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Tweak assert threshold.
It really bothers me that this is firing. I should get to the bottom of it eventually. Perhaps something is being lazily initialized the first time a lock is actually locked re-entrantly?
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@@ -122,7 +122,8 @@ void SteamDatagramTransportLock::OnLocked( const char *pszTag, SteamNetworkingMi
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Assert( s_threadIDLockOwner == std::this_thread::get_id() );
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// Getting it again had better be nearly instantaneous!
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AssertMsg1( usecTimeSpentWaitingOnLock < 100, "Waited %lldusec to take second lock on the same thread??", (long long)usecTimeSpentWaitingOnLock );
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// FIXME I don't know why this is firing with a lower threshold. What is it doing?
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AssertMsg1( usecTimeSpentWaitingOnLock < 2000, "Waited %lldusec to take second lock on the same thread??", (long long)usecTimeSpentWaitingOnLock );
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}
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AddTag( pszTag );
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}
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