12 Commits

Author SHA1 Message Date
Kaan Dedeoglu edeba04ff9 Merge pull request #36 from Morbix/patch-3
Update README.md
2016-07-26 14:07:14 +03:00
Kaan Dedeoglu f185b1f33d Merge pull request #34 from Morbix/patch-1
Adding CocoaPods badges
2016-07-26 14:06:58 +03:00
Henrique Morbin 79bf0d3457 Update README.md
Fix
2016-07-25 20:51:16 -03:00
Kaan Dedeoglu 4f2cfc1687 Merge pull request #35 from Morbix/patch-2
Update README.md
2016-07-26 01:11:40 +03:00
Henrique Morbin 174357710b Update README.md 2016-07-25 17:06:51 -03:00
Henrique Morbin f10c403fc2 Adding CocoaPods badges 2016-07-25 17:04:05 -03:00
Kaan Dedeoglu 094a5a64e5 bump version to 1.4.1 2016-07-21 12:36:01 +03:00
Kaan Dedeoglu 3c38489154 clear the current completionBlock variable before calling it. fixes #31 2016-07-21 12:35:08 +03:00
Kaan Dedeoglu 1d9ab519f1 Merge pull request #26 from stevekim0417/master
Master
2016-06-23 17:56:26 +03:00
Macbook 60d95709c7 Merge remote-tracking branch 'kaandedeoglu/master' 2016-06-23 23:49:16 +09:00
Macbook 0e95379f6d flag
It is not called the completion block after doing cancel.
2016-06-23 23:44:18 +09:00
Steve Kim 36160ed532 issue : not calling completion block after doing cancel
It works fine after doing cancel.
2016-05-29 16:04:06 +09:00
7 changed files with 123 additions and 105 deletions
+1 -1
View File
@@ -1,6 +1,6 @@
Pod::Spec.new do |s|
s.name = 'KDCircularProgress'
s.version = '1.4.0'
s.version = '1.4.1'
s.license = 'MIT'
s.summary = 'A circular progress view with gradients written in Swift'
s.homepage = 'https://github.com/kaandedeoglu/KDCircularProgress'
+87 -86
View File
@@ -9,7 +9,7 @@
import UIKit
public enum KDCircularProgressGlowMode {
case forward, reverse, constant, noGlow
case Forward, Reverse, Constant, NoGlow
}
@IBDesignable
@@ -17,7 +17,11 @@ public class KDCircularProgress: UIView {
private struct Conversion {
static func degreesToRadians (value:CGFloat) -> CGFloat {
return value * CGFloat.pi / 180.0
return value * CGFloat(M_PI) / 180.0
}
static func radiansToDegrees (value:CGFloat) -> CGFloat {
return value * 180.0 / CGFloat(M_PI)
}
}
@@ -42,7 +46,7 @@ public class KDCircularProgress: UIView {
}
static func colorLerp(value: CGFloat, minMax: (UIColor, UIColor)) -> UIColor {
let clampedValue = clamp(value: value, minMax: (0, 1))
let clampedValue = clamp(value, minMax: (0, 1))
let zero: CGFloat = 0
@@ -52,7 +56,7 @@ public class KDCircularProgress: UIView {
var (r1, g1, b1, a1) = (zero, zero, zero, zero)
minMax.1.getRed(&r1, green: &g1, blue: &b1, alpha: &a1)
return UIColor(red: lerp(value: clampedValue, minMax: (r0, r1)), green: lerp(value: clampedValue, minMax: (g0, g1)), blue: lerp(value: clampedValue, minMax: (b0, b1)), alpha: lerp(value: clampedValue, minMax: (a0, a1)))
return UIColor(red: lerp(clampedValue, minMax: (r0, r1)), green: lerp(clampedValue, minMax: (g0, g1)), blue: lerp(clampedValue, minMax: (b0, b1)), alpha: lerp(clampedValue, minMax: (a0, a1)))
}
static func mod(value: Double, range: Double, minMax: (Double, Double)) -> Double {
