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https://github.com/fxm90/GradientLoadingBar.git
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♻️ :: Have a separate configuration for any iPhone 13 device
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@@ -14,19 +14,45 @@ public typealias NotchGradientLoadingBar = NotchGradientLoadingBarController
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open class NotchGradientLoadingBarController: GradientLoadingBarController {
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// MARK: - Config
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/// Values are based on
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/// <https://www.paintcodeapp.com/news/iphone-x-screen-demystified>
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///
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/// Values for the iPhone 13 are based on testing in the simulator.
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private enum Config {
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private struct Config {
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/// The default configuration for the iPhone X, 11 and 12.
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/// Values are based on <https://www.paintcodeapp.com/news/iphone-x-screen-demystified>.
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static let `default` = Config(notchWidth: 210,
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largeCircleRadius: 21,
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verticalOffsetForLargeCircle: -2)
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// The iPhone 13 specific configuration: ‟iPhone 13 notch is 20% smaller in width, but it is also a little taller in height‟.
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// Source: <https://9to5mac.com/2021/09/14/iphone-13-notch-smaller-but-bigger>.
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static let iPhone13Device = Config(notchWidth: 161.5,
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largeCircleRadius: 22,
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verticalOffsetForLargeCircle: -1)
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/// The width of the iPhone notch.
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static let notchWidth: CGFloat = UIDevice.isAnyIPhone13 ? 162 : 210
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let notchWidth: CGFloat
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/// The radius of the small circle on the outside of the notch.
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static let smallCircleRadius: CGFloat = 6
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let smallCircleRadius: CGFloat = 6
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/// The radius of the large circle on the inside of the notch.
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static let largeCircleRadius: CGFloat = 21
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let largeCircleRadius: CGFloat
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// We're moving the the large-circles a bit up.
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// This prevents having a straight line between the circles.
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// See <https://medium.com/tall-west/no-cutting-corners-on-the-iphone-x-97a9413b94e>
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let verticalOffsetForLargeCircle: CGFloat
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/// Having the small-circle at the bottom-path only one third of the size of the upper-path produced visually better results.
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var bottomPathSmallCircleRadius: CGFloat {
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smallCircleRadius / 3
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}
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/// Moving the bottom-line in the corners of the small circles just a tiny bit away from the center point towards the smartphone corners
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// produced a visually more equal corners.
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let bottomPathHorizontalOffsetForSmallCircle: CGFloat = 0.5
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/// Moving the bottom-line just a tiny bit down produced a visually more equal height for the gradient-view underneath
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/// the smartphone-frame in the ears and the notch.
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let bottomPathVerticalOffsetForLargeCircle: CGFloat = 0.5
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}
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// MARK: - Public methods
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@@ -54,7 +80,8 @@ open class NotchGradientLoadingBarController: GradientLoadingBarController {
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// As we currently only support portrait mode (and no device rotation), we can safely use `bounds.size.width` here.
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let screenWidth = superview.bounds.size.width
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let notchBezierPath = self.notchBezierPath(for: screenWidth)
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let notchBezierPath = self.notchBezierPath(for: screenWidth,
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config: UIDevice.isAnyIPhone13Device ? .iPhone13Device : .default)
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NSLayoutConstraint.activate([
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gradientActivityIndicatorView.topAnchor.constraint(equalTo: superview.topAnchor),
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@@ -70,62 +97,56 @@ open class NotchGradientLoadingBarController: GradientLoadingBarController {
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// MARK: - Private methods
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// swiftlint:disable:next function_body_length
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private func notchBezierPath(for screenWidth: CGFloat) -> UIBezierPath {
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private func notchBezierPath(for screenWidth: CGFloat, config: Config) -> UIBezierPath {
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// We always center the notch in the middle of the screen.
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let leftNotchPoint = (screenWidth - Config.notchWidth) / 2 + 0.5
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let rightNotchPoint = (screenWidth + Config.notchWidth) / 2
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let leftNotchPoint = (screenWidth - config.notchWidth) / 2 + 0.5
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let rightNotchPoint = (screenWidth + config.notchWidth) / 2
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let smallCircleDiameter: CGFloat = 2 * Config.smallCircleRadius
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// The center point of the large circles lays at the bottom of the small circles.
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// See graphic https://www.paintcodeapp.com/news/iphone-x-screen-demystified for further details.
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let smallCircleDiameter = 2 * config.smallCircleRadius
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let bezierPath = UIBezierPath()
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bezierPath.move(to: .zero)
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// Draw line to small-circle left to `leftNotchPoint`.
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bezierPath.addLineTo(x: leftNotchPoint - Config.smallCircleRadius,
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bezierPath.addLineTo(x: leftNotchPoint - config.smallCircleRadius,
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y: 0)
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// Draw the small circle left to the `leftNotchPoint`.
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// See <https://developer.apple.com/documentation/uikit/uibezierpath/1624358-init#1965853> for the definition of the
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// angles in the default coordinate system.
