8 Commits

Author SHA1 Message Date
Kaan Dedeoglu 5e2d0a8d5a Update README.md 2016-09-11 20:42:57 +03:00
Kaan Dedeoglu 9cee5ecd92 Update README.md 2016-09-11 20:42:18 +03:00
Kaan Dedeoglu 087361dc92 Merge branch 'swift3' 2016-09-11 20:38:27 +03:00
Kaan Dedeoglu 427d5d5592 Update for Xcode 8 beta 6. 2016-08-17 11:02:46 +03:00
Kaan Dedeoglu 1e16600001 cherry pick 3c38489 into our Swift3 branch. 2016-07-21 13:10:55 +03:00
Kaan Dedeoglu d15df140c4 Update to recommended project settings. 2016-06-21 01:47:13 +03:00
Kaan Dedeoglu 63ae2ea28d Update Podspec to 1.5.0-beta1 2016-06-21 01:24:13 +03:00
Kaan Dedeoglu 69a0cd0640 Update to Swift 3.0 and Xcode 8 2016-06-21 01:19:59 +03:00
10 changed files with 135 additions and 108 deletions
+1 -1
View File
@@ -1,6 +1,6 @@
Pod::Spec.new do |s|
s.name = 'KDCircularProgress'
s.version = '1.4.1'
s.version = '1.5.0'
s.license = 'MIT'
s.summary = 'A circular progress view with gradients written in Swift'
s.homepage = 'https://github.com/kaandedeoglu/KDCircularProgress'
+88 -86
View File
@@ -9,19 +9,15 @@
import UIKit
public enum KDCircularProgressGlowMode {
case Forward, Reverse, Constant, NoGlow
case forward, reverse, constant, noGlow
}
@IBDesignable
public class KDCircularProgress: UIView {
public class KDCircularProgress: UIView, CAAnimationDelegate {
private struct Conversion {
static func degreesToRadians (value:CGFloat) -> CGFloat {
return value * CGFloat(M_PI) / 180.0
}
static func radiansToDegrees (value:CGFloat) -> CGFloat {
return value * 180.0 / CGFloat(M_PI)
return value * CGFloat.pi / 180.0
}
}
@@ -46,7 +42,7 @@ public class KDCircularProgress: UIView {
}
static func colorLerp(value: CGFloat, minMax: (UIColor, UIColor)) -> UIColor {
let clampedValue = clamp(value, minMax: (0, 1))
let clampedValue = clamp(value: value, minMax: (0, 1))
let zero: CGFloat = 0
@@ -56,7 +52,7 @@ public class KDCircularProgress: UIView {
var (r1, g1, b1, a1) = (zero, zero, zero, zero)
minMax.1.getRed(&r1, green: &g1, blue: &b1, alpha: &a1)
return UIColor(red: lerp(clampedValue, minMax: (r0, r1)), green: lerp(clampedValue, minMax: (g0, g1)), blue: lerp(clampedValue, minMax: (b0, b1)), alpha: lerp(clampedValue, minMax: (a0, a1)))
return UIColor(red: lerp(value: clampedValue, minMax: (r0, r1)), green: lerp(value: clampedValue, minMax: (g0, g1)), blue: lerp(value: clampedValue, minMax: (b0, b1)), alpha: lerp(value: clampedValue, minMax: (a0, a1)))
}
static func mod(value: Double, range: Double, minMax: (Double, Double)) -> Double {
@@ -65,9 +61,9 @@ public class KDCircularProgress: UIView {
if value >= min && value <= max {
return value
} else if value < min {
return mod(value + range, range: range, minMax: minMax)
return mod(value: value + range, range: range, minMax: minMax)
} else {
return mod(value - range, range: range, minMax: minMax)
return mod(value: value - range, range: range, minMax: minMax)
}
}
}
@@ -95,7 +91,7 @@ public class KDCircularProgress: UIView {
@IBInspectable public var startAngle: Double = 0 {
didSet {
startAngle = Utility.mod(startAngle, range: 360, minMax: (0, 360))
startAngle = Utility.mod(value: startAngle, range: 360, minMax: (0, 360))
progressLayer.startAngle = startAngle
progressLayer.setNeedsDisplay()
}
@@ -128,12 +124,12 @@ public class KDCircularProgress: UIView {
