mirror of
https://github.com/ValveSoftware/GameNetworkingSockets.git
synced 2026-05-29 16:20:34 +00:00
65 lines
1.9 KiB
CMake
65 lines
1.9 KiB
CMake
@PACKAGE_INIT@
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include(CMakeFindDependencyMacro)
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find_dependency(Threads)
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find_dependency(Protobuf)
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if(@USE_CRYPTO@ STREQUAL "OpenSSL")
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find_dependency(OpenSSL)
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endif()
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if(@USE_CRYPTO@ STREQUAL "libsodium")
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find_dependency(sodium)
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endif()
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if(@STEAMWEBRTC_ABSL_SOURCE@ STREQUAL "package")
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find_dependency(absl REQUIRED)
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endif()
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if(@USE_STEAMWEBRTC@)
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include(${CMAKE_CURRENT_LIST_DIR}/steamwebrtc.cmake)
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endif()
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include(${CMAKE_CURRENT_LIST_DIR}/GameNetworkingSockets.cmake)
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if(${CMAKE_VERSION} VERSION_GREATER_EQUAL "3.11.0")
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# Need to set IMPORTED_GLOBAL in order to create the aliases
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# However, IMPORTED_GLOBAL only exists in 3.11 and up
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# Also, setting IMPORTED_GLOBAL from another directory from where it was first set blows up
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# so we can only set it once.
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if(@BUILD_SHARED_LIB@)
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get_target_property(GNS_IMPORTED_GLOBAL_SET GameNetworkingSockets::GameNetworkingSockets IMPORTED_GLOBAL)
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if(NOT ${GNS_IMPORTED_GLOBAL_SET})
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set_target_properties(
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GameNetworkingSockets::GameNetworkingSockets
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PROPERTIES IMPORTED_GLOBAL True
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)
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endif()
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unset(GNS_IMPORTED_GLOBAL_SET)
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add_library(GameNetworkingSockets::shared ALIAS GameNetworkingSockets::GameNetworkingSockets)
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endif()
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if(@BUILD_STATIC_LIB@)
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get_target_property(GNS_IMPORTED_GLOBAL_SET GameNetworkingSockets::GameNetworkingSockets_s IMPORTED_GLOBAL)
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if(NOT ${GNS_IMPORTED_GLOBAL_SET})
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set_target_properties(
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GameNetworkingSockets::GameNetworkingSockets_s
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PROPERTIES IMPORTED_GLOBAL True
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)
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endif()
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unset(GNS_IMPORTED_GLOBAL_SET)
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add_library(GameNetworkingSockets::static ALIAS GameNetworkingSockets::GameNetworkingSockets_s)
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endif()
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endif()
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check_required_components(GameNetworkingSockets)
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set(GameNetworkingSockets_FOUND 1)
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