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https://github.com/ValveSoftware/GameNetworkingSockets.git
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Inverted logic
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@@ -1590,7 +1590,7 @@ static bool BEnumerateConfigValue( const GlobalConfigValueEntry *pVal )
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return g_Config_EnumerateDevVars.Get();
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}
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return false;
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return true;
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}
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bool CSteamNetworkingUtils::GetConfigValueInfo( ESteamNetworkingConfigValue eValue,
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@@ -1633,7 +1633,7 @@ bool CSteamNetworkingUtils::GetConfigValueInfo( ESteamNetworkingConfigValue eVal
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ESteamNetworkingConfigValue CSteamNetworkingUtils::GetFirstConfigValue()
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{
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EnsureConfigValueTableInitted();
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Assert( !BEnumerateConfigValue( s_vecConfigValueTable[0] ) );
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Assert( BEnumerateConfigValue( s_vecConfigValueTable[0] ) );
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return s_vecConfigValueTable[0]->m_eValue;
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}
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