@IBInspectable public var glowAmount: CGFloat = 1.0 {//Between 0 and 1
didSet {
glowAmount = Utility.clamp(glowAmount, minMax: (0, 1))
glowAmount = Utility.clamp(value: glowAmount, minMax: (0, 1))
progressLayer.glowAmount = glowAmount
}
}
@IBInspectable public var glowMode: KDCircularProgressGlowMode = .Forward {
@IBInspectable public var glowMode: KDCircularProgressGlowMode = .forward {
didSet {
progressLayer.glowMode = glowMode
}
@@ -141,19 +137,19 @@ public class KDCircularProgress: UIView {
@IBInspectable public var progressThickness: CGFloat = 0.4 {//Between 0 and 1
didSet {
progressThickness = Utility.clamp(progressThickness, minMax: (0, 1))
progressThickness = Utility.clamp(value: progressThickness, minMax: (0, 1))
progressLayer.progressThickness = progressThickness/2
}
}
@IBInspectable public var trackThickness: CGFloat = 0.5 {//Between 0 and 1
didSet {
trackThickness = Utility.clamp(trackThickness, minMax: (0, 1))
trackThickness = Utility.clamp(value: trackThickness, minMax: (0, 1))
progressLayer.trackThickness = trackThickness/2
}
}
@IBInspectable public var trackColor: UIColor = .blackColor() {
@IBInspectable public var trackColor: UIColor = .black {
didSet {
progressLayer.trackColor = trackColor
progressLayer.setNeedsDisplay()
@@ -165,7 +161,7 @@ public class KDCircularProgress: UIView {
if let color = progressInsideFillColor {
progressLayer.progressInsideFillColor = color
} else {
progressLayer.progressInsideFillColor = .clearColor()
progressLayer.progressInsideFillColor = .clear
}
}
}
@@ -176,7 +172,7 @@ public class KDCircularProgress: UIView {
}
set(newValue) {
setColors(newValue)
setColors(colors: newValue)
}
}
@@ -190,7 +186,7 @@ public class KDCircularProgress: UIView {
override public init(frame: CGRect) {
super.init(frame: frame)
userInteractionEnabled = false
isUserInteractionEnabled = false
setInitialValues()
refreshValues()
checkAndSetIBColors()
@@ -198,13 +194,13 @@ public class KDCircularProgress: UIView {
convenience public init(frame:CGRect, colors: UIColor...) {
self.init(frame: frame)
setColors(colors)
setColors(colors: colors)
}
required public init(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)!
translatesAutoresizingMaskIntoConstraints = false
userInteractionEnabled = false
isUserInteractionEnabled = false
setInitialValues()
refreshValues()
}
@@ -213,7 +209,7 @@ public class KDCircularProgress: UIView {
checkAndSetIBColors()
}
override public class func layerClass() -> AnyClass {
override public class var layerClass: AnyClass {
return KDCircularProgressViewLayer.self
}
@@ -224,8 +220,8 @@ public class KDCircularProgress: UIView {
private func setInitialValues() {
radius = (frame.size.width/2.0) * 0.8 //We always apply a 20% padding, stopping glows from being clipped
backgroundColor = .clearColor()
setColors(.whiteColor(), .cyanColor())
backgroundColor = .clear
setColors(colors: .white, .cyan)
}
private func refreshValues() {
@@ -245,12 +241,12 @@ public class KDCircularProgress: UIView {
private func checkAndSetIBColors() {
let nonNilColors = [IBColor1, IBColor2, IBColor3].flatMap { $0 }
if !nonNilColors.isEmpty {
setColors(nonNilColors)
setColors(colors: nonNilColors)
}
}
public func setColors(colors: UIColor...) {
setColors(colors)
