mirror of
https://github.com/ValveSoftware/GameNetworkingSockets.git
synced 2026-05-29 16:20:34 +00:00
f96117f95a
Writing it in go was a fine learning experience for me, but it was just one more dependency/complexity and not very useful.
227 lines
8.1 KiB
Python
227 lines
8.1 KiB
Python
#!/usr/bin/env python3
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# Really simple P2P signaling server.
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#
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# When establishing peer-to-peer connections, the peers
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# need some sort of pre-arranged side channels that they
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# can use to exchange messages. This channel is assumed
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# to be relatively low bandwidth and high latency. This
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# service is often called "signaling".
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#
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# This server has the following really simple protocol:
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# It listens on a particular TCP port. Clients connect
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# raw TCP. The protocol is text-based and line oriented,
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# so it is easy to test using telnet. When a client
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# connects, it should send its identity on the first line.
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# Afterwards, clients can send a message to a peer by
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# sending a line formatted as follows:
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#
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# DESTINATION_IDENTITY PAYLOAD
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#
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# Identites may not contain spaces, and the payload
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# should be plain ASCII text. (Hex or base64 encode it).
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#
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# If there is a client with that destination identity,
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# then the server will forward the message on. Otherwise
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# it is discarded.
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#
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# Forwarded messages have basically the same format and
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# are the only type of message the server ever sends to the
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# client. The only difference is that the identity is the
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# identity of the sender.
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#
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# This is just an example code to illustrate what a
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# signaling service is. A real production server would
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# probably need to be able to scale across multiple
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# processes, and provide authentication and rate
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# limiting.
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#
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# Note that SteamNetworkingSockets use of signaling
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# service does NOT assume guaranteed delivery.
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import argparse
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import errno
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import io
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import socket
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import socketserver
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import sys
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import threading
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DEFAULT_LISTEN_PORT = 10000
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class SignalingState(object):
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def __init__(self):
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self.lock = threading.Lock()
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self.clients = {}
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class SignalingTCPServer(socketserver.ThreadingMixIn, socketserver.TCPServer):
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allow_reuse_address = True
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daemon_threads = True
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def __init__(self, server_address, request_handler_class, state, address_family=socket.AF_INET, dual_stack=False):
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self.address_family = address_family
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self.dual_stack = dual_stack
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socketserver.TCPServer.__init__(self, server_address, request_handler_class, bind_and_activate=False)
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# For AF_INET6 sockets, ask the OS to also accept IPv4-mapped addresses.
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if self.dual_stack and self.address_family == socket.AF_INET6 and hasattr(socket, "IPV6_V6ONLY"):
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try:
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self.socket.setsockopt(socket.IPPROTO_IPV6, socket.IPV6_V6ONLY, 0)
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except OSError:
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pass
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self.server_bind()
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self.server_activate()
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self.state = state
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class SignalingRequestHandler(socketserver.StreamRequestHandler):
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def setup(self):
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socketserver.StreamRequestHandler.setup(self)
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try:
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self.request.setsockopt(socket.SOL_SOCKET, socket.SO_KEEPALIVE, 1)
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# Use more aggressive probing where the platform exposes these knobs.
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if hasattr(socket, "TCP_KEEPIDLE"):
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self.request.setsockopt(socket.IPPROTO_TCP, socket.TCP_KEEPIDLE, 30)
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if hasattr(socket, "TCP_KEEPINTVL"):
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self.request.setsockopt(socket.IPPROTO_TCP, socket.TCP_KEEPINTVL, 10)
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if hasattr(socket, "TCP_KEEPCNT"):
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self.request.setsockopt(socket.IPPROTO_TCP, socket.TCP_KEEPCNT, 3)
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except OSError:
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# Keepalive tuning is best-effort for this example server.
