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https://github.com/ValveSoftware/GameNetworkingSockets.git
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ICE client refactor: Delete unused function GetCandidates
(cherry picked from commit 9273c5bcc9)
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@@ -1137,22 +1137,6 @@ SteamNetworkingIPAddr CSteamNetworkingICESession::GetSelectedDestination()
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return m_pSelectedCandidatePair->m_remoteCandidate.m_addr;
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}
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bool CSteamNetworkingICESession::GetCandidates( CUtlVector< ICECandidate > *pOutVecCandidates )
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{
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SteamNetworkingGlobalLock::AssertHeldByCurrentThread();
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if ( pOutVecCandidates == nullptr )
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return false;
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pOutVecCandidates->RemoveAll();
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if ( m_bInterfaceListStale )
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return false;
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pOutVecCandidates->EnsureCapacity( len( m_vecCandidates ) );
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pOutVecCandidates->AddMultipleToTail( len( m_vecCandidates ), m_vecCandidates.data() );
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return true;
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}
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void CSteamNetworkingICESession::SetRemoteUsername( const char *pszUsername )
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{
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m_strRemoteUsernameFragment = pszUsername;
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@@ -180,7 +180,6 @@ namespace SteamNetworkingSocketsLib {
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void SetRemoteUsername( const char *pszUsername );
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void SetRemotePassword( const char *pszPassword );
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bool GetCandidates( CUtlVector< ICECandidate >* pOutVecCandidates );
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const char* GetLocalPassword() { return m_strLocalPassword.c_str(); }
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IRawUDPSocket *GetSelectedSocket() { return m_pSelectedSocket; }
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SteamNetworkingIPAddr GetSelectedDestination();
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