setColors(colors: colors)
}
private func setColors(colors: [UIColor]) {
@@ -258,17 +254,17 @@ public class KDCircularProgress: UIView {
progressLayer.setNeedsDisplay()
}
public func animateFromAngle(fromAngle: Double, toAngle: Double, duration: NSTimeInterval, relativeDuration: Bool = true, completion: ((Bool) -> Void)?) {
public func animate(fromAngle: Double, toAngle: Double, duration: TimeInterval, relativeDuration: Bool = true, completion: ((Bool) -> Void)?) {
if isAnimating() {
pauseAnimation()
}
let animationDuration: NSTimeInterval
let animationDuration: TimeInterval
if relativeDuration {
animationDuration = duration
} else {
let traveledAngle = Utility.mod(toAngle - fromAngle, range: 360, minMax: (0, 360))
let scaledDuration = (NSTimeInterval(traveledAngle) * duration) / 360
let traveledAngle = Utility.mod(value: toAngle - fromAngle, range: 360, minMax: (0, 360))
let scaledDuration = (TimeInterval(traveledAngle) * duration) / 360
animationDuration = scaledDuration
}
@@ -280,18 +276,19 @@ public class KDCircularProgress: UIView {
angle = toAngle
animationCompletionBlock = completion
progressLayer.addAnimation(animation, forKey: "angle")
progressLayer.add(animation, forKey: "angle")
}
public func animateToAngle(toAngle: Double, duration: NSTimeInterval, relativeDuration: Bool = true, completion: ((Bool) -> Void)?) {
public func animate(toAngle: Double, duration: TimeInterval, relativeDuration: Bool = true, completion: ((Bool) -> Void)?) {
if isAnimating() {
pauseAnimation()
}
animateFromAngle(angle, toAngle: toAngle, duration: duration, relativeDuration: relativeDuration, completion: completion)
animate(fromAngle: angle, toAngle: toAngle, duration: duration, relativeDuration: relativeDuration, completion: completion)
}
public func pauseAnimation() {
guard let presentationLayer = progressLayer.presentationLayer() as? KDCircularProgressViewLayer else { return }
guard let presentationLayer = progressLayer.presentation() else { return }
let currentValue = presentationLayer.angle
progressLayer.removeAllAnimations()
animationCompletionBlock = nil
@@ -305,10 +302,10 @@ public class KDCircularProgress: UIView {
}
public func isAnimating() -> Bool {
return progressLayer.animationForKey("angle") != nil
return progressLayer.animation(forKey: "angle") != nil
}
override public func animationDidStop(anim: CAAnimation, finished flag: Bool) {
public func animationDidStop(_ anim: CAAnimation, finished flag: Bool) {
if let completionBlock = animationCompletionBlock {
if flag {
animationCompletionBlock = nil
@@ -324,7 +321,7 @@ public class KDCircularProgress: UIView {
}
}
public override func willMoveToSuperview(newSuperview: UIView?) {
public override func willMove(toSuperview newSuperview: UIView?) {
if newSuperview == nil && isAnimating() {
pauseAnimation()
}
@@ -364,24 +361,24 @@ public class KDCircularProgress: UIView {
var progressThickness: CGFloat!
var trackThickness: CGFloat!
var trackColor: UIColor!
var progressInsideFillColor: UIColor = UIColor.clearColor()
var progressInsideFillColor = UIColor.clear
var colorsArray: [UIColor]! {
didSet {
invalidateGradientCache()
}
}
private var gradientCache: CGGradientRef?
private var gradientCache: CGGradient?
private var locationsCache: [CGFloat]?
