mirror of
https://github.com/ValveSoftware/GameNetworkingSockets.git
synced 2026-05-29 16:20:34 +00:00
Update steamworks headers
This commit is contained in:
@@ -1,68 +0,0 @@
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//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
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//
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// Purpose: interface to app data in Steam
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//
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//=============================================================================
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#ifndef ISTEAMAPPLIST_H
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#define ISTEAMAPPLIST_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "steam_api_common.h"
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//-----------------------------------------------------------------------------
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// Purpose: This is a restricted interface that can only be used by previously approved apps,
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// contact your Steam Account Manager if you believe you need access to this API.
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// This interface lets you detect installed apps for the local Steam client, useful for debugging tools
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// to offer lists of apps to debug via Steam.
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//-----------------------------------------------------------------------------
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class ISteamAppList
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{
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public:
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virtual uint32 GetNumInstalledApps() = 0;
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virtual uint32 GetInstalledApps( AppId_t *pvecAppID, uint32 unMaxAppIDs ) = 0;
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virtual int GetAppName( AppId_t nAppID, STEAM_OUT_STRING() char *pchName, int cchNameMax ) = 0; // returns -1 if no name was found
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virtual int GetAppInstallDir( AppId_t nAppID, char *pchDirectory, int cchNameMax ) = 0; // returns -1 if no dir was found
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virtual int GetAppBuildId( AppId_t nAppID ) = 0; // return the buildid of this app, may change at any time based on backend updates to the game
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};
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#define STEAMAPPLIST_INTERFACE_VERSION "STEAMAPPLIST_INTERFACE_VERSION001"
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// Global interface accessor
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inline ISteamAppList *SteamAppList();
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STEAM_DEFINE_USER_INTERFACE_ACCESSOR( ISteamAppList *, SteamAppList, STEAMAPPLIST_INTERFACE_VERSION );
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// callbacks
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#if defined( VALVE_CALLBACK_PACK_SMALL )
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#pragma pack( push, 4 )
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#elif defined( VALVE_CALLBACK_PACK_LARGE )
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#pragma pack( push, 8 )
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#else
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#error steam_api_common.h should define VALVE_CALLBACK_PACK_xxx
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#endif
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//---------------------------------------------------------------------------------
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// Purpose: Sent when a new app is installed (not downloaded yet)
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//---------------------------------------------------------------------------------
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STEAM_CALLBACK_BEGIN( SteamAppInstalled_t, k_iSteamAppListCallbacks + 1 )
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STEAM_CALLBACK_MEMBER( 0, AppId_t, m_nAppID ) // ID of the app that installs
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STEAM_CALLBACK_MEMBER( 1, int, m_iInstallFolderIndex ) // library folder the app is installed
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STEAM_CALLBACK_END( 2 )
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//---------------------------------------------------------------------------------
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// Purpose: Sent when an app is uninstalled
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//---------------------------------------------------------------------------------
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STEAM_CALLBACK_BEGIN( SteamAppUninstalled_t, k_iSteamAppListCallbacks + 2 )
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STEAM_CALLBACK_MEMBER( 0, AppId_t, m_nAppID ) // ID of the app that installs
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STEAM_CALLBACK_MEMBER( 1, int, m_iInstallFolderIndex ) // library folder the app was installed
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STEAM_CALLBACK_END(2)
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#pragma pack( pop )
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#endif // ISTEAMAPPLIST_H
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@@ -13,6 +13,7 @@
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#endif
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#include "steam_api_common.h"
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class ISteamAppList; // !KLUDGE! Old SDK hack
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//-----------------------------------------------------------------------------
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// Purpose: Interface to creating a new steam instance, or to
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@@ -103,6 +103,10 @@ struct FriendGameInfo_t
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};
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#pragma pack( pop )
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// special values for FriendGameInfo_t::m_usQueryPort
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const uint16 k_usFriendGameInfoQueryPort_NotInitialized = 0xFFFF; // We haven't asked the GS for this query port's actual value yet. Was #define QUERY_PORT_NOT_INITIALIZED in older versions of Steamworks SDK.
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const uint16 k_usFriendGameInfoQueryPort_Error = 0xFFFE; // We were unable to get the query port for this server. Was #define QUERY_PORT_ERROR in older versions of Steamworks SDK.
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// maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16.
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// The UTF-8 version has to be very generous to accomodate characters that get large when encoded
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// in UTF-8.
