2 Commits

Author SHA1 Message Date
Christian Tietze 9a894d7992 Consistently use macOS 10.13 as deployment target for 'modern' Xcode (#103) 2024-06-25 02:03:32 +02:00
Sindre Sorhus f326e3d9be Change repo name 2024-05-28 18:38:05 +02:00
2 changed files with 4 additions and 6 deletions
+2 -4
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@@ -313,7 +313,7 @@
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
MACOSX_DEPLOYMENT_TARGET = 10.12;
MACOSX_DEPLOYMENT_TARGET = 10.13;
MTL_ENABLE_DEBUG_INFO = YES;
ONLY_ACTIVE_ARCH = YES;
SDKROOT = macosx;
@@ -374,7 +374,7 @@
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
MACOSX_DEPLOYMENT_TARGET = 10.12;
MACOSX_DEPLOYMENT_TARGET = 10.13;
MTL_ENABLE_DEBUG_INFO = NO;
SDKROOT = macosx;
SWIFT_COMPILATION_MODE = wholemodule;
@@ -407,7 +407,6 @@
"@executable_path/../Frameworks",
"@loader_path/Frameworks",
);
MACOSX_DEPLOYMENT_TARGET = "$(RECOMMENDED_MACOSX_DEPLOYMENT_TARGET)";
MARKETING_VERSION = 4.2.0;
MODULE_VERIFIER_SUPPORTED_LANGUAGES = "objective-c objective-c++";
MODULE_VERIFIER_SUPPORTED_LANGUAGE_STANDARDS = "gnu99 gnu++11";
@@ -442,7 +441,6 @@
"@executable_path/../Frameworks",
"@loader_path/Frameworks",
);
MACOSX_DEPLOYMENT_TARGET = "$(RECOMMENDED_MACOSX_DEPLOYMENT_TARGET)";
MARKETING_VERSION = 4.2.0;
MODULE_VERIFIER_SUPPORTED_LANGUAGES = "objective-c objective-c++";
MODULE_VERIFIER_SUPPORTED_LANGUAGE_STANDARDS = "gnu99 gnu++11";
+2 -2
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@@ -22,7 +22,7 @@ macOS 10.13+
## Install
Add `https://github.com/sindresorhus/LaunchAtLogin` in the [“Swift Package Manager” tab in Xcode](https://developer.apple.com/documentation/xcode/adding_package_dependencies_to_your_app).
Add `https://github.com/sindresorhus/LaunchAtLogin-Legacy` in the [“Swift Package Manager” tab in Xcode](https://developer.apple.com/documentation/xcode/adding_package_dependencies_to_your_app).
## Usage
@@ -181,7 +181,7 @@ Some helpful Stack Overflow answers:
#### I can't see the `LaunchAtLogin.bundle` in my debug build or I get a notarization error for developer ID distribution
As discussed [here](https://github.com/sindresorhus/LaunchAtLogin/issues/50), this package tries to determine if you're making a release or debug build and clean up its install accordingly. If your debug build is missing the bundle or, conversely, your release build has the bundle and it causes a code signing error, that means this has failed.
As discussed [here](https://github.com/sindresorhus/LaunchAtLogin-Legacy/issues/50), this package tries to determine if you're making a release or debug build and clean up its install accordingly. If your debug build is missing the bundle or, conversely, your release build has the bundle and it causes a code signing error, that means this has failed.
The script's determination is based on the “Build Active Architecture Only” flag in build settings. If this is set to `YES`, then the script will package LaunchAtLogin for a debug build. You must set this flag to `NO` if you plan on distributing the build with codesigning.