mirror of
https://github.com/ValveSoftware/GameNetworkingSockets.git
synced 2026-05-29 16:20:34 +00:00
Port P2P trivial_signaling_server to Python
Writing it in go was a fine learning experience for me, but it was just one more dependency/complexity and not very useful.
This commit is contained in:
+1
-1
@@ -136,7 +136,7 @@ Take a look at these files for more information:
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* [steamnetworkingcustomsignaling.h](include/steam/steamnetworkingcustomsignaling.h)
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contains the interfaces you'll need to implement for your signaling service.
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* An example of a really trivial signaling protocol:
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* [trivial_signaling_server.go](examples/trivial_signaling_server.go) server
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* [trivial_signaling_server.py](examples/trivial_signaling_server.py) server
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* [trivial_signaling_client.cpp](examples/trivial_signaling_client.cpp) client
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* A test case that puts everything together. It starts up an example trivial
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signaling protocol server and two peers, and has them connect to each other
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+11
-24
@@ -1,30 +1,17 @@
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#
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# Trivial signaling server, written in go
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# Copy trivial signaling server python script into the runtime dir
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#
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if( ENABLE_ICE AND ( BUILD_EXAMPLES OR BUILD_TESTS ) )
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find_program( GO go )
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if ( NOT GO )
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message(WARNING "Could not find 'go' binary, will not build signaling server example program")
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else()
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set(SIGNAL_SERVER_TARGET trivial_signaling_server)
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if ( WIN32 )
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set(SIGNAL_SERVER_OUTPUT ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/trivial_signaling_server.exe)
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else()
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set(SIGNAL_SERVER_OUTPUT ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/trivial_signaling_server)
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endif()
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set(SIGNAL_SERVER_SRCS
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trivial_signaling_server.go
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)
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add_custom_command(
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OUTPUT ${SIGNAL_SERVER_OUTPUT}
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DEPENDS ${SIGNAL_SERVER_SRCS}
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
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COMMENT "Building GO Trivial signaling server"
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COMMAND ${GO} build -o "${SIGNAL_SERVER_OUTPUT}" ${CMAKE_GO_FLAGS} ${SIGNAL_SERVER_SRCS}
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)
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add_custom_target(${SIGNAL_SERVER_TARGET} ALL DEPENDS ${SIGNAL_SERVER_OUTPUT})
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endif()
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set(SIGNAL_SERVER_TARGET trivial_signaling_server)
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set(SIGNAL_SERVER_OUTPUT ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/trivial_signaling_server.py)
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set(SIGNAL_SERVER_SRC ${CMAKE_CURRENT_SOURCE_DIR}/trivial_signaling_server.py)
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add_custom_command(
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OUTPUT ${SIGNAL_SERVER_OUTPUT}
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DEPENDS ${SIGNAL_SERVER_SRC}
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COMMENT "Publishing ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/trivial_signaling_server.py"
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COMMAND ${CMAKE_COMMAND} -E copy ${SIGNAL_SERVER_SRC} ${SIGNAL_SERVER_OUTPUT}
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)
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add_custom_target(${SIGNAL_SERVER_TARGET} ALL DEPENDS ${SIGNAL_SERVER_OUTPUT})
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endif()
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#
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@@ -1,163 +0,0 @@
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// Really simple P2P signaling server.
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//
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// When establishing peer-to-peer connections, the peers
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// need some sort of pre-arranged side channels that they
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// can use to exchange messages. This channel is assumed
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// to be relatively low bandwidth and high latency. This
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// service is often called "signaling".
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//
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// This server has the following really simple protocol:
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// It listens on a particular TCP port. Clients connect
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// raw TCP. The protocol is text-based and line oriented,
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// so it is easy to test using telnet. When a client
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// connects, it should send its identity on the first line.
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// Afterwards, clients can send a message to a peer by
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// sending a line formatted as follows:
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//
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// DESTINATION_IDENTITY PAYLOAD
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//
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// Identites may not contain spaces, and the payload
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// should be plain ASCII text. (Hex or base64 encode it).
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//
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// If there is a client with that destination identity,
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// then the server will forward the message on. Otherwise
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// it is discarded.
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//
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// Forwarded messages have basically the same format and
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// are the only type of message the server ever sends to the
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// client. The only difference is that the identity is the
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// identity of the sender.