@@ -61,9 +65,9 @@ public class KDCircularProgress: UIView {
if value >= min && value <= max {
return value
} else if value < min {
return mod(value: value + range, range: range, minMax: minMax)
return mod(value + range, range: range, minMax: minMax)
} else {
return mod(value: value - range, range: range, minMax: minMax)
return mod(value - range, range: range, minMax: minMax)
}
}
}
@@ -91,7 +95,7 @@ public class KDCircularProgress: UIView {
@IBInspectable public var startAngle: Double = 0 {
didSet {
startAngle = Utility.mod(value: startAngle, range: 360, minMax: (0, 360))
startAngle = Utility.mod(startAngle, range: 360, minMax: (0, 360))
progressLayer.startAngle = startAngle
progressLayer.setNeedsDisplay()
}
@@ -124,12 +128,12 @@ public class KDCircularProgress: UIView {
@IBInspectable public var glowAmount: CGFloat = 1.0 {//Between 0 and 1
didSet {
glowAmount = Utility.clamp(value: glowAmount, minMax: (0, 1))
glowAmount = Utility.clamp(glowAmount, minMax: (0, 1))
progressLayer.glowAmount = glowAmount
}
}
@IBInspectable public var glowMode: KDCircularProgressGlowMode = .forward {
@IBInspectable public var glowMode: KDCircularProgressGlowMode = .Forward {
didSet {
progressLayer.glowMode = glowMode
}
@@ -137,19 +141,19 @@ public class KDCircularProgress: UIView {
@IBInspectable public var progressThickness: CGFloat = 0.4 {//Between 0 and 1
didSet {
progressThickness = Utility.clamp(value: progressThickness, minMax: (0, 1))
progressThickness = Utility.clamp(progressThickness, minMax: (0, 1))
progressLayer.progressThickness = progressThickness/2
}
}
@IBInspectable public var trackThickness: CGFloat = 0.5 {//Between 0 and 1
didSet {
trackThickness = Utility.clamp(value: trackThickness, minMax: (0, 1))
trackThickness = Utility.clamp(trackThickness, minMax: (0, 1))
progressLayer.trackThickness = trackThickness/2
}
}
@IBInspectable public var trackColor: UIColor = .black() {
@IBInspectable public var trackColor: UIColor = .blackColor() {
didSet {
progressLayer.trackColor = trackColor
progressLayer.setNeedsDisplay()
@@ -161,7 +165,7 @@ public class KDCircularProgress: UIView {
if let color = progressInsideFillColor {
progressLayer.progressInsideFillColor = color
} else {
progressLayer.progressInsideFillColor = .clear()
progressLayer.progressInsideFillColor = .clearColor()
}
}
}
@@ -172,7 +176,7 @@ public class KDCircularProgress: UIView {
}
set(newValue) {
setColors(colors: newValue)
setColors(newValue)
}
}
@@ -186,7 +190,7 @@ public class KDCircularProgress: UIView {
override public init(frame: CGRect) {
super.init(frame: frame)
isUserInteractionEnabled = false
userInteractionEnabled = false
setInitialValues()
refreshValues()
checkAndSetIBColors()
@@ -194,13 +198,13 @@ public class KDCircularProgress: UIView {
convenience public init(frame:CGRect, colors: UIColor...) {
self.init(frame: frame)
setColors(colors: colors)
setColors(colors)
}
required public init(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)!
