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https://github.com/ValveSoftware/GameNetworkingSockets.git
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Fix windows
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@@ -1714,7 +1714,9 @@ not_stun:
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if ( nByteCount > 0 )
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{
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SpewVerboseGroup( nLogLevel, "ICE: Sending a STUN response to %s from %s.", SteamNetworkingIPAddrRender( fromAddr, true ).c_str(), SteamNetworkingIPAddrRender( pInterface->m_pSocket->m_boundAddr, true ).c_str() );
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iovec iov{ responseBuffer, (size_t)nByteCount };
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iovec iov;
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iov.iov_base = (void*)responseBuffer;
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iov.iov_len = nByteCount;
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pInterface->SendPacketGather( 1, &iov, nByteCount, fromAddr, localCandidate.m_addrTURNServer );
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}
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}
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