mirror of
https://github.com/ValveSoftware/GameNetworkingSockets.git
synced 2026-05-29 16:20:34 +00:00
Sync Steamworks SDK headers with 1.60, released in July.
P4:9152589,9152646
(cherry picked from commit 291f32cb6b)
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@@ -142,6 +142,7 @@ enum EResult
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k_EResultCachedCredentialInvalid = 126, // Cached credential was invalid - user must reauthenticate
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K_EResultPhoneNumberIsVOIP = 127, // The phone number provided is a Voice Over IP number
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k_EResultNotSupported = 128, // The data being accessed is not supported by this API
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k_EResultFamilySizeLimitExceeded = 129, // Reached the maximum size of the family
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};
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// Error codes for use with the voice functions
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@@ -460,6 +461,16 @@ enum EDurationControlOnlineState
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};
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enum EBetaBranchFlags
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{
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k_EBetaBranch_None = 0,
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k_EBetaBranch_Default = 1, // this is the default branch ("public")
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k_EBetaBranch_Available = 2, // this branch can be selected (available)
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k_EBetaBranch_Private = 4, // this is a private branch (password protected)
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k_EBetaBranch_Selected = 8, // this is the currently selected branch (active)
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k_EBetaBranch_Installed = 16, // this is the currently installed branch (mounted)
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};
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#pragma pack( push, 1 )
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#define CSTEAMID_DEFINED
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@@ -98,6 +98,7 @@ typedef uint64 SteamAPICall_t;
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const SteamAPICall_t k_uAPICallInvalid = 0x0;
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typedef uint32 AccountID_t;
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const AccountID_t k_uAccountIdInvalid = 0;
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// Party Beacon ID
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typedef uint64 PartyBeaconID_t;
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