translatesAutoresizingMaskIntoConstraints = false
isUserInteractionEnabled = false
userInteractionEnabled = false
setInitialValues()
refreshValues()
}
@@ -220,8 +224,8 @@ public class KDCircularProgress: UIView {
private func setInitialValues() {
radius = (frame.size.width/2.0) * 0.8 //We always apply a 20% padding, stopping glows from being clipped
backgroundColor = .clear()
setColors(colors: .white(), .cyan())
backgroundColor = .clearColor()
setColors(.whiteColor(), .cyanColor())
}
private func refreshValues() {
@@ -241,12 +245,12 @@ public class KDCircularProgress: UIView {
private func checkAndSetIBColors() {
let nonNilColors = [IBColor1, IBColor2, IBColor3].flatMap { $0 }
if !nonNilColors.isEmpty {
setColors(colors: nonNilColors)
setColors(nonNilColors)
}
}
public func setColors(colors: UIColor...) {
setColors(colors: colors)
setColors(colors)
}
private func setColors(colors: [UIColor]) {
@@ -254,17 +258,17 @@ public class KDCircularProgress: UIView {
progressLayer.setNeedsDisplay()
}
public func animate(fromAngle: Double, toAngle: Double, duration: TimeInterval, relativeDuration: Bool = true, completion: ((Bool) -> Void)?) {
public func animateFromAngle(fromAngle: Double, toAngle: Double, duration: NSTimeInterval, relativeDuration: Bool = true, completion: ((Bool) -> Void)?) {
if isAnimating() {
pauseAnimation()
}
let animationDuration: TimeInterval
let animationDuration: NSTimeInterval
if relativeDuration {
animationDuration = duration
} else {
let traveledAngle = Utility.mod(value: toAngle - fromAngle, range: 360, minMax: (0, 360))
let scaledDuration = (TimeInterval(traveledAngle) * duration) / 360
let traveledAngle = Utility.mod(toAngle - fromAngle, range: 360, minMax: (0, 360))
let scaledDuration = (NSTimeInterval(traveledAngle) * duration) / 360
animationDuration = scaledDuration
}
@@ -276,19 +280,18 @@ public class KDCircularProgress: UIView {
angle = toAngle
animationCompletionBlock = completion
progressLayer.add(animation, forKey: "angle")
progressLayer.addAnimation(animation, forKey: "angle")
}
public func animate(toAngle: Double, duration: TimeInterval, relativeDuration: Bool = true, completion: ((Bool) -> Void)?) {
public func animateToAngle(toAngle: Double, duration: NSTimeInterval, relativeDuration: Bool = true, completion: ((Bool) -> Void)?) {
if isAnimating() {
pauseAnimation()
}
animate(fromAngle: angle, toAngle: toAngle, duration: duration, relativeDuration: relativeDuration, completion: completion)
animateFromAngle(angle, toAngle: toAngle, duration: duration, relativeDuration: relativeDuration, completion: completion)
}
public func pauseAnimation() {
guard let presentationLayer = progressLayer.presentation() else { return }
guard let presentationLayer = progressLayer.presentationLayer() as? KDCircularProgressViewLayer else { return }
let currentValue = presentationLayer.angle
progressLayer.removeAllAnimations()
animationCompletionBlock = nil
@@ -302,13 +305,16 @@ public class KDCircularProgress: UIView {
}
public func isAnimating() -> Bool {
return progressLayer.animation(forKey: "angle") != nil
return progressLayer.animationForKey("angle") != nil
}
override public func animationDidStop(_ anim: CAAnimation, finished flag: Bool) {
override public func animationDidStop(anim: CAAnimation, finished flag: Bool) {
if let completionBlock = animationCompletionBlock {
if flag {
animationCompletionBlock = nil
}
completionBlock(flag)
animationCompletionBlock = nil
}
}
@@ -318,7 +324,7 @@ public class KDCircularProgress: UIView {
}
}
public override func willMove(toSuperview newSuperview: UIView?) {
public override func willMoveToSuperview(newSuperview: UIView?) {
if newSuperview == nil && isAnimating() {
pauseAnimation()
}
@@ -358,24 +364,24 @@ public class KDCircularProgress: UIView {
var progressThickness: CGFloat!
var trackThickness: CGFloat!
var trackColor: UIColor!