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bezierPath.addArc(withCenter: CGPoint(x: leftNotchPoint - Config.smallCircleRadius,
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y: Config.smallCircleRadius),
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radius: Config.smallCircleRadius,
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bezierPath.addArc(withCenter: CGPoint(x: leftNotchPoint - config.smallCircleRadius,
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y: config.smallCircleRadius),
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radius: config.smallCircleRadius,
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startAngle: -CGFloat.pi / 2,
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endAngle: 0,
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clockwise: true)
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// We're moving the the large-circles a bit up.
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// This prevents having a straight line between the circles.
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// See <https://medium.com/tall-west/no-cutting-corners-on-the-iphone-x-97a9413b94e>
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//
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// But for the iPhone 13 we reduce this value: ‟iPhone 13 notch is 20% smaller in width, but it is also a little taller in height‟.
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// See <https://9to5mac.com/2021/09/14/iphone-13-notch-smaller-but-bigger>.
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let verticalOffsetForLargeCircle: CGFloat = UIDevice.isAnyIPhone13 ? 1 : 2
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// Draw the large circle right to the `leftNotchPoint`.
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bezierPath.addArc(withCenter: CGPoint(x: leftNotchPoint + Config.largeCircleRadius,
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y: smallCircleDiameter - verticalOffsetForLargeCircle),
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radius: Config.largeCircleRadius,
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bezierPath.addArc(withCenter: CGPoint(x: leftNotchPoint + config.largeCircleRadius,
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y: smallCircleDiameter + config.verticalOffsetForLargeCircle),
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radius: config.largeCircleRadius,
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startAngle: CGFloat.pi,
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endAngle: CGFloat.pi / 2,
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clockwise: false)
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// Draw line to large-circle underneath and left to `rightNotchPoint`.
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bezierPath.addLineTo(x: rightNotchPoint - Config.largeCircleRadius,
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y: smallCircleDiameter + Config.largeCircleRadius - verticalOffsetForLargeCircle)
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bezierPath.addLineTo(x: rightNotchPoint - config.largeCircleRadius,
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y: smallCircleDiameter + config.largeCircleRadius + config.verticalOffsetForLargeCircle)
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// Draw the large circle left to the `rightNotchPoint`.
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bezierPath.addArc(withCenter: CGPoint(x: rightNotchPoint - Config.largeCircleRadius,
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y: smallCircleDiameter - verticalOffsetForLargeCircle),
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radius: Config.largeCircleRadius,
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bezierPath.addArc(withCenter: CGPoint(x: rightNotchPoint - config.largeCircleRadius,
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y: smallCircleDiameter + config.verticalOffsetForLargeCircle),
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radius: config.largeCircleRadius,
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startAngle: CGFloat.pi / 2,
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endAngle: 0,
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clockwise: false)
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// Draw the small circle right to the `rightNotchPoint`.
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bezierPath.addArc(withCenter: CGPoint(x: rightNotchPoint + Config.smallCircleRadius,
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y: Config.smallCircleRadius),
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radius: Config.smallCircleRadius,
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bezierPath.addArc(withCenter: CGPoint(x: rightNotchPoint + config.smallCircleRadius,
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y: config.smallCircleRadius),
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radius: config.smallCircleRadius,
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startAngle: CGFloat.pi,
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endAngle: CGFloat.pi + CGFloat.pi / 2,
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clockwise: true)
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@@ -133,62 +154,53 @@ open class NotchGradientLoadingBarController: GradientLoadingBarController {
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// Draw line to the end of the screen.
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bezierPath.addLineTo(x: screenWidth, y: 0)
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// And all the way back..
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// Have the small-circle at the bottom-path only one third of the size of the upper-path produced visually better results.
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let bottomPathSmallCircleRadius = Config.smallCircleRadius / 3
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// Moving the bottom-line in the corners of the small circles just a tiny bit away from the center point to the smartphone corners,
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// produced a visually more equal height for the gradient-view.
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let bottomPathHorizontalOffsetForSmallCircle: CGFloat = 0.5
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// Moving the bottom-line just a tiny bit down here produced a visually more equal height for the gradient-view underneath
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// the smartphone-frame in the ears and the notch.
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let bottomPathVerticalOffsetForLargeCircle: CGFloat = 0.5
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// And all the way back...
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// Start by moving down at the end of the screen.
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bezierPath.addLineTo(x: screenWidth, y: height)
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// Draw line to small-circle right to `rightNotchPoint`.
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bezierPath.addLineTo(x: rightNotchPoint + bottomPathSmallCircleRadius + height,
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bezierPath.addLineTo(x: rightNotchPoint + config.bottomPathSmallCircleRadius + height,
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y: height)
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// Draw the small circle right to the `rightNotchPoint`.
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// We're offsetting the center-point with the given user-height here.
