Files
GameNetworkingSockets/include/steam
Fletcher Dunn 4fbfe83ef4 Semantic change to ISteamNetworkingSockets::SendMessages
Added bDeleteFailedMessages.  By setting this to false, the caller has
the opportunity to retry failed messages, which is an especially
reasonably thing to do in the case of the send buffer being full.

Also clarified expected (and enforced) expected behaviour on
how subsequent messages on a connection are handled after a failed
message send.  Previously, there was a fairly significant bug, which is
that we would coutinue to try to send messages, which is bad because
it can break fundamental guarantees about message delivery order.  Now,
we will always stop at the first failure.

This fixes issue #317
2026-04-28 10:11:25 -07:00
..
2021-06-17 16:21:24 -07:00
2026-04-26 17:50:13 -07:00