d66211e Update LCManager.swift 2021-05-12 00:17:28 -07:00
Duraid Abdul b6e987d1d5 Merge branch 'main' of https://github.com/duraidabdul/LocalConsole into main 2021-05-11 23:54:14 -07:00
Duraid Abdul 95297acf18 Update LCManager.swift 2021-05-11 23:54:10 -07:00
2 changed files with 77 additions and 37 deletions
+12 -5
View File
@@ -21,20 +21,27 @@ let localConsoleManager = LCManager.shared
Once prepared, the localConsole can be used throughout your project.
```swift
// Show local console.
// Show the console view.
localConsoleManager.isVisible = true
// Hide local console.
// Hide the console view.
localConsoleManager.isVisible = false
```
// Print items to local console.
```swift
// Print items to the console view.
localConsoleManager.print("Hello, world!")
// Clear local console text.
// Clear text in the console view.
localConsoleManager.clear()
```
```swift
// Change the console view font size.
localConsoleManager.fontSize = 5
```
## **Upcoming Features**
* Custom console view size
* Custom console view font size
* Support for iOS 13
+65 -32
View File
@@ -16,6 +16,16 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
public static let shared = LCManager()
// Set the font size. The font can be set to a minimum value of 5.0 and a maximum value of 20.0. The default value is 7.5.
public var fontSize: CGFloat = 7.5 {
didSet {
guard fontSize >= 4 else { fontSize = 4; return }
guard fontSize <= 20 else { fontSize = 20; return }
setAttributedText(consoleTextView.text)
}
}
let consoleSize = CGSize(width: 212, height: 124)
// Strong reference needed to keep the window alive.
@@ -56,7 +66,7 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
if let windowScene = windowScene as? UIWindowScene {
consoleWindow = ConsoleWindow(windowScene: windowScene)
consoleWindow?.frame = UIScreen.main.bounds
consoleWindow?.windowLevel = UIWindow.Level.normal
consoleWindow?.windowLevel = UIWindow.Level.statusBar
consoleWindow?.isHidden = false
consoleWindow?.addSubview(consoleView)
@@ -73,12 +83,19 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
consoleView.center = possibleEndpoints.first!
consoleView.alpha = 0
consoleView.layer.borderWidth = 1
consoleView.layer.borderColor = UIColor(white: 1, alpha: 0.08).cgColor
consoleView.layer.cornerRadius = 19
consoleView.layer.cornerRadius = 20
consoleView.layer.cornerCurve = .continuous
let borderLayer = CALayer()
borderLayer.frame = CGRect(x: -1, y: -1,
width: consoleSize.width + 2,
height: consoleSize.height + 2)
borderLayer.borderWidth = 1
borderLayer.borderColor = UIColor(white: 1, alpha: 0.08).cgColor
borderLayer.cornerRadius = consoleView.layer.cornerRadius + 1
borderLayer.cornerCurve = .continuous
consoleView.layer.addSublayer(borderLayer)
// Configure text view.
consoleTextView.frame = CGRect(x: 0, y: 2, width: consoleSize.width, height: consoleSize.height - 4)
consoleTextView.isEditable = false
@@ -106,18 +123,28 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
consoleView.addGestureRecognizer(longPressRecognizer)
// Prepare menu button.
let diameter = CGFloat(25)
let diameter = CGFloat(26)
menuButton = UIButton(frame: CGRect(x: consoleView.bounds.width - diameter - (consoleView.layer.cornerRadius - diameter / 2),
y: consoleView.bounds.height - diameter - (consoleView.layer.cornerRadius - diameter / 2),
width: diameter, height: diameter))
menuButton.layer.cornerRadius = diameter / 2
menuButton.backgroundColor = UIColor(white: 1, alpha: 0.20)
// This tuned button frame is used to adjust where the menu appears.
menuButton = UIButton(frame: CGRect(x: consoleView.bounds.width - 44,
y: consoleView.bounds.height - 36,
width: 44,
height: 36 + 4 /*Offests the context menu by the desired amount*/))
let circleFrame = CGRect(
x: menuButton.bounds.width - diameter - (consoleView.layer.cornerRadius - diameter / 2),
y: menuButton.bounds.height - diameter - (consoleView.layer.cornerRadius - diameter / 2) - 4,
width: diameter, height: diameter)
let circle = UIView(frame: circleFrame)
circle.backgroundColor = UIColor(white: 0.2, alpha: 0.95)
circle.layer.cornerRadius = diameter / 2
menuButton.addSubview(circle)
let ellipsisImage = UIImageView(image: UIImage(systemName: "ellipsis", withConfiguration: UIImage.SymbolConfiguration(pointSize: 16)))
ellipsisImage.frame.size = menuButton!.bounds.size
ellipsisImage.frame.size = circle.bounds.size
ellipsisImage.contentMode = .center
menuButton.addSubview(ellipsisImage)
circle.addSubview(ellipsisImage)
menuButton.tintColor = UIColor(white: 1, alpha: 0.75)
menuButton.menu = makeMenu()
@@ -125,12 +152,10 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
consoleView.addSubview(menuButton!)
UIView.swizzleDebugBehaviour
print(consoleView)
print(menuButton)
print("Hello, world!")
}
// MARK: - Public
public var isVisible = false {
didSet {
@@ -153,6 +178,27 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
}
}
/// Print items to the console view.
public func print(_ items: Any) {
let string: String = {
if consoleTextView.text == "" {
return "\(items)"
} else {
return "\(items)\n" + consoleTextView.text
}
}()
setAttributedText(string)
}
/// Clear text in the console view.
public func clear() {
consoleTextView.text = ""
}
// MARK: - Private
private var debugBordersEnabled = false {
didSet {
GLOBAL_DEBUG_BORDERS = debugBordersEnabled
@@ -206,32 +252,19 @@ public class LCManager: NSObject, UIGestureRecognizerDelegate {
consoleView.backgroundColor = .black
}
public func print(_ items: Any) {
func setAttributedText(_ string: String) {
let paragraphStyle = NSMutableParagraphStyle()
paragraphStyle.headIndent = 7
let attributes: [NSAttributedString.Key: Any] = [
.paragraphStyle: paragraphStyle,
.foregroundColor: UIColor.white,
.font: UIFont.systemFont(ofSize: 7, weight: .semibold, design: .monospaced)
.font: UIFont.systemFont(ofSize: fontSize, weight: .semibold, design: .monospaced)
]
let string: String = {
if consoleTextView.attributedText.string == "" {
return "\(items)"
} else {
return "\(items)\n" + consoleTextView.text
}
}()
consoleTextView.attributedText = NSAttributedString(string: string, attributes: attributes)
}
public func clear() {
consoleTextView.text = ""
}
func makeMenu() -> UIMenu {
let viewFrames = UIAction(title: debugBordersEnabled ? "Hide View Frames" : "Show View Frames",
image: UIImage(systemName: "rectangle.3.offgrid"), handler: { _ in