mirror of
https://github.com/fxm90/GradientLoadingBar.git
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180 lines
8.1 KiB
Swift
180 lines
8.1 KiB
Swift
//
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// NotchGradientLoadingBarController.swift
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// GradientLoadingBar
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//
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// Created by Felix Mau on 11.06.20.
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//
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import UIKit
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///
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@available(iOS 11.0, *)
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public typealias NotchGradientLoadingBar = NotchGradientLoadingBarController
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@available(iOS 11.0, *)
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open class NotchGradientLoadingBarController: GradientLoadingBarController {
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// MARK: - Config
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/// Values are based on
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/// <https://www.paintcodeapp.com/news/iphone-x-screen-demystified>
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private enum Config {
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/// The width of the iPhone notch.
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static let notchWidth: CGFloat = 209
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/// The radius of the small circle on the outside of the notch.
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static let smallCircleRadius: CGFloat = 6
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/// The radius of the large circle on the inside of the notch.
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static let largeCircleRadius: CGFloat = 20
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}
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// MARK: - Public methods
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override open func setupConstraints(superview: UIView) {
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// Our view will be masked therefore the view height needs to cover both circles plus the given user-height.
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let height = 2 * Config.smallCircleRadius + Config.largeCircleRadius + self.height
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NSLayoutConstraint.activate([
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gradientActivityIndicatorView.topAnchor.constraint(equalTo: superview.topAnchor),
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gradientActivityIndicatorView.heightAnchor.constraint(equalToConstant: height),
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gradientActivityIndicatorView.leadingAnchor.constraint(equalTo: superview.leadingAnchor),
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gradientActivityIndicatorView.trailingAnchor.constraint(equalTo: superview.trailingAnchor)
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])
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applyNotchMask()
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}
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// MARK: - Private methods
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private func applyNotchMask() {
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// We draw the mask of the notch in the center of the screen.
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// As we currently only support portrait mode, we can safely use `UIScreen.main.bounds` here.
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let screenWidth = UIScreen.main.bounds.size.width
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let leftNotchPoint = (screenWidth - Config.notchWidth) / 2
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let rightNotchPoint = (screenWidth + Config.notchWidth) / 2
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let smallCircleDiameter: CGFloat = 2 * Config.smallCircleRadius
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let bezierPath = UIBezierPath()
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bezierPath.move(to: CGPoint(x: 0, y: 0))
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// Draw line to small-circle left to `leftNotchPoint`.
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bezierPath.addLineTo(x: leftNotchPoint - Config.smallCircleRadius,
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y: 0)
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// Draw the small circle left to the `leftNotchPoint`.
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// See <https://developer.apple.com/documentation/uikit/uibezierpath/1624358-init#1965853> for the definition of the
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// angles in the default coordinate system.
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bezierPath.addArc(withCenter: CGPoint(x: leftNotchPoint - Config.smallCircleRadius,
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y: Config.smallCircleRadius),
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radius: Config.smallCircleRadius,
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startAngle: -CGFloat.pi / 2,
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endAngle: 0,
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clockwise: true)
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// Draw the large circle right to the `leftNotchPoint`.
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// Moving it up by two points looked way better.
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let verticalOffsetForLargeCenterPoint: CGFloat = 2
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bezierPath.addArc(withCenter: CGPoint(x: leftNotchPoint + Config.largeCircleRadius,
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y: smallCircleDiameter - verticalOffsetForLargeCenterPoint),
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radius: Config.largeCircleRadius,
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startAngle: CGFloat.pi,
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endAngle: CGFloat.pi / 2,
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clockwise: false)
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// Draw line to large-circle underneath and left to `rightNotchPoint`.
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bezierPath.addLineTo(x: rightNotchPoint - Config.largeCircleRadius,
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y: smallCircleDiameter + Config.largeCircleRadius - verticalOffsetForLargeCenterPoint)
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// Draw the large circle left to the `rightNotchPoint`.