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@@ -517,6 +521,7 @@ struct GameOverlayActivated_t
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uint8 m_bActive; // true if it's just been activated, false otherwise
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bool m_bUserInitiated; // true if the user asked for the overlay to be activated/deactivated
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AppId_t m_nAppID; // the appID of the game (should always be the current game)
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uint32 m_dwOverlayPID; // used internally
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};
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@@ -152,7 +152,9 @@ public:
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// Retrieve ticket to be sent to the entity who wishes to authenticate you ( using BeginAuthSession API ).
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// pcbTicket retrieves the length of the actual ticket.
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virtual HAuthTicket GetAuthSessionTicket( void *pTicket, int cbMaxTicket, uint32 *pcbTicket ) = 0;
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// SteamNetworkingIdentity is an optional parameter to hold the public IP address of the entity you are connecting to
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// if an IP address is passed Steam will only allow the ticket to be used by an entity with that IP address
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virtual HAuthTicket GetAuthSessionTicket( void *pTicket, int cbMaxTicket, uint32 *pcbTicket, const SteamNetworkingIdentity *pSnid ) = 0;
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// Authenticate ticket ( from GetAuthSessionTicket ) from entity steamID to be sure it is valid and isnt reused
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// Registers for callbacks if the entity goes offline or cancels the ticket ( see ValidateAuthTicketResponse_t callback and EAuthSessionResponse )
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@@ -264,7 +266,7 @@ public:
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)
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};
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#define STEAMGAMESERVER_INTERFACE_VERSION "SteamGameServer014"
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#define STEAMGAMESERVER_INTERFACE_VERSION "SteamGameServer015"
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// Global accessor
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inline ISteamGameServer *SteamGameServer();
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@@ -684,14 +684,6 @@ struct InputMotionDataV2_t
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float sensorFusionQuatZ;
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float sensorFusionQuatW;
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// Deferred Sensor fusion quaternion with deferred correction
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// Reduces perception of "ouija" effect by only applying correction when the controller is below "low noise" thresholds,
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// while the controller rotates fast - never when the user is attempting precision aim.
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float deferredSensorFusionQuatX;
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float deferredSensorFusionQuatY;
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float deferredSensorFusionQuatZ;
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float deferredSensorFusionQuatW;
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// Same as accel but values are calibrated such that 1 unit = 1G.
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// X = Right
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// Y = Forward out through the joystick USB port.
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@@ -19,6 +19,7 @@ enum ESteamDeviceFormFactor
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k_ESteamDeviceFormFactorTablet = 2,
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k_ESteamDeviceFormFactorComputer = 3,
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k_ESteamDeviceFormFactorTV = 4,
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k_ESteamDeviceFormFactorVRHeadset = 5,
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};
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// Steam Remote Play session ID
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@@ -292,7 +292,7 @@ public:
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virtual bool SetItemUpdateLanguage( UGCUpdateHandle_t handle, const char *pchLanguage ) = 0; // specify the language of the title or description that will be set
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virtual bool SetItemMetadata( UGCUpdateHandle_t handle, const char *pchMetaData ) = 0; // change the metadata of an UGC item (max = k_cchDeveloperMetadataMax)
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virtual bool SetItemVisibility( UGCUpdateHandle_t handle, ERemoteStoragePublishedFileVisibility eVisibility ) = 0; // change the visibility of an UGC item
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virtual bool SetItemTags( UGCUpdateHandle_t updateHandle, const SteamParamStringArray_t *pTags ) = 0; // change the tags of an UGC item
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virtual bool SetItemTags( UGCUpdateHandle_t updateHandle, const SteamParamStringArray_t *pTags, bool bAllowAdminTags = false ) = 0; // change the tags of an UGC item
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virtual bool SetItemContent( UGCUpdateHandle_t handle, const char *pszContentFolder ) = 0; // update item content from this local folder
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virtual bool SetItemPreview( UGCUpdateHandle_t handle, const char *pszPreviewFile ) = 0; // change preview image file for this item. pszPreviewFile points to local image file, which must be under 1MB in size
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virtual bool SetAllowLegacyUpload( UGCUpdateHandle_t handle, bool bAllowLegacyUpload ) = 0; // use legacy upload for a single small file. The parameter to SetItemContent() should either be a directory with one file or the full path to the file. The file must also be less than 10MB in size.
