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https://github.com/ValveSoftware/GameNetworkingSockets.git
synced 2026-05-29 16:20:34 +00:00
Delete g_sLauncherPartner.
That isn't a thing outside of Steam.
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@@ -736,8 +736,6 @@ private:
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extern CUtlHashMap<uint16, CSteamNetworkConnectionBase *, std::equal_to<uint16>, Identity<uint16> > g_mapConnections;
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extern CUtlHashMap<int, CSteamNetworkListenSocketBase *, std::equal_to<int>, Identity<int> > g_mapListenSockets;
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extern std::string g_sLauncherPartner;
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extern bool BCheckGlobalSpamReplyRateLimit( SteamNetworkingMicroseconds usecNow );
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extern CSteamNetworkConnectionBase *FindConnectionByLocalID( uint32 nLocalConnectionID );
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extern HSteamListenSocket AddListenSocket( CSteamNetworkListenSocketBase *pSock );
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