var progressInsideFillColor = UIColor.clear()
var progressInsideFillColor: UIColor = UIColor.clearColor()
var colorsArray: [UIColor]! {
didSet {
invalidateGradientCache()
}
}
private var gradientCache: CGGradient?
private var gradientCache: CGGradientRef?
private var locationsCache: [CGFloat]?
private struct GlowConstants {
private static let sizeToGlowRatio: CGFloat = 0.00015
static func glowAmount(forAngle angle: Double, glowAmount: CGFloat, glowMode: KDCircularProgressGlowMode, size: CGFloat) -> CGFloat {
static func glowAmountForAngle(angle: Double, glowAmount: CGFloat, glowMode: KDCircularProgressGlowMode, size: CGFloat) -> CGFloat {
switch glowMode {
case .forward:
case .Forward:
return CGFloat(angle) * size * sizeToGlowRatio * glowAmount
case .reverse:
case .Reverse:
return CGFloat(360 - angle) * size * sizeToGlowRatio * glowAmount
case .constant:
case .Constant:
return 360 * size * sizeToGlowRatio * glowAmount
default:
return 0
@@ -383,8 +389,8 @@ public class KDCircularProgress: UIView {
}
}
override class func needsDisplay(forKey key: String) -> Bool {
return key == "angle" ? true : super.needsDisplay(forKey: key)
override class func needsDisplayForKey(key: String) -> Bool {
return key == "angle" ? true : super.needsDisplayForKey(key)
}
override init(layer: AnyObject) {
@@ -414,7 +420,7 @@ public class KDCircularProgress: UIView {
super.init(coder: aDecoder)
}
override func draw(in ctx: CGContext) {
override func drawInContext(ctx: CGContext) {
UIGraphicsPushContext(ctx)
let size = bounds.size
@@ -424,63 +430,58 @@ public class KDCircularProgress: UIView {
let trackLineWidth = radius * trackThickness
let progressLineWidth = radius * progressThickness
let arcRadius = max(radius - trackLineWidth/2, radius - progressLineWidth/2)
ctx.addArc(centerX: width/2.0, y: height/2.0, radius: arcRadius, startAngle: 0, endAngle: CGFloat.pi * 2, clockwise: 0)
CGContextAddArc(ctx, width/2.0, height/2.0, arcRadius, 0, CGFloat(M_PI * 2), 0)
trackColor.set()
ctx.setStrokeColor(trackColor.cgColor)
ctx.setFillColor(progressInsideFillColor.cgColor)
ctx.setLineWidth(trackLineWidth)
ctx.setLineCap(CGLineCap.butt)
ctx.drawPath(using: .fillStroke)
CGContextSetStrokeColorWithColor(ctx, trackColor.CGColor)
CGContextSetFillColorWithColor(ctx, progressInsideFillColor.CGColor)
CGContextSetLineWidth(ctx, trackLineWidth)
CGContextSetLineCap(ctx, CGLineCap.Butt)
CGContextDrawPath(ctx, .FillStroke)
UIGraphicsBeginImageContextWithOptions(size, false, 0.0)
let imageCtx = UIGraphicsGetCurrentContext()
let reducedAngle = Utility.mod(value: angle, range: 360, minMax: (0, 360))
let fromAngle = Conversion.degreesToRadians(value: CGFloat(-startAngle))
let toAngle = Conversion.degreesToRadians(value: CGFloat((clockwise == true ? -reducedAngle : reducedAngle) - startAngle))
