@PACKAGE_INIT@ include(CMakeFindDependencyMacro) find_dependency(Threads) find_dependency(Protobuf) if(@USE_CRYPTO@ STREQUAL "OpenSSL") find_dependency(OpenSSL) endif() if(@USE_CRYPTO@ STREQUAL "libsodium") find_dependency(sodium) endif() if(@STEAMWEBRTC_ABSL_SOURCE@ STREQUAL "package") find_dependency(absl REQUIRED) endif() if(@USE_STEAMWEBRTC@) include(${CMAKE_CURRENT_LIST_DIR}/steamwebrtc.cmake) endif() include(${CMAKE_CURRENT_LIST_DIR}/GameNetworkingSockets.cmake) if(${CMAKE_VERSION} VERSION_GREATER_EQUAL "3.11.0") # Need to set IMPORTED_GLOBAL in order to create the aliases # However, IMPORTED_GLOBAL only exists in 3.11 and up # Also, setting IMPORTED_GLOBAL from another directory from where it was first set blows up # so we can only set it once. if(@BUILD_SHARED_LIB@) get_target_property(GNS_IMPORTED_GLOBAL_SET GameNetworkingSockets::GameNetworkingSockets IMPORTED_GLOBAL) if(NOT ${GNS_IMPORTED_GLOBAL_SET}) set_target_properties( GameNetworkingSockets::GameNetworkingSockets PROPERTIES IMPORTED_GLOBAL True ) endif() unset(GNS_IMPORTED_GLOBAL_SET) add_library(GameNetworkingSockets::shared ALIAS GameNetworkingSockets::GameNetworkingSockets) endif() if(@BUILD_STATIC_LIB@) get_target_property(GNS_IMPORTED_GLOBAL_SET GameNetworkingSockets::GameNetworkingSockets_s IMPORTED_GLOBAL) if(NOT ${GNS_IMPORTED_GLOBAL_SET}) set_target_properties( GameNetworkingSockets::GameNetworkingSockets_s PROPERTIES IMPORTED_GLOBAL True ) endif() unset(GNS_IMPORTED_GLOBAL_SET) add_library(GameNetworkingSockets::static ALIAS GameNetworkingSockets::GameNetworkingSockets_s) endif() endif() check_required_components(GameNetworkingSockets) set(GameNetworkingSockets_FOUND 1)