private struct GlowConstants {
private static let sizeToGlowRatio: CGFloat = 0.00015
static func glowAmountForAngle(angle: Double, glowAmount: CGFloat, glowMode: KDCircularProgressGlowMode, size: CGFloat) -> CGFloat {
static func glowAmount(forAngle angle: Double, glowAmount: CGFloat, glowMode: KDCircularProgressGlowMode, size: CGFloat) -> CGFloat {
switch glowMode {
case .Forward:
case .forward:
return CGFloat(angle) * size * sizeToGlowRatio * glowAmount
case .Reverse:
case .reverse:
return CGFloat(360 - angle) * size * sizeToGlowRatio * glowAmount
case .Constant:
case .constant:
return 360 * size * sizeToGlowRatio * glowAmount
default:
return 0
@@ -389,11 +386,11 @@ public class KDCircularProgress: UIView {
}
}
override class func needsDisplayForKey(key: String) -> Bool {
return key == "angle" ? true : super.needsDisplayForKey(key)
override class func needsDisplay(forKey key: String) -> Bool {
return key == "angle" ? true : super.needsDisplay(forKey: key)
}
override init(layer: AnyObject) {
override init(layer: Any) {
super.init(layer: layer)
let progressLayer = layer as! KDCircularProgressViewLayer
radius = progressLayer.radius
@@ -420,7 +417,7 @@ public class KDCircularProgress: UIView {
super.init(coder: aDecoder)
}
override func drawInContext(ctx: CGContext) {
override func draw(in ctx: CGContext) {
UIGraphicsPushContext(ctx)
let size = bounds.size
@@ -430,58 +427,63 @@ public class KDCircularProgress: UIView {
let trackLineWidth = radius * trackThickness
let progressLineWidth = radius * progressThickness
let arcRadius = max(radius - trackLineWidth/2, radius - progressLineWidth/2)
CGContextAddArc(ctx, width/2.0, height/2.0, arcRadius, 0, CGFloat(M_PI * 2), 0)
ctx.addArc(center: CGPoint(x: width/2.0, y: height/2.0), radius: arcRadius, startAngle: 0, endAngle: CGFloat.pi * 2, clockwise: false)
trackColor.set()
CGContextSetStrokeColorWithColor(ctx, trackColor.CGColor)
CGContextSetFillColorWithColor(ctx, progressInsideFillColor.CGColor)
CGContextSetLineWidth(ctx, trackLineWidth)
CGContextSetLineCap(ctx, CGLineCap.Butt)
CGContextDrawPath(ctx, .FillStroke)
ctx.setStrokeColor(trackColor.cgColor)
ctx.setFillColor(progressInsideFillColor.cgColor)
ctx.setLineWidth(trackLineWidth)
ctx.setLineCap(CGLineCap.butt)
ctx.drawPath(using: .fillStroke)
UIGraphicsBeginImageContextWithOptions(size, false, 0.0)
let imageCtx = UIGraphicsGetCurrentContext()
let reducedAngle = Utility.mod(angle, range: 360, minMax: (0, 360))
let fromAngle = Conversion.degreesToRadians(CGFloat(-startAngle))
let toAngle = Conversion.degreesToRadians(CGFloat((clockwise == true ? -reducedAngle : reducedAngle) - startAngle))
let reducedAngle = Utility.mod(value: angle, range: 360, minMax: (0, 360))
let fromAngle = Conversion.degreesToRadians(value: CGFloat(-startAngle))
let toAngle = Conversion.degreesToRadians(value: CGFloat((clockwise == true ? -reducedAngle : reducedAngle) - startAngle))
CGContextAddArc(imageCtx, width/2.0, height/2.0, arcRadius, fromAngle, toAngle, clockwise == true ? 1 : 0)
imageCtx?.addArc(center: CGPoint(x: width/2.0, y: height/2.0), radius: arcRadius, startAngle: fromAngle, endAngle: toAngle, clockwise: clockwise)
let glowValue = GlowConstants.glowAmountForAngle(reducedAngle, glowAmount: glowAmount, glowMode: glowMode, size: width)
let glowValue = GlowConstants.glowAmount(forAngle: reducedAngle, glowAmount: glowAmount, glowMode: glowMode, size: width)
if glowValue > 0 {
CGContextSetShadowWithColor(imageCtx, CGSizeZero, glowValue, UIColor.blackColor().CGColor)
imageCtx?.setShadow(offset: CGSize.zero, blur: glowValue, color: UIColor.black.cgColor)
}
CGContextSetLineCap(imageCtx, roundedCorners == true ? .Round : .Butt)
CGContextSetLineWidth(imageCtx, progressLineWidth)
CGContextDrawPath(imageCtx, .Stroke)
let drawMask: CGImageRef = CGBitmapContextCreateImage(UIGraphicsGetCurrentContext())!
let linecap: CGLineCap = roundedCorners == true ? .round : .butt
imageCtx?.setLineCap(linecap)
imageCtx?.setLineWidth(progressLineWidth)
imageCtx?.drawPath(using: .stroke)
let drawMask: CGImage = UIGraphicsGetCurrentContext()!.makeImage()!