let reducedAngle = Utility.mod(angle, range: 360, minMax: (0, 360))
let fromAngle = Conversion.degreesToRadians(CGFloat(-startAngle))
let toAngle = Conversion.degreesToRadians(CGFloat((clockwise == true ? -reducedAngle : reducedAngle) - startAngle))
imageCtx?.addArc(centerX: width/2.0, y: height/2.0, radius: arcRadius, startAngle: fromAngle, endAngle: toAngle, clockwise: clockwise == true ? 1 : 0)
CGContextAddArc(imageCtx, width/2.0, height/2.0, arcRadius, fromAngle, toAngle, clockwise == true ? 1 : 0)
let glowValue = GlowConstants.glowAmount(forAngle: reducedAngle, glowAmount: glowAmount, glowMode: glowMode, size: width)
let glowValue = GlowConstants.glowAmountForAngle(reducedAngle, glowAmount: glowAmount, glowMode: glowMode, size: width)
if glowValue > 0 {
imageCtx?.setShadow(offset: CGSize.zero, blur: glowValue, color: UIColor.black().cgColor)
CGContextSetShadowWithColor(imageCtx, CGSizeZero, glowValue, UIColor.blackColor().CGColor)
}
CGContextSetLineCap(imageCtx, roundedCorners == true ? .Round : .Butt)
CGContextSetLineWidth(imageCtx, progressLineWidth)
CGContextDrawPath(imageCtx, .Stroke)
let linecap: CGLineCap = roundedCorners == true ? .round : .butt
imageCtx?.setLineCap(linecap)
imageCtx?.setLineWidth(progressLineWidth)
imageCtx?.drawPath(using: .stroke)
let drawMask: CGImage = UIGraphicsGetCurrentContext()!.makeImage()!
let drawMask: CGImageRef = CGBitmapContextCreateImage(UIGraphicsGetCurrentContext())!
UIGraphicsEndImageContext()
ctx.saveGState()
ctx.clipToMask(bounds, mask: drawMask)
CGContextSaveGState(ctx)
CGContextClipToMask(ctx, bounds, drawMask)
//Gradient - Fill
if !lerpColorMode && colorsArray.count > 1 {
let rgbColorsArray: [UIColor] = colorsArray.map { color in // Make sure every color in colors array is in RGB color space
if color.cgColor.numberOfComponents == 2 {
if let whiteValue = color.cgColor.components?[0] {
return UIColor(red: whiteValue, green: whiteValue, blue: whiteValue, alpha: 1.0)
} else {
return UIColor(red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0)
}
if CGColorGetNumberOfComponents(color.CGColor) == 2 {
let whiteValue = CGColorGetComponents(color.CGColor)[0]
return UIColor(red: whiteValue, green: whiteValue, blue: whiteValue, alpha: 1.0)
} else {
return color
}
}
let componentsArray = rgbColorsArray.flatMap { color -> [CGFloat] in
let components: UnsafePointer<CGFloat> = color.cgColor.components!
let components: UnsafePointer<CGFloat> = CGColorGetComponents(color.CGColor)
return [components[0], components[1], components[2], 1.0]
}
drawGradientWith(context: ctx, componentsArray: componentsArray)
drawGradientWithContext(ctx, componentsArray: componentsArray)
} else {
var color: UIColor?
