Files

62 lines
2.1 KiB
Objective-C

#import "SceneDelegate.h"
#import "SettingsTableViewController.h"
@interface SceneDelegate ()
@end
@implementation SceneDelegate
- (void)scene:(UIWindowScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
#if TARGET_OS_MACCATALYST
scene.sizeRestrictions.maximumSize = CGSizeMake(DBL_MAX, DBL_MAX);
NSToolbar* toolbar = [NSToolbar new];
toolbar.displayMode = NSToolbarDisplayModeIconOnly;
scene.titlebar.toolbar = toolbar;
if([self.window.rootViewController isKindOfClass:UISplitViewController.class])
{
UISplitViewController* split = (id)self.window.rootViewController;
split.primaryBackgroundStyle = UISplitViewControllerBackgroundStyleSidebar;
}
#endif
}
- (void)sceneDidDisconnect:(UIScene *)scene {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
}
- (void)sceneDidBecomeActive:(UIScene *)scene {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
- (void)sceneWillResignActive:(UIScene *)scene {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
- (void)sceneWillEnterForeground:(UIScene *)scene {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
- (void)sceneDidEnterBackground:(UIScene *)scene {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
@end