mirror of
https://github.com/ValveSoftware/GameNetworkingSockets.git
synced 2026-05-29 16:20:34 +00:00
Fix for game coordinator library
(Not relevant to the opensource code.) P4:6806834
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+6
-6
@@ -8,11 +8,11 @@
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#include <tier0/dbg.h>
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#ifdef STEAMNETWORKINGSOCKETS_FOREXPORT
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#if defined ( STEAMDATAGRAM_GAMECOORDINATOR_FOREXPORT )
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extern void SteamDatagramGame_AssertFailed( bool bFmt, const char* pstrFile, unsigned int nLine, const char *pMsg, va_list ap );
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#elif defined( STEAMNETWORKINGSOCKETS_FOREXPORT )
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#include "../steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.h"
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using namespace SteamNetworkingSocketsLib;
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#elif defined ( STEAMDATAGRAM_GAMECOORDINATOR_FOREXPORT )
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extern void SteamDatagramGame_AssertFailed( bool bFmt, const char* pstrFile, unsigned int nLine, const char *pMsg, va_list ap );
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#endif
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#if defined(_WIN32) && !defined(_XBOX)
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@@ -99,10 +99,10 @@ void AssertMsgImplementationV( bool _bFatal, bool bFmt, const char* pstrFile, un
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}
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++s_ThreadLocalAssertMsgGuardStatic;
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#ifdef STEAMNETWORKINGSOCKETS_FOREXPORT
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(*g_pfnPreFormatSpewHandler)( k_ESteamNetworkingSocketsDebugOutputType_Bug, bFmt, pstrFile, nLine, pMsg, ap );
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#elif defined ( STEAMDATAGRAM_GAMECOORDINATOR_FOREXPORT )
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#if defined ( STEAMDATAGRAM_GAMECOORDINATOR_FOREXPORT )
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SteamDatagramGame_AssertFailed( bFmt, pstrFile, nLine, pMsg, ap );
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#elif defined( STEAMNETWORKINGSOCKETS_FOREXPORT )
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(*g_pfnPreFormatSpewHandler)( k_ESteamNetworkingSocketsDebugOutputType_Bug, bFmt, pstrFile, nLine, pMsg, ap );
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#else
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fflush(stdout);
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if ( pstrFile )
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