mirror of
https://github.com/ValveSoftware/GameNetworkingSockets.git
synced 2026-05-29 16:20:34 +00:00
Merge branch 'master' of github.com:ValveSoftware/GameNetworkingSockets
This commit is contained in:
@@ -1237,7 +1237,7 @@ struct EncodedSegment
|
||||
|
||||
// Just always encode message number with 32 bits for now,
|
||||
// to make sure we are hitting the worst case. We can optimize this later
|
||||
*(uint32*)pHdr = LittleWord( (uint32)pMsg->m_nMsgNum ); pHdr += 4;
|
||||
*(uint32*)pHdr = LittleDWord( (uint32)pMsg->m_nMsgNum ); pHdr += 4;
|
||||
m_hdr[0] |= 0x10;
|
||||
}
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user