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https://github.com/ValveSoftware/GameNetworkingSockets.git
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Tweak spew
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@@ -827,11 +827,12 @@ bool CSteamNetworkConnectionBase::SNP_RecvDataChunk( int64 nPktNum, const void *
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m_statsEndToEnd.m_ping.ReceivedPing( msPing, usecNow );
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// Spew
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SpewType( m_connectionConfig.m_LogLevel_AckRTT.Get(), "[%s] decode pkt %lld latest recv %lld delay %.1fms ping %.1fms\n",
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SpewType( m_connectionConfig.m_LogLevel_AckRTT.Get(), "[%s] decode pkt %lld latest recv %lld delay %.1fms elapsed %.1fms ping %dms\n",
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GetDescription(),
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(long long)nPktNum, (long long)nLatestRecvSeqNum,
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(float)(usecDelay * 1e-3 ),
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(float)(usecElapsed * 1e-3 )
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(float)(usecElapsed * 1e-3 ),
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msPing
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);
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}
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}
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