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//
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// This is just an example code to illustrate what a
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// signaling service is. A real production server would
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// probably need to be able to scale across multiple
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// processes, and provide authentication and rate
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// limiting.
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//
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// Note that SteamNetworkingSockets use of signaling
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// service does NOT assume guaranteed delivery.
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package main
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import (
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"bufio"
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"flag"
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"fmt"
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"log"
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"net"
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"strings"
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)
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const DEFAULT_LISTEN_PORT = 10000
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// Current list of client connections
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var g_mapClientConnections = make(map[string]net.Conn)
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// Goroutine to service a client connection
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func ServiceConnection(conn net.Conn) {
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// Save off address
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addr := conn.RemoteAddr().String()
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// Attach a Reader object to the connection, so we can read from it easily
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in := bufio.NewReader(conn)
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// In our trivial protocol, the first line contains the client identity
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// on a line by itself
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intro, err := in.ReadString('\n')
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if err != nil {
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log.Printf("[%s] Aborting connection before we ever received client identity", addr)
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conn.Close()
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}
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identity := strings.TrimSpace(intro)
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// Amnnnnnd that's it. No authentication.
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// Locate existing connection, if any.
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existingConn := g_mapClientConnections[identity]
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// Add us to map or replace existing entry
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g_mapClientConnections[identity] = conn
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// Now handle existing entry
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if existingConn != nil {
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log.Printf("[%s@%s] Closing connection to make room for new connection from '%s'", identity, existingConn.RemoteAddr().String(), addr)
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existingConn.Close()
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}
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log.Printf("[%s@%s] Added connection", identity, addr)
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// Keep reading until connection is closed
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for {
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line, err := in.ReadString('\n')
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if err != nil {
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conn.Close()
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// Are we stil in the map?
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if g_mapClientConnections[identity] == conn {
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log.Printf("[%s@%s] Connecton closed. %s", identity, addr, err)
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delete(g_mapClientConnections, identity)
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} else {
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// Assume it's because we got replaced by another connection.
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// The other connection already logged, so don't do anything here
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}
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break
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}
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// Our protocol is just [destination peer identity] [payload]
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// And everything is in text.
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dest_and_msg := strings.SplitN(line, " ", 2)
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if len(dest_and_msg) != 2 {
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log.Printf("[%s@%s] Ignoring weird input '%s' (maybe truncated?)", identity, addr, line)
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continue
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}
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dest_identity := strings.TrimSpace(dest_and_msg[0])
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payload := dest_and_msg[1]
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// Locate the destination peer's connection.
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dest_conn := g_mapClientConnections[dest_identity]
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if dest_conn == nil {
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log.Printf("[%s@%s] Ignoring, destination peer '%s' not found", identity, addr, dest_identity)
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continue
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}
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// Format new message, putting the sender's identity in front.
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msg := identity + " " + payload
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// Send to the peer
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dest_conn.Write([]byte(msg))
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// Lawg
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log.Printf("[%s@%s] -> %s (%d chars)", identity, addr, dest_identity, len(payload))
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}
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}
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// Main entry point
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func main() {
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// Parse command line flags
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port := flag.Int("port", DEFAULT_LISTEN_PORT, "Port to listen on")
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flag.Parse()
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listen_addr := fmt.Sprintf("0.0.0.0:%d", *port)
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// Start listening
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listener, err := net.Listen("tcp", listen_addr)
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if err != nil {
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log.Panic(err)
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}
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log.Printf("Listening at %s", listen_addr)
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// Main loop
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for {
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// Wait for the next incoming connection
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conn, err := listener.Accept()
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if err != nil {
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log.Panic(err)
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}
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// Start goroutine to service it
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go ServiceConnection(conn)
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}
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}
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@@ -0,0 +1,226 @@
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#!/usr/bin/env python3
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# Really simple P2P signaling server.
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#
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# When establishing peer-to-peer connections, the peers
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# need some sort of pre-arranged side channels that they
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# can use to exchange messages. This channel is assumed
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# to be relatively low bandwidth and high latency. This
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# service is often called "signaling".
|
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#
|
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# This server has the following really simple protocol:
|
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# It listens on a particular TCP port. Clients connect
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# raw TCP. The protocol is text-based and line oriented,
|
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# so it is easy to test using telnet. When a client
|
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# connects, it should send its identity on the first line.
