mirror of
https://github.com/ValveSoftware/GameNetworkingSockets.git
synced 2026-05-29 16:20:34 +00:00
Fix Nintendo switch compile
This commit is contained in:
@@ -3779,7 +3779,7 @@ bool GetLocalAddresses( CUtlVector< SteamNetworkingIPAddr >* pAddrs )
|
||||
free( pAddrInfo );
|
||||
return true;
|
||||
}
|
||||
#elif IsPosix() && !IsPlaystation() && !IsAndroid()
|
||||
#elif IsPosix() && !IsPlaystation() && !IsAndroid() && !IsNintendoSwitch()
|
||||
bool GetLocalAddresses( CUtlVector< SteamNetworkingIPAddr >* pAddrs )
|
||||
{
|
||||
ifaddrs *pMyAddrInfo = NULL;
|
||||
|
||||
Reference in New Issue
Block a user