Merge branch 'master' of github.com:ValveSoftware/GameNetworkingSockets

This commit is contained in:
Fletcher Dunn
2019-04-05 21:07:44 -07:00
@@ -1237,7 +1237,7 @@ struct EncodedSegment
// Just always encode message number with 32 bits for now,
// to make sure we are hitting the worst case. We can optimize this later
*(uint32*)pHdr = LittleWord( (uint32)pMsg->m_nMsgNum ); pHdr += 4;
*(uint32*)pHdr = LittleDWord( (uint32)pMsg->m_nMsgNum ); pHdr += 4;
m_hdr[0] |= 0x10;
}
else