mirror of
https://github.com/ValveSoftware/GameNetworkingSockets.git
synced 2026-05-29 16:20:34 +00:00
Moved some files
The moved files are not opensource. I am working reorganizing this to make it easier to distripute the "secret" source code in a provate github repo, while sharing that code with the opensource repository. P4:8312409
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@@ -20,7 +20,7 @@
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#ifndef STEAMNETWORKINGSOCKETS_OPENSOURCE
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#define CERTTOOL_ENABLE_SDR
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#include <steamdatagram_tickets.h>
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#include "../steamdatagram_internal.h"
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#include "../sdr/steamdatagram_internal.h"
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#include <steamdatagram_gamecoordinator.h>
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#endif
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@@ -6,7 +6,7 @@
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#include "../steamnetworkingsockets_internal.h"
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#ifndef STEAMNETWORKINGSOCKETS_OPENSOURCE
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#include "../steamdatagram_internal.h"
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#include "../sdr/steamdatagram_internal.h"
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#include <steam/steamdatagram_tickets.h>
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#endif
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#include "../steamnetworking_statsutils.h"
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@@ -6,10 +6,10 @@
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#include "crypto.h"
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#ifdef STEAMNETWORKINGSOCKETS_ENABLE_SDR
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#include "steamnetworkingsockets_sdr_p2p.h"
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#include "steamnetworkingsockets_sdr_client.h"
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#include "sdr/steamnetworkingsockets_sdr_p2p.h"
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#include "sdr/steamnetworkingsockets_sdr_client.h"
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#ifdef SDR_ENABLE_HOSTED_SERVER
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#include "steamnetworkingsockets_sdr_hostedserver.h"
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#include "sdr/steamnetworkingsockets_sdr_hostedserver.h"
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#endif
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#endif
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@@ -72,7 +72,7 @@
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#endif
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#endif
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#ifdef STEAMNETWORKINGSOCKETS_ENABLE_FAKEIP
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#include "steamdatagram_fakeip.h"
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#include "sdr/steamdatagram_fakeip.h"
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#endif
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// STEAMNETWORKINGSOCKETS_CAN_REQUEST_CERT: We have some ability to request a cert
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