UIGraphicsEndImageContext()
CGContextSaveGState(ctx)
CGContextClipToMask(ctx, bounds, drawMask)
ctx.saveGState()
ctx.clip(to: bounds, mask: drawMask)
//Gradient - Fill
if !lerpColorMode && colorsArray.count > 1 {
let rgbColorsArray: [UIColor] = colorsArray.map { color in // Make sure every color in colors array is in RGB color space
if CGColorGetNumberOfComponents(color.CGColor) == 2 {
let whiteValue = CGColorGetComponents(color.CGColor)[0]
return UIColor(red: whiteValue, green: whiteValue, blue: whiteValue, alpha: 1.0)
if color.cgColor.numberOfComponents == 2 {
if let whiteValue = color.cgColor.components?[0] {
return UIColor(red: whiteValue, green: whiteValue, blue: whiteValue, alpha: 1.0)
} else {
return UIColor(red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0)
}
} else {
return color
}
}
let componentsArray = rgbColorsArray.flatMap { color -> [CGFloat] in
let components: UnsafePointer<CGFloat> = CGColorGetComponents(color.CGColor)
guard let components = color.cgColor.components else { return [] }
return [components[0], components[1], components[2], 1.0]
}
drawGradientWithContext(ctx, componentsArray: componentsArray)
drawGradientWith(context: ctx, componentsArray: componentsArray)
} else {
var color: UIColor?
if colorsArray.isEmpty {
color = UIColor.whiteColor()
color = UIColor.white
} else if colorsArray.count == 1 {
color = colorsArray[0]
} else {
@@ -492,35 +494,35 @@ public class KDCircularProgress: UIView {
for i in 1...steps {
let fi = CGFloat(i)
if (t <= fi * step || i == steps) {
let colorT = Utility.inverseLerp(t, minMax: ((fi - 1) * step, fi * step))
color = Utility.colorLerp(colorT, minMax: (colorsArray[i - 1], colorsArray[i]))
let colorT = Utility.inverseLerp(value: t, minMax: ((fi - 1) * step, fi * step))
color = Utility.colorLerp(value: colorT, minMax: (colorsArray[i - 1], colorsArray[i]))
break
}
}
}
if let color = color {
fillRectWithContext(ctx, color: color)
fillRectWith(context: ctx, color: color)
}
}
CGContextRestoreGState(ctx)
ctx.restoreGState()
UIGraphicsPopContext()
}
private func fillRectWithContext(ctx: CGContext!, color: UIColor) {
CGContextSetFillColorWithColor(ctx, color.CGColor)
CGContextFillRect(ctx, bounds)
private func fillRectWith(context: CGContext!, color: UIColor) {
context.setFillColor(color.cgColor)
context.fill(bounds)
}
private func drawGradientWithContext(ctx: CGContext!, componentsArray: [CGFloat]) {
private func drawGradientWith(context: CGContext!, componentsArray: [CGFloat]) {
let baseSpace = CGColorSpaceCreateDeviceRGB()
let locations = locationsCache ?? gradientLocationsForColorCount(componentsArray.count/4, gradientWidth: bounds.size.width)
let locations = locationsCache ?? gradientLocationsFor(colorCount: componentsArray.count/4, gradientWidth: bounds.size.width)
let gradient: CGGradient
if let cachedGradient = gradientCache {
gradient = cachedGradient
} else {
guard let cachedGradient = CGGradientCreateWithColorComponents(baseSpace, componentsArray, locations,componentsArray.count / 4) else {
guard let cachedGradient = CGGradient(colorSpace: baseSpace, colorComponents: componentsArray, locations: locations, count: componentsArray.count/4) else {
return
}
@@ -529,18 +531,18 @@ public class KDCircularProgress: UIView {
}
let halfX = bounds.size.width / 2.0
let floatPi = CGFloat(M_PI)
let floatPi = CGFloat.pi
let rotateSpeed = clockwise == true ? gradientRotateSpeed : gradientRotateSpeed * -1
let angleInRadians = Conversion.degreesToRadians(rotateSpeed * CGFloat(angle) - 90)
let angleInRadians = Conversion.degreesToRadians(value: rotateSpeed! * CGFloat(angle) - 90)
let oppositeAngle = angleInRadians > floatPi ? angleInRadians - floatPi : angleInRadians + floatPi
let startPoint = CGPoint(x: (cos(angleInRadians) * halfX) + halfX, y: (sin(angleInRadians) * halfX) + halfX)
let endPoint = CGPoint(x: (cos(oppositeAngle) * halfX) + halfX, y: (sin(oppositeAngle) * halfX) + halfX)
CGContextDrawLinearGradient(ctx, gradient, startPoint, endPoint, .DrawsBeforeStartLocation)
