Update comment

Arg, I guess this was not staged when I committed earlier
This commit is contained in:
Fletcher Dunn
2026-04-26 20:41:54 -07:00
parent ef74e9027d
commit 10fdf237cc
+4 -4
View File
@@ -390,10 +390,10 @@ public:
/// "localhost" identity. If you use real network loopback, this might be translated to the
/// actual bound loopback port. Otherwise, the port will be zero.
///
/// NOTE: the identities refer to the *remote* identities that the corresponding connection
/// will observe in connection state callbacks and GetConnectionInfo:
/// - pPeerIdentity1: remote identity observed by connection 1, local identity of connection 2
/// - pPeerIdentity2: remote identity observed by connection 2, local identity of connection 1
/// NOTE: For historical reasons, each identity refers to the *remote* identity that the
/// corresponding connection will observe in connection state callbacks and GetConnectionInfo:
/// - pPeerIdentity1: remote identity observed by connection 1, local identity of connection 2
/// - pPeerIdentity2: remote identity observed by connection 2, local identity of connection 1
virtual bool CreateSocketPair( HSteamNetConnection *pOutConnection1, HSteamNetConnection *pOutConnection2, bool bUseNetworkLoopback, const SteamNetworkingIdentity *pPeerIdentity1, const SteamNetworkingIdentity *pPeerIdentity2 ) = 0;
/// Configure multiple outbound messages streams ("lanes") on a connection, and