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@@ -382,9 +382,12 @@ public:
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// Retrieve information related to the user's acceptance or not of the app's specific Workshop EULA
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STEAM_CALL_RESULT( WorkshopEULAStatus_t )
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virtual SteamAPICall_t GetWorkshopEULAStatus() = 0;
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// Return the user's community content descriptor preferences
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virtual uint32 GetUserContentDescriptorPreferences( EUGCContentDescriptorID *pvecDescriptors, uint32 cMaxEntries ) = 0;
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};
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#define STEAMUGC_INTERFACE_VERSION "STEAMUGC_INTERFACE_VERSION017"
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#define STEAMUGC_INTERFACE_VERSION "STEAMUGC_INTERFACE_VERSION018"
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// Global interface accessor
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inline ISteamUGC *SteamUGC();
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@@ -124,7 +124,16 @@ public:
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// Retrieve ticket to be sent to the entity who wishes to authenticate you.
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// pcbTicket retrieves the length of the actual ticket.
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virtual HAuthTicket GetAuthSessionTicket( void *pTicket, int cbMaxTicket, uint32 *pcbTicket ) = 0;
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// SteamNetworkingIdentity is an optional input parameter to hold the public IP address or SteamID of the entity you are connecting to
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// if an IP address is passed Steam will only allow the ticket to be used by an entity with that IP address
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// if a Steam ID is passed Steam will only allow the ticket to be used by that Steam ID
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// not to be used for "ISteamUserAuth\AuthenticateUserTicket" - it will fail
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virtual HAuthTicket GetAuthSessionTicket( void *pTicket, int cbMaxTicket, uint32 *pcbTicket, const SteamNetworkingIdentity *pSteamNetworkingIdentity ) = 0;
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// Request a ticket which will be used for webapi "ISteamUserAuth\AuthenticateUserTicket"
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// pchIdentity is an optional input parameter to identify the service the ticket will be sent to
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// the ticket will be returned in callback GetTicketForWebApiResponse_t
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virtual HAuthTicket GetAuthTicketForWebApi( const char *pchIdentity ) = 0;
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// Authenticate ticket from entity steamID to be sure it is valid and isnt reused
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// Registers for callbacks if the entity goes offline or cancels the ticket ( see ValidateAuthTicketResponse_t callback and EAuthSessionResponse )
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@@ -210,7 +219,7 @@ public:
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};
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#define STEAMUSER_INTERFACE_VERSION "SteamUser021"
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#define STEAMUSER_INTERFACE_VERSION "SteamUser023"
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// Global interface accessor
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inline ISteamUser *SteamUser();
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@@ -351,7 +360,6 @@ struct GetAuthSessionTicketResponse_t
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EResult m_eResult;
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};
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//-----------------------------------------------------------------------------
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// Purpose: sent to your game in response to a steam://gamewebcallback/ command
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//-----------------------------------------------------------------------------
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@@ -412,6 +420,20 @@ struct DurationControl_t
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};
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//-----------------------------------------------------------------------------
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// callback for GetTicketForWebApi
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//-----------------------------------------------------------------------------
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struct GetTicketForWebApiResponse_t
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{
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enum { k_iCallback = k_iSteamUserCallbacks + 68 };
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HAuthTicket m_hAuthTicket;
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EResult m_eResult;
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int m_cubTicket;
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static const int k_nCubTicketMaxLength = 2560;
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uint8 m_rgubTicket[k_nCubTicketMaxLength];
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};
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#pragma pack( pop )
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#endif // ISTEAMUSER_H
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@@ -246,7 +246,7 @@ struct IPCountry_t
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//-----------------------------------------------------------------------------
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// Purpose: Fired when running on a laptop and less than 10 minutes of battery is left, fires then every minute
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// Purpose: Fired when running on a handheld PC or laptop with less than 10 minutes of battery is left, fires then every minute
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//-----------------------------------------------------------------------------
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struct LowBatteryPower_t
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{
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@@ -36,7 +36,6 @@
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#include "isteamhttp.h"
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#include "isteamcontroller.h"
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#include "isteamugc.h"
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#include "isteamapplist.h"
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#include "isteamhtmlsurface.h"
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#include "isteaminventory.h"
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#include "isteamvideo.h"
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@@ -55,10 +54,54 @@
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//
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//----------------------------------------------------------------------------------------------------------------------------------------------------------//
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enum ESteamAPIInitResult
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{
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k_ESteamAPIInitResult_OK = 0,
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k_ESteamAPIInitResult_FailedGeneric = 1, // Some other failure
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k_ESteamAPIInitResult_NoSteamClient = 2, // We cannot connect to Steam, steam probably isn't running
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k_ESteamAPIInitResult_VersionMismatch = 3, // Steam client appears to be out of date
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};
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// SteamAPI_Init must be called before using any other API functions. If it fails, an
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// error message will be output to the debugger (or stderr) with further information.
