mirror of
https://github.com/ValveSoftware/GameNetworkingSockets.git
synced 2026-05-29 16:20:34 +00:00
Fix bug where, if we ignore a signature check failure, we will not parse the cert
P4: 8183121
This commit is contained in:
@@ -1406,7 +1406,9 @@ ESteamNetConnectionEnd CSteamNetworkConnectionBase::RecvCryptoHandshake(
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
// If we didn't deserialize the cert above, do so now
|
||||
if ( !pCACertAuthScope )
|
||||
{
|
||||
|
||||
// Deserialize the cert
|
||||
|
||||
Reference in New Issue
Block a user