vcpkg port

Configuration for a vcpkg port. Ideally, this would be contributed upstream to vcpkg with the set(SOURCE_PATH) call replaced with vcpkg_from_github()
This commit is contained in:
Andrew Simpson
2020-07-11 18:17:02 +01:00
committed by Fletcher Dunn
parent 2d1ae278d5
commit 74d822505e
2 changed files with 44 additions and 0 deletions
+14
View File
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Source: gamenetworkingsockets
Version: 2020-07-10
Description: GameNetworkingSockets is a basic transport layer for games.
Homepage: https://github.com/ValveSoftware/GameNetworkingSockets
Build-Depends: protobuf
Default-Features: openssl
Feature: openssl
Description: Use OpenSSL as the crypto backend
Build-Depends: openssl
Feature: libsodium
Description: Use libsodium as the crypto backend
Build-Depends: libsodium
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set(SOURCE_PATH "${CMAKE_CURRENT_LIST_DIR}/../..")
if(openssl IN_LIST FEATURES)
set(CRYPTO_BACKEND OpenSSL)
endif()
if(libsodium IN_LIST FEATURES)
set(CRYPTO_BACKEND libsodium)
endif()
vcpkg_configure_cmake(
SOURCE_PATH ${SOURCE_PATH}
PREFER_NINJA
OPTIONS
-DGAMENETWORKINGSOCKETS_BUILD_TESTS=OFF
-DGAMENETWORKINGSOCKETS_BUILD_EXAMPLES=OFF
-DUSE_CRYPTO=${CRYPTO_BACKEND}
-DUSE_CRYPTO25519=${CRYPTO_BACKEND}
)
vcpkg_install_cmake()
file(INSTALL ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)
vcpkg_fixup_cmake_targets(CONFIG_PATH "lib/cmake/GameNetworkingSockets" TARGET_PATH "share/GameNetworkingSockets")
file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/share")
file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/include")
vcpkg_copy_pdbs()