Fix for game coordinator library

(Not relevant to the opensource code.)

P4:6806834
This commit is contained in:
Fletcher Dunn
2021-10-04 12:11:08 -07:00
parent a2d9f3345a
commit cbbf961f6d
+6 -6
View File
@@ -8,11 +8,11 @@
#include <tier0/dbg.h>
#ifdef STEAMNETWORKINGSOCKETS_FOREXPORT
#if defined ( STEAMDATAGRAM_GAMECOORDINATOR_FOREXPORT )
extern void SteamDatagramGame_AssertFailed( bool bFmt, const char* pstrFile, unsigned int nLine, const char *pMsg, va_list ap );
#elif defined( STEAMNETWORKINGSOCKETS_FOREXPORT )
#include "../steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.h"
using namespace SteamNetworkingSocketsLib;
#elif defined ( STEAMDATAGRAM_GAMECOORDINATOR_FOREXPORT )
extern void SteamDatagramGame_AssertFailed( bool bFmt, const char* pstrFile, unsigned int nLine, const char *pMsg, va_list ap );
#endif
#if defined(_WIN32) && !defined(_XBOX)
@@ -99,10 +99,10 @@ void AssertMsgImplementationV( bool _bFatal, bool bFmt, const char* pstrFile, un
}
++s_ThreadLocalAssertMsgGuardStatic;
#ifdef STEAMNETWORKINGSOCKETS_FOREXPORT
(*g_pfnPreFormatSpewHandler)( k_ESteamNetworkingSocketsDebugOutputType_Bug, bFmt, pstrFile, nLine, pMsg, ap );
#elif defined ( STEAMDATAGRAM_GAMECOORDINATOR_FOREXPORT )
#if defined ( STEAMDATAGRAM_GAMECOORDINATOR_FOREXPORT )
SteamDatagramGame_AssertFailed( bFmt, pstrFile, nLine, pMsg, ap );
#elif defined( STEAMNETWORKINGSOCKETS_FOREXPORT )
(*g_pfnPreFormatSpewHandler)( k_ESteamNetworkingSocketsDebugOutputType_Bug, bFmt, pstrFile, nLine, pMsg, ap );
#else
fflush(stdout);
if ( pstrFile )