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S_API bool S_CALLTYPE SteamAPI_Init();
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// Initializing the Steamworks SDK
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// -----------------------------
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//
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// There are three different methods you can use to initialize the Steamworks SDK, depending on
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// your project's environment. You should only use one method in your project.
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//
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// If you are able to include this C++ header in your project, we recommend using the following
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// initialization methods. They will ensure that all ISteam* interfaces defined in other
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// C++ header files have versions that are supported by the user's Steam Client:
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// - SteamAPI_InitEx() for new projects so you can show a detailed error message to the user
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// - SteamAPI_Init() for existing projects that only display a generic error message
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//
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// If you are unable to include this C++ header in your project and are dynamically loading
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// Steamworks SDK methods from dll/so, you can use the following method:
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// - SteamAPI_InitFlat()
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// See "Initializing the Steamworks SDK" above for how to choose an init method.
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// On success k_ESteamAPIInitResult_OK is returned. Otherwise, returns a value that can be used
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// to create a localized error message for the user. If pOutErrMsg is non-NULL,
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// it will receive an example error message, in English, that explains the reason for the failure.
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//
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// Example usage:
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//
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// SteamErrMsg errMsg;
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// if ( SteamAPI_Init(&errMsg) != k_ESteamAPIInitResult_OK )
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// FatalError( "Failed to init Steam. %s", errMsg );
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inline ESteamAPIInitResult SteamAPI_InitEx( SteamErrMsg *pOutErrMsg );
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// See "Initializing the Steamworks SDK" above for how to choose an init method.
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// Returns true on success
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inline bool SteamAPI_Init()
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{
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return SteamAPI_InitEx( NULL ) == k_ESteamAPIInitResult_OK;
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}
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// See "Initializing the Steamworks SDK" above for how to choose an init method.
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// Same usage as SteamAPI_InitEx(), however does not verify ISteam* interfaces are
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// supported by the user's client and is exported from the dll
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S_API ESteamAPIInitResult S_CALLTYPE SteamAPI_InitFlat( SteamErrMsg *pOutErrMsg );
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// SteamAPI_Shutdown should be called during process shutdown if possible.
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S_API void S_CALLTYPE SteamAPI_Shutdown();
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@@ -255,10 +298,6 @@ inline bool CSteamAPIContext::Init()
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if ( !m_pSteamUGC )
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return false;
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m_pSteamAppList = ::SteamAppList();
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if ( !m_pSteamAppList )
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return false;
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m_pSteamMusic = ::SteamMusic();
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if ( !m_pSteamMusic )
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return false;
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@@ -294,4 +333,42 @@ inline bool CSteamAPIContext::Init()
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#endif
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// Internal implementation of SteamAPI_InitEx. This is done in a way that checks
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// all of the versions of interfaces from headers being compiled into this code.
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S_API ESteamAPIInitResult S_CALLTYPE SteamInternal_SteamAPI_Init( const char *pszInternalCheckInterfaceVersions, SteamErrMsg *pOutErrMsg );
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inline ESteamAPIInitResult SteamAPI_InitEx( SteamErrMsg *pOutErrMsg )
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{
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const char *pszInternalCheckInterfaceVersions =
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STEAMUTILS_INTERFACE_VERSION "\0"
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STEAMNETWORKINGUTILS_INTERFACE_VERSION "\0"
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STEAMAPPS_INTERFACE_VERSION "\0"
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STEAMCONTROLLER_INTERFACE_VERSION "\0"
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STEAMFRIENDS_INTERFACE_VERSION "\0"
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STEAMGAMESEARCH_INTERFACE_VERSION "\0"
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STEAMHTMLSURFACE_INTERFACE_VERSION "\0"
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STEAMHTTP_INTERFACE_VERSION "\0"
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STEAMINPUT_INTERFACE_VERSION "\0"
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STEAMINVENTORY_INTERFACE_VERSION "\0"
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STEAMMATCHMAKINGSERVERS_INTERFACE_VERSION "\0"
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STEAMMATCHMAKING_INTERFACE_VERSION "\0"
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STEAMMUSICREMOTE_INTERFACE_VERSION "\0"
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STEAMMUSIC_INTERFACE_VERSION "\0"
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STEAMNETWORKINGMESSAGES_INTERFACE_VERSION "\0"
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STEAMNETWORKINGSOCKETS_INTERFACE_VERSION "\0"
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STEAMNETWORKING_INTERFACE_VERSION "\0"
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STEAMPARENTALSETTINGS_INTERFACE_VERSION "\0"
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STEAMPARTIES_INTERFACE_VERSION "\0"
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STEAMREMOTEPLAY_INTERFACE_VERSION "\0"
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STEAMREMOTESTORAGE_INTERFACE_VERSION "\0"
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STEAMSCREENSHOTS_INTERFACE_VERSION "\0"
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STEAMUGC_INTERFACE_VERSION "\0"
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STEAMUSERSTATS_INTERFACE_VERSION "\0"
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STEAMUSER_INTERFACE_VERSION "\0"
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STEAMVIDEO_INTERFACE_VERSION "\0"
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"\0";
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return SteamInternal_SteamAPI_Init( pszInternalCheckInterfaceVersions, pOutErrMsg );
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}
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#endif // STEAM_API_H
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@@ -48,7 +48,17 @@ const uint16 MASTERSERVERUPDATERPORT_USEGAMESOCKETSHARE = STEAMGAMESERVER_QUERY_
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// ISteamGameServer::GetNextOutgoingPacket.)