if colorsArray.isEmpty {
color = UIColor.white()
color = UIColor.whiteColor()
} else if colorsArray.count == 1 {
color = colorsArray[0]
} else {
@@ -491,35 +492,35 @@ public class KDCircularProgress: UIView {
for i in 1...steps {
let fi = CGFloat(i)
if (t <= fi * step || i == steps) {
let colorT = Utility.inverseLerp(value: t, minMax: ((fi - 1) * step, fi * step))
color = Utility.colorLerp(value: colorT, minMax: (colorsArray[i - 1], colorsArray[i]))
let colorT = Utility.inverseLerp(t, minMax: ((fi - 1) * step, fi * step))
color = Utility.colorLerp(colorT, minMax: (colorsArray[i - 1], colorsArray[i]))
break
}
}
}
if let color = color {
fillRectWith(context: ctx, color: color)
fillRectWithContext(ctx, color: color)
}
}
ctx.restoreGState()
CGContextRestoreGState(ctx)
UIGraphicsPopContext()
}
private func fillRectWith(context: CGContext!, color: UIColor) {
context.setFillColor(color.cgColor)
context.fill(bounds)
private func fillRectWithContext(ctx: CGContext!, color: UIColor) {
CGContextSetFillColorWithColor(ctx, color.CGColor)
CGContextFillRect(ctx, bounds)
}
private func drawGradientWith(context: CGContext!, componentsArray: [CGFloat]) {
private func drawGradientWithContext(ctx: CGContext!, componentsArray: [CGFloat]) {
let baseSpace = CGColorSpaceCreateDeviceRGB()
let locations = locationsCache ?? gradientLocationsFor(colorCount: componentsArray.count/4, gradientWidth: bounds.size.width)
let locations = locationsCache ?? gradientLocationsForColorCount(componentsArray.count/4, gradientWidth: bounds.size.width)
let gradient: CGGradient
if let cachedGradient = gradientCache {
gradient = cachedGradient
} else {
guard let cachedGradient = CGGradient(colorComponentsSpace: baseSpace, components: componentsArray, locations: locations,count: componentsArray.count / 4) else {
guard let cachedGradient = CGGradientCreateWithColorComponents(baseSpace, componentsArray, locations,componentsArray.count / 4) else {
return
}
@@ -528,18 +529,18 @@ public class KDCircularProgress: UIView {
}
let halfX = bounds.size.width / 2.0
let floatPi = CGFloat.pi
let floatPi = CGFloat(M_PI)
let rotateSpeed = clockwise == true ? gradientRotateSpeed : gradientRotateSpeed * -1
let angleInRadians = Conversion.degreesToRadians(value: rotateSpeed! * CGFloat(angle) - 90)
let angleInRadians = Conversion.degreesToRadians(rotateSpeed * CGFloat(angle) - 90)
let oppositeAngle = angleInRadians > floatPi ? angleInRadians - floatPi : angleInRadians + floatPi
let startPoint = CGPoint(x: (cos(angleInRadians) * halfX) + halfX, y: (sin(angleInRadians) * halfX) + halfX)
let endPoint = CGPoint(x: (cos(oppositeAngle) * halfX) + halfX, y: (sin(oppositeAngle) * halfX) + halfX)
context.drawLinearGradient(gradient, start: startPoint, end: endPoint, options: .drawsBeforeStartLocation)
CGContextDrawLinearGradient(ctx, gradient, startPoint, endPoint, .DrawsBeforeStartLocation)
}
private func gradientLocationsFor(colorCount: Int, gradientWidth: CGFloat) -> [CGFloat] {
private func gradientLocationsForColorCount(colorCount: Int, gradientWidth: CGFloat) -> [CGFloat] {
if colorCount == 0 || gradientWidth == 0 {
return []
} else {
@@ -174,11 +174,9 @@
TargetAttributes = {
BC9E75851A8CE4A500B1DF3D = {
CreatedOnToolsVersion = 6.1.1;
LastSwiftMigration = 0800;
};
BC9E759A1A8CE4A500B1DF3D = {
CreatedOnToolsVersion = 6.1.1;
LastSwiftMigration = 0800;
TestTargetID = BC9E75851A8CE4A500B1DF3D;
};
};
@@ -355,7 +353,6 @@
INFOPLIST_FILE = KDCircularProgressExample/Info.plist;
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks";
PRODUCT_NAME = "$(TARGET_NAME)";
SWIFT_VERSION = 3.0;
};
name = Debug;
};
@@ -366,7 +363,6 @@
INFOPLIST_FILE = KDCircularProgressExample/Info.plist;
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks";
PRODUCT_NAME = "$(TARGET_NAME)";
SWIFT_VERSION = 3.0;
};
name = Release;
};
@@ -385,7 +381,6 @@
INFOPLIST_FILE = KDCircularProgressExampleTests/Info.plist;
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks @loader_path/Frameworks";
PRODUCT_NAME = "$(TARGET_NAME)";
SWIFT_VERSION = 3.0;
TEST_HOST = "$(BUILT_PRODUCTS_DIR)/KDCircularProgressExample.app/KDCircularProgressExample";
};
name = Debug;
@@ -401,7 +396,6 @@
INFOPLIST_FILE = KDCircularProgressExampleTests/Info.plist;
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks @loader_path/Frameworks";
PRODUCT_NAME = "$(TARGET_NAME)";
SWIFT_VERSION = 3.0;
TEST_HOST = "$(BUILT_PRODUCTS_DIR)/KDCircularProgressExample.app/KDCircularProgressExample";
};
name = Release;
@@ -14,30 +14,30 @@ class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
// Override point for customization after application launch.