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bezierPath.addArc(withCenter: CGPoint(x: rightNotchPoint + bottomPathSmallCircleRadius + height + bottomPathHorizontalOffsetForSmallCircle,
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y: bottomPathSmallCircleRadius + height),
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radius: bottomPathSmallCircleRadius,
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bezierPath.addArc(withCenter: CGPoint(x: rightNotchPoint + config.bottomPathSmallCircleRadius + height + config.bottomPathHorizontalOffsetForSmallCircle,
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// swiftlint:disable:previous line_length
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y: config.bottomPathSmallCircleRadius + height),
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radius: config.bottomPathSmallCircleRadius,
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startAngle: -CGFloat.pi / 2,
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endAngle: -CGFloat.pi,
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clockwise: false)
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// Draw the large circle left to the `rightNotchPoint`.
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// We're using the same center-point as the large-circle above, but with a larger radius here.
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bezierPath.addArc(withCenter: CGPoint(x: rightNotchPoint - Config.largeCircleRadius,
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y: smallCircleDiameter - verticalOffsetForLargeCircle + bottomPathVerticalOffsetForLargeCircle),
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radius: Config.largeCircleRadius + height,
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bezierPath.addArc(withCenter: CGPoint(x: rightNotchPoint - config.largeCircleRadius,
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y: smallCircleDiameter + config.verticalOffsetForLargeCircle + config.bottomPathVerticalOffsetForLargeCircle),
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radius: config.largeCircleRadius + height,
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startAngle: 0,
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endAngle: CGFloat.pi / 2,
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clockwise: true)
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// Draw line to large-circle underneath and right to `leftNotchPoint`.
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bezierPath.addLineTo(x: leftNotchPoint + Config.largeCircleRadius + height,
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y: smallCircleDiameter + Config.largeCircleRadius - verticalOffsetForLargeCircle + height + bottomPathVerticalOffsetForLargeCircle)
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bezierPath.addLineTo(x: leftNotchPoint + config.largeCircleRadius + height,
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y: smallCircleDiameter + config.largeCircleRadius + config.verticalOffsetForLargeCircle + height + config.bottomPathVerticalOffsetForLargeCircle)
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// swiftlint:disable:previous line_length
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// Draw the large circle right to the `leftNotchPoint`.
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// We're using the same center-point as the large-circle above, but with a larger radius here.
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bezierPath.addArc(withCenter: CGPoint(x: leftNotchPoint + Config.largeCircleRadius,
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y: smallCircleDiameter - verticalOffsetForLargeCircle + bottomPathVerticalOffsetForLargeCircle),
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radius: Config.largeCircleRadius + height,
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bezierPath.addArc(withCenter: CGPoint(x: leftNotchPoint + config.largeCircleRadius,
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y: smallCircleDiameter + config.verticalOffsetForLargeCircle + config.bottomPathVerticalOffsetForLargeCircle),
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radius: config.largeCircleRadius + height,
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startAngle: CGFloat.pi / 2,
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endAngle: CGFloat.pi,
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clockwise: true)
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// Draw the small circle left to the `leftNotchPoint`.
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// We're offsetting the center-point with the given user-height here.
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bezierPath.addArc(withCenter: CGPoint(x: leftNotchPoint - bottomPathSmallCircleRadius - height - bottomPathHorizontalOffsetForSmallCircle,
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y: bottomPathSmallCircleRadius + height),
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radius: bottomPathSmallCircleRadius,
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bezierPath.addArc(withCenter: CGPoint(x: leftNotchPoint - config.bottomPathSmallCircleRadius - height - config.bottomPathHorizontalOffsetForSmallCircle,
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y: config.bottomPathSmallCircleRadius + height),
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radius: config.bottomPathSmallCircleRadius,
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startAngle: 0,
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endAngle: -CGFloat.pi / 2,
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clockwise: false)
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@@ -222,12 +234,16 @@ private extension UIBezierPath {
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}
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private extension UIDevice {
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private enum Config {
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static let iPhone13Identifiers = ["iPhone14,5", "iPhone14,2", "iPhone14,3"]
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}
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/// Starting from the iPhone 13 the notch is smaller, but a little bit higher.
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/// Therefore we explicitly need to detect any iPhone 13 device.
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///
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/// Based on: <https://stackoverflow.com/a/26962452/3532505>
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/// Adapted for Simulator usage based on <https://stackoverflow.com/a/46380596/3532505>
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static var isAnyIPhone13: Bool {
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static var isAnyIPhone13Device: Bool {
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#if targetEnvironment(simulator)
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let identifier = ProcessInfo().environment["SIMULATOR_MODEL_IDENTIFIER"] ?? ""
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#else
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@@ -244,7 +260,6 @@ private extension UIDevice {
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}
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#endif
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let iPhone13Identifiers = ["iPhone14,5", "iPhone14,2", "iPhone14,3"]
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return iPhone13Identifiers.contains(identifier)
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return Config.iPhone13Identifiers.contains(identifier)
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}
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}
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