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Arg, I guess this was not staged when I committed earlier
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@@ -390,10 +390,10 @@ public:
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/// "localhost" identity. If you use real network loopback, this might be translated to the
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/// actual bound loopback port. Otherwise, the port will be zero.
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///
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/// NOTE: the identities refer to the *remote* identities that the corresponding connection
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/// will observe in connection state callbacks and GetConnectionInfo:
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/// - pPeerIdentity1: remote identity observed by connection 1, local identity of connection 2
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/// - pPeerIdentity2: remote identity observed by connection 2, local identity of connection 1
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/// NOTE: For historical reasons, each identity refers to the *remote* identity that the
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/// corresponding connection will observe in connection state callbacks and GetConnectionInfo:
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/// - pPeerIdentity1: remote identity observed by connection 1, local identity of connection 2
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/// - pPeerIdentity2: remote identity observed by connection 2, local identity of connection 1
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virtual bool CreateSocketPair( HSteamNetConnection *pOutConnection1, HSteamNetConnection *pOutConnection2, bool bUseNetworkLoopback, const SteamNetworkingIdentity *pPeerIdentity1, const SteamNetworkingIdentity *pPeerIdentity2 ) = 0;
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/// Configure multiple outbound messages streams ("lanes") on a connection, and
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