return true
}
func applicationWillResignActive(_ application: UIApplication) {
func applicationWillResignActive(application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
func applicationDidEnterBackground(application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
func applicationWillEnterForeground(application: UIApplication) {
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
func applicationDidBecomeActive(application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
func applicationWillTerminate(application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
@@ -22,19 +22,19 @@ class ViewController: UIViewController {
progress.clockwise = true
progress.gradientRotateSpeed = 2
progress.roundedCorners = false
progress.glowMode = .forward
progress.glowMode = .Forward
progress.glowAmount = 0.9
progress.setColors(colors: UIColor.cyan() ,UIColor.white(), UIColor.magenta(), UIColor.white(), UIColor.orange())
progress.setColors(UIColor.cyanColor() ,UIColor.whiteColor(), UIColor.magentaColor(), UIColor.whiteColor(), UIColor.orangeColor())
progress.center = CGPoint(x: view.center.x, y: view.center.y + 25)
view.addSubview(progress)
}
@IBAction func sliderDidChangeValue(_ sender: UISlider) {
@IBAction func sliderDidChangeValue(sender: UISlider) {
progress.angle = Double(sender.value)
}
@IBAction func animateButtonTapped(_ sender: UIButton) {
progress.animate(fromAngle: 0, toAngle: 360, duration: 5) { completed in
@IBAction func animateButtonTapped(sender: UIButton) {
progress.animateFromAngle(0, toAngle: 360, duration: 5) { completed in
if completed {
print("animation stopped, completed")
} else {
@@ -28,7 +28,7 @@ class KDCircularProgressExampleTests: XCTestCase {
func testPerformanceExample() {
// This is an example of a performance test case.
self.measure() {
self.measureBlock() {
// Put the code you want to measure the time of here.
}
}
+23
View File
@@ -1,4 +1,9 @@
# KDCircularProgress
[![Version](https://img.shields.io/cocoapods/v/KDCircularProgress.svg?style=flat)](http://cocoapods.org/pods/KDCircularProgress)
[![License](https://img.shields.io/cocoapods/l/KDCircularProgress.svg?style=flat)](http://cocoapods.org/pods/KDCircularProgress)
[![Platform](https://img.shields.io/cocoapods/p/KDCircularProgress.svg?style=flat)](http://cocoapods.org/pods/KDCircularProgress)
`KDCircularProgress` is a circular progress view written in Swift. It makes it possible to have gradients in the progress view, along with glows and animations.
KDCircularProgress also has `IBInspectable` and `IBDesignable` support, so you can configure and preview inside the `Interface Builder`.
@@ -37,6 +42,24 @@ view.addSubview(progress)
- It's on CocoaPods under the name (you guessed it!) KDCircularProgress
- Just drag `KDCircularProgress.swift` into your project. `Carthage` support is on To-do list.
### CocoaPods
KDCircularProgress is available through [CocoaPods](http://cocoapods.org). To install
it, simply add the following line to your Podfile:
```ruby
pod 'KDCircularProgress'
```
### Manually
Just drag `KDCircularProgress.swift` into your project.
### Carthage
`Carthage` support is on To-do list.
## Properties
####progressColors: `[UIColor]`