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# Afterwards, clients can send a message to a peer by
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# sending a line formatted as follows:
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#
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# DESTINATION_IDENTITY PAYLOAD
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#
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# Identites may not contain spaces, and the payload
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# should be plain ASCII text. (Hex or base64 encode it).
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#
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# If there is a client with that destination identity,
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# then the server will forward the message on. Otherwise
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# it is discarded.
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#
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# Forwarded messages have basically the same format and
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# are the only type of message the server ever sends to the
|
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# client. The only difference is that the identity is the
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# identity of the sender.
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#
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# This is just an example code to illustrate what a
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# signaling service is. A real production server would
|
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# probably need to be able to scale across multiple
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# processes, and provide authentication and rate
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# limiting.
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#
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# Note that SteamNetworkingSockets use of signaling
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# service does NOT assume guaranteed delivery.
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import argparse
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import errno
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import io
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import socket
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import socketserver
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import sys
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import threading
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DEFAULT_LISTEN_PORT = 10000
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class SignalingState(object):
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def __init__(self):
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self.lock = threading.Lock()
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self.clients = {}
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class SignalingTCPServer(socketserver.ThreadingMixIn, socketserver.TCPServer):
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allow_reuse_address = True
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daemon_threads = True
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def __init__(self, server_address, request_handler_class, state, address_family=socket.AF_INET, dual_stack=False):
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self.address_family = address_family
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self.dual_stack = dual_stack
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socketserver.TCPServer.__init__(self, server_address, request_handler_class, bind_and_activate=False)
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# For AF_INET6 sockets, ask the OS to also accept IPv4-mapped addresses.
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if self.dual_stack and self.address_family == socket.AF_INET6 and hasattr(socket, "IPV6_V6ONLY"):
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try:
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self.socket.setsockopt(socket.IPPROTO_IPV6, socket.IPV6_V6ONLY, 0)
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except OSError:
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pass
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self.server_bind()
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self.server_activate()
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self.state = state
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class SignalingRequestHandler(socketserver.StreamRequestHandler):
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def setup(self):
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socketserver.StreamRequestHandler.setup(self)
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try:
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self.request.setsockopt(socket.SOL_SOCKET, socket.SO_KEEPALIVE, 1)
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# Use more aggressive probing where the platform exposes these knobs.
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if hasattr(socket, "TCP_KEEPIDLE"):
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self.request.setsockopt(socket.IPPROTO_TCP, socket.TCP_KEEPIDLE, 30)
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if hasattr(socket, "TCP_KEEPINTVL"):
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self.request.setsockopt(socket.IPPROTO_TCP, socket.TCP_KEEPINTVL, 10)
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if hasattr(socket, "TCP_KEEPCNT"):
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self.request.setsockopt(socket.IPPROTO_TCP, socket.TCP_KEEPCNT, 3)
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except OSError:
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# Keepalive tuning is best-effort for this example server.