context.drawLinearGradient(gradient, start: startPoint, end: endPoint, options: .drawsBeforeStartLocation)
}
private func gradientLocationsForColorCount(colorCount: Int, gradientWidth: CGFloat) -> [CGFloat] {
private func gradientLocationsFor(colorCount: Int, gradientWidth: CGFloat) -> [CGFloat] {
if colorCount == 0 || gradientWidth == 0 {
return []
} else {
@@ -169,14 +169,18 @@
isa = PBXProject;
attributes = {
LastSwiftUpdateCheck = 0700;
LastUpgradeCheck = 0610;
LastUpgradeCheck = 0800;
ORGANIZATIONNAME = "Kaan Dedeoglu";
TargetAttributes = {
BC9E75851A8CE4A500B1DF3D = {
CreatedOnToolsVersion = 6.1.1;
DevelopmentTeam = N7Y3X223PM;
DevelopmentTeamName = "Kaan Dedeoglu";
LastSwiftMigration = 0800;
};
BC9E759A1A8CE4A500B1DF3D = {
CreatedOnToolsVersion = 6.1.1;
LastSwiftMigration = 0800;
TestTargetID = BC9E75851A8CE4A500B1DF3D;
};
};
@@ -289,8 +293,10 @@
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
COPY_PHASE_STRIP = NO;
ENABLE_STRICT_OBJC_MSGSEND = YES;
ENABLE_TESTABILITY = YES;
GCC_C_LANGUAGE_STANDARD = gnu99;
GCC_DYNAMIC_NO_PIC = NO;
GCC_NO_COMMON_BLOCKS = YES;
GCC_OPTIMIZATION_LEVEL = 0;
GCC_PREPROCESSOR_DEFINITIONS = (
"DEBUG=1",
@@ -333,6 +339,7 @@
ENABLE_NS_ASSERTIONS = NO;
ENABLE_STRICT_OBJC_MSGSEND = YES;
GCC_C_LANGUAGE_STANDARD = gnu99;
GCC_NO_COMMON_BLOCKS = YES;
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
GCC_WARN_UNDECLARED_SELECTOR = YES;
@@ -352,7 +359,9 @@
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
INFOPLIST_FILE = KDCircularProgressExample/Info.plist;
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks";
PRODUCT_BUNDLE_IDENTIFIER = "com.kaandedeoglu.$(PRODUCT_NAME:rfc1034identifier)";
PRODUCT_NAME = "$(TARGET_NAME)";
SWIFT_VERSION = 3.0;
};
name = Debug;
};
@@ -362,7 +371,10 @@
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
INFOPLIST_FILE = KDCircularProgressExample/Info.plist;
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks";
PRODUCT_BUNDLE_IDENTIFIER = "com.kaandedeoglu.$(PRODUCT_NAME:rfc1034identifier)";
PRODUCT_NAME = "$(TARGET_NAME)";
SWIFT_OPTIMIZATION_LEVEL = "-Owholemodule";
SWIFT_VERSION = 3.0;
};
name = Release;
};
@@ -380,7 +392,9 @@
);
INFOPLIST_FILE = KDCircularProgressExampleTests/Info.plist;
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks @loader_path/Frameworks";
PRODUCT_BUNDLE_IDENTIFIER = "com.kaandedeoglu.$(PRODUCT_NAME:rfc1034identifier)";
PRODUCT_NAME = "$(TARGET_NAME)";
SWIFT_VERSION = 3.0;
TEST_HOST = "$(BUILT_PRODUCTS_DIR)/KDCircularProgressExample.app/KDCircularProgressExample";
};
name = Debug;
@@ -395,7 +409,10 @@
);
INFOPLIST_FILE = KDCircularProgressExampleTests/Info.plist;
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks @loader_path/Frameworks";
PRODUCT_BUNDLE_IDENTIFIER = "com.kaandedeoglu.$(PRODUCT_NAME:rfc1034identifier)";
PRODUCT_NAME = "$(TARGET_NAME)";
SWIFT_OPTIMIZATION_LEVEL = "-Owholemodule";
SWIFT_VERSION = 3.0;
TEST_HOST = "$(BUILT_PRODUCTS_DIR)/KDCircularProgressExample.app/KDCircularProgressExample";
};
name = Release;
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0610"
LastUpgradeVersion = "0800"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
@@ -37,10 +37,10 @@
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
buildConfiguration = "Debug">
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
<TestableReference
skipped = "NO">
@@ -62,15 +62,18 @@
ReferencedContainer = "container:KDCircularProgressExample.xcodeproj">
</BuildableReference>
</MacroExpansion>
<AdditionalOptions>
</AdditionalOptions>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Debug"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
@@ -86,10 +89,10 @@
</AdditionalOptions>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
buildConfiguration = "Release"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
@@ -14,30 +14,30 @@ class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
// Override point for customization after application launch.
