Files
GameNetworkingSockets/examples/trivial_signaling_server.py
T
Fletcher Dunn f96117f95a Port P2P trivial_signaling_server to Python
Writing it in go was a fine learning experience for me, but it was
just one more dependency/complexity and not very useful.
2026-04-18 01:01:20 -07:00

227 lines
8.1 KiB
Python

#!/usr/bin/env python3
# Really simple P2P signaling server.
#
# When establishing peer-to-peer connections, the peers
# need some sort of pre-arranged side channels that they
# can use to exchange messages. This channel is assumed
# to be relatively low bandwidth and high latency. This
# service is often called "signaling".
#
# This server has the following really simple protocol:
# It listens on a particular TCP port. Clients connect
# raw TCP. The protocol is text-based and line oriented,
# so it is easy to test using telnet. When a client
# connects, it should send its identity on the first line.
# Afterwards, clients can send a message to a peer by
# sending a line formatted as follows:
#
# DESTINATION_IDENTITY PAYLOAD
#
# Identites may not contain spaces, and the payload
# should be plain ASCII text. (Hex or base64 encode it).
#
# If there is a client with that destination identity,
# then the server will forward the message on. Otherwise
# it is discarded.
#
# Forwarded messages have basically the same format and
# are the only type of message the server ever sends to the
# client. The only difference is that the identity is the
# identity of the sender.
#
# This is just an example code to illustrate what a
# signaling service is. A real production server would
# probably need to be able to scale across multiple
# processes, and provide authentication and rate
# limiting.
#
# Note that SteamNetworkingSockets use of signaling
# service does NOT assume guaranteed delivery.
import argparse
import errno
import io
import socket
import socketserver
import sys
import threading
DEFAULT_LISTEN_PORT = 10000
class SignalingState(object):
def __init__(self):
self.lock = threading.Lock()
self.clients = {}
class SignalingTCPServer(socketserver.ThreadingMixIn, socketserver.TCPServer):
allow_reuse_address = True
daemon_threads = True
def __init__(self, server_address, request_handler_class, state, address_family=socket.AF_INET, dual_stack=False):
self.address_family = address_family
self.dual_stack = dual_stack
socketserver.TCPServer.__init__(self, server_address, request_handler_class, bind_and_activate=False)
# For AF_INET6 sockets, ask the OS to also accept IPv4-mapped addresses.
if self.dual_stack and self.address_family == socket.AF_INET6 and hasattr(socket, "IPV6_V6ONLY"):
try:
self.socket.setsockopt(socket.IPPROTO_IPV6, socket.IPV6_V6ONLY, 0)
except OSError:
pass
self.server_bind()
self.server_activate()
self.state = state
class SignalingRequestHandler(socketserver.StreamRequestHandler):
def setup(self):
socketserver.StreamRequestHandler.setup(self)
try:
self.request.setsockopt(socket.SOL_SOCKET, socket.SO_KEEPALIVE, 1)
# Use more aggressive probing where the platform exposes these knobs.
if hasattr(socket, "TCP_KEEPIDLE"):
self.request.setsockopt(socket.IPPROTO_TCP, socket.TCP_KEEPIDLE, 30)
if hasattr(socket, "TCP_KEEPINTVL"):
self.request.setsockopt(socket.IPPROTO_TCP, socket.TCP_KEEPINTVL, 10)
if hasattr(socket, "TCP_KEEPCNT"):
self.request.setsockopt(socket.IPPROTO_TCP, socket.TCP_KEEPCNT, 3)
except OSError:
# Keepalive tuning is best-effort for this example server.
pass
def handle(self):
peer_addr = self.client_address[0] + ":" + str(self.client_address[1])
identity = None
disconnect_reason = None
try:
intro = self.rfile.readline()
if not intro:
print("[%s] Aborting connection before receiving client identity" % peer_addr)
return
identity = intro.strip().decode("utf-8", "ignore")
if not identity:
print("[%s] Aborting connection due to empty client identity" % peer_addr)
return
replaced_conn = None
with self.server.state.lock:
replaced_conn = self.server.state.clients.get(identity)
self.server.state.clients[identity] = self.request
if replaced_conn is not None and replaced_conn is not self.request:
try:
print("[%s@%s] Closing previous connection" % (identity, peer_addr))
replaced_conn.close()
except Exception:
pass
print("[%s@%s] Added connection" % (identity, peer_addr))
while True:
try:
line = self.rfile.readline()
except ConnectionResetError:
disconnect_reason = "peer reset connection"
break
except OSError as ex:
if ex.errno == errno.ETIMEDOUT:
disconnect_reason = "connection timed out (keepalive failure)"
else:
disconnect_reason = "socket error %s" % ex
break
if not line:
disconnect_reason = "peer closed connection"
break
try:
line_text = line.decode("utf-8", "ignore")
except Exception:
continue
parts = line_text.split(" ", 1)
if len(parts) != 2:
print("[%s@%s] Ignoring weird input '%s'" % (identity, peer_addr, line_text.rstrip()))
continue
dest_identity = parts[0].strip()
payload = parts[1]
if not dest_identity:
continue
with self.server.state.lock:
dest_conn = self.server.state.clients.get(dest_identity)
if dest_conn is None:
print("[%s@%s] Ignoring, destination peer '%s' not found" % (identity, peer_addr, dest_identity))
continue
out_msg = (identity + " " + payload).encode("utf-8")
try:
dest_conn.sendall(out_msg)
print("[%s@%s] -> %s (%d chars)" % (identity, peer_addr, dest_identity, len(payload)))
except Exception as ex:
print("[%s@%s] Failed forwarding to %s: %s" % (identity, peer_addr, dest_identity, ex))
finally:
if identity is not None:
with self.server.state.lock:
if self.server.state.clients.get(identity) is self.request:
del self.server.state.clients[identity]
if disconnect_reason is None:
disconnect_reason = "connection ended"
print("[%s@%s] Connection closed: %s" % (identity, peer_addr, disconnect_reason))
def parse_args():
parser = argparse.ArgumentParser(description="Trivial P2P signaling server")
parser.add_argument("--port", type=int, default=DEFAULT_LISTEN_PORT, help="Port to listen on")
return parser.parse_args()
def main():
# Enable line buffering for stdout so output appears immediately in CI environments
if hasattr(sys.stdout, 'reconfigure'):
sys.stdout.reconfigure(line_buffering=True)
else:
# Fallback for older Python versions
sys.stdout = io.TextIOWrapper(sys.stdout.buffer, line_buffering=True)
args = parse_args()
listen_addr = ("::", args.port)
state = SignalingState()
try:
server = SignalingTCPServer(
listen_addr,
SignalingRequestHandler,
state,
address_family=socket.AF_INET6,
dual_stack=True,
)
except OSError:
# Fall back to IPv4-only if dual-stack IPv6 listener is not available.
listen_addr = ("0.0.0.0", args.port)
server = SignalingTCPServer(
listen_addr,
SignalingRequestHandler,
state,
address_family=socket.AF_INET,
dual_stack=False,
)
print("Listening at %s:%d" % (listen_addr[0], listen_addr[1]))
try:
server.serve_forever()
finally:
server.server_close()
if __name__ == "__main__":
main()