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// - The version string should be in the form x.x.x.x, and is used by the master server to detect when the
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// server is out of date. (Only servers with the latest version will be listed.)
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inline bool SteamGameServer_Init( uint32 unIP, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString );
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//
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// On success k_ESteamAPIInitResult_OK is returned. Otherwise, if pOutErrMsg is non-NULL,
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// it will receive a non-localized message that explains the reason for the failure
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inline ESteamAPIInitResult SteamGameServer_InitEx( uint32 unIP, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString, SteamErrMsg *pOutErrMsg );
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// This function is included for compatibility with older SDK.
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// You can use it if you don't care about decent error handling
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inline bool SteamGameServer_Init( uint32 unIP, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString )
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{
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return SteamGameServer_InitEx( unIP, usGamePort, usQueryPort, eServerMode, pchVersionString, NULL ) == k_ESteamAPIInitResult_OK;
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}
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// Shutdown SteamGameSeverXxx interfaces, log out, and free resources.
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S_API void SteamGameServer_Shutdown();
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@@ -101,13 +111,23 @@ inline bool CSteamGameServerAPIContext::Init()
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}
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#endif
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S_API bool S_CALLTYPE SteamInternal_GameServer_Init( uint32 unIP, uint16 usLegacySteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString );
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inline bool SteamGameServer_Init( uint32 unIP, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString )
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S_API ESteamAPIInitResult S_CALLTYPE SteamInternal_GameServer_Init_V2( uint32 unIP, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString, const char *pszInternalCheckInterfaceVersions, SteamErrMsg *pOutErrMsg );
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inline ESteamAPIInitResult SteamGameServer_InitEx( uint32 unIP, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString, SteamErrMsg *pOutErrMsg )
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{
|
||||
if ( !SteamInternal_GameServer_Init( unIP, 0, usGamePort, usQueryPort, eServerMode, pchVersionString ) )
|
||||
return false;
|
||||
const char *pszInternalCheckInterfaceVersions =
|
||||
STEAMUTILS_INTERFACE_VERSION "\0"
|
||||
STEAMNETWORKINGUTILS_INTERFACE_VERSION "\0"
|
||||
|
||||
return true;
|
||||
STEAMGAMESERVER_INTERFACE_VERSION "\0"
|
||||
STEAMGAMESERVERSTATS_INTERFACE_VERSION "\0"
|
||||
STEAMHTTP_INTERFACE_VERSION "\0"
|
||||
STEAMINVENTORY_INTERFACE_VERSION "\0"
|
||||
STEAMNETWORKING_INTERFACE_VERSION "\0"
|
||||
STEAMNETWORKINGMESSAGES_INTERFACE_VERSION "\0"
|
||||
STEAMNETWORKINGSOCKETS_INTERFACE_VERSION "\0"
|
||||
STEAMUGC_INTERFACE_VERSION "\0"
|
||||
"\0";
|
||||
return SteamInternal_GameServer_Init_V2( unIP, usGamePort, usQueryPort, eServerMode, pchVersionString, pszInternalCheckInterfaceVersions, pOutErrMsg );
|
||||
}
|
||||
inline void SteamGameServer_ReleaseCurrentThreadMemory()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user