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pass
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def handle(self):
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peer_addr = self.client_address[0] + ":" + str(self.client_address[1])
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identity = None
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disconnect_reason = None
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try:
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intro = self.rfile.readline()
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if not intro:
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print("[%s] Aborting connection before receiving client identity" % peer_addr)
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return
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identity = intro.strip().decode("utf-8", "ignore")
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if not identity:
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print("[%s] Aborting connection due to empty client identity" % peer_addr)
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return
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replaced_conn = None
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with self.server.state.lock:
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replaced_conn = self.server.state.clients.get(identity)
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self.server.state.clients[identity] = self.request
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if replaced_conn is not None and replaced_conn is not self.request:
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try:
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print("[%s@%s] Closing previous connection" % (identity, peer_addr))
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replaced_conn.close()
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except Exception:
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pass
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print("[%s@%s] Added connection" % (identity, peer_addr))
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while True:
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try:
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line = self.rfile.readline()
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except ConnectionResetError:
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disconnect_reason = "peer reset connection"
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break
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except OSError as ex:
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if ex.errno == errno.ETIMEDOUT:
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disconnect_reason = "connection timed out (keepalive failure)"
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else:
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disconnect_reason = "socket error %s" % ex
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break
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if not line:
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disconnect_reason = "peer closed connection"
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break
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try:
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line_text = line.decode("utf-8", "ignore")
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except Exception:
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continue
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parts = line_text.split(" ", 1)
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if len(parts) != 2:
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print("[%s@%s] Ignoring weird input '%s'" % (identity, peer_addr, line_text.rstrip()))
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continue
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dest_identity = parts[0].strip()
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payload = parts[1]
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if not dest_identity:
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continue
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with self.server.state.lock:
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dest_conn = self.server.state.clients.get(dest_identity)
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if dest_conn is None:
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print("[%s@%s] Ignoring, destination peer '%s' not found" % (identity, peer_addr, dest_identity))
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continue
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out_msg = (identity + " " + payload).encode("utf-8")
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try:
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dest_conn.sendall(out_msg)
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print("[%s@%s] -> %s (%d chars)" % (identity, peer_addr, dest_identity, len(payload)))
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except Exception as ex:
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print("[%s@%s] Failed forwarding to %s: %s" % (identity, peer_addr, dest_identity, ex))
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finally:
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if identity is not None:
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with self.server.state.lock:
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if self.server.state.clients.get(identity) is self.request:
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del self.server.state.clients[identity]
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if disconnect_reason is None:
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disconnect_reason = "connection ended"
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print("[%s@%s] Connection closed: %s" % (identity, peer_addr, disconnect_reason))
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def parse_args():
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parser = argparse.ArgumentParser(description="Trivial P2P signaling server")
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parser.add_argument("--port", type=int, default=DEFAULT_LISTEN_PORT, help="Port to listen on")
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return parser.parse_args()
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def main():
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# Enable line buffering for stdout so output appears immediately in CI environments
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if hasattr(sys.stdout, 'reconfigure'):
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sys.stdout.reconfigure(line_buffering=True)
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else:
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# Fallback for older Python versions
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sys.stdout = io.TextIOWrapper(sys.stdout.buffer, line_buffering=True)
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args = parse_args()
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listen_addr = ("::", args.port)
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state = SignalingState()
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try:
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server = SignalingTCPServer(
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listen_addr,
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SignalingRequestHandler,
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state,
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address_family=socket.AF_INET6,
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dual_stack=True,
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)
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except OSError:
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# Fall back to IPv4-only if dual-stack IPv6 listener is not available.
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listen_addr = ("0.0.0.0", args.port)
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server = SignalingTCPServer(
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listen_addr,
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SignalingRequestHandler,
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state,
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address_family=socket.AF_INET,
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dual_stack=False,
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)
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print("Listening at %s:%d" % (listen_addr[0], listen_addr[1]))
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try:
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server.serve_forever()
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finally:
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server.server_close()
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if __name__ == "__main__":
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main()
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