mirror of
https://github.com/ValveSoftware/GameNetworkingSockets.git
synced 2026-05-29 16:20:34 +00:00
Add calls to SteamNetworkingGlobalLock::AssertHeldByCurrentThread()
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@@ -82,6 +82,8 @@ CSteamNetworkingMessages::CSteamNetworkingMessages( CSteamNetworkingSockets &ste
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bool CSteamNetworkingMessages::BInit()
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{
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SteamNetworkingGlobalLock::AssertHeldByCurrentThread();
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// Create listen socket
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{
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SteamNetworkingConfigValue_t opt[2];
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@@ -682,6 +682,8 @@ ESteamNetworkingAvailability CSteamNetworkingSockets::InitAuthentication()
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void CSteamNetworkingSockets::CheckAuthenticationPrerequisites( SteamNetworkingMicroseconds usecNow )
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{
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#ifdef STEAMNETWORKINGSOCKETS_CAN_REQUEST_CERT
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SteamNetworkingGlobalLock::AssertHeldByCurrentThread();
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// Check if we're in flight already.
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bool bInFlight = BCertRequestInFlight();
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@@ -783,6 +785,7 @@ void CSteamNetworkingSockets::DeduceAuthenticationStatus()
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void CSteamNetworkingSockets::SetAuthenticationStatus( const SteamNetAuthenticationStatus_t &newStatus )
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{
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SteamNetworkingGlobalLock::AssertHeldByCurrentThread();
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// No change?
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bool bStatusChanged = newStatus.m_eAvail != m_AuthenticationStatus.m_eAvail;
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@@ -811,6 +814,8 @@ void CSteamNetworkingSockets::SetAuthenticationStatus( const SteamNetAuthenticat
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#ifdef STEAMNETWORKINGSOCKETS_CAN_REQUEST_CERT
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void CSteamNetworkingSockets::AsyncCertRequestFinished()
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{
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SteamNetworkingGlobalLock::AssertHeldByCurrentThread( "AsyncCertRequestFinished" );
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Assert( m_msgSignedCert.has_cert() );
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SetCertStatus( k_ESteamNetworkingAvailability_Current, "OK" );
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@@ -824,6 +829,8 @@ void CSteamNetworkingSockets::AsyncCertRequestFinished()
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void CSteamNetworkingSockets::CertRequestFailed( ESteamNetworkingAvailability eCertAvail, ESteamNetConnectionEnd nConnectionEndReason, const char *pszMsg )
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{
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SteamNetworkingGlobalLock::AssertHeldByCurrentThread( "CertRequestFailed" );
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SpewWarning( "Cert request for %s failed with reason code %d. %s\n", SteamNetworkingIdentityRender( InternalGetIdentity() ).c_str(), nConnectionEndReason, pszMsg );
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// Schedule a retry. Note that if we have active connections that need for a cert,
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@@ -315,10 +315,14 @@ CSteamNetworkPollGroup::CSteamNetworkPollGroup( CSteamNetworkingSockets *pInterf
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: m_pSteamNetworkingSocketsInterface( pInterface )
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, m_hPollGroupSelf( k_HSteamListenSocket_Invalid )
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{
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// Object creation is rare; to keep things simple we require the global lock
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SteamNetworkingGlobalLock::AssertHeldByCurrentThread();
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}
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CSteamNetworkPollGroup::~CSteamNetworkPollGroup()
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{
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// Object deletion is rare; to keep things simple we require the global lock
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SteamNetworkingGlobalLock::AssertHeldByCurrentThread();
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FOR_EACH_VEC_BACK( m_vecConnections, i )
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{
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CSteamNetworkConnectionBase *pConn = m_vecConnections[i];
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@@ -369,6 +373,9 @@ CSteamNetworkPollGroup::~CSteamNetworkPollGroup()
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void CSteamNetworkPollGroup::AssignHandleAndAddToGlobalTable()
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{
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// Object creation is rare; to keep things simple we require the global lock
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SteamNetworkingGlobalLock::AssertHeldByCurrentThread();
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Assert( m_hPollGroupSelf == k_HSteamNetPollGroup_Invalid );
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// We actually don't do map "lookups". We assume the number of listen sockets
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@@ -411,6 +418,7 @@ CSteamNetworkListenSocketBase::CSteamNetworkListenSocketBase( CSteamNetworkingSo
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CSteamNetworkListenSocketBase::~CSteamNetworkListenSocketBase()
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{
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SteamNetworkingGlobalLock::AssertHeldByCurrentThread();
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AssertMsg( m_mapChildConnections.Count() == 0, "Destroy() not used properly" );
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// Remove us from global table, if we're in it
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@@ -433,6 +441,8 @@ CSteamNetworkListenSocketBase::~CSteamNetworkListenSocketBase()
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bool CSteamNetworkListenSocketBase::BInitListenSocketCommon( int nOptions, const SteamNetworkingConfigValue_t *pOptions, SteamDatagramErrMsg &errMsg )
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{
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SteamNetworkingGlobalLock::AssertHeldByCurrentThread();
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Assert( m_hListenSocketSelf == k_HSteamListenSocket_Invalid );
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// Assign us a handle, and add us to the global table
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@@ -494,6 +504,7 @@ bool CSteamNetworkListenSocketBase::BInitListenSocketCommon( int nOptions, const
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void CSteamNetworkListenSocketBase::Destroy()
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{
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SteamNetworkingGlobalLock::AssertHeldByCurrentThread();
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// Destroy all child connections
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FOR_EACH_HASHMAP( m_mapChildConnections, h )
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