Fix win32 compile

This commit is contained in:
Fletcher Dunn
2020-09-02 20:21:04 -07:00
parent 39f14557fb
commit a419be3d1f
4 changed files with 24 additions and 15 deletions
+10 -6
View File
@@ -2,6 +2,8 @@
// Serves as an example of you how to hook up signaling server
// to SteamNetworkingSockets P2P connections
#include "../tests/test_common.h"
#include <string>
#include <mutex>
#include <assert.h>
@@ -10,8 +12,6 @@
#include <steam/isteamnetworkingsockets.h>
#include <steam/isteamnetworkingutils.h>
#include "../tests/test_common.h"
#ifdef POSIX
#include <unistd.h>
#include <sys/socket.h>
@@ -24,6 +24,10 @@
inline int GetSocketError() { return errno; }
#endif
#ifdef _WIN32
#include <winsock2.h>
#include <ws2tcpip.h>
typedef int socklen_t;
inline int GetSocketError() { return WSAGetLastError(); }
#endif
inline int HexDigitVal( char c )
@@ -124,8 +128,8 @@ class CTrivialSignalingClient : public ITrivialSignalingClient
return;
}
#ifdef _WIN32
opt = 1;
if ( ioctlsocket( sock, FIONBIO, (unsigned long*)&opt ) == -1 )
unsigned long opt = 1;
if ( ioctlsocket( m_sock, FIONBIO, &opt ) == -1 )
{
CloseSocket();
TEST_Printf( "ioctlsocket() failed, error=%d\n", GetSocketError() );
@@ -169,7 +173,7 @@ public:
if ( m_sock != INVALID_SOCKET )
{
int l = s.length();
int r = ::send( m_sock, s.c_str(), s.length(), 0 );
int r = ::send( m_sock, s.c_str(), l, 0 );
if ( r != l && r != 0 )
{
// Socket hosed, or we sent a partial signal.
@@ -312,7 +316,7 @@ public:
// To process this call, SteamnetworkingSockets will need take its own internal lock.
// That lock may be held by another thread that is asking you to send a signal! So
// be warned that deadlocks are a possibility here.
m_pSteamNetworkingSockets->ReceivedP2PCustomSignal( data.c_str(), data.length(), &context );
m_pSteamNetworkingSockets->ReceivedP2PCustomSignal( data.c_str(), (int)data.length(), &context );
}
next_message:
+7
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@@ -1,6 +1,13 @@
// Misc stuff used in the tests
#pragma once
// Force asserts to be enabled, even in release build
#undef NDEBUG
#ifndef _DEBUG
#define _DEBUG
#endif
#include <assert.h>
struct SteamNetworkingIdentity;
extern void TEST_Init();
+2 -3
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@@ -1,4 +1,5 @@
#include <assert.h>
#include "test_common.h"
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
@@ -8,8 +9,6 @@
#include <chrono>
#include <thread>
#include "test_common.h"
#include <steam/steamnetworkingsockets.h>
#include <steam/isteamnetworkingutils.h>
#ifndef STEAMNETWORKINGSOCKETS_OPENSOURCE
+5 -6
View File
@@ -1,4 +1,4 @@
#include <assert.h>
#include "test_common.h"
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
@@ -8,7 +8,6 @@
#include <chrono>
#include <thread>
#include "test_common.h"
#include <steam/steamnetworkingsockets.h>
#include <steam/isteamnetworkingutils.h>
@@ -56,8 +55,8 @@ void Quit( int rc )
void SendMessageToPeer( const char *pszMsg )
{
EResult r = SteamNetworkingSockets()->SendMessageToConnection(
g_hConnection, pszMsg, strlen(pszMsg)+1, k_nSteamNetworkingSend_Reliable, nullptr );
assert( r == k_EREsultOK );
g_hConnection, pszMsg, (int)strlen(pszMsg)+1, k_nSteamNetworkingSend_Reliable, nullptr );
assert( r == k_EResultOK );
}
// Called when a connection undergoes a state transition.
@@ -217,7 +216,7 @@ int main( int argc, const char **argv )
{
TEST_Printf( "Creating listen socket, local virtual port %d\n", g_nVirtualPortLocal );
g_hListenSock = SteamNetworkingSockets()->CreateListenSocketP2P( g_nVirtualPortLocal, 0, nullptr );
assert( g_hListenSock != k_HSteamListemSocket_Invalid );
assert( g_hListenSock != k_HSteamListenSocket_Invalid );
}
else if ( g_eTestRole == k_ETestRole_Symmetric )
{
@@ -239,7 +238,7 @@ int main( int argc, const char **argv )
SteamNetworkingConfigValue_t opt;
opt.SetInt32( k_ESteamNetworkingConfig_SymmetricConnect, 1 ); // << Note we set symmetric mode on the listen socket
g_hListenSock = SteamNetworkingSockets()->CreateListenSocketP2P( g_nVirtualPortLocal, 1, &opt );
assert( g_hListenSock != k_HSteamListemSocket_Invalid );
assert( g_hListenSock != k_HSteamListenSocket_Invalid );
}
// Begin connecting to peer, unless we are the server