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https://github.com/ValveSoftware/GameNetworkingSockets.git
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Compile fixes from Steam.
(NOP for this code.) P4:6127531, 6127534
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@@ -78,11 +78,19 @@
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#define STEAMNETWORKINGSOCKETS_ENABLE_STEAMNETWORKINGMESSAGES
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#endif
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#ifndef STEAMNETWORKINGSOCKETS_OPENSOURCE
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#if !defined( STEAMNETWORKINGSOCKETS_OPENSOURCE ) && !defined( STEAMNETWORKINGSOCKETS_STREAMINGCLIENT )
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// STEAMNETWORKINGSOCKETS_CAN_REQUEST_CERT means we know how to make a cert request from some sort of certificate authority
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#define STEAMNETWORKINGSOCKETS_CAN_REQUEST_CERT
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#endif
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// Always #define STEAMNETWORKINGSOCKETS_ENABLE_ICE, except in the opensource build.
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// There, it must go on the command line
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#ifndef STEAMNETWORKINGSOCKETS_ENABLE_ICE
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#ifndef STEAMNETWORKINGSOCKETS_OPENSOURCE
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#define STEAMNETWORKINGSOCKETS_ENABLE_ICE
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#endif
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#endif
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// Redefine the macros for byte-swapping, to sure the correct
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// argument size. We probably should move this into platform.h,
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// but I suspect we'd find a bunch of "bugs" which currently don't
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