mirror of
https://github.com/ValveSoftware/GameNetworkingSockets.git
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vcpkg port
Configuration for a vcpkg port. Ideally, this would be contributed upstream to vcpkg with the set(SOURCE_PATH) call replaced with vcpkg_from_github()
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committed by
Fletcher Dunn
parent
2d1ae278d5
commit
74d822505e
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Source: gamenetworkingsockets
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Version: 2020-07-10
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Description: GameNetworkingSockets is a basic transport layer for games.
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Homepage: https://github.com/ValveSoftware/GameNetworkingSockets
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Build-Depends: protobuf
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Default-Features: openssl
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Feature: openssl
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Description: Use OpenSSL as the crypto backend
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Build-Depends: openssl
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Feature: libsodium
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Description: Use libsodium as the crypto backend
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Build-Depends: libsodium
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@@ -0,0 +1,30 @@
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set(SOURCE_PATH "${CMAKE_CURRENT_LIST_DIR}/../..")
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if(openssl IN_LIST FEATURES)
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set(CRYPTO_BACKEND OpenSSL)
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endif()
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if(libsodium IN_LIST FEATURES)
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set(CRYPTO_BACKEND libsodium)
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endif()
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vcpkg_configure_cmake(
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SOURCE_PATH ${SOURCE_PATH}
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PREFER_NINJA
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OPTIONS
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-DGAMENETWORKINGSOCKETS_BUILD_TESTS=OFF
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-DGAMENETWORKINGSOCKETS_BUILD_EXAMPLES=OFF
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-DUSE_CRYPTO=${CRYPTO_BACKEND}
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-DUSE_CRYPTO25519=${CRYPTO_BACKEND}
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)
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vcpkg_install_cmake()
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file(INSTALL ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)
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vcpkg_fixup_cmake_targets(CONFIG_PATH "lib/cmake/GameNetworkingSockets" TARGET_PATH "share/GameNetworkingSockets")
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file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/share")
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file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/include")
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vcpkg_copy_pdbs()
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