Add test_getBackdropAlpha()
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@@ -60,6 +60,120 @@ class FloatingPanelTests: XCTestCase {
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XCTAssertEqual(contentVC2.tableView.bounces, false)
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}
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func test_getBackdropAlpha_1positions() {
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class FloatingPanelLayout1Positions: FloatingPanelTestLayout {
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let initialPosition: FloatingPanelPosition = .full
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let supportedPositions: Set<FloatingPanelPosition> = [.full]
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}
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let delegate = FloatingPanelTestDelegate()
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delegate.layout = FloatingPanelLayout1Positions()
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let fpc = FloatingPanelController(delegate: delegate)
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fpc.showForTest()
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let fullPos = fpc.originYOfSurface(for: .full)
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XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos - 100.0, with: CGPoint(x: 0.0, y: -100.0)), 0.3)
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XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos, with: CGPoint(x: 0.0, y: 0.0)), 0.3)
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XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos + 100.0, with: CGPoint(x: 0.0, y: 100.0)), 0.3) // ok??
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}
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func test_getBackdropAlpha_2positions() {
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class FloatingPanelLayout2Positions: FloatingPanelTestLayout {
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let initialPosition: FloatingPanelPosition = .half
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let supportedPositions: Set<FloatingPanelPosition> = [.half, .full]
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}
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let delegate = FloatingPanelTestDelegate()
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delegate.layout = FloatingPanelLayout2Positions()
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let fpc = FloatingPanelController(delegate: delegate)
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fpc.showForTest()
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let fullPos = fpc.originYOfSurface(for: .full)
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let halfPos = fpc.originYOfSurface(for: .half)
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let distance1 = abs(halfPos - fullPos)
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fpc.move(to: .full, animated: false)
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XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos, with: CGPoint(x: 0.0, y: 0.0)), 0.3)
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XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos + distance1 * 0.5, with: CGPoint(x: 0.0, y: distance1 * 0.5)), 0.3 * 0.5)
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XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: halfPos, with: CGPoint(x: 0.0, y: distance1)), 0.0)
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fpc.move(to: .half, animated: false)
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XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: halfPos, with: CGPoint(x: 0.0, y: 0.0)), 0.0)
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XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos + distance1 * 0.5, with: CGPoint(x: 0.0, y: -0.5 * distance1)), 0.3 * 0.5)
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XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos, with: CGPoint(x: 0.0, y: -1 * distance1)), 0.3)
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}
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func test_getBackdropAlpha_2positionsWithHidden() {
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class FloatingPanelLayout2Positions: FloatingPanelTestLayout {
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let initialPosition: FloatingPanelPosition = .hidden
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let supportedPositions: Set<FloatingPanelPosition> = [.hidden, .full]
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}
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let delegate = FloatingPanelTestDelegate()
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delegate.layout = FloatingPanelLayout2Positions()
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let fpc = FloatingPanelController(delegate: delegate)
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fpc.showForTest()
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let fullPos = fpc.originYOfSurface(for: .full)
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let hiddenPos = fpc.originYOfSurface(for: .hidden)
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XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos - 100.0, with: CGPoint(x: 0.0, y: -100.0)), 0.3)
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XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos, with: CGPoint(x: 0.0, y: 0.0)), 0.3)
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XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: hiddenPos, with: CGPoint(x: 0.0, y: 100.0)), 0.0)
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}
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func test_getBackdropAlpha_3positions() {
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let fpc = FloatingPanelController()
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fpc.showForTest()
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let fullPos = fpc.originYOfSurface(for: .full)
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let halfPos = fpc.originYOfSurface(for: .half)
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let tipPos = fpc.originYOfSurface(for: .tip)
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let distance1 = abs(halfPos - fullPos)
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let distance2 = abs(tipPos - halfPos)
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fpc.move(to: .full, animated: false)
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XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos, with: CGPoint(x: 0.0, y: 0.0)), 0.3)
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XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos + distance1 * 0.5, with: CGPoint(x: 0.0, y: distance1 * 0.5)), 0.3 * 0.5)
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XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: halfPos, with: CGPoint(x: 0.0, y: distance1)), 0.0)
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fpc.move(to: .half, animated: false)
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XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: halfPos, with: CGPoint(x: 0.0, y: 0.0)), 0.0)
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XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos + distance1 * 0.5, with: CGPoint(x: 0.0, y: -0.5 * distance1)), 0.3 * 0.5)
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XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos, with: CGPoint(x: 0.0, y: -1 * distance1)), 0.3)
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fpc.move(to: .tip, animated: false)
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XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: tipPos, with: CGPoint(x: 0.0, y: 0.0)), 0.0)
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XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: halfPos + distance2 * 0.5, with: CGPoint(x: 0.0, y: -0.5 * distance2)), 0.0)
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XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: halfPos, with: CGPoint(x: 0.0, y: -1 * distance2)), 0.0)
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}
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func test_targetPosition_1positions() {
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class FloatingPanelLayout1Positions: FloatingPanelTestLayout {
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let initialPosition: FloatingPanelPosition = .full
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let supportedPositions: Set<FloatingPanelPosition> = [.full]
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}
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let delegate = FloatingPanelTestDelegate()
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delegate.layout = FloatingPanelLayout1Positions()
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let fpc = FloatingPanelController(delegate: delegate)
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fpc.showForTest()
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let fullPos = fpc.originYOfSurface(for: .full)
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fpc.move(to: .full, animated: false)
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assertTargetPosition(fpc.floatingPanel, with: [
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(#line, fullPos - 10.0, CGPoint(x: 0.0, y: 1000.0), .full), // redirect
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(#line, fullPos, CGPoint(x: 0.0, y: -1000.0), .full), // redirect
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(#line, fullPos, CGPoint(x: 0.0, y: -100.0), .full), // redirect
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(#line, fullPos, CGPoint(x: 0.0, y: 0.0), .full),
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(#line, fullPos, CGPoint(x: 0.0, y: 100.0), .full), // redirect
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(#line, fullPos, CGPoint(x: 0.0, y: 1000.0), .full), // redirect
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(#line, fullPos + 10.0, CGPoint(x: 0.0, y: 100.0), .full), // redirect
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])
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}
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func test_targetPosition_2positions() {
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class FloatingPanelLayout2Positions: FloatingPanelTestLayout {
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let initialPosition: FloatingPanelPosition = .half
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