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// Moving it up by two points looked way better.
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bezierPath.addArc(withCenter: CGPoint(x: rightNotchPoint - Config.largeCircleRadius,
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y: smallCircleDiameter - verticalOffsetForLargeCenterPoint),
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radius: Config.largeCircleRadius,
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startAngle: CGFloat.pi / 2,
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endAngle: 0,
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clockwise: false)
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// Draw the small circle right to the `rightNotchPoint`.
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bezierPath.addArc(withCenter: CGPoint(x: rightNotchPoint + Config.smallCircleRadius,
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y: Config.smallCircleRadius),
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radius: Config.smallCircleRadius,
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startAngle: CGFloat.pi,
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endAngle: CGFloat.pi + CGFloat.pi / 2,
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clockwise: true)
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// Draw line to the end of the screen.
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bezierPath.addLineTo(x: screenWidth, y: 0)
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// And go back..
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// Therefore we always to offset the given `height` by the user.
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// Start by moving down at the end of the screen.
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bezierPath.addLineTo(x: screenWidth, y: height)
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// Draw line to small-circle right to `rightNotchPoint`.
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bezierPath.addLineTo(x: rightNotchPoint + Config.smallCircleRadius + height,
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y: height)
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// Draw the small circle right to the `rightNotchPoint`.
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bezierPath.addArc(withCenter: CGPoint(x: rightNotchPoint + Config.smallCircleRadius + height,
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y: Config.smallCircleRadius + height),
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radius: Config.smallCircleRadius,
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startAngle: -CGFloat.pi / 2,
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endAngle: -CGFloat.pi,
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clockwise: false)
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// Draw the large circle left to the `rightNotchPoint`.
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// Moving it up by two points looked way better.
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bezierPath.addArc(withCenter: CGPoint(x: rightNotchPoint - Config.largeCircleRadius + height,
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y: smallCircleDiameter - verticalOffsetForLargeCenterPoint + height),
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radius: Config.largeCircleRadius,
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startAngle: 0,
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endAngle: CGFloat.pi / 2,
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clockwise: true)
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// Draw line to large-circle underneath and right to `leftNotchPoint`.
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bezierPath.addLineTo(x: leftNotchPoint + Config.largeCircleRadius + height,
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y: smallCircleDiameter + Config.largeCircleRadius - verticalOffsetForLargeCenterPoint + height)
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// Draw the large circle right to the `leftNotchPoint`.
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// Moving it up by two points looked way better.
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bezierPath.addArc(withCenter: CGPoint(x: leftNotchPoint + Config.largeCircleRadius - height,
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y: smallCircleDiameter - verticalOffsetForLargeCenterPoint + height),
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radius: Config.largeCircleRadius,
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startAngle: CGFloat.pi / 2,
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endAngle: CGFloat.pi,
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clockwise: true)
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// Draw the small circle left to the `leftNotchPoint`.
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bezierPath.addArc(withCenter: CGPoint(x: leftNotchPoint - Config.smallCircleRadius - height,
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y: Config.smallCircleRadius + height),
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radius: Config.smallCircleRadius,
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startAngle: 0,
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endAngle: -CGFloat.pi / 2,
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clockwise: false)
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// Draw line to the beginning of the screen.
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bezierPath.addLineTo(x: 0, y: height)
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bezierPath.close()
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let shapeLayer = CAShapeLayer()
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shapeLayer.path = bezierPath.cgPath
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// Our shape is not perfect, therefore we move it up by one point, so no background is visible between our shape and
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// the frame of the smartphone.
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shapeLayer.position = CGPoint(x: 0, y: -1)
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gradientActivityIndicatorView.layer.mask = shapeLayer
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}
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}
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// MARK: - Helpers
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private extension UIBezierPath {
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// swiftlint:disable:next identifier_name
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func addLineTo(x: CGFloat, y: CGFloat) {
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addLine(to: CGPoint(x: x, y: y))
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}
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}
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