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pass
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def handle(self):
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peer_addr = self.client_address[0] + ":" + str(self.client_address[1])
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identity = None
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disconnect_reason = None
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try:
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intro = self.rfile.readline()
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if not intro:
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print("[%s] Aborting connection before receiving client identity" % peer_addr)
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return
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identity = intro.strip().decode("utf-8", "ignore")
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if not identity:
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print("[%s] Aborting connection due to empty client identity" % peer_addr)
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return
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replaced_conn = None
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with self.server.state.lock:
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replaced_conn = self.server.state.clients.get(identity)
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self.server.state.clients[identity] = self.request
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if replaced_conn is not None and replaced_conn is not self.request:
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try:
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print("[%s@%s] Closing previous connection" % (identity, peer_addr))
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replaced_conn.close()
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except Exception:
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pass
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print("[%s@%s] Added connection" % (identity, peer_addr))
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while True:
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try:
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line = self.rfile.readline()
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except ConnectionResetError:
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disconnect_reason = "peer reset connection"
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break
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except OSError as ex:
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if ex.errno == errno.ETIMEDOUT:
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disconnect_reason = "connection timed out (keepalive failure)"
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else:
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disconnect_reason = "socket error %s" % ex
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break
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if not line:
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disconnect_reason = "peer closed connection"
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break
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try:
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line_text = line.decode("utf-8", "ignore")
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except Exception:
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continue
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parts = line_text.split(" ", 1)
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if len(parts) != 2:
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print("[%s@%s] Ignoring weird input '%s'" % (identity, peer_addr, line_text.rstrip()))
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continue
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dest_identity = parts[0].strip()
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payload = parts[1]
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if not dest_identity:
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continue
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with self.server.state.lock:
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dest_conn = self.server.state.clients.get(dest_identity)
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if dest_conn is None:
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print("[%s@%s] Ignoring, destination peer '%s' not found" % (identity, peer_addr, dest_identity))
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continue
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out_msg = (identity + " " + payload).encode("utf-8")
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try:
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dest_conn.sendall(out_msg)
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print("[%s@%s] -> %s (%d chars)" % (identity, peer_addr, dest_identity, len(payload)))
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except Exception as ex:
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print("[%s@%s] Failed forwarding to %s: %s" % (identity, peer_addr, dest_identity, ex))
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finally:
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if identity is not None:
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with self.server.state.lock:
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if self.server.state.clients.get(identity) is self.request:
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del self.server.state.clients[identity]
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if disconnect_reason is None:
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disconnect_reason = "connection ended"
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print("[%s@%s] Connection closed: %s" % (identity, peer_addr, disconnect_reason))
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def parse_args():
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parser = argparse.ArgumentParser(description="Trivial P2P signaling server")
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parser.add_argument("--port", type=int, default=DEFAULT_LISTEN_PORT, help="Port to listen on")
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return parser.parse_args()
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|
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|
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def main():
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# Enable line buffering for stdout so output appears immediately in CI environments
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if hasattr(sys.stdout, 'reconfigure'):
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sys.stdout.reconfigure(line_buffering=True)
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else:
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# Fallback for older Python versions
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sys.stdout = io.TextIOWrapper(sys.stdout.buffer, line_buffering=True)
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args = parse_args()
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listen_addr = ("::", args.port)
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state = SignalingState()
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|
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try:
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server = SignalingTCPServer(
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listen_addr,
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SignalingRequestHandler,
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state,
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address_family=socket.AF_INET6,
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dual_stack=True,
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)
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except OSError:
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# Fall back to IPv4-only if dual-stack IPv6 listener is not available.
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listen_addr = ("0.0.0.0", args.port)
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server = SignalingTCPServer(
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listen_addr,
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SignalingRequestHandler,
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state,
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address_family=socket.AF_INET,
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dual_stack=False,
|
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)
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|
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print("Listening at %s:%d" % (listen_addr[0], listen_addr[1]))
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try:
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server.serve_forever()
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finally:
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server.server_close()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
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main()
|
||||
+8
-8
@@ -133,13 +133,14 @@ def SymmetricTest():
|
||||
#
|
||||
|
||||
# Start the signaling server
|
||||
trivial_signaling_server = './trivial_signaling_server'
|
||||
if os.name == 'nt' and not os.path.exists( 'trivial_signaling_server.exe' ):
|
||||
trivial_signaling_server = '../examples/trivial_signaling_server.exe'
|
||||
if not os.path.exists( trivial_signaling_server ):
|
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print( "Can't find trivial_signaling_server.exe" )
|
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sys.exit(1)
|
||||
signaling = StartProcessInThread( "signaling", [ trivial_signaling_server ] )
|
||||
trivial_signaling_server = './trivial_signaling_server.py'
|
||||
if not os.path.exists( trivial_signaling_server ):
|
||||
trivial_signaling_server = '../examples/trivial_signaling_server.py'
|
||||
if not os.path.exists( trivial_signaling_server ):
|
||||
print( "Can't find trivial_signaling_server.py" )
|
||||
sys.exit(1)
|
||||
|
||||
signaling = StartProcessInThread( "signaling", [ sys.executable, trivial_signaling_server ] )
|
||||
|
||||
# Run the tests
|
||||
for test in [ ClientServerTest, SymmetricTest ]:
|
||||
@@ -162,4 +163,3 @@ if really_failed:
|
||||
sys.exit(1)
|
||||
|
||||
print( "TEST SUCCEEDED" )
|
||||
|
||||
|
||||
Reference in New Issue
Block a user