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https://github.com/ValveSoftware/GameNetworkingSockets.git
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travis: do a debug build too, to ensure that works properly
Signed-off-by: Steven Noonan <steven@valvesoftware.com>
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@@ -116,6 +116,10 @@ fi
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cmake_configure build-cmake "${CMAKE_ARGS[@]}" -DCMAKE_BUILD_TYPE=RelWithDebInfo
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cmake_build build-cmake
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# Build debug build
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cmake_configure build-cmake-debug "${CMAKE_ARGS[@]}" -DCMAKE_BUILD_TYPE=Debug
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cmake_build build-cmake-debug
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# Build binaries with LTO
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# Optional, some compilers don't support LTO. We only try this build if it
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# succeeds cmake_configure.
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@@ -162,6 +166,8 @@ build-cmake-ref/bin/test_crypto
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build-cmake-sodium25519/bin/test_crypto
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build-cmake/bin/test_crypto
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build-cmake/bin/test_connection
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build-cmake-debug/bin/test_crypto
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build-cmake-debug/bin/test_connection
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# Run sanitized builds
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if [[ $BUILD_SANITIZERS -ne 0 ]]; then
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