return true
}
func applicationWillResignActive(application: UIApplication) {
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
func applicationDidEnterBackground(application: UIApplication) {
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(application: UIApplication) {
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(application: UIApplication) {
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(application: UIApplication) {
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
@@ -7,7 +7,7 @@
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>com.kaandedeoglu.$(PRODUCT_NAME:rfc1034identifier)</string>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
@@ -22,19 +22,19 @@ class ViewController: UIViewController {
progress.clockwise = true
progress.gradientRotateSpeed = 2
progress.roundedCorners = false
progress.glowMode = .Forward
progress.glowMode = .forward
progress.glowAmount = 0.9
progress.setColors(UIColor.cyanColor() ,UIColor.whiteColor(), UIColor.magentaColor(), UIColor.whiteColor(), UIColor.orangeColor())
progress.setColors(colors: UIColor.cyan ,UIColor.white, UIColor.magenta, UIColor.white, UIColor.orange)
progress.center = CGPoint(x: view.center.x, y: view.center.y + 25)
view.addSubview(progress)
}
@IBAction func sliderDidChangeValue(sender: UISlider) {
@IBAction func sliderDidChangeValue(_ sender: UISlider) {
progress.angle = Double(sender.value)
}
@IBAction func animateButtonTapped(sender: UIButton) {
progress.animateFromAngle(0, toAngle: 360, duration: 5) { completed in
@IBAction func animateButtonTapped(_ sender: UIButton) {
progress.animate(fromAngle: 0, toAngle: 360, duration: 5) { completed in
if completed {
print("animation stopped, completed")
} else {
@@ -7,7 +7,7 @@
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>com.kaandedeoglu.$(PRODUCT_NAME:rfc1034identifier)</string>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
@@ -28,7 +28,7 @@ class KDCircularProgressExampleTests: XCTestCase {
func testPerformanceExample() {
// This is an example of a performance test case.
self.measureBlock() {
self.measure() {
// Put the code you want to measure the time of here.
}
}
+6 -1
View File
@@ -4,10 +4,15 @@
[![License](https://img.shields.io/cocoapods/l/KDCircularProgress.svg?style=flat)](http://cocoapods.org/pods/KDCircularProgress)
[![Platform](https://img.shields.io/cocoapods/p/KDCircularProgress.svg?style=flat)](http://cocoapods.org/pods/KDCircularProgress)
`KDCircularProgress` is a circular progress view written in Swift. It makes it possible to have gradients in the progress view, along with glows and animations.
>
`KDCircularProgress` master branch is now compatible with Swift 3. Check Swift 2 & Swift 2.3 branches for older versions.
`KDCircularProgress` is a circular progress view written in Swift. It makes it possible to have gradients in the progress view, along with glows and animations.
KDCircularProgress also has `IBInspectable` and `IBDesignable` support, so you can configure and preview inside the `Interface Builder`.
Here's an example
[Youtube Link](http://youtu.be/iIdas72MXOg)